Binary_Helix 1 wrote...
The Avenger's stats are important because the ARs have been the soldier's bread and butter since the start. They carry a unqiue signifigance to the class. Everybody else needed to use bonuses to get them and even then certain ARs like ME2's revenant were off limits. Removing this exclusiveity and rebalancing ARs around other classes was a big loss for soldiers.
I think the problem is you're using theorycrafting and opinion and trying to attach that to stats. The concept that only soldiers used assault rifles never really made much sense as they were also presented as the basic weapons of the mass effect universe - everyone was seen using them so they didn't really fit the concept of a specialist weapon. Bioware found this out from a gameplay perspective too, as SMGs were pressganged into this role and the only result was that Bioware had to release an SMG that was an AR in all but name to provide a bit of varierty to what people were picking on the Collector Ship - up until the locust was released, most were simply picking the Vindicator.
As for it being a 'loss' for soldiers... you still haven't explained how ARs were 'rebalanced' around other classes. Dropping weights doesn't count as that affects all classes and affects soldiers the least.
Moreover I don't agree that soldier must use heavy weapons. There are different types of soldiers like commandos who use light weapon loads vs shock troopers who use the heavier ones. I personally got a lot of use out of the ME2 Avenger.
Then I would question whether you're playing the right class. Using a light weapons load on a class who's main strength was to be able to carry the heaviest weapons load is simply gimping yourself, its a bit like saying there's Vanguards who use Charge and Vanguards who don't. If the soldier was supposed to carry light weapon loads, why do they have three class-exclusive weapons that are noted as being the heaviest in the game?
There's nothing wrong with intentionally gimping your character in an SP game for flavour or RP reasons, but it does mean that you can't justifiably complain they're not powerful enough.
As I said before, the soldier is the class best suited for handling multiple massive weapons (by virtue of the fact that the majority of their powers aren't cooldown bases) and its also the class that handles the best weight-to-cooldown ratio bu virtue of their higher weight limit. If you want something that isn't one of those advantages then, ultimately, you're playing the wrong class.
It's worth pointing out that if your issues are purely based on how unlike the ME3 soldier is in comparison to ME2, then that's likely because the ME2 soldier was flat-out broken. Its entire playstyle didn't change at all no matter the difficulty level and did everything - damage, defence piercing, speedruns, crowd control, etc - the best. Anything remotely balanced is always going to look nerfed into oblivion in that context. Doesn't mean its actually weak.
Modifié par JaegerBane, 11 août 2012 - 12:46 .