This seems like a bit much to me. It enables damage-speced Infiltrators to equip the heaviest weapons in the game without having to worry about cooldown periods, assuming the Infiltrator cloaks immediately before firing, they'll get the 3 second cooldown each time. The majority of other classes in the game don't get this advantage. Coupled with the huge damage bonus and the invisibility from tactical cloak, this additional benefit is going a bit overboard.
Why shouldn't Tac Cloak be subject to a flat cooldown like the majority of powers in the game? Infiltrators are powerful enough as-is without this.
Perhaps the biggest problem I have with this is that it penalizes durations-speced Infiltrators. Why should a duration-speced Infiltrator have to worry about weapon weight while the damage-speced Infiltrator doesn't? This isn't right.
Curious what people think about this. I am willing to consider alternative opinions, because there could be something I'm missing. If you think it is reasonable for Infiltrator Tac Cloak cooldown to be based on cloak time, please explain why.
There's a tradeoff you need to make with most characters between weapon weight and the cooldown time of your powers. Why should the Infiltrator be capable of bypassing this tradeoff?
Modifié par CmnDwnWrkn, 08 août 2012 - 03:39 .





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