Note that these numbers don't tell the whole story in terms of effectiveness, but are useful tools for "calculating" the relative effectiveness of each weapon. For example, a weapon like the Revenant may deal lots of damage per second, but its horrible accuracy prevents it from doing all of its potential damage.
This list will be updated over time as more information is found. Feel free to contribute information or correct any mistakes, but please list the source if you do so.
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Updates
-Added Adas Anti-Synthetic Rifle multipliers vs protections (2x vs shield, 0.5x vs armor)
-Confirmed
that the Adas Anti-Synthetic Rifle deals the same amount of damage
against organics and synthetics (i.e. no bonus multiplier vs synthetics)
-Added descriptions for special cases for certain weapons
-Bloodpack Punisher SMG's armor-piercing round has at least a 1.5x multiplier vs armor
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Stats Layout
Weight: Weight of weapon in percentages (Level I - Level X)
Damage: Base damage (Level I - Level X)
Rate of Fire: (rounds fired per minute or RPM, disregarding reloads; divide by 60 to find rounds fired per second or RPS; take inverse of RPS to find the time in between every shot or refire time)
DPS: Damage per second (Level I - Level X), Calculated by multiplying damage by RPS
Mag Size: Shots per magazine or thermal clip
Spare Ammo: Shots in reserve or not in current thermal clip (Level I - Level X)
Reload Duration: Seconds required to reload weapon
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Harrier Assault Rifle
Weight: 175% - 100%
Damage: 106.2 - 129.5
Rate of Fire: 550 RPM; 9.166 RPS; 0.109 seconds refire time
DPS: 973.5 - 1187.08
Mag Size: 20
Spare Ammo: 80 - 100
Reload Duration: 1.37 seconds
Reegar Carbine
Has a slight charge time before you are able to fire. Deals bonus damage vs shields and barriers, but a damage reduction against armor.
Weight: 175% - 100%
Damage: 52.8 - 66.0 (2x vs Shields/Barriers; 0.5x vs Armor)
Rate of Fire: 1000 RPM; 16.66 RPS; 0.06 seconds refire time
DPS: 880 - 1100
Charge Time: 0.25 seconds (Must charge to max in order to fire)
Mag Size: 22
Spare Ammo: 66 - 88
Reload Duration: 2.57 seconds
Krysae Sniper Rifle
Deals damage in a wide radius upon impact of the projectile, and can detonate when the projectile is within close proximity of an enemy. Charging the weapon will allow you to zoom up to 10x magnification from the normal 2x.
Weight: 200% - 140%
Damage: 531.2 - 664.0 (1.5x vs Armor)
Rate of Fire: 50 RPM; 0.833 RPS; 1.2 seconds refire time
DPS: 442.6 - 553.3
Mag Size: 3
Spare Ammo: 9 - 21
Reload Duration: 2.97 seconds
Indra Sniper Rifle
Weight: 175% - 100%
Damage: 47.9 - 59.9
Rate of Fire: 500 RPM; 8.33 RPS; 0.12 seconds refire time
DPS: 399.16 - 499.16
Mag Size: 25
Spare Ammo: 180 - 225
Reload Duration: 1.8 seconds
Geth Plasma SMG
Starts out with a low rate of fire, but ramps up over time.
Weight: 75% - 35%
Damage: 16.1 - 21.1
Rate of Fire: Variable, ROF increases over time
DPS: Variable, ROF increases over time
Mag Size: 100
Spare Ammo: 500 - 625
Reload Duration: 1.5 seconds
Adas Anti-Synthetic Rifle
Despite what the description says, there isn't a bonus damage vs synthetics, proven by thorough testing. Has slight homing capabilites and deals splash damage in a small radius. Deals bonus damage vs shields and barriers, but a damage reduction against armor.
Weight: 200% - 140%
Damage: 129.5 - 161.9 (2x vs Shields/Barriers; 0.5x vs Armor)
Rate of Fire: 350 RPM; 5.83 RPS; 0.172 seconds refire time
DPS: 755.416 - 944.416
Mag Size: 24
Spare Ammo: 72 - 96
Reload Duration: 2.9 seconds
Blood Pack Punisher SMG
Fires a very powerful Armor-piercing round for every 8 normal rounds fired. 8 normal rounds must be fired in one burst to occur (i.e. firing 6 shots, then firing 2 shots won't fire an AP round). The AP round has a bonus multiplier against armor, but unsure whether if this round is affected by enemy armor damage reduction.
Weight: 75% - 35%
Damage: 63.7 - 79.7
AP round Damage: 5x base damage or [318.5 - 398.5] (1.5x vs armor)
Rate of Fire: 600 RPM; 10 RPS; 0.1 seconds refire time
AP round ROF: Occurs for every 8 normal shots fired [75 RPM, 1.25 RPS, 0.8 seconds refire time]
DPS: 637 - 797
DPS w/ AP Rounds: 1035.125 - 1295.125
Mag Size: 40 (5 AP rounds if all 40 rounds are fired non-stop)
Spare Ammo: 320 - 400
Reload Duration: 1.5 seconds
Modifié par Soja57, 13 août 2012 - 11:26 .





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