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Weapon Analysis: Weekly Balance Changes so far. (The Reality of Buffs vs Nerfs)


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#226
The Makr

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Add the buffs to the enemys or this is pointless. No context.

#227
The Makr

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jd8291 wrote...

Of course, this ignores the buffs to the enemy factions.

Trooper

  • 10% heath increase
  • 17%weapon damage increase
Pyro
  • 56% armor increase
  • 30% weapon damage increase
Hunter
  • 20% Health increase
  • 50 % shields 
    increase
Guardian
  • 20% health increase
Turret
  • 17% health and shields increase
Nemesis
  • 17% health increase
  • 12% shields increase
Atlas
  • 20% Armor Increase

[*]Why ignore this?  Does it not help you make your point?  Sad when you look the other way and don't take the entire picture into account.
[*]

#228
Grunt_Platform

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najzere wrote...

EvanKester wrote...
[...]

Yeah fair points. I know for me personally, I am only able to play Gold matches using casters and Infiltrators. I can use a more weapon-centric class on Silver, but, with the possible exception of the Indra III I have been lucky enough to get, none of my weapons feel very substantial on Gold. Although I like the gameplay, I am playing for a reward as well and I consider unlocking and leveling up my stuff to be the reward. Now I have to purchase a lot more packs to get a Carnifex X or Mattock X, let's say, than I would have before the the first DLC.

Even though I do play Gold now, I definitely don't feel confident in finishing the wave 10 objective without a strong group and I can't reliably carry later waves on my own, especially not without taking a really long time. If classes have gotten more powerful and easier to use that's great—it's probably allowing me to earn credits faster on a higher difficulty sooner—but I think I'd be having an even easier time if I could get a good weapon maxed. Meanwhile, if we're playing Geth or Cerberus I'm faced with 100% of any buffs they've received, not a portion of those buffs to correspond to the portion of my manifest I've filled out.


The biggest problem you're having with geth right now is probably just their stupid freakin' bugs. And well, Pyros are a little intense.

If you were on PC I would happily play gold with you. Slap that Hurricane II of yours on your Turian Soldier and you've got a boss-slaying monster. Even your Phaeston III, or Tempest VI would do alright on him with some help from Densified Ammuniation and well chosen ammo.

The Makr wrote...

[A bunch of small buffs to enemy health and damage, with some large ones sprinkled in.]

[*]Why ignore this?  Does it not help you make your point?  Sad when you look the other way and don't take the entire picture into account.

Err, GP has addressed that in-thread, as have others. The buffs to Geth and Cerberus have only put them at around the levels of the Reaper faction. And players are, as a whole, much stronger against Reapers now than they were at launch.

Modifié par EvanKester, 09 août 2012 - 12:35 .


#229
rmccowen

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The Makr wrote...

Add the buffs to the enemys or this is pointless. No context.


If only someone had already done this four pages ago.

#230
Guest_The Mad Hanar_*

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When will the elite realize that not everyone has the ability to solo Platinum with an Avenger?

#231
Grunt_Platform

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The Mad Hanar wrote...

When will the elite realize that not everyone has the ability to solo Platinum with an Avenger?

The day they ever make that claim.

#232
cuzIMgood

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The Mad Hanar wrote...

When will the elite realize that not everyone has the ability to solo Platinum with an Avenger?

wtf does that have to do with anything?  Platinum should be hard and guns should be balanced.  There are different difficulties for a reason, go play which one suits you best.

#233
Guest_The Mad Hanar_*

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EvanKester wrote...

The Mad Hanar wrote...

When will the elite realize that not everyone has the ability to solo Platinum with an Avenger?

The day they ever make that claim.


Fine, maybe that was a hyperbole.

But still I'm tired of hearing "If you don't think the Geth Plasma Rifle or Locust are Gold Viable guns, you're doing it wrong."

#234
Guest_The Mad Hanar_*

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cuzIMgood wrote...

The Mad Hanar wrote...

When will the elite realize that not everyone has the ability to solo Platinum with an Avenger?

wtf does that have to do with anything?  Platinum should be hard and guns should be balanced.  There are different difficulties for a reason, go play which one suits you best.


Yeah, and never unlock anything.

Ever.

#235
Grunt_Platform

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cuzIMgood's signature said...
I am neither a "nerfer" nor an "anti-nerfer".  The whole notion of such titles is as stupid as some of the people on these forums.

Oooh, I like your sig.

The Mad Hanar wrote...
Fine, maybe that was a hyperbole. 

But still I'm tired of hearing "If you don't think the Geth Plasma Rifle or Locust are Gold Viable guns, you're doing it wrong."

Alright, slack cut ;)

Anyway... I don't blame you there. Those two guns are terribly underpowered. They're viable in that they do some damage, but some people just refuse to accept that player skill can't make a terrible gun do more damage.

I'd love to see things shift to buffing these two guns... though I worry what'll happen if they keep releasing new guns that keep raising the bar on them.

Modifié par EvanKester, 09 août 2012 - 12:41 .


#236
Guest_The Mad Hanar_*

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Also, he failed to mention the 18 enemy buffs, which usually added sheilds or the ability to dodge powers which essentially rendered the weapon and power buffs moot.

#237
Tallgeese_VII

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Most of buffings were made because they were simply too horrible of a gun compared to others.

Some nerfings were also necessary. Imagine pre-nerf Falcon, Krysae, Typhoon GIs on the same map.. but Krysae and Typhoon were easily preventable problems by simple calculation rather than using players as beta testers.

#238
Grunt_Platform

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I still can't figure out why the Krysae's blast radius is larger than 0.5m. I was expecting a high power exploding round for busting up armored targets, not a spawn clearing bazooka. ... Nnnnnot that I'd want it to take a radius nerf without getting a huge damage buff.

#239
Zjarcal

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The Mad Hanar wrote...

cuzIMgood wrote...

The Mad Hanar wrote...

When will the elite realize that not everyone has the ability to solo Platinum with an Avenger?

wtf does that have to do with anything?  Platinum should be hard and guns should be balanced.  There are different difficulties for a reason, go play which one suits you best.


Yeah, and never unlock anything.

Ever.


That is a different issue, one that I agree with. The rewards for Bronze and Silver should be much higher (at least double of what they currently are), so that low skilled players don't feel pressured to play Gold or Platinum just to be able to unlock stuff at a decent rate.

Regardless though, even if the issues are related by virtue of the really bad store system, when discussing gameplay and overall balance, credits and the store should not really be taken into consideration.

#240
Guest_The Mad Hanar_*

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Zjarcal wrote...

The Mad Hanar wrote...

cuzIMgood wrote...

The Mad Hanar wrote...

When will the elite realize that not everyone has the ability to solo Platinum with an Avenger?

wtf does that have to do with anything?  Platinum should be hard and guns should be balanced.  There are different difficulties for a reason, go play which one suits you best.


Yeah, and never unlock anything.

Ever.


That is a different issue, one that I agree with. The rewards for Bronze and Silver should be much higher (at least double of what they currently are), so that low skilled players don't feel pressured to play Gold or Platinum just to be able to unlock stuff at a decent rate.

Regardless though, even if the issues are related by virtue of the really bad store system, when discussing gameplay and overall balance, credits and the store should not really be taken into consideration.


They should though, for the reason you just stated. Why do you think there's so many people complaining about nerfs? They have to play at higher difficulties to regularly unlock Rare weapons. Thus they gravitate to the more powerful things in the game, which continuously get knocked down a peg. After these things get knocked down a peg one of four things will happen.

1.) They'll move on to another strong thing, which will get knocked down a peg.
2.) They continue to play on too high of a difficulty resulting in wipes and needless frustration
3.) They move back down a level and don't unlock anything.
4.) They stop playing all together.

Is it fair to treat people of lesser skill like this?

#241
rmccowen

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The Mad Hanar wrote...

Also, he failed to mention the 18 enemy buffs, which usually added sheilds or the ability to dodge powers which essentially rendered the weapon and power buffs moot.


Oh. Em. Gee. You guys are just messing with me now, aren't you?

#242
Zjarcal

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The Mad Hanar wrote...

Is it fair to treat people of lesser skill like this?


Nope, it isn't, I was just discussing that with a friend...


Lathrim 18:45:05  We wouldn`t see so many complaints like that if Bronze and/or Silver at least gave enough credits to max out your Rares at a decent rate...

Zjarcal 18:45:13  YES

Zjarcal 18:45:24  they really need to increase the credit rewards for those levels

Zjarcal 18:45:29  at least double

Lathrim 18:45:38  Punishing players for playing in the lower difficulties is incredibly stupid.

....

So yes, I agree that Bronze and Silver need to have their credit rewards buffed.

Modifié par Zjarcal, 09 août 2012 - 01:22 .


#243
Guest_The Mad Hanar_*

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Well, at least someone agrees with me ^_^

#244
Arctican

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The Mad Hanar wrote...

Also, he failed to mention the 18 enemy buffs, which usually added sheilds or the ability to dodge powers which essentially rendered the weapon and power buffs moot.


The enemies are still AI that can be exploited easily. Giving them more health doesn't make them so much harder to kill than before. For example, Atlas may have more armor now, but they pretty much have the same behavior patterns as before. As for the ability to dodge, they always had that.

#245
Star fury

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[quote]Revanchist01 wrote...

[/quote]

Problem with reading comprehension? List of "awesome guns that were nerfed into trash". It's your words, not mine.

[/quote]

Maybe the English Language is to OP for you to comprehend and must be nerf....? Go ahead and bold anywhere in the original post where he used the words "awesome guns that were nerfed into trash." + 10 internets for you if you find it.
[/quote]

Are you dumb? What do you want from me?

[/quote]

LOL, you just keep digging yourself into a deeper and deeper doo doo hole aren't ya? I've read the OP and can't find those combinations of words at all...

[/quote]

Where did I quote OP, dummie? Your buddy and you are so thick it's not even funny.

#246
Cobra84

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Arctican wrote...
The enemies are still AI that can be
exploited easily. Giving them more health doesn't make them so much
harder to kill than before. For example, Atlas may have more armor now,
but they pretty much have the same behavior patterns as before. As for
the ability to dodge, they always had that.


The problem is that if the enemies' health is increased by 20% and your gun becomes 10% more powerful, did your gun really get buffed?

Modifié par Cobra84, 09 août 2012 - 02:27 .


#247
BerryDiesel

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The Mad Hanar wrote...

cuzIMgood wrote...

The Mad Hanar wrote...

When will the elite realize that not everyone has the ability to solo Platinum with an Avenger?

wtf does that have to do with anything?  Platinum should be hard and guns should be balanced.  There are different difficulties for a reason, go play which one suits you best.


Yeah, and never unlock anything.

Ever.


i played bronze for maybe a week before moving up to silver.  I rarely(if ever) play gold, and my manifest calls you a liar

#248
Guest_The Mad Hanar_*

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BerryDiesel wrote...

The Mad Hanar wrote...

cuzIMgood wrote...

The Mad Hanar wrote...

When will the elite realize that not everyone has the ability to solo Platinum with an Avenger?

wtf does that have to do with anything?  Platinum should be hard and guns should be balanced.  There are different difficulties for a reason, go play which one suits you best.


Yeah, and never unlock anything.

Ever.


i played bronze for maybe a week before moving up to silver.  I rarely(if ever) play gold, and my manifest calls you a liar


How many hours a day do you play?

#249
brian_breed

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One snafu - and sorry if someone brought this up already - the Piranha's damage was reduced, not increased, this week. Other than that, I found it very pleasing to see how much fine-tuning Bioware has done. Thank you very much for compiling this data and providing some breakdowns.

#250
GodlessPaladin

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The Makr wrote...

Add the buffs to the enemys or this is pointless. No context.

The Mad Hanar wrote...

Also, he failed to mention the 18
enemy buffs, which usually added sheilds or the ability to dodge powers
which essentially rendered the weapon and power buffs moot.


So I take it you didn't bother to actually read the whole thread before replying.

xtorma wrote...

Rokayt wrote...

nicethugbert wrote...

Some* Enemies have been buffed.


The Reapers are untouched.


Most* enemies have been buffed.


This statement is still false.

Enemies that have received small buffs:  9
Atlas
Geth Pyro
Geth Hunter
Geth Prime
Geth Trooper
Centurion
Guardian
Nemesis
Turret

The proportion of these buffs have been listed and analyzed in previous posts.  The short answer is that they are generally outweighed by the increase in overall character effectiveness (something I planned to cover in "old metagame vs new metagame."

Enemies that have received no buffs:  13
Assault Trooper
Combat Engineer
Phantom
Geth Rocket Trooper
Banshee
Brute
Cannibal
Marauder
Ravager
Husk
Swarmer
Geth Turret
Geth Drone

Modifié par GodlessPaladin, 09 août 2012 - 03:05 .