Enemies that have received small buffs to defenses:
9Atlas: +25% shields, +36.3% armor
Geth Pyro: +30% damage, +56% shields,
reduced chance to evade
Geth Hunter: +20% health, +50% shields
Geth Prime: Reduced likelihood of being staggered.
Geth Trooper: +10% health.
Centurion: +10.2% health, shield recharge delay very slightly decreased (6.5 seconds to 6 seconds)
Guardian: +20% health
Nemesis: +16.6% health, +15% shields
Turret: +16.6% health, +16.6% shields
The proportion of these buffs have been listed and analyzed in previous posts. The short answer is that they are generally outweighed by the increase in overall character effectiveness (something I planned to cover in "old metagame vs new metagame."
Enemies that have received no buffs:
13Assault Trooper
Combat Engineer
Phantom
Geth Rocket Trooper
Banshee
Brute
Cannibal
Marauder
Ravager
Husk
Swarmer
Geth Turret
Geth Drone
Statistics: Average enemy increase to total health or armor / shields or barriers total across all enemy types: 7%
More important though, many of these changes don't even change the "time to kill" thresholds for many enemies from many attack types.
samb wrote...
GP, what is your point here? Are you trying
to show that balance is being achieved? By "proving" more buffs are
present than nerfs?
No, that is obviously not what is being shown.
If you bothered to read my post, you would see what I said was being shown. I was rather explicit. What is being shown is that the claims that weapon nerfs outweigh weapon buffs is completely false. This has nothing to do with whether the end result is actually balanced or not.
Modifié par GodlessPaladin, 09 août 2012 - 04:50 .