Mojenator12345 wrote...
Why are you talking about the GI when I asked about the GE? The GE was never one of the most offensively powerful classes in the game, and HM is not now and never was one of the strongest powers in the game. It pushed the GI over the top in combination with the absurd TC bonuses. The GE did not have TC and was not over the top. So why did they have to nerf the GE? The GE was not regarded by anyone as a dominant class or OP. It was totally arbitrary.
It really wasn't. I apologize, I was focused more on the geth buffs issue. Anyway, it's still completely unclear if Bioware actually can nerf a power for one class separately from another, unless the classes were designed with separate versions of the power. And my point still stands: A Geth Engineer with Hunter Mode is one of the best gun users in the game.
It didn't need a nerf, but the nerf didn't hit it that hard either. Especially not if you're speccing it for power damage.
And YES Hunter Mode is one of the best powers in the game, I don't know how that's even up for debate. With one power you can buff your damage, movement speed, accuracy and get the ability to see through walls, smoke and detect cloaked enemies. And that's not even touching on its evolutions. And this is all for the low, easy-to-compensate cost of losing 375 off your max shields (Like many things in the game, the shield penalty is additive, and only works off your base, not your actual total shields).
Warp/throw took a massive hit in patch 1.03. Not documented (and I assume not intended) as a balance change, but the frequency of BEs resulting from the warp/throw combo has decreased dramatically. There have been many threads documenting this. Combine that with the actual BE nerf... The AA is a shadow of her former self.
This is a lag problem, and it got better with some of the undocumented changes in the Earth DLC. If you're playing with low ping, BEs are still reliable. Asari Adept is still good, but the game is moving at a faster pace now, and other classes benefitted more from the new gear and consumables. For example, the Drell Adept has kept pace since high movement speed and one of the better grenades in the game is more useful than Stasis and the Warp+Throw combo. This is a metagame shift due to power creep, and people learning how the game works better. Also, as the number of anti-phantom weapons increases, the value of Stasis decreases.
Mind, I'd like to see the lag problems go away as much as the next person, but I just don't see them as a prime concern for balance. It's more of a bug-fix issue.
The Hurricane buff (after it was already the highest DPS weapon in the game) and the Pirranha buff/nerf dance fall under the heading inexplicable changes. As in, seriously, what in the hell are these guys thinking?
It's easily explicable: Both are low accuracy guns, and the Hurricane in particular is promotional, so they wanted it to be good at rank I. No doubt something similar was going on with the Piranha. I think it's silly, and ridiculous, and yeah, evidence that there might be something wrong with the balance procedures... but overall, it doesn't change that the general trend of weapons and classes getting stronger.
Modifié par EvanKester, 09 août 2012 - 07:31 .