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Weapon Analysis: Weekly Balance Changes so far. (The Reality of Buffs vs Nerfs)


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#26
IrishDeath420

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I guess it's a good thing 38% DPS is nothing huh, How much more weight could they have put on the Typhoon, and while they might have not taken from their ammo supply it certainly takes a lot more ammo to kill things

Modifié par IrishDeath420, 08 août 2012 - 08:01 .


#27
Gamemako

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Excellent work as usual, GP.

#28
Bhatair

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I love the Talon.

#29
Atheosis

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Kind of sad that despite the Phaeston receiving a bigger buff than the nerfs the Krysae and Falcon received, it still sucks.

#30
DVS27t

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Rokayt wrote...

Basically, More large buffs have happened then large nerfs.

BuckshotSamurai wrote...

Oh come on now. You know damned
good and well that the buffs are minuscule but when they decide to nerf
something it gets neutered. Furthermore, BW continually refuses to buff
weapons that clearly need drastic changes to make them worth
consideration on anything above Bronze. Sure, Red John can take a level
1 Human Adept with a level 1 Eagle into Gold and breeze through it in
18 minutes solo, but that doesn't make the HA or the Eagle any less crap
for the average player.

BW needs to stop making adjustments
based on the best players with optimal setups and give the average
player something to work with.


The stats above show that this is not the case. :innocent:


No one has an eagle that does that level of damage, first of all.  The
Paladin does that DPS as a level 1 pistol. My eagle V with barrel mod V
does about 438 DPS (28 DPS more than an avenger which is known as one of
the worst guns in the game, but when talking about a buff, this number
is significant?  Ironic indeed).  The phaeston, another buffed weapon
that deals out 462 DPS at level 10 (my V version does 415 sustained with
barrel mod, 5 DPS more than an avenger X).  Why would you use that
compared to a harrier that deals out 772DPS at level 4?  Again, a
worthless buff.  The hurricane, percentage wise, one of the largest
buffs.  but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways).  

Modifié par DVS27t, 08 août 2012 - 08:01 .


#31
DVS27t

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Atheosis wrote...

Kind of sad that despite the Phaeston receiving a bigger buff than the nerfs the Krysae and Falcon received, it still sucks.


Yep, I am just as well off using an Avenger X over it. 

#32
DVS27t

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Bhatair wrote...

I love the Talon.


This is one of the guns that seemed to have come out on top with buffs. 

#33
A Wild Snorlax

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Inb4 fanboy circle jerk - edit: appears I'm too late

Buffs that have made a significant difference: Talon, indra, hurricane. Paladin, kind of. The rest of the buffed weapon are still pretty poor after being buffed.

Nerfs that have made a significant difference: Falcon, krysae, typhoon, latter 2 practically ruined by nerfs, falcon turned into something that is only good for staggering and applying ammo effects.

Modifié par A Wild Snorlax, 08 août 2012 - 08:03 .


#34
Fang92

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While the guns have been buffed so have the enemies. that should be a consideration.

#35
NuMaster

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KnoxZone1 wrote...

Do not try to use reason and statistics when dealing with the average hysterical BSN member. It just doesn't work.


This.

#36
Father_Jerusalem

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Really? And how much did the buffs to the enemies via health/removal of weakspots/this new shield recharge mechanic nerf every gun and power in the game by?

#37
Atheosis

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bigkahuna077 wrote...

Sad the mattock has been buffed quite well multiple times and is still used rarely, it's still my go to AR however.


This is more the result of the unpopular nature of high rof semi-autos than anything.  Many people just don't like pulling the trigger as fast as humanly possible for entire matches.  But in terms of actual quality, the Mattock is arguably the second best all around AR behind the Harrier.

Modifié par Atheosis, 08 août 2012 - 08:03 .


#38
jaydubs67

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DVS27t wrote...

The hurricane, percentage wise, one of the largest
buffs.  but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways)
.  


Isn't that only sniper rifles?  :huh:  

#39
Atheosis

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Father_Jerusalem wrote...

Really? And how much did the buffs to the enemies via health/removal of weakspots/this new shield recharge mechanic nerf every gun and power in the game by?


Not as much as the Gear bonuses buffed them.  

#40
Cheesystick

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I remember during launch the only guns people both wanted and believed to be the best were snipers and the carnifex/paladin; but now there are more varieties with one more smg, after earth dlc more smgs, although not optimal, are viable. There are now typhoon/particle/mattock/harrier/revenant for assault rifles, and multiple shotguns.

Modifié par Cheesystick, 08 août 2012 - 08:07 .


#41
Phoenix Burning

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Very nice thread OP, It was a good read.

I'm predicting that the piranha nerf is just going to be putting it back to its regular damage.

#42
Father_Jerusalem

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Oh, and how much do the MULTITUDE of bugs that are still prevalent in the MP affect weapons and powers? Why are these not being addressed before "balance" changes in order to get an actually accurate baseline of what needs "balancing"?

#43
Rokayt

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DVS27t wrote...

BuckshotSamurai wrote...

Oh come on now. You know damned
good and well that the buffs are minuscule but when they decide to nerf
something it gets neutered. Furthermore, BW continually refuses to buff
weapons that clearly need drastic changes to make them worth
consideration on anything above Bronze. Sure, Red John can take a level
1 Human Adept with a level 1 Eagle into Gold and breeze through it in
18 minutes solo, but that doesn't make the HA or the Eagle any less crap
for the average player.

BW needs to stop making adjustments
based on the best players with optimal setups and give the average
player something to work with.



No one has an eagle that does that level of damage, first of all.  The
Paladin does that DPS as a level 1 pistol. My eagle V with barrel mod V
does about 438 DPS (28 DPS more than an avenger which is known as one of
the worst guns in the game, but when talking about a buff, this number
is significant?  Ironic indeed).  The phaeston, another buffed weapon
that deals out 462 DPS at level 10 (my V version does 415 sustained with
barrel mod, 5 DPS more than an avenger X).  Why would you use that
compared to a harrier that deals out 772DPS at level 4?  Again, a
worthless buff.  The hurricane, percentage wise, one of the largest
buffs.  but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways).  


So the Hurricane, Paladin, Pirhana, and Talon are all terrible weapons whose DPS Buffs alone do not outshine all the DPS that has been lost then and there?

Alone?

How about the PPR, The Mattock, The Revenant (Which has tremendous sustained DPS and Stamina,) and the Saber?

Do remember, Hipfiring does not reduce damage directly, it only does this on sniper rifles that are not the Raptor.

What about the Tempest, Which has began shining as one of the brightest sidearms in the game?

Surely, The Phastron, The Locust, The Scimitar, and Avenger deserve more then they have gotten.

This does not mean the Buffance changes mean nothing.

#44
DVS27t

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jaydubs67 wrote...

DVS27t wrote...

The hurricane, percentage wise, one of the largest
buffs.  but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways)
.  


Isn't that only sniper rifles?  :huh:  


Not from my testing.  I have tried it out with the carnifex, the harrier, the revenant (which is better because you at least hit **** with the no recoil hip fire "glitch?").  In every case, it took more bullets than when ADS.

#45
Feneckus

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GodlessPaladin wrote...

Feneckus wrote...

You forgot the Kishock nerf due to the latest patch.

  No I didn't, I mentioned it. 

Please read my post in its entirety before replying.


Oh sorry. I looked at the sniper rifles and it wasn't there so I assumed you forgot to mention it.

But it did deserve more than just a random note. That's arguably the biggest nerf the game has seen.

#46
cronshaw

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GodlessPaladin wrote...

And frankly, a lot of that talk is hysterical nonsense


There is your key point, as a result the rest of your post is well-intentioned but i think will be ultimately fruitless. The people complaing the loudest about the nerfs are the ones least likely to respond to logic and rational explanations. 

Modifié par modok8, 08 août 2012 - 08:07 .


#47
Father_Jerusalem

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Atheosis wrote...

Father_Jerusalem wrote...

Really? And how much did the buffs to the enemies via health/removal of weakspots/this new shield recharge mechanic nerf every gun and power in the game by?


Not as much as the Gear bonuses buffed them.  


... Oh of course. Doubling enemy health = my shields recharge 10% faster. I forgot.

#48
Haersvaelg

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This post was well needed, and I have very much agreed with the majority of nerfs (including the incoming piranha nerf) so far.

However, I certainly do understand that people can get upset if their favorite weapon and/or character gets nerfed when the nerfs are of the Krysae/Falcon proportion (even though I still consider the falcon a good-to-excellent weapon).

Perhaps they should move slightly more in the direction of smaller, incremental nerfs, when they do them to make it more likely that they will hit the sweetspot where the weapon is still good and viable and doesn't drop out of usage completely.

I think it is a major issue if weapons /powers / classes exist that invalidate all other options, due to them being superior to anything else, so nerfs is a somewhat necessary evil. However, given the psychological effect nerfs obviously have on people (as can be blatantly seen by the complete overreactions to a given nerf, even before its severity is even known), they should be as small as possible and avoided in case of minor imbalances (which will of course always exist in games with a lot of possible customization/choice in regards to weapon and character setup).

#49
GodlessPaladin

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A Wild Snorlax wrote...
Buffs that have made a significant difference: Talon, indra, hurricane. Paladin, kind of. The rest of the buffed weapon are still pretty poor after being buffed.


In other words, you think that weapons like the Claymore, Piranha, Revenant, and Saber are terrible,  Or the Mattock, Phaeston, Incisor, Tempest, Viper, and Vindicator within the Silver tier.

Modifié par GodlessPaladin, 08 août 2012 - 08:09 .


#50
Rokayt

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DVS27t wrote...

jaydubs67 wrote...

DVS27t wrote...

The hurricane, percentage wise, one of the largest
buffs.  but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways)
.  


Isn't that only sniper rifles?  :huh:  


Not from my testing.  I have tried it out with the carnifex, the harrier, the revenant (which is better because you at least hit **** with the no recoil hip fire "glitch?").  In every case, it took more bullets than when ADS.


If you aimed for the head, this test failed hard in the head.

However, I am curious as to seeing an actual test video of this...