death_for_sale wrote...
As always, excellent work GP.
Looking forward to the powers & characters sections.
death_for_sale wrote...
As always, excellent work GP.
DVS27t wrote...
jaydubs67 wrote...
DVS27t wrote...
The hurricane, percentage wise, one of the largest
buffs. but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways).
Isn't that only sniper rifles?![]()
Not from my testing. I have tried it out with the carnifex, the harrier, the revenant (which is better because you at least hit **** with the no recoil hip fire "glitch?"). In every case, it took more bullets than when ADS.
Guest_death_for_sale_*
Madeline Lightning wrote...
I don't know why they even need a score at the end. Removing that would solve everything. We aren't in competition but allied against the AI, trying to win as one. Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win. Some of us don't play in groups and because you can start a game with one person in gold, it should be treated as a 1 to 4 player balance change, not a constant 4 player balance change Eric Fagnan keeps basing it all on. I have favorite races or classes I like, or actually just characters. Some are just not viable for soloing, but should be. Many years from now this shooter will go down as the most mishandled, mismanaged co-op game of all time.
Father_Jerusalem wrote...
Atheosis wrote...
Father_Jerusalem wrote...
Really? And how much did the buffs to the enemies via health/removal of weakspots/this new shield recharge mechanic nerf every gun and power in the game by?
Not as much as the Gear bonuses buffed them.
... Oh of course. Doubling enemy health = my shields recharge 10% faster. I forgot.
Atheosis wrote...
Father_Jerusalem wrote...
Atheosis wrote...
Father_Jerusalem wrote...
Really? And how much did the buffs to the enemies via health/removal of weakspots/this new shield recharge mechanic nerf every gun and power in the game by?
Not as much as the Gear bonuses buffed them.
... Oh of course. Doubling enemy health = my shields recharge 10% faster. I forgot.
Modifié par Rokayt, 08 août 2012 - 08:15 .
death_for_sale wrote...
Madeline Lightning wrote...
I don't know why they even need a score at the end. Removing that would solve everything. We aren't in competition but allied against the AI, trying to win as one. Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win. Some of us don't play in groups and because you can start a game with one person in gold, it should be treated as a 1 to 4 player balance change, not a constant 4 player balance change Eric Fagnan keeps basing it all on. I have favorite races or classes I like, or actually just characters. Some are just not viable for soloing, but should be. Many years from now this shooter will go down as the most mishandled, mismanaged co-op game of all time.
Removing the score would solve nothing. The issue is credits vs. difficulty.
What you are saying is that all weapons should be as viable as a Pre-balance Krysae, so bad weapons (ie starter weapons really) should be buffed to that level. Why not just give everyone infinite missile launchers on purpose? I mean, per your statements, you and all other players just want to win.
Just because you can start a game with one person doesn't mean you balance around that. You really have no concept of proper balance if you think that a co-op game should be balanced around solo players. Technically, no class should be viable for soloing in a co-op game, but players always find a way.
Many years from now players won't even remember this game and you are fooliing yourself if you think this is the most mishandled, mismanaged co-op game of all time. Every heard of Horizon, Matrix Online, Planetside, or a little game called SW: Galaxies?
Rokayt wrote...
DVS27t wrote...
BuckshotSamurai wrote...
Oh come on now. You know damned
good and well that the buffs are minuscule but when they decide to nerf
something it gets neutered. Furthermore, BW continually refuses to buff
weapons that clearly need drastic changes to make them worth
consideration on anything above Bronze. Sure, Red John can take a level
1 Human Adept with a level 1 Eagle into Gold and breeze through it in
18 minutes solo, but that doesn't make the HA or the Eagle any less crap
for the average player.
BW needs to stop making adjustments
based on the best players with optimal setups and give the average
player something to work with.
No one has an eagle that does that level of damage, first of all. The
Paladin does that DPS as a level 1 pistol. My eagle V with barrel mod V
does about 438 DPS (28 DPS more than an avenger which is known as one of
the worst guns in the game, but when talking about a buff, this number
is significant? Ironic indeed). The phaeston, another buffed weapon
that deals out 462 DPS at level 10 (my V version does 415 sustained with
barrel mod, 5 DPS more than an avenger X). Why would you use that
compared to a harrier that deals out 772DPS at level 4? Again, a
worthless buff. The hurricane, percentage wise, one of the largest
buffs. but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways).
So the Hurricane, Paladin, Pirhana, and Talon are all terrible weapons whose DPS Buffs alone do not outshine all the DPS that has been lost then and there?
Alone?
How about the PPR, The Mattock, The Revenant (Which has tremendous sustained DPS and Stamina,) and the Saber?
Do remember, Hipfiring does not reduce damage directly, it only does this on sniper rifles that are not the Raptor.
What about the Tempest, Which has began shining as one of the brightest sidearms in the game?
Surely, The Phastron, The Locust, The Scimitar, and Avenger deserve more then they have gotten.
This does not mean the Buffance changes mean nothing.
Father_Jerusalem wrote...
Also, I'm honestly curious about this as I don't know the answer.
Do enemies who use the weapons that have been buffed (i.e.: Marauder with the Phaeston) gain the benefits of those weapon buffs? Or is "Enemy damage increased by x%" the only damage buffs they get?
Modifié par Atheosis, 08 août 2012 - 08:15 .
A Wild Snorlax wrote...
Buffs that have made a significant difference: Talon, indra, hurricane. Paladin, kind of. The rest of the buffed weapon are still pretty poor after being buffed.
Atheosis wrote...
Father_Jerusalem wrote...
Also, I'm honestly curious about this as I don't know the answer.
Do enemies who use the weapons that have been buffed (i.e.: Marauder with the Phaeston) gain the benefits of those weapon buffs? Or is "Enemy damage increased by x%" the only damage buffs they get?
Enemy weapons may use many of the same models, but their stats are completely different. Sometimes laughably so, as in the case of a Raptor on a Nemesis.
Modifié par Cloaking_Thane, 08 août 2012 - 08:16 .
jaydubs67 wrote...
DVS27t wrote...
jaydubs67 wrote...
DVS27t wrote...
The hurricane, percentage wise, one of the largest
buffs. but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways).
Isn't that only sniper rifles?![]()
Not from my testing. I have tried it out with the carnifex, the harrier, the revenant (which is better because you at least hit **** with the no recoil hip fire "glitch?"). In every case, it took more bullets than when ADS.
Unusual. Significant implications if true. Will try to confirm or refute results later.
A Wild Snorlax wrote...
Inb4 fanboy circle jerk - edit: appears I'm too late
.
Atheosis wrote...
I'd just like to point out that while I appreciate the premise of this thread, all these buffs do not excuse the overnerfing of weapons. Overnerfing is bad. Period. Just as overbuffing can be
Modifié par GodlessPaladin, 08 août 2012 - 08:22 .
Shortened wrote...
Is there any chance of you doing a comparison of the weapon/power changes to the enemy faction's changes? e.g seeing if enemies have become more challenging than the current buffs to weapons/powers have been so far?
Guest_death_for_sale_*
Father_Jerusalem wrote...
death_for_sale wrote...
Madeline Lightning wrote...
I don't know why they even need a score at the end. Removing that would solve everything. We aren't in competition but allied against the AI, trying to win as one. Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win. Some of us don't play in groups and because you can start a game with one person in gold, it should be treated as a 1 to 4 player balance change, not a constant 4 player balance change Eric Fagnan keeps basing it all on. I have favorite races or classes I like, or actually just characters. Some are just not viable for soloing, but should be. Many years from now this shooter will go down as the most mishandled, mismanaged co-op game of all time.
Removing the score would solve nothing. The issue is credits vs. difficulty.
What you are saying is that all weapons should be as viable as a Pre-balance Krysae, so bad weapons (ie starter weapons really) should be buffed to that level. Why not just give everyone infinite missile launchers on purpose? I mean, per your statements, you and all other players just want to win.
Just because you can start a game with one person doesn't mean you balance around that. You really have no concept of proper balance if you think that a co-op game should be balanced around solo players. Technically, no class should be viable for soloing in a co-op game, but players always find a way.
Many years from now players won't even remember this game and you are fooliing yourself if you think this is the most mishandled, mismanaged co-op game of all time. Every heard of Horizon, Matrix Online, Planetside, or a little game called SW: Galaxies?
Please point out to me where that was said, thank you.
Madeline Lightning wrote...
Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win.
Modifié par death_for_sale, 08 août 2012 - 08:19 .