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Weapon Analysis: Weekly Balance Changes so far. (The Reality of Buffs vs Nerfs)


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#76
Madeline Lightning

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death_for_sale wrote...

Madeline Lightning wrote...

I don't know why they even need a score at the end. Removing that would solve everything. We aren't in competition but allied against the AI, trying to win as one. Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win. Some of us don't play in groups and because you can start a game with one person in gold, it should be treated as a 1 to 4 player balance change, not a constant 4 player balance change Eric Fagnan keeps basing it all on. I have favorite races or classes I like, or actually just characters. Some are just not viable for soloing, but should be. Many years from now this shooter will go down as the most mishandled, mismanaged co-op game of all time.


Removing the score would solve nothing. The issue is credits vs. difficulty.

What you are saying is that all weapons should be as viable as a Pre-balance Krysae, so bad weapons (ie starter weapons really) should be buffed to that level. Why not just give everyone infinite missile launchers on purpose? I mean, per your statements, you and all other players just want to win.

Just because you can start a game with one person doesn't mean you balance around that. You really have no concept of proper balance if you think that a co-op game should be balanced around solo players. Technically, no class should be viable for soloing in a co-op game, but players always find a way.

Many years from now players won't even remember this game and you are fooliing yourself if you think this is the most mishandled, mismanaged co-op game of all time. Every heard of Horizon, Matrix Online, Planetside, or a little game called SW: Galaxies?


The game should scale based on player size. There are several games like this, based ALL around being multiplayer (not tacked on) and they scale to size so one person can play them on the highest difficulty, or with bots which this game doesn't have despite it's engine is very friendly to bot support and has been modded by people on youtube to work, because the engine is easy to work with. Ever heard of Gears of War 1-3, Borderlands 1-2, Left 4 Dead 1-2 (not same engine but co-op against ai, you can solo elite finales). This game is closer to those games and IPAD crap games, then some full fledged multiplayer mmos you listed. All those games you named got cancelled too. SWG had the same guy working on the "balancing" as DCUO, same person. He's made raid content (group) viable in a mode called DUO, where you can get all the raid gear in a Duo, since not everyone groups up or wants to be forced to play with complete strangers. It's like asking a nobody in the street to a movie.  The score shouldn't matter. People shouldn't compete. We are on the same team working for the same goal. 


Several games no scale up in balance, not down too. It's a common thing taught and practiced just not by this particular game's newbie dev to game balance.

Modifié par Madeline Lightning, 08 août 2012 - 08:19 .


#77
Rokayt

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DVS27t wrote...

Rokayt wrote...

DVS27t wrote...

BuckshotSamurai wrote...

Oh come on now. You know damned
good and well that the buffs are minuscule but when they decide to nerf
something it gets neutered. Furthermore, BW continually refuses to buff
weapons that clearly need drastic changes to make them worth
consideration on anything above Bronze. Sure, Red John can take a level
1 Human Adept with a level 1 Eagle into Gold and breeze through it in
18 minutes solo, but that doesn't make the HA or the Eagle any less crap
for the average player.

BW needs to stop making adjustments
based on the best players with optimal setups and give the average
player something to work with.



No one has an eagle that does that level of damage, first of all.  The
Paladin does that DPS as a level 1 pistol. My eagle V with barrel mod V
does about 438 DPS (28 DPS more than an avenger which is known as one of
the worst guns in the game, but when talking about a buff, this number
is significant?  Ironic indeed).  The phaeston, another buffed weapon
that deals out 462 DPS at level 10 (my V version does 415 sustained with
barrel mod, 5 DPS more than an avenger X).  Why would you use that
compared to a harrier that deals out 772DPS at level 4?  Again, a
worthless buff.  The hurricane, percentage wise, one of the largest
buffs.  but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways).  


So the Hurricane, Paladin, Pirhana, and Talon are all terrible weapons whose DPS Buffs alone do not outshine all the DPS that has been lost then and there?

Alone?

How about the PPR, The Mattock, The Revenant (Which has tremendous sustained DPS and Stamina,) and the Saber?

Do remember, Hipfiring does not reduce damage directly, it only does this on sniper rifles that are not the Raptor.

What about the Tempest, Which has began shining as one of the brightest sidearms in the game?

Surely, The Phastron, The Locust, The Scimitar, and Avenger deserve more then they have gotten.

This does not mean the Buffance changes mean nothing.


Tempest is a 35 accuracy gun as well.. It's okay but definitely not a top side arm contender (with ultralight pistol mod released).  PPR is only good for headshots, a steaming pile otherwise. 

The revenant and mattock had to receive 3 different damage buffs to have some level of decency.  I would be okay with this if nerfs were done in the same fashion, bit by bit.  (saber was also buffed twice).  Had they made the proper change the first time, those other two times could have been focused on something else, they were not.


Most of the nerfs were multi week. <_<

The Kyrase took two.

The Falcon got Rebuffed.

The Typhoon (Which has a stupid nerf,) got nerfed twice, implying that they were careful big nerfs.


And that statscreen accuracy the Manifest viewer shows you actually means nothing in regards to actuall in game accuracy.

It shows the smart choke improving your accuracy score by 50%, It does not show your spread getting cut in half ( Or, doubling your accuracy. )

#78
Lord Rosario

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You're biggest buff of 88% you yourself have said didn't rock the boat. It is still terrible. I could even go find the link to the entire thread you made telling everyone how it lacks in so many ways. 88% buff sounds like a lot, but really, it's squat. How about some numbers showing guns that have actually been buffed enough to go from nearly useless to rather good. Indra is one that could fit that bill, though I still don't like the thing. :P

Also, when are guns like the M-29 Incisor, M-13 Raptor, M-12 Locust, Geth Pulse Rifle, Striker Assault Rifle, Kishock Harpoon Gun, Javelin, M-11 Wraith, N7 Crusader, and N7 Eagle going to be buffed enough to be more than something neat to have in your inventory? With the interesting ways that these guns perform, some of these could easily be some of my favorite guns, but little to nothing has been done to make these good on gold. In some cases, these won't even perform well on silver or even bronze.

#79
Cloaking_Thane

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I submit that the guns you mentioned that are buffed specifically the lower end models have simply maintained relevence with the enemy buffs, and at a maximum come in a few percentage points ahead.

#80
dysturbed0ne

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GodlessPaladin wrote...

CLAYMORE SHOTGUN
Original Damage: [152.8-191.0]
Current Damage: [167.8-206.0] (+8% of original damage)


Can you include the rest of the stats, like you did for most of the other high powered weapons? I'm curious where it sits next to the Piranha.

Also the Pirahna damage is considering all pellets hit, which is a big consideration. Even with the choke you are missing with a fair amount from a distance.

Modifié par dysturbed0ne, 08 août 2012 - 08:19 .


#81
Father_Jerusalem

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death_for_sale wrote...

Father_Jerusalem wrote...

death_for_sale wrote...

Madeline Lightning wrote...

I don't know why they even need a score at the end. Removing that would solve everything. We aren't in competition but allied against the AI, trying to win as one. Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win. Some of us don't play in groups and because you can start a game with one person in gold, it should be treated as a 1 to 4 player balance change, not a constant 4 player balance change Eric Fagnan keeps basing it all on. I have favorite races or classes I like, or actually just characters. Some are just not viable for soloing, but should be. Many years from now this shooter will go down as the most mishandled, mismanaged co-op game of all time.


Removing the score would solve nothing. The issue is credits vs. difficulty.

What you are saying is that all weapons should be as viable as a Pre-balance Krysae, so bad weapons (ie starter weapons really) should be buffed to that level. Why not just give everyone infinite missile launchers on purpose? I mean, per your statements, you and all other players just want to win.

Just because you can start a game with one person doesn't mean you balance around that. You really have no concept of proper balance if you think that a co-op game should be balanced around solo players. Technically, no class should be viable for soloing in a co-op game, but players always find a way.

Many years from now players won't even remember this game and you are fooliing yourself if you think this is the most mishandled, mismanaged co-op game of all time. Every heard of Horizon, Matrix Online, Planetside, or a little game called SW: Galaxies?


Please point out to me where that was said, thank you.


Read the OP for context.

Madeline Lightning wrote...
"Nothing should have ever been nerfed, only bad things buffed up."



Then you should have included that part in your quote, as otherwise it just sounds like you were putting words in their mouth.

#82
DVS27t

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Rokayt wrote...

DVS27t wrote...

Rokayt wrote...

DVS27t wrote...

BuckshotSamurai wrote...

Oh come on now. You know damned
good and well that the buffs are minuscule but when they decide to nerf
something it gets neutered. Furthermore, BW continually refuses to buff
weapons that clearly need drastic changes to make them worth
consideration on anything above Bronze. Sure, Red John can take a level
1 Human Adept with a level 1 Eagle into Gold and breeze through it in
18 minutes solo, but that doesn't make the HA or the Eagle any less crap
for the average player.

BW needs to stop making adjustments
based on the best players with optimal setups and give the average
player something to work with.



No one has an eagle that does that level of damage, first of all.  The
Paladin does that DPS as a level 1 pistol. My eagle V with barrel mod V
does about 438 DPS (28 DPS more than an avenger which is known as one of
the worst guns in the game, but when talking about a buff, this number
is significant?  Ironic indeed).  The phaeston, another buffed weapon
that deals out 462 DPS at level 10 (my V version does 415 sustained with
barrel mod, 5 DPS more than an avenger X).  Why would you use that
compared to a harrier that deals out 772DPS at level 4?  Again, a
worthless buff.  The hurricane, percentage wise, one of the largest
buffs.  but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways).  


So the Hurricane, Paladin, Pirhana, and Talon are all terrible weapons whose DPS Buffs alone do not outshine all the DPS that has been lost then and there?

Alone?

How about the PPR, The Mattock, The Revenant (Which has tremendous sustained DPS and Stamina,) and the Saber?

Do remember, Hipfiring does not reduce damage directly, it only does this on sniper rifles that are not the Raptor.

What about the Tempest, Which has began shining as one of the brightest sidearms in the game?

Surely, The Phastron, The Locust, The Scimitar, and Avenger deserve more then they have gotten.

This does not mean the Buffance changes mean nothing.


Tempest is a 35 accuracy gun as well.. It's okay but definitely not a top side arm contender (with ultralight pistol mod released).  PPR is only good for headshots, a steaming pile otherwise. 

The revenant and mattock had to receive 3 different damage buffs to have some level of decency.  I would be okay with this if nerfs were done in the same fashion, bit by bit.  (saber was also buffed twice).  Had they made the proper change the first time, those other two times could have been focused on something else, they were not.


Most of the nerfs were multi week. <_<

The Kyrase took two.

The Falcon got Rebuffed.

The Typhoon (Which has a stupid nerf,) got nerfed twice, implying that they were careful big nerfs.


And that statscreen accuracy the Manifest viewer shows you actually means nothing in regards to actuall in game accuracy.

It shows the smart choke improving your accuracy score by 50%, It does not show your spread getting cut in half ( Or, doubling your accuracy. )


stand about 10 feet from a wall and unload a magazine, you will see the light.  Go ahead and compare the spread with that gun versus a much more accurate GPSMG *facepalm*

If you want a proper sidearm Carnifex or Paladin with ULP is the best of the best.

Modifié par DVS27t, 08 août 2012 - 08:21 .


#83
Madeline Lightning

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Father_Jerusalem wrote...

death_for_sale wrote...

Father_Jerusalem wrote...

death_for_sale wrote...

Madeline Lightning wrote...

I don't know why they even need a score at the end. Removing that would solve everything. We aren't in competition but allied against the AI, trying to win as one. Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win. Some of us don't play in groups and because you can start a game with one person in gold, it should be treated as a 1 to 4 player balance change, not a constant 4 player balance change Eric Fagnan keeps basing it all on. I have favorite races or classes I like, or actually just characters. Some are just not viable for soloing, but should be. Many years from now this shooter will go down as the most mishandled, mismanaged co-op game of all time.


Removing the score would solve nothing. The issue is credits vs. difficulty.

What you are saying is that all weapons should be as viable as a Pre-balance Krysae, so bad weapons (ie starter weapons really) should be buffed to that level. Why not just give everyone infinite missile launchers on purpose? I mean, per your statements, you and all other players just want to win.

Just because you can start a game with one person doesn't mean you balance around that. You really have no concept of proper balance if you think that a co-op game should be balanced around solo players. Technically, no class should be viable for soloing in a co-op game, but players always find a way.

Many years from now players won't even remember this game and you are fooliing yourself if you think this is the most mishandled, mismanaged co-op game of all time. Every heard of Horizon, Matrix Online, Planetside, or a little game called SW: Galaxies?


Please point out to me where that was said, thank you.


Read the OP for context.

Madeline Lightning wrote...
"Nothing should have ever been nerfed, only bad things buffed up."



Then you should have included that part in your quote, as otherwise it just sounds like you were putting words in their mouth.


it was said at a convention this year. I'm sure it's on youtube somewhere. And also on Twitter 2 months back.

Modifié par Madeline Lightning, 08 août 2012 - 08:21 .


#84
Revanchist01

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At the end of the day it matters not how many "buffs" or "nerfs" are implemented, its how many people will continue to play the game. If an elite few remain on each platform that wouldn't be much fun would it? Its all about numbers and the way things are going its not looking too good for bioware. I ran into a few beginners, guys who just got into MP a few days a go and they stated that they do not foresee themselves playing for a prolonged period simply because the enemy factions are so tough and access to guns that can compete is time consuming and difficult to acquire for the average, non elite gamer. Just food for thought.

#85
Grunt_Platform

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Sadly, yeah. Some guns that received huge buffs still need larger buffs. But I'd say that's just indicative of the Bioware design team not being that familiar with the balance needs of a horde mode multiplayer game. The balance team has quite a job set out for it, and I'm not sure they have the resources or manpower to make all the changes as quickly as we'd all obviously prefer.

And right now, thanks to these buffs, many of the "terrible" uncommons are at least usable on Gold, and perfectly valid choices for those newer players who haven't unlocked the better guns. I'd rather they were more competitive, but what are you going to do.

But I guess I'm just a fanboy or something.

#86
Rokayt

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DVS27t wrote...

Rokayt wrote...

DVS27t wrote...

Rokayt wrote...

DVS27t wrote...

BuckshotSamurai wrote...

Oh come on now. You know damned
good and well that the buffs are minuscule but when they decide to nerf
something it gets neutered. Furthermore, BW continually refuses to buff
weapons that clearly need drastic changes to make them worth
consideration on anything above Bronze. Sure, Red John can take a level
1 Human Adept with a level 1 Eagle into Gold and breeze through it in
18 minutes solo, but that doesn't make the HA or the Eagle any less crap
for the average player.

BW needs to stop making adjustments
based on the best players with optimal setups and give the average
player something to work with.



No one has an eagle that does that level of damage, first of all.  The
Paladin does that DPS as a level 1 pistol. My eagle V with barrel mod V
does about 438 DPS (28 DPS more than an avenger which is known as one of
the worst guns in the game, but when talking about a buff, this number
is significant?  Ironic indeed).  The phaeston, another buffed weapon
that deals out 462 DPS at level 10 (my V version does 415 sustained with
barrel mod, 5 DPS more than an avenger X).  Why would you use that
compared to a harrier that deals out 772DPS at level 4?  Again, a
worthless buff.  The hurricane, percentage wise, one of the largest
buffs.  but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways).  


So the Hurricane, Paladin, Pirhana, and Talon are all terrible weapons whose DPS Buffs alone do not outshine all the DPS that has been lost then and there?

Alone?

How about the PPR, The Mattock, The Revenant (Which has tremendous sustained DPS and Stamina,) and the Saber?

Do remember, Hipfiring does not reduce damage directly, it only does this on sniper rifles that are not the Raptor.

What about the Tempest, Which has began shining as one of the brightest sidearms in the game?

Surely, The Phastron, The Locust, The Scimitar, and Avenger deserve more then they have gotten.

This does not mean the Buffance changes mean nothing.


Tempest is a 35 accuracy gun as well.. It's okay but definitely not a top side arm contender (with ultralight pistol mod released).  PPR is only good for headshots, a steaming pile otherwise. 

The revenant and mattock had to receive 3 different damage buffs to have some level of decency.  I would be okay with this if nerfs were done in the same fashion, bit by bit.  (saber was also buffed twice).  Had they made the proper change the first time, those other two times could have been focused on something else, they were not.


Most of the nerfs were multi week. <_<

The Kyrase took two.

The Falcon got Rebuffed.

The Typhoon (Which has a stupid nerf,) got nerfed twice, implying that they were careful big nerfs.


And that statscreen accuracy the Manifest viewer shows you actually means nothing in regards to actuall in game accuracy.

It shows the smart choke improving your accuracy score by 50%, It does not show your spread getting cut in half ( Or, doubling your accuracy. )


stand about 10 feet from a wall and unload a magazine, you will see the light.  *facepalm*

If you want a proper sidearm Carnifex or Paladin with ULP is the best of the best.


Surely you jest.

Then I have to sacrifice a modslot on a gun that fires rarely.

A fully decked out Tempest is better then a ULP carnifex.

#87
GodlessPaladin

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Shortened wrote...

Is there any chance of you doing a comparison of the weapon/power changes to the enemy faction's changes? e.g seeing if enemies have become more challenging than the current buffs to weapons/powers have been so far?


I can do that.  But I can also tell you the answer right now:  Contrary to popular hysteria, the game has gotten easier.

Modifié par GodlessPaladin, 08 août 2012 - 08:23 .


#88
DVS27t

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Revanchist01 wrote...

At the end of the day it matters not how many "buffs" or "nerfs" are implemented, its how many people will continue to play the game. If an elite few remain on each platform that wouldn't be much fun would it? Its all about numbers and the way things are going its not looking too good for bioware. I ran into a few beginners, guys who just got into MP a few days a go and they stated that they do not foresee themselves playing for a prolonged period simply because the enemy factions are so tough and access to guns that can compete is time consuming and difficult to acquire for the average, non elite gamer. Just food for thought.



This is the biggest problem through all of this.  If the vast majority of people are no longer having fun with the game, they won't play it.  That means YOU, the person reading this, will be sitting in lobby waiting for it to fill with no one to game with. Whether you prefer nerfs or buffs, it doesn't matter because a dead game is still dead at that point.  Based on threads I have been seeing lately, this is already becoming a problem on every platform.

#89
Father_Jerusalem

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Revanchist01 wrote...

At the end of the day it matters not how many "buffs" or "nerfs" are implemented, its how many people will continue to play the game. If an elite few remain on each platform that wouldn't be much fun would it? Its all about numbers and the way things are going its not looking too good for bioware. I ran into a few beginners, guys who just got into MP a few days a go and they stated that they do not foresee themselves playing for a prolonged period simply because the enemy factions are so tough and access to guns that can compete is time consuming and difficult to acquire for the average, non elite gamer. Just food for thought.


And that's why I've quit playing as well. Why should I continue grinding credits in order to afford a pack which may or may not include a useful weapon or class which will be whined about on the BSN as being "too OP" and then be nerfed, forcing me to grind more credits to buy more packs to try and get more weapons that will then be whined about as being "too OP" and nerfed...

#90
Lord Rosario

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Rokayt wrote...

Most of the nerfs were multi week. <_<

The Kyrase took two.

The Falcon got Rebuffed.

The Typhoon (Which has a stupid nerf,) got nerfed twice, implying that they were careful big nerfs.


And that statscreen accuracy the Manifest viewer shows you actually means nothing in regards to actuall in game accuracy.

It shows the smart choke improving your accuracy score by 50%, It does not show your spread getting cut in half ( Or, doubling your accuracy. )


Oh yes, the Krysae took two, though obviously the second one was the heavy holycrapwtfjusthapenedtothisgun nerf. Similar thing happened to the Typhoon, only there was no call ahead of time for it like there was with the Krysae. Falcon did not get buffed nearly as much as it lost and a huge nerf leading to a re-buff is not what I would call slow increments of nerfing the gun...

#91
WaffleCrab

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Finally, someone making a list like this.

#92
Cloaking_Thane

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GodlessPaladin wrote...

Shortened wrote...

Is there any chance of you doing a comparison of the weapon/power changes to the enemy faction's changes? e.g seeing if enemies have become more challenging than the current buffs to weapons/powers have been so far?


I can do that.  But I can also tell you the answer right now:  Contrary to popular hysteria, the game has gotten easier.


I bet it's at most marginally so

#93
Yosuke

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Rabble rabble, I'm too lazy to read, so I'll just keep believing what I want to believe.

Thanks for taking the time to compile the list, GP. Unfortunately, people will still use nonsensical and baseless arguments no matter what you do, I'm afraid.

#94
DVS27t

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Rokayt wrote...

DVS27t wrote...

Rokayt wrote...

DVS27t wrote...

Rokayt wrote...

DVS27t wrote...

BuckshotSamurai wrote...

Oh come on now. You know damned
good and well that the buffs are minuscule but when they decide to nerf
something it gets neutered. Furthermore, BW continually refuses to buff
weapons that clearly need drastic changes to make them worth
consideration on anything above Bronze. Sure, Red John can take a level
1 Human Adept with a level 1 Eagle into Gold and breeze through it in
18 minutes solo, but that doesn't make the HA or the Eagle any less crap
for the average player.

BW needs to stop making adjustments
based on the best players with optimal setups and give the average
player something to work with.



No one has an eagle that does that level of damage, first of all.  The
Paladin does that DPS as a level 1 pistol. My eagle V with barrel mod V
does about 438 DPS (28 DPS more than an avenger which is known as one of
the worst guns in the game, but when talking about a buff, this number
is significant?  Ironic indeed).  The phaeston, another buffed weapon
that deals out 462 DPS at level 10 (my V version does 415 sustained with
barrel mod, 5 DPS more than an avenger X).  Why would you use that
compared to a harrier that deals out 772DPS at level 4?  Again, a
worthless buff.  The hurricane, percentage wise, one of the largest
buffs.  but the ROF+horrible accuracy effectively halves the 770+ DPS
(remember DPS only counts if bullets connect) unless you are firing from
the hip (which reduces DPS anyways).  


So the Hurricane, Paladin, Pirhana, and Talon are all terrible weapons whose DPS Buffs alone do not outshine all the DPS that has been lost then and there?

Alone?

How about the PPR, The Mattock, The Revenant (Which has tremendous sustained DPS and Stamina,) and the Saber?

Do remember, Hipfiring does not reduce damage directly, it only does this on sniper rifles that are not the Raptor.

What about the Tempest, Which has began shining as one of the brightest sidearms in the game?

Surely, The Phastron, The Locust, The Scimitar, and Avenger deserve more then they have gotten.

This does not mean the Buffance changes mean nothing.


Tempest is a 35 accuracy gun as well.. It's okay but definitely not a top side arm contender (with ultralight pistol mod released).  PPR is only good for headshots, a steaming pile otherwise. 

The revenant and mattock had to receive 3 different damage buffs to have some level of decency.  I would be okay with this if nerfs were done in the same fashion, bit by bit.  (saber was also buffed twice).  Had they made the proper change the first time, those other two times could have been focused on something else, they were not.


Most of the nerfs were multi week. <_<

The Kyrase took two.

The Falcon got Rebuffed.

The Typhoon (Which has a stupid nerf,) got nerfed twice, implying that they were careful big nerfs.


And that statscreen accuracy the Manifest viewer shows you actually means nothing in regards to actuall in game accuracy.

It shows the smart choke improving your accuracy score by 50%, It does not show your spread getting cut in half ( Or, doubling your accuracy. )


stand about 10 feet from a wall and unload a magazine, you will see the light.  *facepalm*

If you want a proper sidearm Carnifex or Paladin with ULP is the best of the best.


Surely you jest.

Then I have to sacrifice a modslot on a gun that fires rarely.

A fully decked out Tempest is better then a ULP carnifex.


*checks Rokayt's manifest, sees he is on PC*

Phew, I never have to worry about carrying you in a lobby.  My back hurts enough already.  Enjoy your setups, most scrandoms seem to.

#95
Lord Rosario

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Father_Jerusalem wrote...

Revanchist01 wrote...

At the end of the day it matters not how many "buffs" or "nerfs" are implemented, its how many people will continue to play the game. If an elite few remain on each platform that wouldn't be much fun would it? Its all about numbers and the way things are going its not looking too good for bioware. I ran into a few beginners, guys who just got into MP a few days a go and they stated that they do not foresee themselves playing for a prolonged period simply because the enemy factions are so tough and access to guns that can compete is time consuming and difficult to acquire for the average, non elite gamer. Just food for thought.


And that's why I've quit playing as well. Why should I continue grinding credits in order to afford a pack which may or may not include a useful weapon or class which will be whined about on the BSN as being "too OP" and then be nerfed, forcing me to grind more credits to buy more packs to try and get more weapons that will then be whined about as being "too OP" and nerfed...


Its not the whining that gets things nerfed. Typhoon was nerfed without much [if any] whining at all. Falcon was nerfed before most people even had it.

#96
cronshaw

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birdland 1115 wrote...

I'm a big believer in not looking too deeply into the numbers behind the game. Just experiment organically every now and again and promise you'll find a gun you love and you'll enjoy the game more for it.


WITCH! Take your heathenish empiricism and begone!

#97
smyss

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hmm it seems the biggest "nerfs" happened to DLC weapons because they were the most "OP" I wonder why.............baited and switched. CASH RULES.

Modifié par smyss, 08 août 2012 - 08:27 .


#98
Father_Jerusalem

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GodlessPaladin wrote...

Shortened wrote...

Is there any chance of you doing a comparison of the weapon/power changes to the enemy faction's changes? e.g seeing if enemies have become more challenging than the current buffs to weapons/powers have been so far?


I can do that.  But I can also tell you the answer right now:  Contrary to popular hysteria, the game has gotten easier.


Maybe for some people. For others, the constant glitches and the refusal to fix them, the continual buffing of enemies, and the nerfing of new/fun weapons just makes the game more and more frustrating, if not harder.

#99
MaxShine

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enemy buffs and enemy health buffs have to be considered

#100
Yosuke

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ULP on a carnifex? :blink::blink::blink: