death_for_sale wrote...
Madeline Lightning wrote...
I don't know why they even need a score at the end. Removing that would solve everything. We aren't in competition but allied against the AI, trying to win as one. Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win. Some of us don't play in groups and because you can start a game with one person in gold, it should be treated as a 1 to 4 player balance change, not a constant 4 player balance change Eric Fagnan keeps basing it all on. I have favorite races or classes I like, or actually just characters. Some are just not viable for soloing, but should be. Many years from now this shooter will go down as the most mishandled, mismanaged co-op game of all time.
Removing the score would solve nothing. The issue is credits vs. difficulty.
What you are saying is that all weapons should be as viable as a Pre-balance Krysae, so bad weapons (ie starter weapons really) should be buffed to that level. Why not just give everyone infinite missile launchers on purpose? I mean, per your statements, you and all other players just want to win.
Just because you can start a game with one person doesn't mean you balance around that. You really have no concept of proper balance if you think that a co-op game should be balanced around solo players. Technically, no class should be viable for soloing in a co-op game, but players always find a way.
Many years from now players won't even remember this game and you are fooliing yourself if you think this is the most mishandled, mismanaged co-op game of all time. Every heard of Horizon, Matrix Online, Planetside, or a little game called SW: Galaxies?
The game should scale based on player size. There are several games like this, based ALL around being multiplayer (not tacked on) and they scale to size so one person can play them on the highest difficulty, or with bots which this game doesn't have despite it's engine is very friendly to bot support and has been modded by people on youtube to work, because the engine is easy to work with. Ever heard of Gears of War 1-3, Borderlands 1-2, Left 4 Dead 1-2 (not same engine but co-op against ai, you can solo elite finales). This game is closer to those games and IPAD crap games, then some full fledged multiplayer mmos you listed. All those games you named got cancelled too. SWG had the same guy working on the "balancing" as DCUO, same person. He's made raid content (group) viable in a mode called DUO, where you can get all the raid gear in a Duo, since not everyone groups up or wants to be forced to play with complete strangers. It's like asking a nobody in the street to a movie. The score shouldn't matter. People shouldn't compete. We are on the same team working for the same goal.
Several games no scale up in balance, not down too. It's a common thing taught and practiced just not by this particular game's newbie dev to game balance.
Modifié par Madeline Lightning, 08 août 2012 - 08:19 .





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