But there is one thing, that doesn't fit the right term.
GodlessPaladin wrote...
Statistics:
The game includes 50 weapons
29 guns have been buffed.
Of these buffs...
- 3 simply decrease weight.
- 5 add between 8 and 15% damage. Of these 5, 1 sheds a whopping 40 minimum weight and gains 28% spare ammo, 1 lost 20 minimum weight, and the other 3 are just damage boosts.
- 8 add between 16% and 25% damage. Of these, 6 get more spare ammo (up to 40% more), 6 get reduced weight, and 1 gains weight.
- 6 add between 26% and 35% damage, making them very significant. Of these, 5 lose weight and gain spare ammo, and 1 gains weight.
- 5 add between 36% and 50% damage, making them about as significant as or more significant than the largest nerfs. Of these, 4 lose weight, 2 gain 20% more spare ammo, and 1 gets its recoil significantly slashed.
- 2 add more than 50% damage, making them considerably more significant than the largest nerfs. One of these has an 88% increase to its sustained DPS... more than double the largest nerf.
- 2 have "mixed blessings" (with the blessings being generally better than the downsides)
14 guns have not been directly changed.
7 guns have been nerfed.
- Of these 7 nerfs, 4 are nothing but minor weight changes (Harrier weight increased 25, Reegar weight increased 25, Vindicator weight increased 20, Carnifex weight increased 15). The other 3 (Falcon, Krysae, Typhoon) are significant, and apparently represent "constant overbearing nerfing making all of the guns useless nerf guns." I suppose the other 47 weapons don't count.
- The 3 significant nerfs are outnumbered by buffs of similar or greater magnitude (see above), even before factoring in things like improved consumables or a gear slot.
- Of these 3 significant nerfs, none gain weight, 2 lose 17-18% spare ammo, and none lose more than 38% sustained DPS
Many of the weapons that have received buffs are now meaningful contenders in the metagame, including the Talon, Indra, Hurricane, Claymore, Scorpion, Mattock, and more.
'Many' isn't really the right term.
e.g. the Claymore would have been meaningfuel from the beginning, if there was'nt the prejudice against heavy weapons.
Most of the guns are set aside by most people, because there are still underwhelming. Phaestons are not used regularly by players, Mattock is replaced often with the Harrier (which got a slight weight nerf).
Javelin is still fairly useless on regular Infiltrators (SI and MQI are exceptions), due to Shieldgate. Even with the 10% piercing, you will have a lot of times, where a shot won't kill a shielded mob.
Eagle and Crusader are still seen as the worst weapons in the game, due to their fail-mechanics in their respective weapons classes. This can't be changed, if there isn't an overhaul on their mechanics.
Of course, they are many buffs and some of them changed the effectiveness of a weapon a lot, but even with bigger buffs than the 3 greatest nerfs, some weapons aren't that competitive.





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