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Weapon Analysis: Weekly Balance Changes so far. (The Reality of Buffs vs Nerfs)


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#126
Rokayt

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DVS27t wrote...

The carnifex is a headshot monster on any platform (actually even easier on PC).  You will not get that multiplier with the tempest, sorry. 


The Revenant HIPFIRED is a headshot monster on the PC.

The Tempest is a multi headshot monster that does not need reloading.

Do remember, that headshot monstery is not a One shot weapon exclusive on the PC. We are not autoaim dependent in lining up shots, thus we get more then one shot per target.

Not to mention... On Gold/Platinum, Armor DPS is all that matters, its 90% of what you will be shooting.

So the Tempest having legendary sustained ADPS with the HVB is a big deal.

Modifié par Rokayt, 08 août 2012 - 08:37 .


#127
Father_Jerusalem

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death_for_sale wrote...

Father_Jerusalem wrote...

death_for_sale wrote...

Father_Jerusalem wrote...

death_for_sale wrote...

Madeline Lightning wrote...

I don't know why they even need a score at the end. Removing that would solve everything. We aren't in competition but allied against the AI, trying to win as one. Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win. Some of us don't play in groups and because you can start a game with one person in gold, it should be treated as a 1 to 4 player balance change, not a constant 4 player balance change Eric Fagnan keeps basing it all on. I have favorite races or classes I like, or actually just characters. Some are just not viable for soloing, but should be. Many years from now this shooter will go down as the most mishandled, mismanaged co-op game of all time.


Removing the score would solve nothing. The issue is credits vs. difficulty.

What you are saying is that all weapons should be as viable as a Pre-balance Krysae, so bad weapons (ie starter weapons really) should be buffed to that level. Why not just give everyone infinite missile launchers on purpose? I mean, per your statements, you and all other players just want to win.

Just because you can start a game with one person doesn't mean you balance around that. You really have no concept of proper balance if you think that a co-op game should be balanced around solo players. Technically, no class should be viable for soloing in a co-op game, but players always find a way.

Many years from now players won't even remember this game and you are fooliing yourself if you think this is the most mishandled, mismanaged co-op game of all time. Every heard of Horizon, Matrix Online, Planetside, or a little game called SW: Galaxies?


Please point out to me where that was said, thank you.


Read the OP for context.

Madeline Lightning wrote...
"Nothing should have ever been nerfed, only bad things buffed up."



Then you should have included that part in your quote, as otherwise it just sounds like you were putting words in their mouth.


Sorry, I always forget that on BSN there is a pretty low level of Reading Comprehension and Ability.


Or that if you're responding to something from a different post, you should include the post that you're responding to.

And reported for personal attacks.

#128
Quikraptor

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A Wild Snorlax wrote...
...falcon turned into something that is only good for staggering and applying ammo effects.


Set-up: http://imgur.com/VpTIM
Score: http://imgur.com/BGQCw (Note the 75 kills medal.)

Inb4: FIREBASE WHITE, OF COURSE YOU'D TOP SCORE

How could I even place on the board if the falcon is that bad? That thing tears **** apart when you use it right. And this character has less DPS than mostly everyone else who SHOULD be using ARs.

In conclusion: OP, while the numbers don't lie and I admire your work and math skills, certain weapons are only bad when used incorrectly (Though some are genuinely bad. *CoughGPRCough*. Keep in mind that I camp the hell out of a solitary spot near my team (Sometimes away from them if the map is a bad choice, like Rio.), but I make use of whatever weapon I feel like. In this case, the Falcon isn't bad so much as it's misunderstood. It's NOT a boss weapon, you become a grunt-worker and it's AMAZING on the Demolisher because of infinite ammo. You're support and utility, and by using that properly... Well, you see what I did.

Just my 2 cents is all.

(Also the Typhoon still rocks.)

Modifié par Quikraptor, 08 août 2012 - 08:38 .


#129
Fortack

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Father_Jerusalem wrote...

Maybe for some people. For others, the constant glitches and the refusal to fix them, the continual buffing of enemies, and the nerfing of new/fun weapons just makes the game more and more frustrating, if not harder.


This game definitely needs a decent patch, agreed. Only the Geth got buffed (or should I say acquired cheap - stunlock - tricks). I fail to understand why nerfing a couple clearly OP weapons makes the game "frustrating" and if things are too hard, tone down the difficulty maybe?

#130
Shampoohorn

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Atheosis wrote...

Stardusk wrote...

You belong on the PC, not the Xbox, Godless. You know this. The world knows this.


What does nonsense like this even mean?  :pinched:


Two friends, trapped in different universes/timelines, never able to truly be together.  It has the makings of a great 1 hour drama.  Maybe someday they will be united.

Image IPB

Modifié par Shampoohorn, 08 août 2012 - 08:39 .


#131
RileyCraven

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Well if you are going to compare weapons on their usability by just looking at weapons and their relative DPS, you should mention somewhere (not factoring in mods/gear of course) how effective guns are vs the buffs to health etc that enemies got making virtually ALL guns less effective. (this of course is considering things in a vacuum like your OP does)

#132
Guest_death_for_sale_*

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Father_Jerusalem wrote...

death_for_sale wrote...

Father_Jerusalem wrote...

death_for_sale wrote...

Father_Jerusalem wrote...

death_for_sale wrote...

Madeline Lightning wrote...

I don't know why they even need a score at the end. Removing that would solve everything. We aren't in competition but allied against the AI, trying to win as one. Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win. Some of us don't play in groups and because you can start a game with one person in gold, it should be treated as a 1 to 4 player balance change, not a constant 4 player balance change Eric Fagnan keeps basing it all on. I have favorite races or classes I like, or actually just characters. Some are just not viable for soloing, but should be. Many years from now this shooter will go down as the most mishandled, mismanaged co-op game of all time.


Removing the score would solve nothing. The issue is credits vs. difficulty.

What you are saying is that all weapons should be as viable as a Pre-balance Krysae, so bad weapons (ie starter weapons really) should be buffed to that level. Why not just give everyone infinite missile launchers on purpose? I mean, per your statements, you and all other players just want to win.

Just because you can start a game with one person doesn't mean you balance around that. You really have no concept of proper balance if you think that a co-op game should be balanced around solo players. Technically, no class should be viable for soloing in a co-op game, but players always find a way.

Many years from now players won't even remember this game and you are fooliing yourself if you think this is the most mishandled, mismanaged co-op game of all time. Every heard of Horizon, Matrix Online, Planetside, or a little game called SW: Galaxies?


Please point out to me where that was said, thank you.


Read the OP for context.

Madeline Lightning wrote...
"Nothing should have ever been nerfed, only bad things buffed up."



Then you should have included that part in your quote, as otherwise it just sounds like you were putting words in their mouth.


Sorry, I always forget that on BSN there is a pretty low level of Reading Comprehension and Ability.


Or that if you're responding to something from a different post, you should include the post that you're responding to.

And reported for personal attacks.


Er...ok. I don't believe I singled you out when I said on BSN, but good luck with that.

#133
Father_Jerusalem

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Fortack wrote...

Father_Jerusalem wrote...

Maybe for some people. For others, the constant glitches and the refusal to fix them, the continual buffing of enemies, and the nerfing of new/fun weapons just makes the game more and more frustrating, if not harder.


This game definitely needs a decent patch, agreed. Only the Geth got buffed (or should I say acquired cheap - stunlock - tricks). I fail to understand why nerfing a couple clearly OP weapons makes the game "frustrating" and if things are too hard, tone down the difficulty maybe?


You forget the Cerberus buffs, I assume.

#134
RecoonHoodie

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ETA on balance changes?

#135
GodlessPaladin

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RileyCraven wrote...

Well if you are going to compare weapons on their usability by just looking at weapons and their relative DPS, you should mention somewhere (not factoring in mods/gear of course) how effective guns are vs the buffs to health etc that enemies got making virtually ALL guns less effective. (this of course is considering things in a vacuum like your OP does)


The enemy changes are actually rather small.

Klokos wrote...

Since people are talking about it, here is enemy changes :

Geth :

Geth Trooper
- Weapon damage increased from 30 to 35 (13/03)
- (Bronze) Health increased from 750 to 825 ...
- (Silver) Health increased from 1125 to 1238 ...
- (Gold) Health increased from 1688 to 1856(13/03)

Geth Pyro
- Damage of flamethrower increased from 50 to 65(13/03)
- (Bronze) Shields increased from 750 to 1170 ...
- (Silver) Shields increased from 1125 to 1755 ...
- (Gold) Shields increased from 1688 to 2633 ...
- (Silver & Gold) Evades less frequently from weapon damage ...
- (Silver & Gold) Evades less frequently from projectile powers(13/03)

Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold (13/03)

- (Bronze) Health increased from 750 to 900 ...
- (Bronze) Shields increased from 675 to 1013 ...

- (Silver) Health increased from 1125 to 1350 ...
- (Silver) Shields increased from 1013 to 1519 ...
- (Silver) Movement speed modifier while cloaked increased from 75% to 90% ...

- (Gold) Health increased from 1688 to 2025 ...
- (Gold) Shields increased from 1519 to 2278 ...
- (Gold) Movement speed modifier while cloaked increased from 80% to 110% ...
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds (13/03)

Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%(13/03)
- (Gold) Reduced chance to play hit reactions from 30% to 15%
(13/03)

Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2 (16/05)
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3 ...
- (Gold) Wave 6: added a single Geth Prime ...
- (Gold) Wave 10: reduced number of Pyros from 4 to 3 ...
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3(16/05)

 Cerberus :

Atlas
- (Silver) Armor increased from 11250 to 12940 (20/03)
- (Silver) Shields increased from 11250 to 12940...
- (Gold) Armor increased from 16875 to 21094 ...
- (Gold) Shields increased from 16875 to 21094
(20/03)

- (Bronze) Armor increased from 7500 to 9000 (04/07)
- (Silver) Armor increased from 12940 to 14000 ...
- (Gold) Armor increased from 21094 to 23000 (04/07)


- (Silver) Increased chance to sync kill players from 50% to 60% (02/05)

- (Gold) Increased chance to sync kill players from 60% to 80% (02/05)

- Number of cannon shots in a burst increased from 3 to 4
(10/07)

Cerberus Horde Wave Data
- (Silver) Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom (02/05)

Cerberus Centurion
- Reduced ideal range from target from 12 meters to 8 meters (09/05)
- Reduced ideal max range from target from 40 meters to 35 meters ...
- (Silver) Increased max amount of shields regenerated from 50% to 60% ...
- (Silver) Reduced delay before shields start regenerating from 7.5 seconds to 7 seconds ...
- (Silver) Health increased from 1125 to 1240 ...
- (Gold) Increased max amount of shields regenerated from 60% to 75% ...
- (Gold) Reduced delay before shields start regenerating from 6.5 seconds to 6 seconds ...
- (Gold) Health increased from 1687.5 to 1860
  (09/05)

Cerberus Guardian
- (Bronze) Health increased from 750 to 900 (04/07)
- (Silver) Health increased from 1125 to 1350 ...
- (Gold) Health increased from 1687 to 2025 (04/07)

Cerberus Turret
- (Bronze) Health and shields increased from 900 to 1050 (04/07)
- (Silver) Health and shields increased from 1350 to 1575 ...
- (Gold) Health and shields increased from 2025 to 2362 (04/07)

Cerberus Nemesis
- (Bronze) Health increased from 450 to 525 (04/07)
- (Bronze) Shields increased from 750 to 860 ...
- (Silver) Health increased from 675 to 790 ...
- (Silver) Shields increased from 1125 to 1295 ...
- (Gold) Health increased from 1012 to 1180 ...
- (Gold) Shields increased from 1687 to 1940 (04/07)


Reapers:
No buffs.

Modifié par GodlessPaladin, 08 août 2012 - 08:44 .


#136
Madeline Lightning

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death_for_sale wrote...

Father_Jerusalem wrote...

death_for_sale wrote...

Father_Jerusalem wrote...

death_for_sale wrote...

Madeline Lightning wrote...

I don't know why they even need a score at the end. Removing that would solve everything. We aren't in competition but allied against the AI, trying to win as one. Nothing should have ever been nerfed, only bad things buffed up. If people are doing good, that's a good thing. We want to win. Some of us don't play in groups and because you can start a game with one person in gold, it should be treated as a 1 to 4 player balance change, not a constant 4 player balance change Eric Fagnan keeps basing it all on. I have favorite races or classes I like, or actually just characters. Some are just not viable for soloing, but should be. Many years from now this shooter will go down as the most mishandled, mismanaged co-op game of all time.


Removing the score would solve nothing. The issue is credits vs. difficulty.

What you are saying is that all weapons should be as viable as a Pre-balance Krysae, so bad weapons (ie starter weapons really) should be buffed to that level. Why not just give everyone infinite missile launchers on purpose? I mean, per your statements, you and all other players just want to win.

Just because you can start a game with one person doesn't mean you balance around that. You really have no concept of proper balance if you think that a co-op game should be balanced around solo players. Technically, no class should be viable for soloing in a co-op game, but players always find a way.

Many years from now players won't even remember this game and you are fooliing yourself if you think this is the most mishandled, mismanaged co-op game of all time. Every heard of Horizon, Matrix Online, Planetside, or a little game called SW: Galaxies?


Please point out to me where that was said, thank you.


Read the OP for context.

Madeline Lightning wrote...
"Nothing should have ever been nerfed, only bad things buffed up."



Then you should have included that part in your quote, as otherwise it just sounds like you were putting words in their mouth.


Sorry, I always forget that on BSN there is a pretty low level of Reading Comprehension and Ability.


You should care who did what, since you used them as a source of comparison and then they admitted later they failed in some areas of those cancelled games and went to balancing upwards instead of down. I don't farm for credits either, I just think there doesn't need to be a score or it should be optional. As long as you win the match, because that's really the objective, that's all that is needed.

#137
Arppis

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Stardusk wrote...

You belong on the PC, not the Xbox, Godless. You know this. The world knows this.


We all know that all the cool kids play on Xbox and then do other stuff on their PC. :police:

#138
Fortack

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Father_Jerusalem wrote...

Fortack wrote...

Father_Jerusalem wrote...

Maybe for some people. For others, the constant glitches and the refusal to fix them, the continual buffing of enemies, and the nerfing of new/fun weapons just makes the game more and more frustrating, if not harder.


This game definitely needs a decent patch, agreed. Only the Geth got buffed (or should I say acquired cheap - stunlock - tricks). I fail to understand why nerfing a couple clearly OP weapons makes the game "frustrating" and if things are too hard, tone down the difficulty maybe?


You forget the Cerberus buffs, I assume.


You mean the Nemesis and Turret thing? LOL

#139
scheherazade

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GodlessPaladin wrote...

Atheosis wrote...

I'd just like to point out that while I appreciate the premise of this thread, all these buffs do not excuse the overnerfing of weapons. Overnerfing is bad. Period. Just as overbuffing can be


I agree completely.  Everything should be buffed or nerfed just the right amount.

This thread does not address that issue.  This thread addresses the claims of the extremely vocal, hysterical, alarmist, tinfoil-hat-wearing types who make dozens of threads claiming that, among other things, every gun is being turned into garbage (causing the game to be ruined utterly), and that there are constant nerfs and only minor buffs.



If a bad gun is buffed and is still bad, then that buff doesn't matter.
If a good gun is buffed and is still good, then that buff deosn't matter.
If a bad gun is nerfed and is still bad, then that nerf doesn't matter.
If a good gun is nerfed and is still good, then that nerf deosn't matter.
Lack of effective change "doesn't matter".

If a bad gun is buffed and is now good, then that buff matters.
If an excellent gun is nerfed and is now good, then that nerf matters.
If a good gun is nerfed and is 'ok', then that nerf matters.
Effective changes "matter".

The buffs that have been done are in the "don't matter" category, because they haven't elevated guns from their previous rank.

Some of the nerfs that have been done "do matter", because they have reduced weapons down from their previous rank.

The net effect of the buffs/nerfs, is a nerf to the guns.

However, the addition of excellent guns is a net buff to the player.
Even though the new excellent guns were later nerfed down to 'good / very good' guns, the player is still more powerful than at release.

IMO Krysae (due to the ROF nerf) isn't worth using anymore over BW/Valiant.
But the other excellent/good guns that have been added are still a big improvement over the release weapons. Reegar/Harrier/Typhoon/Piranha are all very good weapons, on par or better than Claymore/Graal/GPS.

-scheherazade

Modifié par scheherazade, 08 août 2012 - 08:49 .


#140
Yosuke

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I wish this thread would get stickied, but pretty much nothing does.

#141
Father_Jerusalem

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Fortack wrote...

Father_Jerusalem wrote...

Fortack wrote...

Father_Jerusalem wrote...

Maybe for some people. For others, the constant glitches and the refusal to fix them, the continual buffing of enemies, and the nerfing of new/fun weapons just makes the game more and more frustrating, if not harder.


This game definitely needs a decent patch, agreed. Only the Geth got buffed (or should I say acquired cheap - stunlock - tricks). I fail to understand why nerfing a couple clearly OP weapons makes the game "frustrating" and if things are too hard, tone down the difficulty maybe?


You forget the Cerberus buffs, I assume.


You mean the Nemesis and Turret thing? LOL


And the Atlases? Atlaii? Whatever.

#142
Father_Jerusalem

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GodlessPaladin wrote...

RileyCraven wrote...

Well if you are going to compare weapons on their usability by just looking at weapons and their relative DPS, you should mention somewhere (not factoring in mods/gear of course) how effective guns are vs the buffs to health etc that enemies got making virtually ALL guns less effective. (this of course is considering things in a vacuum like your OP does)


The enemy changes are actually rather small.

Klokos wrote...

Since people are talking about it, here is enemy changes :

Geth :

Geth Trooper
- Weapon damage increased from 30 to 35 (13/03)
- (Bronze) Health increased from 750 to 825 ...
- (Silver) Health increased from 1125 to 1238 ...
- (Gold) Health increased from 1688 to 1856(13/03)

Geth Pyro
- Damage of flamethrower increased from 50 to 65(13/03)
- (Bronze) Shields increased from 750 to 1170 ...
- (Silver) Shields increased from 1125 to 1755 ...
- (Gold) Shields increased from 1688 to 2633 ...
- (Silver & Gold) Evades less frequently from weapon damage ...
- (Silver & Gold) Evades less frequently from projectile powers(13/03)

Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold (13/03)

- (Bronze) Health increased from 750 to 900 ...
- (Bronze) Shields increased from 675 to 1013 ...

- (Silver) Health increased from 1125 to 1350 ...
- (Silver) Shields increased from 1013 to 1519 ...
- (Silver) Movement speed modifier while cloaked increased from 75% to 90% ...

- (Gold) Health increased from 1688 to 2025 ...
- (Gold) Shields increased from 1519 to 2278 ...
- (Gold) Movement speed modifier while cloaked increased from 80% to 110% ...
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds (13/03)

Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%(13/03)
- (Gold) Reduced chance to play hit reactions from 30% to 15%
(13/03)

Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2 (16/05)
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3 ...
- (Gold) Wave 6: added a single Geth Prime ...
- (Gold) Wave 10: reduced number of Pyros from 4 to 3 ...
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3(16/05)

 Cerberus :

Atlas
- (Silver) Armor increased from 11250 to 12940 (20/03)
- (Silver) Shields increased from 11250 to 12940...
- (Gold) Armor increased from 16875 to 21094 ...
- (Gold) Shields increased from 16875 to 21094
(20/03)

- (Bronze) Armor increased from 7500 to 9000 (04/07)
- (Silver) Armor increased from 12940 to 14000 ...
- (Gold) Armor increased from 21094 to 23000 (04/07)


- (Silver) Increased chance to sync kill players from 50% to 60% (02/05)

- (Gold) Increased chance to sync kill players from 60% to 80% (02/05)

- Number of cannon shots in a burst increased from 3 to 4
(10/07)

Cerberus Horde Wave Data
- (Silver) Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom (02/05)

Cerberus Centurion
- Reduced ideal range from target from 12 meters to 8 meters (09/05)
- Reduced ideal max range from target from 40 meters to 35 meters ...
- (Silver) Increased max amount of shields regenerated from 50% to 60% ...
- (Silver) Reduced delay before shields start regenerating from 7.5 seconds to 7 seconds ...
- (Silver) Health increased from 1125 to 1240 ...
- (Gold) Increased max amount of shields regenerated from 60% to 75% ...
- (Gold) Reduced delay before shields start regenerating from 6.5 seconds to 6 seconds ...
- (Gold) Health increased from 1687.5 to 1860
  (09/05)

Cerberus Guardian
- (Bronze) Health increased from 750 to 900 (04/07)
- (Silver) Health increased from 1125 to 1350 ...
- (Gold) Health increased from 1687 to 2025 (04/07)

Cerberus Turret
- (Bronze) Health and shields increased from 900 to 1050 (04/07)
- (Silver) Health and shields increased from 1350 to 1575 ...
- (Gold) Health and shields increased from 2025 to 2362 (04/07)

Cerberus Nemesis
- (Bronze) Health increased from 450 to 525 (04/07)
- (Bronze) Shields increased from 750 to 860 ...
- (Silver) Health increased from 675 to 790 ...
- (Silver) Shields increased from 1125 to 1295 ...
- (Gold) Health increased from 1012 to 1180 ...
- (Gold) Shields increased from 1687 to 1940 (04/07)


Reapers:
No buffs.


And what are the percentages of those buffs, and in comparison to the buffs/nerfs of weapons?

#143
Ashen One

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BjornDaDwarf wrote...

A Wild Snorlax wrote...

Buffs that have made a significant difference: Talon, indra, hurricane. Paladin, kind of. The rest of the buffed weapon are still pretty poor after being buffed.


The Scorpion Weight buff and addition of Pistol ULM have made a significant difference.  Casters can now run a low to mid level Scorpion at a 200 percent CD, giving them an a lightweight AoE weapon with decent damage and consistent stagger.  

I'm starting to see the PPR show up in matches in the hands of good users, and it can be a monster.  I played a game with a regular BSN poster (totally randomly), and I was floored by how good it was.  Not just effective, but dominating. A 21 percent buff on a weapon with a built in modifier is huge.


I'm going to come right out and say it, I was using the Particle Rifle before the buff. It wasn't the buff that made the weapon so incredibly effective, it has always been effective with that setup.

It's more that people don't know how to make good builds. If the average player had even the slightest idea on how to make weapons like the Particle Rifle effective, the forum would never recover from the influx of nerf threads.

#144
Lord Rosario

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Atheosis wrote...

Lord Rosario wrote...

Father_Jerusalem wrote...

Lord Rosario wrote...

Father_Jerusalem wrote...

Revanchist01 wrote...

At the end of the day it matters not how many "buffs" or "nerfs" are implemented, its how many people will continue to play the game. If an elite few remain on each platform that wouldn't be much fun would it? Its all about numbers and the way things are going its not looking too good for bioware. I ran into a few beginners, guys who just got into MP a few days a go and they stated that they do not foresee themselves playing for a prolonged period simply because the enemy factions are so tough and access to guns that can compete is time consuming and difficult to acquire for the average, non elite gamer. Just food for thought.


And that's why I've quit playing as well. Why should I continue grinding credits in order to afford a pack which may or may not include a useful weapon or class which will be whined about on the BSN as being "too OP" and then be nerfed, forcing me to grind more credits to buy more packs to try and get more weapons that will then be whined about as being "too OP" and nerfed...


Its not the whining that gets things nerfed. Typhoon was nerfed without much [if any] whining at all. Falcon was nerfed before most people even had it.


Not *just* the whining, perhaps. But the Krysae, TC, and Piranha have all been whined about HEAVILY and then nerfed.


That doesn't mean that they were nerfed because of whining. It could simply be because the Krysae, TC, and Piranha were all too powerful in very obvious ways, thus making it very apparent to the people using them that they were op. If it's obvious to players, then BW will definately have noticed something.

The Piranha is the only one of those three that I would say didn't need a big heavy nerf... BUT it hasn't been nerfed yet. We really don't know if it will be a heavy nerf or a revert to what it was before a buff.


The Piranha is categorically more powerful than any gun this game has ever seen.  I'm constantly puzzled at people who don't get how overpowered it really is.


Raw damage is not the only thing there is to a gun. If that were the case, the Claymore would have been nerfed into oblivion long before the Krysae or Falcon and the Widow and Javelin would be two of the greatest guns in the game. Obviously, shieldgate ruins the latter two guns and the Claymore is not op.

Thing is, the Piranha is not that op. It is powerful, and does need some tweaking to make it balanced, but a heavy damage nerf is not needed at all. Tweak it so it has a cap on range or spread... make it so it can't get accuracy bonuses, just like the reegar and the acolyte.... make it heavier... lower it's clip size... any number of small tweaks would make it still fit it's role without keeping it overpowerd.

But again, we don't know exactly how much they are going to weaken the Piranha.

#145
ParanoidDrone

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Yay for math and statistics.

#146
sandboxgod

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What gets me down about Bioware is that it appears they have not done sufficient testing. I do not understand why this game needs so many balance changes so often? Have they no vision?

Why are there sooooooo many weak guns. I still tried to bring some guns on my characters because I felt like it fit the lore. for example, I stocked my Asari Justicar Adept with all Asari guns (the shotgun and light pistol) and got kicked out the lobby ASAP. If this game didnt have so many weak guns this would not happen. I could just use whatever gun I felt fit my characters and their lore.

This is why I am very disappointed personally. I dont understand why guns need such drastic nerfs. they should be buffing all these weak guns so we don't get kicked out of lobbies ASAP when we try to bring them

I'm not exaggerating I've seen it time and time again (xbox btw)

Modifié par sandboxgod, 08 août 2012 - 08:47 .


#147
GodlessPaladin

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scheherazade wrote...
The buffs that have been done are in the "don't matter" category, because they haven't elevated guns from their previous rank.

  Talon.  Hurricane.  Indra.  Scorpion.  Mattock.  Saber.  Claymore.  Phaeston.  Paladin.  Wraith.  Revenant.

Nevermind elements of pure power creep like Thermal Clip Packs, no-charge-missiles, better ops packs, level 4 ammo/armor powers, a better store that lets you stay constantly stocked with consumables (because JEPs and level 4 ammo), and the huge buff that is the Gear Slot.

Modifié par GodlessPaladin, 08 août 2012 - 08:48 .


#148
tetsutsuru

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OP, why is the "Disciple" in bold text? Just mistagged or did you have notes to append to it?

#149
Rokayt

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GodlessPaladin wrote...

scheherazade wrote...
The buffs that have been done are in the "don't matter" category, because they haven't elevated guns from their previous rank.

  Talon.  Hurricane.  Indra.  Scorpion.  Mattock.  Saber.  Claymore.  Phaeston.  Paladin.  Wraith.  Revenant. Tempest.


Doesn't ever get tiring, does it Paladin?

tetsutsuru wrote...

OP, why is the "Disciple" in bold text? Just mistagged or did you have notes to append to it?


Its probably him expressing his confusion with it. ;)

Modifié par Rokayt, 08 août 2012 - 08:49 .


#150
Madeline Lightning

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sandboxgod wrote...

What gets me down about Bioware is that it appears they have not done sufficient testing. I do not understand why this game needs so many balance changes so often? Have they no vision?

Why are there sooooooo many weak guns. I still tried to bring some guns on my characters because I felt like it fit the lore. for example, I stocked my Asari Justicar Adept with all Asari guns (the shotgun and light pistol) and got kicked out the lobby ASAP. If this game didnt have so many weak guns this would not happen. I could just use whatever gun I felt fit my characters and their lore.

This is why I am very disappointed personally. I dont understand why guns need such drastic nerfs. they should be buffing all these weak guns so we don't get kicked out of lobbies ASAP when we try to bring them

I'm not exaggerating I've seen it time and time again (xbox btw)


it happens on the PC too. It's depressing.