I was thinking on the lines on the health boost given to the enemies which would change the amount of shots (and hence time) taken from some top tier guns to kill them. Also, I was thinking about the 90% shieldgate and how helpful it is to the one shot snipers. Today's buffs (platinum exclusive) could also be given some thought.GodlessPaladin wrote...
robarcool wrote...
I would suggest to put in enemy buffs as well to reveal more about the balance changes. The weapon buffs are there, but so are the enemy buff (cough, geth).
The enemy buffs aren't very big. Heck, Reapers haven't gotten any buffs at all.
Also notable is that enemy numbers don't fit together cleanly with the math for weapon numbers. What you actually care about are things like thresholds and formations. But really, I don't see it particularly necessary to go through all that considering that if you actually thought the enemy buffs mattered, you could just play against Reapers instead, who haven't gotten buffed at all.
Modifié par robarcool, 08 août 2012 - 10:38 .





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