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August 8 Multiplayer Balance Changes


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#101
oXTheReverendXo

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thewalrusx wrote...

Piranha Shotgun
-Damage increased from [63.6-79.6] to [70.9-88.7](7/18/12)
N7 Piranha Shotgun
- Damage decreased from [70.9-88.7] to [61.7-77.1] (8/8/12)

at rank 10, your piranha will do 2.5 less damage than the origional version


Can someone tell me if damage stats for shotguns are listed as damage per full shot or as damage per pellet?

I was under the assumption that it's the latter, meaning that the nerf actually brings it to a total of 20 less damage per full shot than the original, and 92.8 damage per full shot less than its recent stats. I haven't tested it yet, but I don't think the nerf will be that bad either way. I'm just trying to satisfy my curiosity.

#102
Uchimura

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upinya slayin wrote...


what i odn't get is a buff to BB which is always awesome but i'm not complaining


It might be to make the non-explosive evo more attractive. The buff does little for those who take the explosive since they only have 3 seconds of the DoT anyway.

#103
Immortal Strife

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The PPR was buffed-I don't know why it was not posted-more ammo 25% in fact, and it has a faster recharge too.

Modifié par Immortal Strife, 08 août 2012 - 09:19 .


#104
KnoxZone1

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upinya slayin wrote...

KnoxZone1 wrote...

PimplyPete wrote...

Buff the enemies and Nerf our weapons.....why bother playing anymore?


Uh, you do realize that they nerfed the enemies, right? Shield recharge speed was increased because the shield delay time was increased. That extra two seconds will be huge.

Also Phantoms are going to get mauled now.


lol they didn't nerf them. they buffed them to eveyrthing but 1 shot snipers. they got nerfed to them cause their shield can't come back before a reload and make them hit shield gate. but now they regen shields faster and to a higher percentage. its a buff to enemies against eveyrhting except 1 shot snipers that hit shield gate


They regen faster... after 6 seconds. Lets take a look at the Banshee.

Prepatch: At 4 seconds it regens to 16.5%. 5th second 33%. 6 second 49.5%. 7 seconds 66%. 8th second 82.5%, etc.
Postpatch: At 4 seconds 0. 5th second 0. 6th second 20%. 7th second 40%. 80th second 60%, etc.

The only 'nerf' is that some foes can regen to a slightly higher maximum.

#105
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oXTheReverendXo wrote...

thewalrusx wrote...

Piranha Shotgun
-Damage increased from [63.6-79.6] to [70.9-88.7](7/18/12)
N7 Piranha Shotgun
- Damage decreased from [70.9-88.7] to [61.7-77.1] (8/8/12)

at rank 10, your piranha will do 2.5 less damage than the origional version


Can someone tell me if damage stats for shotguns are listed as damage per full shot or as damage per pellet?

I was under the assumption that it's the latter, meaning that the nerf actually brings it to a total of 20 less damage per full shot than the original, and 92.8 damage per full shot less than its recent stats. I haven't tested it yet, but I don't think the nerf will be that bad either way. I'm just trying to satisfy my curiosity.


Per pellet

#106
Haersvaelg

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Decent changes, nice that piranha just got a minor tweak, it is still very very good. Pretty random, insignificant nerf to QMI arc grenades.

Nice little boost to Ballistic Blades, since Bat Soldier is one of my favorites.

Somewhat dissappointing that there aren't any more weapon buffs though, still a lot of guns that could use it and weapons that were previously terrible and gets buffed are always fun to retry after a boost.

#107
Yuanrang

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I get the Piranha, but what the hell happened to all the other subpar skills and weapons? o_O

#108
oXTheReverendXo

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death_for_sale wrote...

oXTheReverendXo wrote...

thewalrusx wrote...

Piranha Shotgun
-Damage increased from [63.6-79.6] to [70.9-88.7](7/18/12)
N7 Piranha Shotgun
- Damage decreased from [70.9-88.7] to [61.7-77.1] (8/8/12)

at rank 10, your piranha will do 2.5 less damage than the origional version


Can someone tell me if damage stats for shotguns are listed as damage per full shot or as damage per pellet?

I was under the assumption that it's the latter, meaning that the nerf actually brings it to a total of 20 less damage per full shot than the original, and 92.8 damage per full shot less than its recent stats. I haven't tested it yet, but I don't think the nerf will be that bad either way. I'm just trying to satisfy my curiosity.


Per pellet


Thanks! :)

#109
Atheosis

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One more week with at least one change that leaves me scratching my head. Ballistic Blades needed a buff why? Batarian Soldier needs the perm-stagger nonsense fixed, not more powerful Ballistic Blades. The rest are fine. Though the Piranha nerf is likely not going be enough to rein it in the way they likely want, so I'm sure another nerf is in the future.

And I'm sure I'm not the only one noticing that the buff to nerf ratio is becoming consistently nerf-heavy over the last month or so. Can we get some buffs for the mile long list of underpowered crap in the game already? In particular can we get some buffs for powers and weapons that are genuinely bad before buffs for powers that are already good (i.e. Ballistic Blades)?

#110
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Hiero Glyph wrote...

thewalrusx wrote...

Piranha Shotgun
-Damage increased from [63.6-79.6] to [70.9-88.7](7/18/12)
N7 Piranha Shotgun
- Damage decreased from [70.9-88.7] to [61.7-77.1] (8/8/12)

at rank 10, your piranha will do 2.5 less damage than the origional version

Eric, why were you confindent enough to buff it on the 18th and why did you question your own judgment today?


Changes like this make me laugh.  Bioware should have simply removed their damage buff and left it at that.  To further reduce the damage by a minor 1.9-2.5 damage does what exactly?  Let me guess, the slightly less damage makes it perfectly balanced, right?  Changes like these highlight what is entirely wrong with Bioware's ability to balance their own game; they can't even undo their own mistakes properly.  Just look at the Vindicator for further evidence of these types of pointless changes.


Image IPB

#111
Atheosis

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Yuanrang wrote...

I get the Piranha, but what the hell happened to all the other subpar skills and weapons? o_O


I don't even know why we bother to ask anymore.  So much stuff needs serious buffing and only one or two are ever addressed any given week.  And even when they do buff something that sucks most of the time it's half or less of what was needed.  At this rate the GPR will be worth it's rare status by 2015...

#112
Gethzilla-N7SP

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Thinking as a player and master of PNP RPG, I do not see any reason that would justify reducing the damage of the Quarians Arc Grenade. After all, their technology is much higher than the human technology ... and a shell made ​​in the supply pylon damage should have a lower, since the supply of N7 Demolisher grenade is endless.

#113
WMcAlister

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PPR has huuuuge magazine now, over 200 with Extended Clip...shadow buff? :ph34r:

Ah, Im not the first to notice.

:ph34r:'d on the :ph34r: buff

Modifié par WMcAlister, 08 août 2012 - 09:24 .


#114
ryoldschool

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UkranyannBR wrote...

Thinking as a player and master of PNP RPG, I do not see any reason that would justify reducing the damage of the Quarians Arc Grenade. After all, their technology is much higher than the human technology ... and a shell made ​​in the supply pylon damage should have a lower, since the supply of N7 Demolisher grenade is endless.


Of course it makes the argument that the QMI should steal the demolisher grenades because they are better is now hallow...:wizard:

#115
heavyplay

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UkranyannBR wrote...

Thinking as a player and master of PNP RPG, I do not see any reason that would justify reducing the damage of the Quarians Arc Grenade. After all, their technology is much higher than the human technology ... and a shell made ​​in the supply pylon damage should have a lower, since the supply of N7 Demolisher grenade is endless.

Unless I'm mistaken, the Quarian Arc still has a better blast radius. So it's still slightly better than the N7 Arc Grenade.

#116
blitzkkrieg

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My locust is crying. Nice buff on BB though

#117
Kenadian

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heavyplay wrote...

UkranyannBR wrote...

Thinking as a player and master of PNP RPG, I do not see any reason that would justify reducing the damage of the Quarians Arc Grenade. After all, their technology is much higher than the human technology ... and a shell made ​​in the supply pylon damage should have a lower, since the supply of N7 Demolisher grenade is endless.

Unless I'm mistaken, the Quarian Arc still has a better blast radius. So it's still slightly better than the N7 Arc Grenade.


Which is what just makes it seemed all the more pointless. The radius is still 2 meters smaller specced for damage, and the QMI will always outstrip her due to TC. But why make the QME weaker? What's the reasoning? Balancing to keep in line with the Demolisher? Then lower her nade cap and get rid of the pylon. It just seems so stupidly pointless.

ryoldschool wrote...

UkranyannBR wrote...

Thinking
as a player and master of PNP RPG, I do not see any reason that would
justify reducing the damage of the Quarians Arc Grenade. After all,
their technology is much higher than the human technology ... and a
shell made ​​in the supply pylon damage should have a lower, since the
supply of N7 Demolisher grenade is endless.


Of course it makes the argument that the QMI should steal the demolisher grenades because they are better is now hallow...[smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]


They are and always will be due to TC, nevermind the radius difference.

Modifié par Kenadian, 08 août 2012 - 09:31 .


#118
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Kenadian wrote...

[...] It just seems so stupidly pointless.


I am not a fan of being harsh, but sadly, this seems to be an apt synopsis on how balance changes come to fruition.

I guess they use the same RNG of that store of theirs in charge of the balance changes too.

#119
drakeSVK

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Things like the Piranha day one damage buff followed by roughly the same nerf three weeks later only show that the Balance Changes crew really have no clue.

And if the QM grenade nerf happened only because they saw QM Infiltrators using them in speedruns on YouTube, then well..., once again, they really have no clue.

#120
Lexa_D

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Piranha GI steal provides Banshees and Atlases with new orifices without breaking sweat. Double the nerf!

#121
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BUFF THE INCISOR!!! :-) please... Thanks

#122
smyss

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buff platinum enemies...nerf piranha, nerf m.quarian arc grenades.. looks like they were watching all those platinum speed run videos. must have made them real mad lol

#123
Zjarcal

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kyles3 wrote...

Great job nerfing the quarians. Can't have anyone being better than an N7 character at anything.

Balance, huh? What a joke. :sick:



You do realize the radius for the Male Quarian arc grenades is larger than on the Demolisher arc grenades, right?

#124
NewStrings

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I actually laughed out loud. Phantom did not need a buff. Not awful overall though.

#125
Jonathan Shepard

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Hm. So it's only slightly less effective than when we started with it.

This nerf is justified. Any more is overkill. I think the Piranha will be fine as long as it stays where it is now.