Here is my normal process: Load .obj in Blender, load hair .msh from DA2 into Blender and copy bone weight as well as rotate to the right placement. Export as .obj and open in Lightwave. Export as Bioware .xml file and I have both the .msh.xml and .mmh.xml. Extract .msh and .mmh with da2tools and everything is messed up when I open the strings. I then edit the strings in the .msh and .mmh file and now when I open it up in view scene, it matches with the default DA2 hair .msh, as well as the .msh. So any advice from people who have been successful at exporting whether it is armor or whatever?
*Update* A friend over on the dragon age nexus site has solved this issue, so we will now hopefully be working on a tutorial for new hair.
Modifié par maymay1588, 12 août 2012 - 09:04 .





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