Camping The Middle Room On Rio
#76
Posté 09 août 2012 - 07:43
Very bad idea to camp there.
#77
Posté 09 août 2012 - 07:52
Igipopp wrote...
The middle room on the Rio map is a death trap like the L shaped pipes on Condor.
Very bad idea to camp there.
or the A/C ducts in vancouver. Baffles me to this day that people can't understand the simple concept of higher ground.
#78
Posté 09 août 2012 - 07:55
Eckswhyzed wrote...
A well co-ordinated team with a lot of firepower can.
....so that would mean about 5% of all random matches.
Lol at the last bit.
#79
Posté 09 août 2012 - 08:00
Personally I'm partial to the LZ, if you have 2 players watching the 2 sides of the rails, you get a clear line of sight to enemies trying to sneak up the ladder, great place as you also camp near a spawn point, forcing it to reset so enemies can only come at you from one general direction.
Honestly, most of the map is a death trap, i like it tbh.
Modifié par MuhidinSaid, 09 août 2012 - 08:02 .
#80
Posté 09 août 2012 - 08:03
If you just give in, and finally go to the middle with them, THEN stuff spawns on both sides again and you end up getting shot from both sides even though you specifically planned against it... heh.
Modifié par darkpassenger2342, 09 août 2012 - 08:03 .
#81
Posté 09 août 2012 - 08:16

I hope some one gets this ...
Modifié par Zaixx, 09 août 2012 - 08:16 .
#82
Posté 09 août 2012 - 08:16
#83
Posté 09 août 2012 - 08:19
It's a complete baby-buffalofest.
Modifié par Prawny, 09 août 2012 - 08:19 .
#84
Posté 09 août 2012 - 08:22
#85
Posté 09 août 2012 - 08:22
#86
Posté 09 août 2012 - 08:22
Prior to the nerf playing as a Destroyer with the Typhoon was fun as hell to camp that spot, and its still pretty fun with 4 Demolishers, even on Gold. The key is having people dedicated to each ramp and having backup specified so you always have both directions covered, but can have one player support a particularly enemy heavy direction.
If you're going to camp, its more fun to camp the middle, but definitely less effective compared to camping the LZ half.
#87
Guest_Paulomedi_*
Posté 09 août 2012 - 08:24
Guest_Paulomedi_*
Joking aside, you were playing with stupid people. The middle room is perfect for traps though: Stasis, bubble, PM.
#88
Posté 09 août 2012 - 08:29
Took alot of talking/writing for people to accept the lower room there but nowadays its kind of a standard. I think the middle place tactic comes from people playing the mab onm bronze or silver where it is more easily managable and then realizing it isnt on higher difficulties.
Personally i would just move down one side and let them fight up there and go to the side where i have the better line of side/cover whichever i need more.
#89
Posté 09 août 2012 - 08:33
Dracian wrote...
Dunno about Platinium, but in my memories, my friends and I used to hold the central area well. I won't lie, we were bashed sometimes, but most of the time, it works well. However, as someone said previously, we do not play with PUGs and use mics extensively.
It could work but most likely its strategically weaker than deciding for one side as you are easily in shooting range to be shot at by both sides and they spawn all around you so it looks bad in case you have to make a run.
If you decide for one of the sides the enemy may have a higher ground level advantage but you only have one long line of drawn out enemies as they dont have all the same speed you take advantage of this by not having to deal with all of them at the same time (especially bosses will need time while you thin out the small fries).
Still if you can pull it off its nie for you but i doubt (like probably most) that it is a very viable tactic to be used in general. If its fun for you though, go for it ^^.
#90
Posté 09 août 2012 - 08:42
#91
Posté 09 août 2012 - 08:52
Modifié par mybudgee, 09 août 2012 - 08:52 .
#92
Posté 09 août 2012 - 08:53
Zaixx wrote...
I hope some one gets this ...
I get it. read it in the voice too. lol soo true....
#93
Posté 09 août 2012 - 08:56
Really good players with a powerful loadout can hold it, but that is like killing swarmers with cobra missiles. Just because you can still win the match if you do, doesn't make it any less stupid. ;-)
#94
Posté 09 août 2012 - 08:57
Dracian wrote...
Dunno about Platinium, but in my memories, my friends and I used to hold the central area well. I won't lie, we were bashed sometimes, but most of the time, it works well. However, as someone said previously, we do not play with PUGs and use mics extensively.
I can hold the room also, not the point the way i see it. the point for me is , what area of the map is easiest to hold.
As the difficulty levels increase , the middle room becomes a lot less attractive.
#95
Posté 09 août 2012 - 08:57
QFT.LexD85O wrote...
Holding the middle is terrible basic strategy. People think "its the high ground!" or "it's got 2 boxes of ammo!" and stay there. High ground is usually great, but not when you are silhouetted for hostiles to shoot at and all cover either cuts off your LOF or leaves you exposed from the rear.
Really good players with a powerful loadout can hold it, but that is like killing swarmers with cobra missiles. Just because you can still win the match if you do, doesn't make it any less stupid. ;-)
#96
Posté 09 août 2012 - 08:58
#97
Posté 09 août 2012 - 09:07
#98
Posté 09 août 2012 - 10:10
#99
Posté 09 août 2012 - 10:14
#100
Posté 09 août 2012 - 10:21





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