Sorry 'bout the wall of text; just wanted to try and reason this one out:
ETA: BSN hates HTML, apparently.
I'd actually quite like it to be
less dark than DAII. I like a little grit, and balanced brewing issues under the surface - complex, a little more like life, rather than sunshine and rainbows - but we've already had:
• DA:O - which was dark as hell, frankly: broodmothers, betrayal and backstabbing everywhere, "families" both metaphorical and not wiped out, constant oppression... it wasn't exactly
sunny. And yet, with the way you eventually did kill the archdemon and the way he romances are written, I interpreted at least part of its appeal in being that you can beat the odds, improve the world a little. There's humour and some quite heartwarming stuff in there, too, what with some of the quests and dialogue. One of its main themes is, overwhelmingly,
hope, light in the darkness.This is explicitly
said a couple of times in both DA:O and DAII.
• The imperfect hopelessness of DAII, where you're surviving in a city always on the edge of madness and it's eventually shown that Hawke
can't always beat the odds,
can't always change the world positively, went the other way; it lost that balance, losing a lot of its humour and warmth. Angst - always a BioWare staple, but even so - was heaped on unnecessarily, losing its impact because 80% of the time,
we were seeing unchanging, constant unrest and misery. Characters felt rushed in an effort to show of all of its "conflict" and "mature, huge, hopeless drama". It's like the teenager's idea that
angsty and
grim must mean
adult. It lost the warmth that made me love and sympathise with much of DA:O, the background tension that was shown, not told, dark enough just as background context or hints.
tl;dr - I'd like them to take it back to DA:O - or even slightly
lighter "grimdark levels" - and balance the grit with maturity and warmth. DAII showed few redeeming, sympathetic features of Kirkwall, and, while that direction shouldn't be abandoned completely, there should be more focus on realistic character development, not just angst.
Modifié par LucidlyInsane, 17 août 2012 - 04:58 .