[quote]JaegerBane wrote...
Sorry, I wasn't saying that *all* bonus powers were better CC powers, I was saying that *the best* CC powers happened to be bonus powers and therefore were available to the soldier to use, so suggesting they were somehow hamstrung in the CC department didn't have any merit. [/quote]
Squad Cryo ammo is decent CC, mainly against unprotected melee creatures (husks) and is situational. Yes it doesn't take a cooldown. It is a good power, very good on certain maps. But it isn't isn't even part of Adrenaline Rush... which of course was the main issue at hand after you started the ball rolling with the nonsense idea that Adrenaline Rush was a severely imbalanced power.
We should ignore the bonus powers since they are available on all classes anyway, and they take away a cooldown from what you claimed was a completely "broken" power.
[quote]
I think you've missed the point, here - I wasn't comparing Inferno and Squad Cryo to ME3, I was comparing to the other powers in ME2. Since you claimed that they were 'tame', I assumed you were saying so in comparison to stuff that was in the same game.[/quote]
I was comparing them to both. Inferno Ammo isn't the world's greatest CC. Good. Not gamebreaking. And damage wise it is miles behind the power in ME3. Cryo is "improved" versus large targets in ME3. And was pretty poor against protected organics and synthetics.
[quote]Again, irrelevant - I was pointing out the powers can't justifiably be considered weak in any way - the fact the Vanguard had them too is beside the point.[/quote]
It is very relevant when the whole point is class balance and the powers that make up that balance.
[quote]
Well, you could ask that question, but its completely irrelevant. Its quite a logical leap to assume I just couldn't play any class properly purely because I point out Squad Cryo could auto-CC assuming your squaddies were alive and point out that Stasis was available for soldiers. [/quote]
That wasn't the leap at all. It was because you accuse me of not knowing how to play Soldier properly when you are making a claim that Adrenaline Rush is so overpowered that it propels the class to heights unreachable by other classes. That is false.
[quote]I questioned whether you were playing the soldier properly because you were apparently saying you couldn't use Stasis and Squad Cryo (or saying that for some reason they didn't work etc), and I questioned you on the same basis I'd question a man's sight when I see him persistently walking into a brick wall. I wasn't aware that anyone was actually
unaware that Squad Cryo and Stasis were an excellent CC combo... I mean, can you give me a list of other powers that either auto-CC undefended opponents or work 100% instantly from any range on any enemy? Squad Cryo wasn't even
in the game if you played something other than soldier and the vanguard, and, well... the vanguard didn't have as many guns
or AR.[/quote]You are just responding to points you made up in your head to support your point. I didn't say anything about a Stasis and Cryo combo, even though that was of course also available on an Infiltrator and Vanguard if you want (something that is clearly important in a discussion about class balance). Squad Cryo ammo CC in ME2 is indeed somewhat tame to in ME3. And it certainly wasn't game breaking. It was great on Derelict Reaper, good on a couple other missions, and mediocre on some other ones. But you can think whatever you want about Cryo Ammo. I can even concede to you that Cryo Ammo is the greatest CC power in ME2 and it won't change the fact that your boneheaded comment about Adrenaline Rush is wrong.
[quote]
It's only 'false' because you're saying it is, capn. You haven't actually given an argument for your stance. As I mention, when I say it was 'broken' I'm comparing it to other ME2 powers, I don't really see why you'd try to bring in ME3 into the comparison.[/quote]
Locutus already weighed in that he didn't think Soldier was OP in ME2. There are scores of others that would agree. And those that wouldn't would nearly list all the other classes as OP as well.
It's false because you make some pretty bold claims that I have already shown were false. Not because I simply said it was false.
[quote]Adrenaline Rush was completely broken in ME2 - It boosted every single aspect of the Soldier character to stupid levels and could be spammed to the point where the soldier could do everything better than every other class, so I'm not surprised it was nerfed.[/quote]
Soldier didn't tank as well as Sentinel. You tried to backpedal on that by saying he doesn't need to, but the fact of the matter is that alone is enough to mean your statement is invalid.
Adrenaline Rush doesn't magically boost a Soldier's CC to insane levels either. You aren't going to burn or freeze with Inferno or Cryo substantially more than a Vanguard or Infiltrator would have done. And ARush is preventing you from using Stasis if you for some reason believed that Cryo and Stasis was somehow the hot ticket on Soldier (it isn't though).
Someone that doesn't suck with Vanguard and actually built a well rounded one will CC better than an ARush spamming Soldier. This is demonstable on Derelict Reaper... a mission where CC differences are very easy to see due to the large number of Husks. Even an Infiltrator should be able to keep up if you have Incinerate leveled up for armor stripping. An Adept that uses Singularity correctly can work a lot of magic there as well even without Squad Cryo.
Engineers could CC on synthetic missions significantly better than soldier by just spamming Overload, Drone, Hacking.
Adrenaline Rush did boost movement speed, but you still lagged behind Vanguard in mobility chiefly because Vanguard did not actually have to be constrained by obstacles in between two points and could near instantly travel great distances.
Time Dilation doesn't allow you to avoid damage more than turning invisible. Sure, you have damage reduction, but that is a different means to the same end.
Locutus put it better than me. Soldier does most things well, but he only does weapon DPS the best. That is fine, he is the pure combat class. It is probably easier for new players to play him. But I rank him perhaps 3rd as far as vanilla classes go, and clearly do not believe that Adrenaline Rush is massively overpowered... it can't be if the class itself is not massively overpowered.
[quote]In every debate I've had on this matter, the assumption that having only 1 'active' power somehow is a disadvantage
always comes up, and no-one
ever actually explains it - its just thrown out as a given, as if the soldier only having one mighty power to use is somehow better than having several weak powers to use. Given how powerful the soldier's ammo powers were, the universal use of AR and the universal cooldown that ME2 introduced, I've yet to hear *any* justification as to why that is, let alone a good one. If anything, it only affects how boring the class was, but that has nothing to do with its relative power and balance against everything else.[/quote]
It's to explain the versatility of the power. The classes that had fewer actual powers had more versatile ones. Just because you aren't happy that Soldier had a "boring" power still doesn't make it massively game-breakingly overpowered, which was what you claimed.
[quote]
Its not a better case, as the Sentinel was one of the most power focused classes in the game, and Tech Armour had the longest cooldown of all the class powers. It was powerful, yes, but hardly broken. Compared to the soldier, that had AR on a cooldown 4 times less and no other powers competing for the cooldown, it wasn't even in the same league.[/quote]
It most certainly is a better case. The fact that you can do Object Rho on Insanity with a Sentinel by sitting around and doing nearly nothing except reactivating TA until the YMIR shows up is pretty telling. Resetting your squad's cooldowns was a huge benefit, even if your cooldown was longer than ARush... you can still cast double the squad powers every 12 seconds.
And the "4 times less" cooldown time is misleading, as ARush's cooldown didn't start until the duration was over. You could cast ARush every 8 seconds real time, not every 3s.
[quote]
Indeed, and like Tech Armour, Charge offered a major bonus with a similarly major downside in that it a) forced the user to be right next to the opponent and

largely monopolised the user's cooldown. But, thats what it was supposed to be - high-risk, high reward. AR was simply High-reward as the 'risk' you took every time you activated it was non-existent.[/quote]
But even if ARush is lower risk, you still could not "Do everything better than every class." That was part of the lower reward. Yes you did weapon DPS better than other classes, but that makes sense since it is the combat class.
And sure, Soldier is the easiest to play for a shooter fan that doesn't know the mechanics of the game, but that does not necessarily mean that it is overpowered either. Just that it has a simple skillset.
[quote]
I happen to be one of that contingent, but I draw a line between being 'best' and 'broken'.[/quote]And I in fact made a thread called "Infiltrator is the worst class." It was only slightly serious since the class balance in ME2 was the best in the series by an order of magnitude, and I applied the caveat that I was talking about vanilla class effectiveness.
[quote]I consider the soldier 'broken' because it could achieve exactly the same by simply turning on Squad Cryo and Inferno/Disruptor, spamming AR and holding down the fire button. No other class could blast through levels with so little time and thought as the soldier could.[/quote]So little thought? Maybe. But it doesn't win timewise. A veteran player can run through the game much faster with Vanguard. If you know basic mechanics in the game, Assault Sentinel is likewise at least as brainless as Soldier, and indeed why there were many more people claiming Tech Armor was overpowered compared to Adrenaline Rush.
[quote]That said, I'm not actually bothered that the ME2 soldier was the 'I win' class - as I was explaning to BinaryHelix, I was pointing out why the current ME3 soldier
isn't broken, and that comparing it to ME2 is not going to give fair view of it. You yourself said that the current ME3 ammo powers are no pushovers, and the soldier still has them.[/quote]Yes ammo powers are more powerful in ME3 than in ME2, that is certainly true. The problem balance wise is that Adrenaline Rush took a step backwards, guns are a step backwards largely, and the only other class that got a signature power nerf was Sentinel, who benefits from absurd biotic combos while being weight insensitive. Otherwise the changes in most other powers, new and improved combos, rarity of enemy protections, and crazy new powers like Nova meant that the rest of the classes moved way up in relative power. I agree, ME3 soldier isn't broken, but every other class is in this game. There isn't anything from ME2 that could even hope to be as mindless and easy as every class except Soldier in ME3.
Modifié par capn233, 13 août 2012 - 04:30 .