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DW Warrior 2H warrior or DW rogue...


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#1
endgamecutter

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Well I beat the game as an arcane warrior (I was thoroughly disappointed with the class, because I had to kill the enemy ONE. AT. A. TIME.) and decided I should stick to what I know best: warrioring! Main issue is, however, I have no idea how to do it.

That doesn't mean I need wholistic direction, I know I need Max strength for 2H, and 36 dex for DW, but I don't know which to pick.

Rogue fits into the process via waaaay more skills than a warrior (Its annoying trying to keep pace with combat tactics and persuade).

I know I enjoy dual wielding, but I hated the lack of...presence you get with it. Sure, you hit hard and fast, but you can't really stun people (riposte has a long cooldown, so it doesn't count. Don't call me on that.) or knock them down or anything to get control on the battlefield. 2H has REALLY slow speed for a marginal power increase, but I figured I could just rotate my talents to make up for the speed. Both of these will have high strength, so I get massive armor (is a must), but few skills will make the Persuade/combat skill progression annoying. Rogues get that problem fixed, but they havy to have high cunning and all that, so I'm not sure if I could balance the attributes well. Also they lose champion and berserker, which sucks, duelist/bard isn't nearly as awesome.

so...min/maxing aside, which would you recommend and why? (if you need more information to make an answer, ask and I'll try to answer)

bonus questions: if you make Leliana go the less good path after her quest, how exactly does this change her? will she be evil? Less zealoty?

Will being an elf cause any disadvantages I should know about? (as in difficulty in romances, harder to convince people to agree with me etc.? I don't really want to sit through the same two origins again.)

#2
Tonya777

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What are you really asking? What do I reccomend? I could reccomend all 3 for various reasons... what are you really looking for in a character?

#3
Baalzie

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And no, racechoice do not make any convincing harder, it's not racebased, but it WILL make for a different experience, even after the Origins part... Some npcs actually act differently and have different personalities depending on Your origin *not just their view on You but totally different in some small ways* of choice.



Leliana acts the same, reacts the same to dialoguechoices etc, but a few other options in some encounters are possible... She's still Andrastehugger extraordinaire though... And still love shoes!



And min/maxing aside what You ask about is personal preference and noone can help you know what YOU will like to play^^

#4
endgamecutter

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damn, I knew I forgot something. I want something thats not too complex, but not simply auto attack. I don't want to have to put a lot of planning into every fight, but I want to have options beyond run in screaming. Most of all, I want crowd control, one thing I hated about AW was that I couldn't do anything to stop the enemies from killing my party flat out, all I had was auto attack, which missed constantly despite all my buffs. Also, as I said massive armor is a must, so good survivability is needed too.

and when I say minmaxxing asside, I don't mean completely ignore it. I still want to build my character to be the best he can be, just not sacrifice enjoyment to deal .0156% more damage than before, so I guess light minmaxing would have been more accurate.

Modifié par endgamecutter, 21 décembre 2009 - 06:24 .


#5
Tonya777

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If massive armor is a must then throw Rogue out the window

#6
endgamecutter

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can I ask why rogue is out? I mean, sure massive armor doesn't really fit the image well, but with stat distribution, it IS possible to make a massive armor rogue. Does the armor mess up stealth and other rogue skills?

#7
Tonya777

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(Sigh) I wish I didn't have to explain it to you but I guess I do , well actually I don't I'm just being nice



Rogues are supposed to get Lethality (Converts CUN to do what STR used to) and stop pumping STR forever once it reaches 20 (Really @ 16 because theres +4 in the fade)



If you take the extra 22 points into STR instead of CUN? Good Lord think of how much worse off your Rogue would be.....



Rogues however can survive quite well (Bards dancing shoes have -hostility) Stealth drops all hostility off of you , and your high dex will allow you to dodge alot of incoming attacks , you're getting killed? Stealth and down a potion

#8
endgamecutter

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ah, good point. Well, rogue's out due to lack of respectable armor (I hate this game's light armor), so that just leaves dual warrior or 2 hand warrior, best summed up as which one is better at crowd control?

#9
Tonya777

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Uhhhhhhhhhhhhh.............. Dual weild gets 2 AoE attacks and can still taunt so... that I guess

#10
AKOdin

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Disagree entirely. If you are looking for crowd control as a warrior, and your choices are 2h and Dual, 2H should win.



2H gets a stun, the indomitable ability (immune to knock and stun), and an AoE- 2H something or other.

Isn't Taunt the main way a warrior controls crowds? While both 2H and Dual can get taunt, Dual gets no suvival talent to prevent knockdowns and stuns. So when the taunt-> enemy swarm occurs,a Dual needs to make saves or be helped by companions, whereas a 2H can ingnore the overwhelms and dirty fights that mobs use.

I'm trying to think, what are the two AoE's for Dual? I know WW, but unless you consider the "sweep" one to be an AoE, that is it. And sweep is a pretty basic application skill.

#11
Tonya777

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He said which ones better CC not self survivability sufficient , so I guess if one can AoE attack 2 ways that technically is better CC than the one who can only AoE one way

#12
FlintlockJazz

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Tonya777 wrote...

He said which ones better CC not self survivability sufficient , so I guess if one can AoE attack 2 ways that technically is better CC than the one who can only AoE one way


Yeah, but AoE isn't the only way to CC, you are forgetting the 2H stun attack, so 2Handers get one AoE and one Stun.  DW also get a stun as well (Riposte), though I'm not sure on it effectiveness compared to pommel strike which also knocks them down.

Modifié par FlintlockJazz, 21 décembre 2009 - 08:32 .


#13
Tonya777

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This is trivial bull**** , point is the guy should play a warrior and pick whichever weapon set up he simply thinks is cooler

#14
sinosleep

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Go with a 2 hander. They are underused and misunderstood by people who simply don't know how to use them. All of the dps tracking that's been done on these forums has been based off of auto attack, which does the 2 hander no good at all since auto attack is the absolute LAST thing you want to be doing for anything other than an opener. The sunder arms and sunder armor talents both swing the weapon twice, say good bye to your speed issues. To make things better, starting a talent cuts off whatever animation you're currently in, further improving weapon speed. For instance, what I like to do is start off with an auto attack, then the absolute INSTANT I see the damage pop up on screen I chain right into sunder arms. This cuts of the end of the auto attack animation and launches right into 2 quick swings. Follow that up with an auto attack and sunder armor and you've got another 3 swings in rather quick succession. Mighty blow and crit haven't been used yet so go ahead and chain those together and by then sunder arms will be off of cool down. Rinse and repeat and you will be doing pretty massive burst damage.

You can be doing an easy 70 damage per auto attack fairly early on, crits running at around 100. Running precise striking will get your crit rate up damned high really early since it scales and before you know it you'll be critting at least once and sometimes on both hits of the sunder talents. That can make for a very quick 250+ damage while you've still got stamina to spare. Sure the Rogue is doing a steady 20 per hit at that point, but he's not going to match that burst and he needs help doing it. You can just saunter right up to what you want to kill, and kill it.

Not to mention 2 handers are GREAT boss killers. Bosses like to use stuns, often aoe stuns, guess what 2 handers are immune to that no other class is? You run indominable and while the rest of your team mates are standing there lulling their heads your 2 hander will be bringing the damage to the boss. And speaking of stuns, on top of the talents they have that are specifically meant to stun they get the stunning blows talents, which makes EVERY blow a potential stun. Get this early, you won't be disappointed. It turns mighty and crit into auto stuns (I never fail to stun after getting that talent when using them) and occasionally auto attacks and the sunder trees will stun as well.

Early on stamina might be an issue but if you save your money you can get your hands on wade's superior heavy armor (I don't wear massive on my 2 handers stamina is a hell of a whole more important than armor for me), chasind great maul, harvest festival ring, king to the city, and helm of honleath before you're even half way through the game for a massive stamina boost that will allow you to run indominable in every fight as opposed to saving it for situations where you know a knock down is coming (fire ball happy mages, unavoidable traps, boss fights).

2 handers have merely fallen to the loud voices of the min maxers, IGNORE THEM. They work just damned fine.

Modifié par sinosleep, 21 décembre 2009 - 09:01 .


#15
Fleapants

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2Hs gets Pummel Strike and the chance on hit to stun passive ability.

DWers gets Riposte and Punisher. Riposte however uses the warriors Cunning score in the resistance check (= no stuns on heavily armored targets) while Punisher uses Strength (= knockdown nearly everytime + huge damage).

#16
TheLeafy

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2H is about a million times more badass.

#17
endgamecutter

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hm...guess its back to ye olde classic NWN2 character, two hand it is!

real quick though, should I put absolutely everything into defense? or would I benefit from some dex and/or con as well? Also, are there any origins that start you of with points in two handed weapons?

#18
Tonya777

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Common beleif is that CON is useless



STR for DMG DEX for defense , origins have no effect on your talent points you get 2 free talent points as any origin

#19
tetracycloide

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origins do have an effect on talent points you get and on skills trained:



All warriors get one point in Combat Training. The second skill and the free talent depend on the origin.

Dalish Elf: Survival, Pinning Shot

City Elf: Coercion, Dual-Weapon Sweep

Dwarf Commoner: Stealing, Dual-Weapon Sweep

Human Noble and Dwarf Noble: Improved Combat Training, Shield Bash

#20
OneBadAssMother

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Pure DPS = DW rogue

DPS + some tanking ability = DW warrior



DPS + CC + AOE = 2H warrior



I would recommend warcry (champion specialisation) as a needed skill. Fully upgraded, you can control the battlefield against 20 mobs by cycling warcry/2handed sweep. (Archers will be a pain though).

#21
Stabbath123

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I've played a 2 hd warrior to the end. So far I like my dwers I made more. 2h missed a lot and was too slow. also do more aoe dmg with dwer. I'm sure others will agree, but that's my honest experience.