Dream DLC
#26
Posté 10 août 2012 - 06:17
-Double the armor pieces, plus ability to mix and match shoulder guards
-MP N7 classes as specializations
-Increased level cap (70)
-MP powers added as bonus powers
-All MP weapons added to the SP
-Hammerhead makes a comeback
-Hats added as a second slot alongside helmets
-Crouching
-ME1 scars
-Beards
-New MP maps added as N7 missions
-Earth DLC characters' armor
-Helmet "Off" option for Shepard
#27
Posté 10 août 2012 - 06:23
#28
Posté 10 août 2012 - 07:05
#29
Posté 10 août 2012 - 12:25
#30
Posté 10 août 2012 - 03:43
l7986 wrote...
removal of auto aim.
What? Just turn the option off in the Gameplay Options menu. Or are you on console?
#31
Posté 10 août 2012 - 03:54
http://social.biowar.../index/13586295
#32
Posté 10 août 2012 - 04:09
#33
Posté 10 août 2012 - 04:47
Yeah but EC was about fixing the endings. War Asset cutscenes are not endings, they have nothing to do with the Crucible choices, the Catalyst and stuff like that, they're just showcasing what's already in the game in a form of a cutscenes in London to make collecting them feel much more rewarding and emphasise choices we've already made.1upD wrote...
Somebody mentioned war asset cutscenes. Honestly, I think that would be the single most important thing to improve the game at the moment. I don't think we'll ever see it because there is already an Extended Cut and an Extended Extended Cut isn't very likely. Still, that is my dream DLC. Just give us another suicide mission with our war assets.
Modifié par IsaacShep, 10 août 2012 - 04:48 .
#34
Posté 10 août 2012 - 04:52
1upD wrote...
Somebody mentioned war asset cutscenes. Honestly, I think that would be the single most important thing to improve the game at the moment. I don't think we'll ever see it because there is already an Extended Cut and an Extended Extended Cut isn't very likely. Still, that is my dream DLC. Just give us another suicide mission with our war assets.
Couldn't agree more all the war asset is to be honest confusing what is one point of the war asset? If we don't get to know what the hell we have been gathering.
#35
Posté 10 août 2012 - 04:58
l7986 wrote...
removal of auto aim.
Auto aim isn't a feature that I care much for.
If it's there, I don't care.
If it's not there, I don't care.
#36
Guest_Arcian_*
Posté 10 août 2012 - 07:03
Guest_Arcian_*
STOP RIGHT THERE, CRIMINAL SCUMFearedZero wrote...
I want a 6 hour dream sequence of chasing the little boy around the woods
NOBODY BREAKS THE LAW ON MY WATCH
#37
Posté 10 août 2012 - 07:08
Good point, but how exactly would you market or explain this? If it's free, how do you justify making it for free? It sort falls into the same category as an 'Extended Intro' DLC. It would be perfect and go a long way to fixing the game's problems, but there's no way that Bioware would justify making it for themselves.IsaacShep wrote...
Yeah but EC was about fixing the endings. War Asset cutscenes are not endings, they have nothing to do with the Crucible choices, the Catalyst and stuff like that, they're just showcasing what's already in the game in a form of a cutscenes in London to make collecting them feel much more rewarding and emphasise choices we've already made.1upD wrote...
Somebody mentioned war asset cutscenes. Honestly, I think that would be the single most important thing to improve the game at the moment. I don't think we'll ever see it because there is already an Extended Cut and an Extended Extended Cut isn't very likely. Still, that is my dream DLC. Just give us another suicide mission with our war assets.
#38
Posté 10 août 2012 - 10:09
#39
Posté 10 août 2012 - 11:50
#40
Posté 11 août 2012 - 01:13
Shepard's trial DLC
DLC that makes our choices actually matter, thus giving us the game we were promised, and it damn well better be free
I'd say DLC that takes the Starbrat away, but that's not going to happen.
Modifié par Mars Nova, 11 août 2012 - 01:15 .
#41
Posté 11 août 2012 - 01:36
In addition to those, I'd like to see:
DLC with some planetary vehicle exploration (eg. to complete some 'fetch' quests).
DLC where I'd be able to invite my LI (once 'locked in') to my cabin and just relax with her/him (like at the end of ME2).
#42
Posté 11 août 2012 - 05:35
The option to create your own class. All of the powers from Mass Effect 1, 2, 3 and multiplayer as options.
New multiplayer weapons and mods for singleplayer
New singleplayer mods and weapons for multiplayer
Story Suggestions:
Retake Omega DLC
Shepard Trial DLC
Helping out the Baterians destroy Harbinger (with the Collectors making a return) DLC
The War Effort DLC. Help out your fleets defend the homeworld of other planets and make key victories against the Reapers. Set inbetween the Rannoch Reaper mission and the Thessia Mission.
Earth DLC: A co-operative story campaign about the struggles of soldiers fighting the Reapers on Earth whilst Shepard is away. But actually have a story. Actually see soldiers become indoctrinated and force to turn on other another. Actually show the emotional impact that the reapers are having on the Alliance forces on Earth.
Character Suggestions:
A vanguard character for singleplayer (who has biotic charge)
An infiltrator character for singleplayer (with tactical cloak)
A Baterian would be nice.
Factions for Multiplayer:
Mercenaries from Mass Effect 2 to be playable characters for a co-operative campaign
Collectors as a new faction
More reaperised versions of other races among the reaper faction
Loki, Fenris and YMIR mechs to be introduced to Cerberus faction
Geth Armatures, Colossus, hoppers, assassins and sappers for the Geth faction
Space battles. For both multiplayer and single player.
Everytime there is a space battle in single player, you take charge of the normandy and actually participate. This is an optional feature that can be switched off.
In Multiplayer: you take can pilot space ships and take part in daring if not almost impossible missions to blow up Soverign class reapers. If you manage to do so (which is as hard as beating platinum difficulty), this will provide a permanent 10% boost to galatic readiness.
How it works: There is a team of up to 50 players all facing five or even six Soverign class Reapers with plenty of Reaper dreadnauts defending them. You will get help from AI controlled ships as well. All of them will work together to face off the Reaper forces in various sectors of the Galaxy. If you help destroy a Soverign class reaper, your Galactic readiness threashold will increase by 10%
What this means. At the moment, the lowest the readiness can be is 50%. Destroy one of the Soverign class reapers (which is almost impossible) then the readiness will be raised by 10% and will not fall lower than 60%.
Destroy 5 Soverign class reapers and the readiness will permanently remain at 100%.
Modifié par Abraham_uk, 11 août 2012 - 05:46 .
#43
Posté 11 août 2012 - 05:42
Yeah :/// Even if Bioware wanted to do it, EA big-heads would be like "what for?". But maybe, just maybe?1upD wrote...
Good point, but how exactly would you market or explain this? If it's free, how do you justify making it for free? It sort falls into the same category as an 'Extended Intro' DLC. It would be perfect and go a long way to fixing the game's problems, but there's no way that Bioware would justify making it for themselves.IsaacShep wrote...
Yeah but EC was about fixing the endings. War Asset cutscenes are not endings, they have nothing to do with the Crucible choices, the Catalyst and stuff like that, they're just showcasing what's already in the game in a form of a cutscenes in London to make collecting them feel much more rewarding and emphasise choices we've already made.1upD wrote...
Somebody mentioned war asset cutscenes. Honestly, I think that would be the single most important thing to improve the game at the moment. I don't think we'll ever see it because there is already an Extended Cut and an Extended Extended Cut isn't very likely. Still, that is my dream DLC. Just give us another suicide mission with our war assets.
Modifié par IsaacShep, 11 août 2012 - 05:43 .
#44
Posté 11 août 2012 - 05:43
Massa FX wrote...
Before any DLC wish list
#1: Fix bugs - Xbox360
Rubber necked characters
Missing eyeballs
Odd hand textures on humans
Camera shifts to talking characters but nothing is there
Audio cuts off
Weird backward hands
Sliding eyeballs
Yes, I've posted in tech support forum. Looks like nothing's going on there
In any case I'd love to see:
- New Armor
- New casual outfits
- More planet missions
- More Priority Earth locations
- N7 stuff sounds interesting (I don't play MP)
- My hamster back... <sniff>
- My prothean artifact back... <sniff>
- Something that explains the fate of the Citadel denizens. All those refugees. What happened to all those people?
- More Turian interactions (I like them. What do the females look like? Children?)
- Explanation on why Shepard tells no-one (not even LI) about nightmares
- Better Journal (quest management is bad. really bad)
- New squadmates (not ME2)
- New LI for Femshep (male please)
The hamster is back already, He's in the area where Jack was in ME2. He runs arounds and you have to catch him.
#45
Posté 11 août 2012 - 06:52
1. War Asset DLC: Include ME2 characters and other assets like the rachni in cutscenes and flesh out the Priority: Earth by adding at least two new missions.
2. Shepard's Trial: A prologue DLC which also enables the player to make certain choices from ME1 and ME2.
3. Spectre Missions: At least five mini missions that are a bit meatier than the N7 missions, but include an actual story.
4. Priority:Omega: Take back Omega and make Aria a temp squadmate. Also, allow ME2 characters to join the squad.
5. Shore Leave: Shepard and LI (or friend) go to the Citadel for a little RnR, but end up getting involved in a mission that takes them to nearly every corner of the the station. (a compromise on the much requested romance DLC).
6. Dark Energy: Haestrom's sun goes super nova and now other stars are starting to burn out. Shepard and crew must discover what's causing the phenomenon. Could it be a weapon to use against the Reapers or something worse than the Reapers themselves? (or anything that doesn't leave that plot line dangling)
7. Priority: Ilium: Gianna Parasini enlists Shepard's aid on a mission to Ilium. ME2 characters can join the squad.
#46
Posté 11 août 2012 - 07:58
#47
Posté 11 août 2012 - 08:05
Oh yes. I'd so love for the popular ideas of "war asset cutscenes" and "Shepard's trial" to be made reality. The premise of both of those ideas demands that they be free to download, just like the extended cut. Yet I personally wouldn't mind paying for them.Tup3xi wrote...
BioWare should check out this thread, there's money to be made.
JamieCOTC wrote...
Some of these have already been mentioned.
1. War Asset DLC: Include ME2 characters and other assets like the rachni in cutscenes and flesh out the Priority: Earth by adding at least two new missions.
2. Shepard's Trial: A prologue DLC which also enables the player to make certain choices from ME1 and ME2.
3. Spectre Missions: At least five mini missions that are a bit meatier than the N7 missions, but include an actual story.
4. Priority:Omega: Take back Omega and make Aria a temp squadmate. Also, allow ME2 characters to join the squad.
5. Shore Leave: Shepard and LI (or friend) go to the Citadel for a little RnR, but end up getting involved in a mission that takes them to nearly every corner of the the station. (a compromise on the much requested romance DLC).
6. Dark Energy: Haestrom's sun goes super nova and now other stars are starting to burn out. Shepard and crew must discover what's causing the phenomenon. Could it be a weapon to use against the Reapers or something worse than the Reapers themselves? (or anything that doesn't leave that plot line dangling)
7. Priority: Ilium: Gianna Parasini enlists Shepard's aid on a mission to Ilium. ME2 characters can join the squad.
I want these. I want all of them. In fact, I think I even want them in that order. Dark Energy before romance DLC, maybe, but other than that you hit the nail on the head.
Modifié par 1upD, 11 août 2012 - 08:06 .
#48
Posté 11 août 2012 - 08:07
#49
Posté 11 août 2012 - 08:11
Modifié par AtreiyaN7, 11 août 2012 - 08:12 .
#50
Posté 11 août 2012 - 08:17
With all due respect to "The Trial DLC" idea, I think War Assets Cutscenes DLC is much more important. The Trail would be just a better executed opening of the game, while War Assets influence everything, the entire trilogy. Showcasing them in cutscenes in London would be rewarding in the context of choices throughout the entire trilogy.1upD wrote...
Oh yes. I'd so love for the popular ideas of "war asset cutscenes" and "Shepard's trial" to be made reality. The premise of both of those ideas demands that they be free to download, just like the extended cut. Yet I personally wouldn't mind paying for them.





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