Serious question: Loaded dice or deliberately overpowered enemies?
#76
Posté 17 août 2012 - 02:47
#77
Posté 17 août 2012 - 02:55
There's probably no way to know for sure, because the coders that wrote it probably don't even remember themselves what they did after all these years, and I doubt that anyone still working with the game code would have any motivation to sift through thousands of lines trying to figure it out.
Modifié par BelgarathMTH, 17 août 2012 - 02:56 .
#78
Posté 17 août 2012 - 05:49
214013 is divisible by 17. Prime factors of 17, 12589.where
;
; x1 = is a new random number in the range [0..1^24]
; x0 = the previous random number (or the seed, for the first one)
; a = 214,013
; c = 2,531,011
;
; The RND function returns a floating point number:
; x1 / (2^24)
; which changes the range to [0..1]
2531011 is divisible by 7. Prime factors of 7, 17, 21269.
Not sure if that is relevant as I'm not familiar with random number algorithms but I would always look to use prime numbers for something similar (randomising a hierarchical database to evenly spread data leaving room for growth).
You could ask Bhryaen (hope I spelt that right) as I suspect those BGEE people are sifting like mad. You'd hope it was coded in one place with parameters if your supposition is correct, but I think I read on the BGEE thread that there were multiple instances of similar code all over the place for something else.BelgarathMTH wrote...
There's
probably no way to know for sure, because the coders that wrote it
probably don't even remember themselves what they did after all these
years, and I doubt that anyone still working with the game code would
have any motivation to sift through thousands of lines trying to figure
it out.
Modifié par Gate70, 17 août 2012 - 06:10 .
#79
Posté 17 août 2012 - 06:53
In the words of Dennis Miller, "of course that's just my opinion; I could be wrong."
#80
Posté 20 août 2012 - 04:10
But this is a massive problem in Durlag's Tower for me >_< Ajantis has pretty much -12 AC minimum (versus slashing) and yet enemies in there are highly accurate. You'd need a THAC0 of 9 just to normally hit on 20 (hypothetically if it wasn't an auto-hit).
edit: I think in BG2 i find umber hulks the most annoying.
Death spell and cloudkill kills them automatically (so i can guess they must have very low saves or even have HD below 8). Can't understand why they attack quickly and accuratly (probably just to balance things a bit), They kill everyone if not careful.
Modifié par Biotic_Warlock, 20 août 2012 - 04:13 .
#81
Posté 20 août 2012 - 04:13
Biotic_Warlock wrote...
Slightly off the forum topics...
But this is a massive problem in Durlag's Tower for me >_< Ajantis has pretty much -12 AC minimum (versus slashing) and yet enemies in there are highly accurate. You'd need a THAC0 of 9 just to normally hit on 20 (hypothetically if it wasn't an auto-hit).
Biotic Warlock: It sounds like you need to create a new topic with this post. The original post in this thread was talking about dice rolls mostly, not the strength of enemies in Durlag's. But agree with you, some enemies in Durlag's have fantastic Thac0! (those are the kind of enemies I use the wand of heavens on).
#82
Posté 20 août 2012 - 04:24
corey_russell wrote...
Biotic Warlock: It sounds like you need to create a new topic with this post. The original post in this thread was talking about dice rolls mostly, not the strength of enemies in Durlag's. But agree with you, some enemies in Durlag's have fantastic Thac0! (those are the kind of enemies I use the wand of heavens on).
Misread.
I have had battles where all enemies roll are 15-20 and all i have is "Next time!" "Grrr!" ,etc.
#83
Posté 25 août 2012 - 04:59
#84
Posté 27 août 2012 - 06:45
Faldorn is supposed to be a pure class druid, except when you attack her in the pit (if you have either druid, or Jaheira or Cernd in the party) she has 3 attacks per round in her HUMAN form. Talk about unbalanced. Druids only have 1 attack per round,even at level 30.
(and yes last few times i had to reload her because she kept kitting me ith 16-20s; she literally did not even roll under that and she attacked about a total of 20 times).
Modifié par Biotic_Warlock, 27 août 2012 - 06:46 .
#85
Posté 27 août 2012 - 07:03
Biotic_Warlock wrote...
corey_russell wrote...
Biotic Warlock: It sounds like you need to create a new topic with this post. The original post in this thread was talking about dice rolls mostly, not the strength of enemies in Durlag's. But agree with you, some enemies in Durlag's have fantastic Thac0! (those are the kind of enemies I use the wand of heavens on).
Misread.
I have had battles where all enemies roll are 15-20 and all i have is "Next time!" "Grrr!" ,etc.
I hear you. Yes, the player can get unlucky for sure. I've had my fair share of multiple critical misses in a row. Of course, some enemies just have excellent Thac0, so it can depend on what we are talking about.
#86
Posté 27 août 2012 - 07:06
Biotic_Warlock wrote...
(possible spoilers; Trademeet quest)
Faldorn is supposed to be a pure class druid, except when you attack her in the pit (if you have either druid, or Jaheira or Cernd in the party) she has 3 attacks per round in her HUMAN form. Talk about unbalanced. Druids only have 1 attack per round,even at level 30.
(and yes last few times i had to reload her because she kept kitting me ith 16-20s; she literally did not even roll under that and she attacked about a total of 20 times).
@Biotic_Warlock: It should be noted that IN GAME, they tell you she is siphoning power from the earth -- this means she gets more abilities than a standard druid would. Despite her "cheating" she can usually be overwhelmed by plague of insects and summons. In addition, if you buff your druid heavily with your party before doing the encounter, the druid can do much better than they otherwise would. And have you seen Cernd, when he fights Faldhorn out of party? He seems to get quite a few attacks himself and oftens seems to get a lot of criticals. He also always wins when out of the party.
#87
Posté 28 août 2012 - 11:45
-10 kobolds with 2 apr who need to roll a 19 to hit will hit 2 times per round
-10 kobolds with 2 apr who need to roll a 18 to hit will hit 3 times per round
-10 kobolds with 2 apr who need to roll a 17 to hit will hit 4 times per round
-10 kobolds with 2 apr who need to roll a 10 to hit will hit 10 times per round
As seen you need to stay min maxed ALWAYS, anything else is pretty much pointless. That having say kobolds are nasty. But dont tank them, cast lvl1 sleep on them and they are all gone.





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