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August 8 Multiplayer Balance Change (Updates)


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#26
sN00Z

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Transairion wrote...

ugh that particle rifle ammo change does not make much of a change :S would have been nicer to see base damage upgrade or the ramp up multiplier upgrade...


Level X PPR can get up to a 300 ammo clip, up from the former max of 240. 240 already lasts freaking ages. A clip of 225 (from 180) with just the Magazine Size AR mod is no laughing matter.

The ramp-up is x4 and that already does around Harrier damage. So you want a gun that does better than Harrier damage, with unlimited ammo and near-pinpoint accuracy. Your version would be nerfed within the first week. Currently the PPR claim to fame is being able to dish out constant damage for a long period (trying doing that with a Harrier if you use ammo faster than you get it back).

I love this change Bioware, thank you, my Particle Rifle appreciates some return to it's SP glory, even if in a different niche than pure damage.




Level X PPR??? You do know that there are people out there with responsiblities who do not play the game every day right? Getting one PPR was difficult enough, let alone buy enough packs to level it to X. 

#27
Inedible Food

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Looked at the updates again last night to see they added the ammo size to the PPR. Used it the whole night wondering if there was something wrong with my game =[

#28
Transairion

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Level X PPR??? You do know that there are people out there with responsiblities who do not play the game every day right? Getting one PPR was difficult enough, let alone buy enough packs to level it to X.


I'm not saying it's the most game-changing buff/fix ever, but it's definatly a good thing. Until now a Level X Particle Rifle had the same ammo as my Level I Particle Rifle... every other gun in the game had increased ammo as it leveled. Other guns it might not be such a big deal, but the PPR is basically entirely ammo: the weight decrease and damage increase as it levels up really isn't that spectacular.

100/180/240 max ammo across all levels was what we had. Now we get 125/225/300 ammo at Level X, a lot of people might not reach that but it's still a great buff for a weapon that was beaten with clubs for being terribad on release.

Some former SP glory has been restored, thank you Bioware <3

#29
Tal_Elmar

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When I saw the title, I thought they rolled back the Arc nerf. Oh, well, dreams...

#30
Guest_Rubios_*

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So now we need 1000N to stagger phantoms in platinum?

#31
Atucker_a32

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it seems like the cerberus engineers had their turret deployment rate increased because i was playing gold and there was a point where you could not leave cover, it may have been a glitch but in a seperate match something similar happened but just not as large of a scale