Nissun wrote...
Well, the hunter mode overlay covers 2/3rds of the screen and is very distracting for some people. This actually decreases our situational awareness, specially in open maps.
Well then
you don't use it. It still doesn't mean it can be blanketly labelled as being pointless.
I never said it was perfect/withough playing adjustments- I was arguing that you can't say it's 'pointless'.
Nissun wrote...
It may be great when you're standing in a corner of Glaciar, but in any map with bigger areas it's a pretty ineffective advantage. Usually you want to kill the enemy before he reaches you on the Giant control room/ Rio landing zone crates/ Condor upper area / Whatever area of Ghost you're guarding.
Who's talking about guarding?
When you're moving around the map- which is how I play- being able to see what's around the corner/behind obstacles is
infinitely useful.
In open maps it arguably loses a certain amount of utility for
initial spawns but not entirely- Giant, Dagger, Hydra, Condor all have plenty of 'boxes' for enemies to hide behind, not to mention differerent ground heights where enemy movement can be obscured by terrain (not even including Cerberus' smoke screens).
Besides which talking about killing enemies before they cross the open parts to get to you is only factoring the initial spawns: are you telling me that on Dagger when you've killed the far spawns you never get them spawning on the Dark Side? Or at the far end of the tunnel leading to the control room? Or underneath? On Condor mid-wave they've never spawned at the ledge up from the LZ? On the slope to the high ground? They've never spawned at the base of the ladder/ammo crate outside Giant's control room?
Once you get mid-wave spawns are far more unpredicatable and having the ability to see through walls/floors/cover and yell the position of enemies to your team cannot ever be said to be 'pointless'.
It's not essential, none of the advantages of HM are, but that was never my point.
BTW- the Rio landing zone where they'll often spawn
behind the crates? Being able to see them isn't useful?
Nissun wrote...
If you have good situational awareness, and keep an eye up at all times, this is not such a big concern.
Never said it was. But it still
helps, meaning that it's not, you know, 'pointless'.
Nissun wrote...
The geth engineer is an engineer. He's not meant to run around with a Harrier. Well, I at least prefer to be able to cast overload and the turret regularly, and strip shields more easily with power damage bonuses.
Engineers, one would think, should be able to have a way to get tech bursts. With only one direct damage dealing power it is a little difficult for the GE to do that (without relying on its turret)- unless you stick on some tech ammo. Rapid-fire guns make the best use of that kind of thing- why would you not take advantage of it for extra CC and damage?
Leaving aside what weapons particular characters are 'meant' to use (if they were only 'meant' to use them they wouldn't be able to carry them, no?)- the Harrier is not the only 'high RoF' gun in the game.
Hurricane.
Hornet.
Tempest.
GSMG- all light enough that you have good cooldowns, not even factoring in the light ARs.
I spam my Turret and Overload like nobody's business- I rarely have cooldowns less than 150% unless I feel like using the GPS.
My point was never that HM is amazing, and that everybody should use it (although I believe both of those things I also believe people should play their characters whatever damn way they please)- my point was that you cannot say HM is 'pointless'.
You might not like it, you might rather other powers/passives/abilities over it, it doesn't do anything to render the game unplayable if you don't use it: but that in no way make it 'pointless'.