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Anyone still play the Gethgineer?


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#51
Grunt_Platform

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I love my GE. It's not -quite- the DPS beast others are, but it can do a surprising number of things pretty well.

The turret loses a lot of offensive utility on higher levels though, which is kind of sad. So I tend to spec for a mix of power and shield regen, and just use it as a little distraction while I go to mow things down with whatever gun I'm choosing to play with this time.

Modifié par EvanKester, 09 août 2012 - 10:41 .


#52
nicola_nibhroin

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Draining Dragon wrote...

Hunter Mode is basically pointless on the gethgineer, from my experiences.


?

Wall-hack is pointless on the squishy Geth character that can't cloak and run away?

Pointless to increase your situational awareness and be a big asset to your team?

Pointless in spotting cloaked Hunters and Phantoms more easily?

Pointless in increasing the RoF on a character that can make excellent use of a high RoF weapon and tech ammos?


Okeedokey.

#53
DivineAtropos

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I love the Gethgineer. Turret specced for damage, overload specced for spamming, rocking an Indra. Good times, those.

#54
Nissun

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nicola_nibhroin wrote...

Draining Dragon wrote...

Hunter Mode is basically pointless on the gethgineer, from my experiences.


?

Wall-hack is pointless on the squishy Geth character that can't cloak and run away?


Pointless to increase your situational awareness and be a big asset to your team?


Well, the hunter mode overlay covers 2/3rds of the screen and is very distracting for some people. This actually decreases our situational awareness, specially in open maps.

It may be great when you're standing in a corner of Glaciar, but in any map with bigger areas it's a pretty ineffective advantage. Usually you want to kill the enemy before he reaches you on the Giant control room/ Rio landing zone crates/ Condor upper area / Whatever area of Ghost you're guarding.

Pointless in spotting cloaked Hunters and Phantoms more easily?


If you have good situational awareness, and keep an eye up at all times, this is not such a big concern.


Pointless in increasing the RoF on a character that can make excellent use of a high RoF weapon and tech ammos?


The geth engineer is an engineer. He's not meant to run around with a Harrier. Well, I at least prefer to be able to cast overload and the turret regularly, and strip shields more easily with power damage bonuses.

#55
Scam_poo

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Sure. Tech Bursts all over the place.

#56
synapsefire

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Nissun wrote...

The geth engineer is an engineer. He's not meant to run around with a Harrier. Well, I at least prefer to be able to cast overload and the turret regularly, and strip shields more easily with power damage bonuses.


Oh wow, oh wow.

You sir do not know how to play the game, and as such should not make statements about what an engineer is or is not suposed to do. You made me laugh though..

enjoy the game.

Modifié par synapsefire, 09 août 2012 - 11:10 .


#57
Epsilon330

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Gethgineer is my Overload Specialist. I also use him to encourage team cohesion with fully-specced Healing Turrets. He's my favorite Engineer of them all, partly because I just love Geth.
I also have him tot a GPR X and GPSMG X. With the Geth Weapon Damage Boost from the Passive Skill Tree, they can do reliable damage and stagger at long ranges, with little effect on cooldown. He's a great Silver and Gold character, especially against Heretic Geth.

#58
xabkish

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Of course. Mainly because of the speed. It's like Tech Drell :)

#59
Nissun

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synapsefire wrote...

Nissun wrote...

The geth engineer is an engineer. He's not meant to run around with a Harrier. Well, I at least prefer to be able to cast overload and the turret regularly, and strip shields more easily with power damage bonuses.


Oh wow, oh wow.

You sir do not know how to play the game, and as such should not make statements about what an engineer is or is not suposed to do. You made me laugh though..

enjoy the game.


Yeah. Right. Of course.

Go play whatever the hell you want however the hell you want, and I'll do the same.

#60
hljhodr_sunda

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ProjectGemini07 wrote...

Played it last night, great support character. I don't spec HM on it, turret to heal, CC w/ chain overload, GPS, max fitness.

this is my spec for him, but i use the phaeston x and scorpion vi ... i use him on platinum and i dont even notice the damage from hm not being there. he is one of my favorite characters !

#61
genomandril

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Stardusk wrote...

 I still love the guy. Very squishy but I love his versatility. I only have a Hurricane I but it is my weapon of choice for him, take the recoil and AP mod, works very well. I don't see too many Gethgineers these days, but tons of GIs, so just was curious.


Of course, with your saber build. The drone is a little marvel.

#62
MacGarrus

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I took my GE out for a spin after so long of being on the shelf and thoroughly enjoyed the truck out of it. 66536 build, GPS X, never die once. I spec my turret for healing, healing and flamethrower so it can function for both offence and defence admirably, Hunter Mode gives me the wallhax and movement speed buffs and Overload locks down nasties easily for me to coup de grace. Unorthodox? Yup, sub-optimal? Definately. Awesomely fun? Undeniably.

#63
Aesandil

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Played one when Platinum was still brand new. Mostly offensive turret, which also made me spec out of Hunter Mode. I see I'm not the only one.

#64
TazMonkey2011

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would love to play him don't even have him yet

#65
Tallgeese_VII

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I just started using him as 3/6/6/6/5 setting. Revanant + Valiant.
Not very powerful, but very fun supporting character !
Geth Turret healing options seem to work little weird though.. must wait 8 seconds for first healing effect to kick in?

#66
Nissun

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MacGarrus wrote...

I took my GE out for a spin after so long of being on the shelf and thoroughly enjoyed the truck out of it. 66536 build, GPS X, never die once. I spec my turret for healing, healing and flamethrower so it can function for both offence and defence admirably, Hunter Mode gives me the wallhax and movement speed buffs and Overload locks down nasties easily for me to coup de grace. Unorthodox? Yup, sub-optimal? Definately. Awesomely fun? Undeniably.


Some day I'm gonna spec the flamethrower in my turret. It looks so cool when other players use it, and I've never specced it that way.

Also, I tried the GPS earlier with him. I was a bit afraid, because I thought it would be too heavy, and because I don't have much experience with that shotgun, but it rocked. Completely successful Cerberus/London/Gold. Had a bit of trouble with Phantoms at short range, but thankfully I had a good team.

#67
johnstreetmusic

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I love the GE, second to the Justicar but I am def curious as why people spec out of Hunter Mode? I only ask because I play with him alot and have never respeced him. Hunter Mode, Chain Overload-Neural Shock-Shield Damage and offensive turret. If I'm doing it wrong, I'd like to know.

#68
nicola_nibhroin

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Nissun wrote...

Well, the hunter mode overlay covers 2/3rds of the screen and is very distracting for some people. This actually decreases our situational awareness, specially in open maps.



Well then you don't use it. It still doesn't mean it can be blanketly labelled as being pointless.
I never said it was perfect/withough playing adjustments- I was arguing that you can't say it's 'pointless'.



Nissun wrote...
It may be great when you're standing in a corner of Glaciar, but in any map with bigger areas it's a pretty ineffective advantage. Usually you want to kill the enemy before he reaches you on the Giant control room/ Rio landing zone crates/ Condor upper area / Whatever area of Ghost you're guarding.



Who's talking about guarding?
When you're moving around the map- which is how I play- being able to see what's around the corner/behind obstacles is infinitely useful.

In open maps it arguably loses a certain amount of utility for initial spawns but not entirely- Giant, Dagger, Hydra, Condor all have plenty of 'boxes' for enemies to hide behind, not to mention differerent ground heights where enemy movement can be obscured by terrain (not even including Cerberus' smoke screens).

Besides which talking about killing enemies before they cross the open parts to get to you is only factoring the initial spawns: are you telling me that on Dagger when you've killed the far spawns you never get them spawning on the Dark Side? Or at the far end of the tunnel leading to the control room? Or underneath? On Condor mid-wave they've never spawned at the ledge up from the LZ? On the slope to the high ground? They've never spawned at the base of the ladder/ammo crate outside Giant's control room?

Once you get mid-wave spawns are far more unpredicatable and having the ability to see through walls/floors/cover and yell the position of enemies to your team cannot ever be said to be 'pointless'.

It's not essential, none of the advantages of HM are, but that was never my point.

BTW- the Rio landing zone where they'll often spawn behind the crates? Being able to see them isn't useful?


Nissun wrote...
If you have good situational awareness, and keep an eye up at all times, this is not such a big concern.


Never said it was. But it still helps, meaning that it's not, you know, 'pointless'.


Nissun wrote...
The geth engineer is an engineer. He's not meant to run around with a Harrier. Well, I at least prefer to be able to cast overload and the turret regularly, and strip shields more easily with power damage bonuses.


Engineers, one would think, should be able to have a way to get tech bursts. With only one direct damage dealing power it is a little difficult for the GE to do that (without relying on its turret)- unless you stick on some tech ammo. Rapid-fire guns make the best use of that kind of thing- why would you not take advantage of it for extra CC and damage?

Leaving aside what weapons particular characters are 'meant' to use (if they were only 'meant' to use them they wouldn't be able to carry them, no?)- the Harrier is not the only 'high RoF' gun in the game.
Hurricane.
Hornet.
Tempest.
GSMG- all light enough that you have good cooldowns, not even factoring in the light ARs.

I spam my Turret and Overload like nobody's business- I rarely have cooldowns less than 150% unless I feel like using the GPS.

My point was never that HM is amazing, and that everybody should use it (although I believe both of those things I also believe people should play their characters whatever damn way they please)- my point was that you cannot say HM is 'pointless'.

You might not like it, you might rather other powers/passives/abilities over it, it doesn't do anything to render the game unplayable if you don't use it: but that in no way make it 'pointless'.

#69
Eugenesys

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Stardusk wrote...

 I still love the guy. Very squishy but I love his versatility. I only have a Hurricane I but it is my weapon of choice for him, take the recoil and AP mod, works very well. I don't see too many Gethgineers these days, but tons of GIs, so just was curious.


LOL. a coincidence that this topic came up

A mate and I used 2 Gethgineers for an FBWGP cred run when we had to come up with a solution for viable builds where we assume that only 2 teammates out of 4 can be relied upon...

The Gethgineers proved their versatility and earned a spot along with the GI. :)

Modifié par Eugenesys, 10 août 2012 - 12:12 .


#70
Ziegrif

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Ignoring HM with him and focusing on pure survivability and support when I play a GE love this guy as much as the GI.

#71
Eugenesys

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johnstreetmusic wrote...

I love the GE, second to the Justicar but I am def curious as why people spec out of Hunter Mode? I only ask because I play with him alot and have never respeced him. Hunter Mode, Chain Overload-Neural Shock-Shield Damage and offensive turret. If I'm doing it wrong, I'd like to know.


There are some people with physical visual impairments, myself included, that find using Hunter Mode a pain on our eyes. When using it, i gotta ask my teammates to shout out where the objectives are, and rely on our memories for the base schematics...

#72
sclera

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 Saber, full healing turret, rank 4 melee bonus on fitness, hybrid built overload. Pretty versatile.

#73
4ut0b4hn5child27

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I hybridize that character.

3 point for Hunter Mode, 5 Point for health and 6 Point for 3 Offensive Oriented skills

and still i don't know the best 'Sync' weapon for this characters

Modifié par 4ut0b4hn5child27, 10 août 2012 - 12:19 .


#74
Nissun

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Don't get so worked up, man. I never said hunter mode was bad, just pointing out why me and other people don't use it.

And yeah, I know that about the weapons, but you don't truly need a rof bonus for say, the Tempest, to be effective. Specially if you use good ammo on it. I said "Harrier" because... Well, I don't see much point on speccing for weapon damage and making the geth engineer a "weapons strong" class.

If I've learned something lately, is that the geth characters have probably the most varied uses and specs around. Everybody plays them differently. It's something usual in other classes, but I've never seen so many different uses in one (or two) guys.

And it's totally fine. I've never said, or meant to say, that anything is better than anything else.

#75
PsychoticBiotic

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I can never decided how to spec him. Healing turret/flamethrower, weapon or power bonuses for Hunter Mode, etc. I respec him very often.