Your thoughts on platinum
#1
Posté 09 août 2012 - 09:10
Are you happy with the credits and the difficulty or do you think it was cheap to just spam bosses the whole game. Or did you you expect.them do to something entirely different? I was one of the ppl who was expected the true bosses, harvesters and armatures those guys.
Overall I'm pretty happy with the new difficulty.
#2
Posté 09 août 2012 - 09:12
Couple that with the lag of bug fixes and constant "balancing" and this MP's days are numbered.
Modifié par Gockey, 09 août 2012 - 09:12 .
#3
Posté 09 août 2012 - 09:14
#4
Posté 09 août 2012 - 09:15
Not my cup of tea... I like gold for the challenge (I do not farm abitually, sometimes with friend we do one or two for the warmup round...)
Too much confusion and too many bullets needed... I was using a n7 eng (destroyer?) with harrier x and piranha x... Soo many grandad needed....
#5
Posté 09 août 2012 - 09:15
Spawning all 3 factions was nice, though.
#6
Posté 09 août 2012 - 09:15
Lack of creativity, they just took the easy way out.
#7
Posté 09 août 2012 - 09:16
#8
Posté 09 août 2012 - 09:17
yes sadly the Geth infiltrator and destroyer are the kings in the DPS field. And here they go for variety. Have you ever seen a drell or vorcha in platinum? I haven't :/Cyonan wrote...
Don't really like the boss spam nature of it. Puts even more emphasis on the boss killers like the Geth Infiltrator. Would have liked to see new unit mechanics or even new units rather than cranking up the damage and health meters.
Spawning all 3 factions was nice, though.
#9
Posté 09 août 2012 - 09:18
Cyonan wrote...
Don't really like the boss spam nature of it. Puts even more emphasis on the boss killers like the Geth Infiltrator. Would have liked to see new unit mechanics or even new units rather than cranking up the damage and health meters.
Spawning all 3 factions was nice, though.
QFT.
#10
Posté 09 août 2012 - 09:18
They wouldn't have needed boss spam if they had just chosen enemies that work well together either.
How about an objective wave of brutes, phantoms, and pyros.
Modifié par Mgamerz, 09 août 2012 - 09:18 .
#11
Posté 09 août 2012 - 09:19
#12
Posté 09 août 2012 - 09:19
I find it better.then glacier. Everyone wants.to hold that room. I just thinks its stupid to box yourself.into a corner but that's just me.LadyNemsis21 wrote...
Personally I like it. Especially when it isn't on FBW.
#13
Posté 09 août 2012 - 09:19
What I don't like is that it is biased towards boss killing classes (even though any class can play Platinum successfully.) I, like others, suspect this is due to limitations from consoles not being able to generate a lot of enemies at once -- so Platinum just spams bosses. It would have been refreshing to see diverse roles all contributing roughly equally.
Modifié par RinShepard, 09 août 2012 - 09:24 .
#14
Posté 09 août 2012 - 09:20
#15
Posté 09 août 2012 - 09:22
Gockey wrote...
Too cheap. I don't feel like they have done anything innovative in far too long.
Couple that with the lag of bug fixes and constant "balancing" and this MP's days are numbered.
It was what I expected. Most of the MP's difficulty comes from cheap scams by the in-game enemies, and really the only way for Bioware to increase the difficultly easily was to add more cheapness in. That being said, they didn't go nearly as far as I thought with simply decreasing player health while adding enemy health, which was good. Adding in all enemies at once was also a nice touch, and added a fun difficulty factor.
Overall tho, not much harder than gold as long as you can avoid the cheap stuff like sync kills.
#16
Posté 09 août 2012 - 09:23
#17
Posté 09 août 2012 - 09:24
I remember the first day platinum came out they said they doubted anyone could solo platinum legit.. yea about that. Ppl just needed to get used to it. Sadly haven't gotten past wave 10 yetRinShepard wrote...
Overall, I like it even though it didn't turn out as difficult as Bioware hyped it up to be (I've already solo'd it a couple of times already). It's more or less the same as a Gold game with a solid group, and noticeably difficult in a PUG.
What I don't like is that it is biased towards boss killing classes (even though any class can play Platinum successfully.) I, like others, suspect this is due to limitations from consoles not being able to generate a lot of enemies at once -- so Platinum just spams bosses. It would have been refreshing to see diverse roles all contributing roughly equally.
#18
Posté 09 août 2012 - 09:28
The boss unit spam is more tedious than anything, and is why you only tend to see Destroyers, Demolishers, and Geth Infiltrators in Platinum lobbies. It doesn't force teamwork as was intended, but instead turns the game into a DPSfest.
For example, why bother with CC when the majority of the enemies you'll be fighting are immune to it?
#19
Posté 09 août 2012 - 09:29
cory257383 wrote...
I find it better.then glacier. Everyone wants.to hold that room. I just thinks its stupid to box yourself.into a corner but that's just me.LadyNemsis21 wrote...
Personally I like it. Especially when it isn't on FBW.
I will only play those two maps unless I'm really desperate for equipment packs to restock my rockets and shiz. I like playing platinum on Giant, Dagger and Vancouver.
#20
Posté 09 août 2012 - 09:32
#21
Posté 09 août 2012 - 09:34
#22
Posté 09 août 2012 - 09:35
#23
Posté 09 août 2012 - 09:35
#24
Posté 09 août 2012 - 09:35
Tankcommander wrote...
Gockey wrote...
Too cheap. I don't feel like they have done anything innovative in far too long.
Couple that with the lag of bug fixes and constant "balancing" and this MP's days are numbered.
It was what I expected. Most of the MP's difficulty comes from cheap scams by the in-game enemies, and really the only way for Bioware to increase the difficultly easily was to add more cheapness in. That being said, they didn't go nearly as far as I thought with simply decreasing player health while adding enemy health, which was good. Adding in all enemies at once was also a nice touch, and added a fun difficulty factor.
Overall tho, not much harder than gold as long as you can avoid the cheap stuff like sync kills.
Which makes me sad. I expected them to up the Armor/Sheilds/Health of the Baddies too, but I was really hoping for something new. People have been talking forever about killing a Reaper in MP, or one of the Collector Boss dudes (name escapes me and too lazy to google it =P).
It is fun that I now get Pyros and Brutes and Kamikaze Hunters/Centurions. But it also feels slapdash. There is no coordination between the groups (with the exception of Glacier little camp room. Right after you kill a banshee comes a flood of pyros and hunters).
I wanted something big and fun. I understand the limitation of the GPU in the Xbox as the bottleneck, but they could easily have lowered the amount of enemies and given us one mega unit. Whether a Rachni Queen or a new Saren-eque Ex-Specter.
/shrug A little effort would have gone a long way to encouraging me to open my wallet.
#25
Posté 09 août 2012 - 09:38





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