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#1
Zecele

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Hi there-
A quick question when building a tank.  I'm well versed on the arguments between stacking CON vs stacking DEX with regards to tanking and happen to fall into the DEX stacking camp but a discusssion I don't see as often is whether strength for higher armor tiers should take precedence over DEX stacking.

A little bit about where I am right now.  I'm using Alistair as my tank currently and am at level 11.  When he's leveled up I've been giving him 2 points of DEX and 1 point of STR.  So far he's been able to immediately wear any armor upgrades that I've gotten.  He's currentlly wearing templar armor and helm.  I just completed the temple quest and defeated the dragon which netted me the dragonbone armor but because of my choices earlier I would need about 3 or 4 levels now of just dumping points into STR to get to the required 42 to wear it.

So I guess I have two questions.  Is the item that awesome that I should forgo any increases in DEX until I can wear it?  Second, I plan on playing through again, should I always make sure that I can equip new armor right away instead of my past strat of stacking DEX? 

#2
Alphakiller

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I always bring the strength up to around 38, to equip juggernaught armor for the elemental resists, and then I pump everything else into dex. the armor rating of the armor is enough to reduce the damage he takes, and the dex is better, IMO, to mitigate damage by making nothing really hit him at all.

#3
tranj84cl

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I always go for the skills first, so Dex to 26 or so. Then get Str for armor. The bonuses and armor at lower levels outweighs the defense. Then after that, it's home free with the Dex stacking.

#4
swk3000

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I personally give Alistair the Knight Commander's Plate and leave him with that. Since I'm picking up the Helm of Honnleath, the Harvest Festival Ring, and the Key to the City very easily, I use those to get 6 of the points I need. Since the Knight Commander's Plate requires 39 STR, that means I only increase his STR to 33 (I could get away with 31 if I waited until after the Broken Circle). After that, I slam all of his Attribute points into Dexterity. I also give him the Gloves and Boots of Diligence for their excellent Armor Rating. As for Helm, I give him the Templar Helm to complement the Knight Commander's Plate.



Alistair's final equipment setup looks like this, for me:



Weapon: The Veshialle

Off-Hand: Fade Wall

Helm: Corruption

Gloves: Gloves of Diligence

Plate: Knight Commander's Plate

Feet: Boots of Diligence

Belt: Buckle of the Winds

Amulet: The Spellward

Ring 1: Harvest Festival Ring

Ring 2: Ring of the Warrior



That setup gives him a 70% chance of ignoring hostile magic, and the armor's Base Form has amazing defensive stats on top of it's enchantments. Throw a Grandmaster Dweomer Rune and 2 Master Dweomer Runes on The Veshialle, and Alistair will have a 96% chance of ignoring hostile magic. If I was willing to give him the Key to the City (which I'm not), then it would be a 100% chance.

#5
sinosleep

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tranj84cl wrote...

I always go for the skills first, so Dex to 26 or so. Then get Str for armor. The bonuses and armor at lower levels outweighs the defense. Then after that, it's home free with the Dex stacking.


This. I prioritize tanking talents in this order, taunt, shield tactics (immunity from flanking is HUGE), shield wall, shield masteries (immunity from direct knockdowns), everything else. In order to do that you need to get dex to 26 fairly early, then you can pump str to 42 if you plan on wearing juggernaut, legion, and a few other heavy armor sets.

Modifié par sinosleep, 21 décembre 2009 - 08:29 .


#6
DragoonKain3

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26 STR (not DEX mind you) is all I need for tanking. If you can't get hit, you don't need armor. This also sets up your DEF higher earlier by allowing you to pump DEX earlier, so you can tank better at lower levels than you'd otherwise do. Just need some +STR equips in order to wear Champion's Shield later on, but those are easy enough to come by or just wear something like Eamon's Shield or just plain increase your STR.



Another breakpoint is 39 STR for knight-commander armor/Howe's shield to help get 100% spell resist, but I wouldn't put a point in STR after that. Again, the entire point of DEX tanking is to avoid attacks, and armor isn't going to help you against the vast majority of attacks since they will miss anyway. No point in increasing your fatigue for no gain at all... more taunts and CCs from tank will serve you better.

#7
metatrans

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The answer is: 39.



good armor matters. once you can wear good armor dex is the best tanking stat. if you can get good armor early in the game you'll want to wear it as soon as you can get it. strength early is a good idea because of this. going from 22 armor to 35 armor (what you get from switching from heavy chain to massive armor) is a much better increase than going from 75 defense to 85 defense (what you get from 5 levels taking 2 dex).



stack your defense late game when the enemies can hit hard enough to actually get through the thick armor. early game the enemies won't penetrate 35 armor and you'll be taking hits for 1 damage.

#8
Kiegle

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swk3000 wrote...

I personally give Alistair the Knight Commander's Plate and leave him with that. Since I'm picking up the Helm of Honnleath, the Harvest Festival Ring, and the Key to the City very easily, I use those to get 6 of the points I need. Since the Knight Commander's Plate requires 39 STR, that means I only increase his STR to 33 (I could get away with 31 if I waited until after the Broken Circle). After that, I slam all of his Attribute points into Dexterity. I also give him the Gloves and Boots of Diligence for their excellent Armor Rating. As for Helm, I give him the Templar Helm to complement the Knight Commander's Plate.

Alistair's final equipment setup looks like this, for me:

Weapon: The Veshialle
Off-Hand: Fade Wall
Helm: Corruption
Gloves: Gloves of Diligence
Plate: Knight Commander's Plate
Feet: Boots of Diligence
Belt: Buckle of the Winds
Amulet: The Spellward
Ring 1: Harvest Festival Ring
Ring 2: Ring of the Warrior

That setup gives him a 70% chance of ignoring hostile magic, and the armor's Base Form has amazing defensive stats on top of it's enchantments. Throw a Grandmaster Dweomer Rune and 2 Master Dweomer Runes on The Veshialle, and Alistair will have a 96% chance of ignoring hostile magic. If I was willing to give him the Key to the City (which I'm not), then it would be a 100% chance.


Wow! That's a really great setup! I'm definitely going to use this on my next run of the game. Thanks!

#9
swk3000

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Weapon: The Veshialle
Off-Hand: Fade Wall
Helm: Templar Helm
Gloves: Gloves of Diligence
Plate: Knight Commander's Plate
Feet: Antivan Leather Boots
Belt: Buckle of the Winds
Amulet: The Spellward
Ring 1: Harvest Festival Ring
Ring 2: Ring of the Warrior

I made a couple of changes here. First, I forgot to change the Helm to the Templar Helm. I fixed that.

The second, and most important, change ups the Spell Resistance to 100%. This is accomplished by giving the Antivan Leather Boots gift to Zevran (they're picked up in Haven), then swiping them from him once the cut-scene is over. They're Light Armor, so Alistair's Armor Rating will drop by 2.63 points (compared to if he was using the Boots of Diligence), but in exchange, Magic doesn't work on him. And the best part is, the Knight-Commander's Plate will hide the boots from view, so it still looks pretty cool.

If for some reason you can't get the Antivan Leather Boots, you can use the Ancient Elven Gloves and get the same effect. However, that will ruin the look of the set, so it's a trade-off.

#10
Kiegle

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swk, I found a weapon that may be better for Alistair than The Veshialle. I gave him Bloodline, a 1H Axe, with +3 Dexterity, +10% Spirit Resistance, +1 Armor Penetration, and +4 Damage vs. Darkspawn, and it has 3 slots, so you can keep all of the runes. I got mine from the camp vendor.