But Bethesda's issue with dialog is not some inherent technical limitation (though there is one, and it doesn't help), it's just that Bethesda's writing style was originally for keyword type dialog. You're interacting with a game system (that can be well written or not), not having a "conversation".
That's why Bethesda's dialog seems very shallow and the conversational flow very awkward.
But I mean, Fallout: New Vegas does a decent job at having good dialog that feels like you've got a character.
Modifié par CrustyBot, 11 août 2012 - 03:26 .





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