In platinum, all I have is one advice (the others, a lot of people here talked about it) :
In wave 3, you have a mission. If you pass the mission, you'll be rewarded with enough money to buy a jumbo pack, where there is 5 medigel, 5 rocket, 5 ops survival pack and 5 ammo.
Don't bled to death at wave 3. Use a medigel, or two, or three, maybe a missile or two. As soon as you don't use ALL your supplies, you win. And if you use all of them, you don't loose a thing.
So if your team can't work on wave 1 or 2, well, you know, no need for medigel. But if you are wave 3, play it hard. Maybe you'll die after the objective done, maybe you'll survive untill wave 6, but it worth it.
Multiplayer Tips (From Community Experience)
Débuté par
Crimson Vanguard
, août 10 2012 11:36
#76
Posté 17 août 2012 - 01:17
#77
Posté 17 août 2012 - 01:36
updated with faction strategy
#78
Posté 17 août 2012 - 03:02
If you equip a weapon with percing abilities, choose your shots wisely as you can do multiple hits per bullets, this becomes especially efficient with ar's and shotguns
#79
Posté 17 août 2012 - 08:44
Learn the spawn points and control them. About 80+% of the wipes I see happen when teams get flanked to hit from behind. Everyone can take out the first cluster of foes it is the subsequent ones that lose you the match.
Learn spawn times. Everyone gets giddly on something like Dagger when the foes spawn out by the tower and it is a shooting gallery. They then die when the Pyros walk in the back door. You should have a mental timer that tells you new spawns are coming - and from where.
Clear the mobs away from slow moving bosses. When an ATLAS or Prime shows up people go nuts shooting them. Clear away the mobs and the slow bosses are easy meat.
Centurions, Marauders and Rocket Troopers (lvl 2's) are the real killers for each team. Respect them.
When there is an objective everyone doesn't need to run to the objective.
When there is a hack/escort not everyone needs to be in the circle. There is plenty of time and having someone provide cover can be great. Plus if you are squishy (geths in hunter mode, drells) or useless at range (melee types or vanguards) you are a lot better off as cover/diversion than sitting in a circle getting hammered on.
Learn spawn times. Everyone gets giddly on something like Dagger when the foes spawn out by the tower and it is a shooting gallery. They then die when the Pyros walk in the back door. You should have a mental timer that tells you new spawns are coming - and from where.
Clear the mobs away from slow moving bosses. When an ATLAS or Prime shows up people go nuts shooting them. Clear away the mobs and the slow bosses are easy meat.
Centurions, Marauders and Rocket Troopers (lvl 2's) are the real killers for each team. Respect them.
When there is an objective everyone doesn't need to run to the objective.
When there is a hack/escort not everyone needs to be in the circle. There is plenty of time and having someone provide cover can be great. Plus if you are squishy (geths in hunter mode, drells) or useless at range (melee types or vanguards) you are a lot better off as cover/diversion than sitting in a circle getting hammered on.
#80
Posté 20 août 2012 - 11:23
Updated and shameless bump ^^
#81
Posté 23 août 2012 - 08:14
Vorcha's are "surprisingly" very effective against Reapers. Specced for max health regen and judicious use of a properly specced flamer makes short work of Reapers. Enjoy standing in melee range of Ravagers (while burning them in seconds), and easy dodging of brutes charge (while also burning them down in seconds - actually any armored enemy melts pretty quick).
Small maps against Reapers turn into an advantage (which is usually not the case with most classes who'd prefer more breathing room against brutes and banshees)
Take a fast firing weapon (like the hurricane) to deal with shields and barriers.
Dodge is your friend, it's pretty good so learn to use it
Small maps against Reapers turn into an advantage (which is usually not the case with most classes who'd prefer more breathing room against brutes and banshees)
Take a fast firing weapon (like the hurricane) to deal with shields and barriers.
Dodge is your friend, it's pretty good so learn to use it
#82
Posté 24 août 2012 - 01:29
Bumpsicles.
#83
Posté 24 août 2012 - 01:33
Fear the magic magnet hands on the Banshee.
#84
Posté 24 août 2012 - 06:16
Great info (though I found the many typos distracting).
#85
Posté 24 août 2012 - 01:34
ThX
#86
Posté 25 août 2012 - 08:43
Bump - good stuff in here. It really should be stickied. I was about to make a post asking about the Justicar Bubbl thing, so it's nice to see why that happens (and how to compensate for it).
#87
Posté 22 décembre 2012 - 05:02
Shampoohorn wrote...
5) Use krogan heavy melee when you're doing a pizza delivery. You will go faster and you will get damage reduction while you do it.
I saw someone do that.It's painfully slow. Isn't it better to just run? Especialy with a krogan? (good speed + health)





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