Ashen Earth wrote...
Gockey wrote...
Ashen Earth wrote...
Gockey wrote...
Because Platinum is the standard. Just like any game the hardest difficulty is the most important. You telling me that you killed it on gold is no different than saying you did on bronze.
If an Ultra-Rare isn't balanced for Platinum, then it isn't balanced at all. Gold is irrelevant.
Balancing the game around Platinum in it's current state would be ridiculous.
I think we must be thinking of two different meanings of balanced. Why do you say it would be ridiculous?
The fact that many classes are utterly ineffective on Platinum due to boss unit spam.
"Balance" the weapons and classes all you want, but the GI/Destroyer/Demolisher are always going to be the best classes on Platinum because when the enemies you're fighting are immune to other tactics like CC, classes that specialize in it are always going to be comically underpowered.
For example, when was the last time you saw a Vanguard on Platinum? Do you think a BC death bug fix, and any reasonable buff to Vanguards would help them deal with Atlases, Geth Primes, Brutes, Banshees, and Ravagers as effectively as the Geth Infiltrator, or N7 Destroyer? Because that's mostly what you're going to be fighting on Platinum, even regardless of what enemy faction you choose. Any buff to said vanguards that would allow them to perform as well as the Destroyer/GI against the boss unit spam Platinum has to offer would be gamebreaking and hilariously overpowered on Gold and below.
I wouldn't like it, because it would force me to play Platinum if I wanted a challenge, and boss horde mode is not fun. It's not difficult, it's tedious. Platinum needs a redesign before the game is "balanced" around it, imo.
All good points.
That being said, the odds of platinum getting a redesign are 0. The Xbox limits how many mooks can be spawned in a given wave, and with that constraint in mind they only have a few options on what to do.
Sure they could spawn a boss type mob (like a reaper or rachni queen), but then your arguments become doubly effective because of the raw DPS nature of the GI and Destroyer. Alternatively they could revert to Gold wave styles and just massivle buff the enemy (give the rocket trooper more rockets and the centurion more grenades, buff health/shield/armor).
But that feels almost as cheap. So as for what to do? Hell I don't know, and I agree it feels slapdash.
That being said, you have to balance around Platinum. The moment they chose to release it that was no longer an opinion. All the other difficulties need their balance too, but honestly if you bring in a UR to a Gold/Silver/Bronze game it should feel easier than bringing a Rare/Uncommon/Common counterpart.
Just like balancing a gun for Bronze would break the game on Gold, so would balancing a gun for Platinum break it for Gold.
Maybe they will come up with a better system, but I rather doubt it. This MP was never intended to be permanent.
Modifié par Gockey, 10 août 2012 - 07:57 .