JakobBloch wrote...
This assumes a lot of things. Firstly it assumes that UR weapons by definition are suppose to have higher damage output than other weapons. Granted a lot of them have but stricly speaking they just need to be overall superior to less rare weapons (and even that is debatable). Nothing however stops them from being situational, specialised or even quirky to make up for their increased power. It can be seen in the weapons that are direct upgrades how this works. Both the Wraith and the Paladin have higher damage but are also heavier and have less ammo than their rare counterparts. These are obvious drawbacks because there is something to directly compare them to. The Typhoon has no such luxury (and neither does most of the other weapons). The closest similar weapon is the Revenant (stop the presses) but even this weapon can not be compaired directly as the two weapons are just too similar.
I'm not going to get into a debate with anyone who thinks URs shouldn't kick rare's asses. I'm not here to educate pure shooter fans on the basics of RPGs.
Let me see if I can explain the reason for the typhoons "place" in the powercurve. you mention rarity: I think I covered this but let me say it again. Rarity is a minor issue when exploring the power of a weapon (I direct you to the buff of the Mattock for an example of this). Of course you are going to see the most powerful weapons at the highest rarities but you will also find the most restrictive drawbacks (for a prime example of this compare a mantis to a javelin or a widow). Typhoon has a lot of these drawbacks, but it its case they are also used to push the typhoon into the hands of specific classes while restricting it to others.
The rediculous weight makes it less useful to power reliant classes. The rev up makes it necesary to be able to take a pounding to use it. These drawbacks push it into a role that is reinforced by its bonuses. The typhoon gets bonus damage against shields, bariers and armor, it reduces the effectiveness of armor (I think) and it pierces cover. All these bonuses make it specialised against mid tier enemies and bosses. It is much less effective against troopers. This is what the typhoon does and it does it well. It did it better before the second nerf but having a weapon able to take out the most resilient enemy in the game in less than 10 seconds, even under ideal conditions, is too powerful (if the enemy had been debuffed we could talk).
Bull****. Flat out bull***. This is a borderline strawman. I'm sick and tired of hearing people using a tiny clip of Sp3c7eR's solo video as their sole argument. He had the best consumables possible, a maxed out gun, and it was in the hilariously rare scenario of being able to freely fire at a defenseless atlas without having to worry about anything attacking you and forcing you into cover and thus bringing the weapon's warm-up period, a
major negative in its power, into significant play. Even then, hilariously even then, we get people crying "that video's like, rigged or something, 'cuz you shouldn't count the reloading! that's not fair, onyl count the time I want to count and only in the circumstances that benefit me teh most!" Jesus Christ. You want to know why I'm snarky? Because I'm sick of dealing with this crap, that's why. Do you hear me talking about how much it sucks when a phantom takes you by surprise and you can't warm it up before you're dead, or when something keeps staggering you and forcing you to fire it in Locust mode? No.
Argue the realistic scenarios for the average player, not absurdly one-sided ones you'll only ever see on Youtube. If you can't do that, don't get into the debate. I'm sick of talking to people who seem to be playing Youtube Effect 3 instead of Mass Effect 3.
AscendantWyvern wrote...
1.5 bonus against shields, barriers, and armor gives it bonuses over the particle rifle and harrier against bosses. Yes, it is still very useful, it just isnt a be all kill all weapon.
I like how everyone mentions the great bonuses without mentioning that without them, the typhoon's base damage is only slightly higher than the locust. Harrier's base damage is 106-129, typhoon's is 44-55. I wonder why it has all those bonuses...
Ogrinash wrote...
It still puts out over 1000 damage per second after a little over 1 second against armor/shields/barriers. Harrier is the only one with comparable damage.
I assume you're only including the harrier and the avenger, because there's no way you missed all the weapons that have 1000+ dps. The mattock reaches high 900's and it's a lightweight uncommon ffs.