Do people think that the Typhoon is actually a good gun anymore?
#151
Posté 12 août 2012 - 12:45
#152
Posté 12 août 2012 - 01:20
Rifneno wrote...
ryoldschool wrote...
@buckshot- that is actually a great idea, she has that wt reduction for assault rifles. But I'm going to try it with the particle rifle- more accurate and it weighs less. I had great success vs phantoms with the particle rifle, but that's another thread
Actually, like the rest of his post it's godawful. The AR weight reduction is a 6th level evolution. The 5th level evolution is 20% headshot damage, which is almost universally laughed at now that bosses have no weak points, and power damage, which sounds good until you realize it's broken for the justicar and does nothing. So you're paying eleven points for that 30% weight reduction. ... Which isn't a 30% weight reduction! The description is grossly misleading. It gives you -30 from the cooldown penalty you see in the weapon screen. So it would generally take less than a second off reave's recast. For 11 points.
Godawful.
I still have not tried the typhoon on the justicar, but I looked at my build last night.
I went 6/6/4/4/6, meaning I skipped ranks 5 and 6 of the passive, maxed fitness and only put four ranks in pull. With that build:
Reave cooldown seconds , no extra gear:
Paladin X 2.22
Revenant X 2.62
Particle Rfl 7 2.96
Harrier 8 2.72
Typyhoon 6 3.85
================================
I was playing my Destroyer with Particle Rifle last night and I saw a lot of different builds running with the harrier, particle rifle and typhoon ( actually saw an cerberus adept with a typhoon ). Depending on the strategy used and the map you can get away with the heavy weight on anything I guess. We did dagger/gold/cerberus ( camped the lower area far left from the LZ ) and we had two particle rifles, a typhoon ( on the cerberus adept ) and a demolisher with a harrier - It was a lot of fun taking down all those Atlases and phantoms at range before they could get to us
#153
Posté 12 août 2012 - 01:30
#154
Posté 12 août 2012 - 05:37
You haven't payed a whole lot attention to this game, then. He's on the money here, with most UR conforming to the overall superior, but not in everyway superior and some aspects inferior to rares.Rifneno wrote...
I'm not going to get into a debate with anyone who thinks URs shouldn't kick rare's asses. I'm not here to educate pure shooter fans on the basics of RPGs.
They've avoided a clear cut upgrade style (at least tried to) except for the starter weapons.
#155
Posté 12 août 2012 - 05:42
Why? It's much, much more precise. On a Destroyer I can take down an Atlas on Platinum in, oh, 4 clips? And considering it takes about 2 seconds to empty each clip and about a half second of reload time per, that's roughly 11 seconds. Plus I can headshot mooks to hell and back with it.
#156
Posté 12 août 2012 - 05:49
#157
Posté 12 août 2012 - 06:02
#158
Posté 12 août 2012 - 06:07
ExpiredLifetime wrote...
I don't have the Typhoon unlocked yet, but even when I do I will figure I'll still prefer my Harrier.
Why? It's much, much more precise. On a Destroyer I can take down an Atlas on Platinum in, oh, 4 clips? And considering it takes about 2 seconds to empty each clip and about a half second of reload time per, that's roughly 11 seconds. Plus I can headshot mooks to hell and back with it.
Except that it's really not more precise. The Typhoon has almost no recoil but the accuracy is what I'd call medium. With the Destroyer the accuracy is better. Turian Soldier with Marksman spec'd for 60% accuracy bonus, the "spray" becomes quite good. With the AR scope V @ +35% accuracy bonus for a total of +95% accuracy bonus, the Typhoon becomes a long range headshot machine.
The Harrier, unless using something to increase stability isn't any more precise than the Typhoon. With the same setups as above, the Harrier is drastically improved but still has the ammo issue though much less pronounced with increased more accuracy/stability being a great way to conserve ammo.
#159
Posté 12 août 2012 - 06:13
gyuuniku wrote...
Something's wrong with this gun, I thought the penetration nerf and the multiplier nerve didn't mean much, but there's something else different about this. I picked it up last night with my destroyer, and no amount of stability mods can make it stay on target. I don't mind bullets going all over the place, but now it's at the point where it moves your screen somewhere else also, I don't think even the revenent did that.
That's because stability isn't the issue, it's accuracy which is different than stability. Stability is represented in how much the weapon kicks off target with each bullet. Accuracy is represented in how far off the bullet goes from the targeting reticule. As my above post states, accuracy bonuses from Marksman & AR Scope drastically changes effective range on smaller targets. Destroyer also has accuracy bonuses though much less than Turian Soldier.
I would suggest trying again but use Extended Magazine + AR Scope and see how that works for you. More of your bullets will hit man-sized targets at medium & long range which will deal more damage than what the Extended Barrel will give you.
#160
Posté 12 août 2012 - 06:17
#161
Posté 12 août 2012 - 06:23
BuckshotSamurai wrote...
ExpiredLifetime wrote...
I don't have the Typhoon unlocked yet, but even when I do I will figure I'll still prefer my Harrier.
Why? It's much, much more precise. On a Destroyer I can take down an Atlas on Platinum in, oh, 4 clips? And considering it takes about 2 seconds to empty each clip and about a half second of reload time per, that's roughly 11 seconds. Plus I can headshot mooks to hell and back with it.
Except that it's really not more precise. The Typhoon has almost no recoil but the accuracy is what I'd call medium.
The Typhoon has more recoil than the Hurricane.
#162
Posté 12 août 2012 - 06:25
gyuuniku wrote...
it's making my screen bounce off target by at least 30 degrees, counterstrike style if you knwo what i mean
Oh, I skipped the last sentence of your first post
Not sure what is causing the screen shaking as I haven't experienced this with the Typhoon. Are you sure someone wasn't spamming Shockwave, Biotic or Electric Slash or have a Geth Engineer Turret close to you?
#163
Posté 12 août 2012 - 06:26
#164
Posté 12 août 2012 - 06:27
I think it is doomed in my eyes now though because I just unlocked the PPR
#165
Posté 12 août 2012 - 06:27
Ashen Earth wrote...
BuckshotSamurai wrote...
ExpiredLifetime wrote...
I don't have the Typhoon unlocked yet, but even when I do I will figure I'll still prefer my Harrier.
Why? It's much, much more precise. On a Destroyer I can take down an Atlas on Platinum in, oh, 4 clips? And considering it takes about 2 seconds to empty each clip and about a half second of reload time per, that's roughly 11 seconds. Plus I can headshot mooks to hell and back with it.
Except that it's really not more precise. The Typhoon has almost no recoil but the accuracy is what I'd call medium.
The Typhoon has more recoil than the Hurricane.
Thats complete BS. With the Hurricane you have to hold down on your aiming stick to keep it on target because the muzzle rises when firing. The Typhoon doesn't do this unless you are trying to run and gun with it.
Modifié par BuckshotSamurai, 12 août 2012 - 06:28 .
#166
Posté 12 août 2012 - 06:29
Immortal Strife wrote...
The Typhoon has an off host issue with too much stability (negative recoil). You can look up my thread. I discovered it on the Turian but it may be present on all classes.
Got a link or at least thread title? I'd be interested to read that.
#167
Posté 12 août 2012 - 06:30
#168
Posté 12 août 2012 - 06:37
BuckshotSamurai wrote...
Ashen Earth wrote...
BuckshotSamurai wrote...
ExpiredLifetime wrote...
I don't have the Typhoon unlocked yet, but even when I do I will figure I'll still prefer my Harrier.
Why? It's much, much more precise. On a Destroyer I can take down an Atlas on Platinum in, oh, 4 clips? And considering it takes about 2 seconds to empty each clip and about a half second of reload time per, that's roughly 11 seconds. Plus I can headshot mooks to hell and back with it.
Except that it's really not more precise. The Typhoon has almost no recoil but the accuracy is what I'd call medium.
The Typhoon has more recoil than the Hurricane.
Thats complete BS.
Not according to information datamined from the game files.
If you want people to take you seriously, you should cut down on the hyperbole.
#169
Posté 12 août 2012 - 06:37
BuckshotSamurai wrote...
Immortal Strife wrote...
The Typhoon has an off host issue with too much stability (negative recoil). You can look up my thread. I discovered it on the Turian but it may be present on all classes.
Got a link or at least thread title? I'd be interested to read that.
http://social.biowar.../index/13616359
#170
Posté 12 août 2012 - 08:28
Ashen Earth wrote...
Not according to information datamined from the game files.
If you want people to take you seriously, you should cut down on the hyperbole.
Point your Hurricane and pull the trigger and the targeting reticule climbs quickly. Do the same with the Typhoon and it climbs very slowly. That isn't hyperbole, it's a simple fact. Go equip both weapons on any non-Turian character and without stability mods, start a solo match and test them both from the hip, while ADS, in and out of cover.
If YOU want people to take YOU seriously, perhaps you should take the time to know WTF you are talking about.
#171
Posté 12 août 2012 - 09:33
Poison_Berrie wrote...
People have been getting very inconsistent behavior out of it, so it's likely bugged.You haven't payed a whole lot attention to this game, then. He's on the money here, with most UR conforming to the overall superior, but not in everyway superior and some aspects inferior to rares.Rifneno wrote...
I'm not going to get into a debate with anyone who thinks URs shouldn't kick rare's asses. I'm not here to educate pure shooter fans on the basics of RPGs.
They've avoided a clear cut upgrade style (at least tried to) except for the starter weapons.
Right. The vindicator is just as good as the harrier, the scimitar is just as good as the claymore, and the raptor's just as good as the indra. Don't kid yourself, everything is not on equal footing nor is it intended to be. There's be absolutely no point in a tiered system if higher tiers weren't supposed to be better. They try to make everything operate a bit differently but that hardly means the tier system is meaningless. It's just in poor shape because they suck at balancing.
#172
Posté 12 août 2012 - 09:36
#173
Posté 12 août 2012 - 10:25
I had to read this multiple times, just to make sure you weren't trolling...Rifneno wrote...
Right. The vindicator is just as good as the harrier, the scimitar is just as good as the claymore, and the raptor's just as good as the indra.
#174
Posté 12 août 2012 - 10:36
Rifneno wrote...
Poison_Berrie wrote...
People have been getting very inconsistent behavior out of it, so it's likely bugged.You haven't payed a whole lot attention to this game, then. He's on the money here, with most UR conforming to the overall superior, but not in everyway superior and some aspects inferior to rares.Rifneno wrote...
I'm not going to get into a debate with anyone who thinks URs shouldn't kick rare's asses. I'm not here to educate pure shooter fans on the basics of RPGs.
They've avoided a clear cut upgrade style (at least tried to) except for the starter weapons.
Right. The vindicator is just as good as the harrier, the scimitar is just as good as the claymore, and the raptor's just as good as the indra. Don't kid yourself, everything is not on equal footing nor is it intended to be. There's be absolutely no point in a tiered system if higher tiers weren't supposed to be better. They try to make everything operate a bit differently but that hardly means the tier system is meaningless. It's just in poor shape because they suck at balancing.
Vindicator is lighter than the Harrier, The Scimitar has a higher ROF and clip size than the Claymore and is far lighter. As for the Raptor, no hipfire penalty.
So URs aren't strict upgrades, which is a good thing.
Modifié par Eckswhyzed, 12 août 2012 - 10:39 .
#175
Posté 12 août 2012 - 10:47
I do like the harrier better as its accuracy is much better, but with on the destroyer with devestator mode on +25% ROF, you run out of ammo too fast. You can kill enemies quicker, but have to run to the ammo crate too often taking you out of the fight, unless you have a demolisher's supply pylon right next to you.
Modifié par SgtAmazing, 12 août 2012 - 10:53 .





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