DeathIsHere wrote...
joker_jack wrote...
RiflemanUK wrote...
No, I'm sick of farmers affecting the rest of us.
Then go play a private match or another game. It's that damn simple.
You completely missed the point of what he was saying. He wasn't complaining about farming, he was complaining about how people want nerfs because of farming. Like the geth buffs due to FBW or the smash nerf due to glacier. Bioware nerfs them due to farming and the rest of us who use the powers correctly suffer for it.
At OP, no. They don't need reworking. The classes need a power like these, something close range that deal out damage and crowd control. Going through walls is fair, Smash does it as well and with all the messed up things the enemies can do, we should be able to have a power that goes through walls. I wouldn't be against a cooldown increase so long as it leaves ES with a small enough cooldown to be used twice within a TC with bonus power (with a reasonable cooldown bonus, at least). Apart from that, leave them alone.
Here's an easy way to eliminate farming. Make FBW/G only accessible to bronze and silver. Bronze/sliver credits aren't worth the effort of farming. I know people won't like this suggestion, and it's only a thought, not a demand that BW do it, but since those two maps are the farming maps, limit which levels can play them. If that's not possible remove them completely. Farming problem solved.
Grumpy writes: *Comapred to the overpowered shooty classes, yes. Weapons >>>>>>>>>>>> Caster Powers.
Also, biotic users are glass. Not glass cannons though. More like glass pea shooters. Again, compared to the shooty classes.*
The Fury does devastating damage (usually tops scoreboard if you're into that). I've seen them work, and once people know how to play that character, I wouldn't call them glass or pea shooters. They're awesome! I've never played one, but after seeing several the other night, I'm pretty tempted.

And noooo, they're not OP. They're unique and interesting and need to stay the way they are.
Modifié par PKTracer, 11 août 2012 - 04:35 .