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Why Biotic and Electric Slash NEED Re-working


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#151
DeathIsHere

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joker_jack wrote...

RiflemanUK wrote...

No, I'm sick of farmers affecting the rest of us.


Then go play a private match or another game. It's that damn simple.


You completely missed the point of what he was saying. He wasn't complaining about farming, he was complaining about how people want nerfs because of farming. Like the geth buffs due to FBW or the smash nerf due to glacier. Bioware nerfs them due to farming and the rest of us who use the powers correctly suffer for it.

At OP, no. They don't need reworking. The classes need a power like these, something close range that deal out damage and crowd control. Going through walls is fair, Smash does it as well and with all the messed up things the enemies can do, we should be able to have a power that goes through walls. I wouldn't be against a cooldown increase so long as it leaves ES with a small enough cooldown to be used twice within a TC with bonus power (with a reasonable cooldown bonus, at least). Apart from that, leave them alone.

#152
landylan

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Pedactor wrote...
All wall ignoring abilities are cheese. Shockwave is bugged on PC and doesn't work reliably at all, so at least I don't see that, but I think these "through the wall" abilities and classes designed around using them need serious help.

I completely agree. I don't think Bioware will ever redo these abilities though. The whole idea of hitting stuff through walls.... Really?

I want to see how the codex explains this stuff. 

These abilities are going to be nerfed just because people use them frequently. They'll get nerfed as bad as smash and be nearly worthless. 

If you nerf either of the slashes, I'll never use them again. They have too long of a wind up. I wonder if that's what Bioware thought made these abilities not ridiculous. Having to be in the open with a long animation... Attacking through walls negates their disadvantages.

#153
Komrade Kaos

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I unlocked the Shadow on Thursday and thought okay what the hell I'll give her a try. I have to agree with the OP she's freaking ridiculous. ES wreaks havok on anything in it's path, SS kill steals are Vanquard quality. OP... hardly-- but maybe I'll finally have the chance to see wave 4 of a platinum match!!!

#154
Grumpy Old Wizard

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Biotics are much more wimply than weapons in ME3 unfortunately. Biotics without an explosion pretty much suck and explosions can easily be blocked by both shooty classes an tech classes. Shooty classes tend to focus on whatever target was primed for an explosion and tech class often overwite the prime causing the biotic to have to cast again.

Biotic projectiles are dodged more than 50% of the time. Bullets should be nerfed so that they have the same rate of being dodged as projectiles. Additionally, phantoms and banshees can become totally immune to biotic powers. They should be buffed so they can become totally immune to weapons as well. Fair is fair.

Shooty classes can melt bosses far faster than a biotic could ever dream about. Nerf shooty classes please.

Biotics are far behind the shooty classes in power. Which is why biotics are becoming an extinct species in the game. You see fewer and fewer in matches and usually when you do see one they wind up mostly shooting with an overpowered weapon because that is the most effective way to play any class. Biotics suck in other works, compared to weapons.

Oh yeah, I seem to recall certain shooty classes being able to see through walls and shoot through walls from the other side of the map. Nerf please. :wizard:

Modifié par Grumpy Old Wizard, 11 août 2012 - 04:15 .


#155
Jay_Hoxtatron

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Grumpy Old Wizard wrote...

Biotics are much more wimply than weapons in ME3 unfortunately. Biotics without an explosion pretty much suck and explosions can easily be blocked by both shooty classes an tech classes. Shooty classes tend to focus on whatever target was primed for an explosion and tech class often overwite the prime causing the biotic to have to cast again.

Biotic projectiles are dodged more than 50% of the time. Bullets should be nerfed so that they have the same rate of being dodged as projectiles. Additionally, phantoms and banshees can become totally immune to biotic powers. They should be buffed so they can become totally immune to weapons as well. Fair is fair.

Shooty classes can melt bosses far faster than a biotic could ever dream about. Nerf shooty classes please.

Biotics are far behind the shooty classes in power. Which is why biotics are becoming an extinct species in the game. You see fewer and fewer in matches and usually when you do see one they wind up mostly shooting with an overpowered weapon because that is the most effective way to play any class. Biotics suck in other works, compared to weapons.

Oh yeah, I seem to recall certain shooty classes being able to see through walls and shoot through walls from the other side of the map. Nerf please. :wizard:


Biotics suck? That's new.

#156
Grumpy Old Wizard

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Jay_Hoxtatron wrote...

Biotics suck? That's new.


Comapred to the overpowered shooty classes, yes. Weapons >>>>>>>>>>>> Caster Powers.

Also, biotic users are glass. Not glass cannons though. More like glass pea shooters. Again, compared to the shooty classes.

Modifié par Grumpy Old Wizard, 11 août 2012 - 04:19 .


#157
Guest_PKTracer_*

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DeathIsHere wrote...

joker_jack wrote...

RiflemanUK wrote...

No, I'm sick of farmers affecting the rest of us.


Then go play a private match or another game. It's that damn simple.


You completely missed the point of what he was saying. He wasn't complaining about farming, he was complaining about how people want nerfs because of farming. Like the geth buffs due to FBW or the smash nerf due to glacier. Bioware nerfs them due to farming and the rest of us who use the powers correctly suffer for it.

At OP, no. They don't need reworking. The classes need a power like these, something close range that deal out damage and crowd control. Going through walls is fair, Smash does it as well and with all the messed up things the enemies can do, we should be able to have a power that goes through walls. I wouldn't be against a cooldown increase so long as it leaves ES with a small enough cooldown to be used twice within a TC with bonus power (with a reasonable cooldown bonus, at least). Apart from that, leave them alone.


Here's an easy way to eliminate farming.  Make FBW/G only accessible to bronze and silver. Bronze/sliver credits aren't worth the effort of farming.  I know people won't like this suggestion, and it's only a thought, not a demand that BW do it, but since those two maps are the farming maps, limit which levels can play them. If that's not possible remove them completely.  Farming problem solved.

Grumpy writes:  *Comapred to the overpowered shooty classes, yes. Weapons >>>>>>>>>>>> Caster Powers.

Also, biotic users are glass. Not glass cannons though. More like glass pea shooters. Again, compared to the shooty classes.*

The Fury does devastating damage (usually tops scoreboard if you're into that).  I've seen them work, and once people know how to play that character, I wouldn't call them glass or pea shooters.  They're awesome!  I've never played one, but after seeing several the other night, I'm pretty tempted. :)  And noooo, they're not OP.  They're unique and interesting and need to stay the way they are.

Modifié par PKTracer, 11 août 2012 - 04:35 .


#158
Neverwinter_Knight77

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It annoys the hell out of me when people say that the game is "too easy". There's no need to ruin other people's fun.

#159
ErrorTagUnknown

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Trippid wrote...

Meanwhile you sit there and observe, offering nothing to the team.

I understand where you're coming from, and if Bioware were to change the ability, it'd be expected. But as it stands, both slashes do insane damage, with great range and breadth. The vanguard could be out there charging, shooting or using phase disruptor - none of which would touch the damage and effectiveness of slash. When I play the Slayer, the only time I'm using slash is for groups I'd be too wary of charging into. Spamming was never necessary, but I agree that it's powerful to the point it's inevitably going to be over used.

As for the Shadow... I'm not even surprised. I think I've come across maybe two Shadow players who weren't using a sniper or assault rifle.

Seriously, an sniper rifle? On a Shadow? Would be nice if they actually used Shadow Strike once in a blue moon.


homegirl practically begs for a shotgun... or talon.

#160
xtorma

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Hitting the same button over and over is easymode. Real gamers can hit two buttons over and over, and the elite can hit three buttons over and over.

#161
JaimasOfRaxis

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RiflemanUK wrote...

No, I'm sick of farmers affecting the rest of us.


This. A billion times, this.

#162
divinexx

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i dont see what the problem is. the way i see it the slayer is pretty much there for crowd control.

what do you want them to do? charge everything and die all the time? they dont have nova and unlike krograns they are kinda soft so they will die if they go around charging everything. and at that point the playing is not helping the team.

Phase Disruptor is good but drains your shields. hes already soft... spamming phase disruptor leaves them vulnerable.

the only thing they need to fix is the screen shaking. Biotic slash is slow and if you do it out in the open you still damage. and like i said. hes soft so yeah. i think the class is fine as is.

#163
Untonic

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Don't be hating on a class because it's different from yours, sure it may get annoyig, but if you nerf that, they will enrf you... and then everyone will be reduced to weapons only, uber-balanced classes.

MP is getting so dry lately people would like to get the good stuff, I mean come on have you seen the gear drop rates? Who wouldn't want to do some speedruns without wasting equipment to get some of that good stuff?

So enough with the nerfing, just kick the player or avoid them, not everyone wants to use guns.

#164
Untonic

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Jay_Hoxtatron wrote...

Grumpy Old Wizard wrote...

Biotics are much more wimply than weapons in ME3 unfortunately. Biotics without an explosion pretty much suck and explosions can easily be blocked by both shooty classes an tech classes. Shooty classes tend to focus on whatever target was primed for an explosion and tech class often overwite the prime causing the biotic to have to cast again.

Biotic projectiles are dodged more than 50% of the time. Bullets should be nerfed so that they have the same rate of being dodged as projectiles. Additionally, phantoms and banshees can become totally immune to biotic powers. They should be buffed so they can become totally immune to weapons as well. Fair is fair.

Shooty classes can melt bosses far faster than a biotic could ever dream about. Nerf shooty classes please.

Biotics are far behind the shooty classes in power. Which is why biotics are becoming an extinct species in the game. You see fewer and fewer in matches and usually when you do see one they wind up mostly shooting with an overpowered weapon because that is the most effective way to play any class. Biotics suck in other works, compared to weapons.

Oh yeah, I seem to recall certain shooty classes being able to see through walls and shoot through walls from the other side of the map. Nerf please. :wizard:


Biotics suck? That's new.


I'm sorry, Mass Effect is based on the RPG element of the game, your lucky guns are more proficient in ME3. Saying biotics suck? Man go back to COD, the game is more about casters than your puny weapons.

What makes ME3 what it is?

It's by NOT the weapons, but the powers, can you throw a singularity in BF3? Or maybe drop a shockwave through a map on COD? Yeah I don't think so.

Just pisses me off when people disregard biotics jsut because it's a different playstyle than point-and-shoot.

I hope the next Mass Effect has no guns at all....

#165
Guest_JonnHatch_*

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I wish FauxNormal would quit messaging me about how he agrees with my original post, and how he wants me to send him "noods" of myself.

#166
Envious1

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To be honest, go buy it for PC. I almost never see people spamming slash throughout a match. I understand why you want a nerf but that's just going to ****** a bunch of people off. And if they do nerf it, people will then be tempted to use another scheme to get easy kills which you will then ask for a nerf as well.

#167
Jay_Hoxtatron

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Untonic wrote...

Jay_Hoxtatron wrote...

Grumpy Old Wizard wrote...

Biotics are much more wimply than weapons in ME3 unfortunately. Biotics without an explosion pretty much suck and explosions can easily be blocked by both shooty classes an tech classes. Shooty classes tend to focus on whatever target was primed for an explosion and tech class often overwite the prime causing the biotic to have to cast again.

Biotic projectiles are dodged more than 50% of the time. Bullets should be nerfed so that they have the same rate of being dodged as projectiles. Additionally, phantoms and banshees can become totally immune to biotic powers. They should be buffed so they can become totally immune to weapons as well. Fair is fair.

Shooty classes can melt bosses far faster than a biotic could ever dream about. Nerf shooty classes please.

Biotics are far behind the shooty classes in power. Which is why biotics are becoming an extinct species in the game. You see fewer and fewer in matches and usually when you do see one they wind up mostly shooting with an overpowered weapon because that is the most effective way to play any class. Biotics suck in other works, compared to weapons.

Oh yeah, I seem to recall certain shooty classes being able to see through walls and shoot through walls from the other side of the map. Nerf please. :wizard:


Biotics suck? That's new.


I'm sorry, Mass Effect is based on the RPG element of the game, your lucky guns are more proficient in ME3. Saying biotics suck? Man go back to COD, the game is more about casters than your puny weapons.

What makes ME3 what it is?

It's by NOT the weapons, but the powers, can you throw a singularity in BF3? Or maybe drop a shockwave through a map on COD? Yeah I don't think so.

Just pisses me off when people disregard biotics jsut because it's a different playstyle than point-and-shoot.

I hope the next Mass Effect has no guns at all....


Oh God... Read what I said, read it again, and again, and again until you understand what I said. 

#168
KiraTsukasa

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I think the problem with them is that they hit every thing in their path. From personal experience, I know that Biotic Slash can easily take out 10 guys in one fell swoop. Nothing else has the radius or reach to hit that many. Or there are powers like Smash and Shockwave are limited in what they hit, only 1 or 2 enemies despite more being in the radius.

#169
Guest_JonnHatch_*

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KiraTsukasa wrote...

I think the problem with them is that they hit every thing in their path. From personal experience, I know that Biotic Slash can easily take out 10 guys in one fell swoop. Nothing else has the radius or reach to hit that many. Or there are powers like Smash and Shockwave are limited in what they hit, only 1 or 2 enemies despite more being in the radius.


That is a great point. Other people would argue that since the character is so weak, that the power should knock down every enemy on the map simultaneously, including the later waves, therefore ending the entire match and achieving full extraction for their efforts. You know, because the character is so weak, and they spent all their points on Biotic Slash instead of Fitness-Health-Shields

#170
Untonic

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Jay_Hoxtatron wrote...

Untonic wrote...

Jay_Hoxtatron wrote...

Grumpy Old Wizard wrote...

Biotics are much more wimply than weapons in ME3 unfortunately. Biotics without an explosion pretty much suck and explosions can easily be blocked by both shooty classes an tech classes. Shooty classes tend to focus on whatever target was primed for an explosion and tech class often overwite the prime causing the biotic to have to cast again.

Biotic projectiles are dodged more than 50% of the time. Bullets should be nerfed so that they have the same rate of being dodged as projectiles. Additionally, phantoms and banshees can become totally immune to biotic powers. They should be buffed so they can become totally immune to weapons as well. Fair is fair.

Shooty classes can melt bosses far faster than a biotic could ever dream about. Nerf shooty classes please.

Biotics are far behind the shooty classes in power. Which is why biotics are becoming an extinct species in the game. You see fewer and fewer in matches and usually when you do see one they wind up mostly shooting with an overpowered weapon because that is the most effective way to play any class. Biotics suck in other works, compared to weapons.

Oh yeah, I seem to recall certain shooty classes being able to see through walls and shoot through walls from the other side of the map. Nerf please. :wizard:


Biotics suck? That's new.


I'm sorry, Mass Effect is based on the RPG element of the game, your lucky guns are more proficient in ME3. Saying biotics suck? Man go back to COD, the game is more about casters than your puny weapons.

What makes ME3 what it is?

It's by NOT the weapons, but the powers, can you throw a singularity in BF3? Or maybe drop a shockwave through a map on COD? Yeah I don't think so.

Just pisses me off when people disregard biotics jsut because it's a different playstyle than point-and-shoot.

I hope the next Mass Effect has no guns at all....


Oh God... Read what I said, read it again, and again, and again until you understand what I said. 




Wasn't commenting to you 
Jay_Hoxtatron, my bad lol supposed to be @Grumpy Old Wizard.

#171
Baldsake

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dont even use electric slash... melee build SS shadow ftw.

#172
joker_jack

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Electric Slash isn't even where your main damage output is. Shadow Strike is the bread and Butter of the class.

#173
Guest_JonnHatch_*

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Baldsake wrote...

dont even use electric slash... melee build SS shadow ftw.


Hell yeah, thats where the Shadow shines! My shadow has everything maxed with no electric strike. Carnifex X with the Cranial Trauma V attachment and scope for long range targets, and Pirahna X for close. And, of course, flaming Katana.

Modifié par JonnHatch, 11 août 2012 - 08:48 .


#174
palmof40sorrows

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Grumpy Old Wizard wrote...

Biotics are much more wimply than weapons in ME3 unfortunately. Biotics without an explosion pretty much suck and explosions can easily be blocked by both shooty classes an tech classes. Shooty classes tend to focus on whatever target was primed for an explosion and tech class often overwite the prime causing the biotic to have to cast again.

Biotic projectiles are dodged more than 50% of the time. Bullets should be nerfed so that they have the same rate of being dodged as projectiles. Additionally, phantoms and banshees can become totally immune to biotic powers. They should be buffed so they can become totally immune to weapons as well. Fair is fair.

Shooty classes can melt bosses far faster than a biotic could ever dream about. Nerf shooty classes please.

Biotics are far behind the shooty classes in power. Which is why biotics are becoming an extinct species in the game. You see fewer and fewer in matches and usually when you do see one they wind up mostly shooting with an overpowered weapon because that is the most effective way to play any class. Biotics suck in other works, compared to weapons.

Oh yeah, I seem to recall certain shooty classes being able to see through walls and shoot through walls from the other side of the map. Nerf please. :wizard:



Shooty classes? Shooty classes! I love this phrase. LOVE IT. I'm going to name my next human soldier Mr. Shooty class. 

#175
qeezer

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I've been quitting games when certain player styles annoy me since before N7 characters came out, I've just added those who spam slashes to my list of "not fun to play with".

People have fun differently. Some people are rewarded by the satisfaction of outwitting the enemy by playing with skill. Other people like to score high on the board and some will button mash certain class powers to do that, apparently because they can't do it any other way.

I just quit a game where I was a slayer myself in a game with a slash spamming slayer. It just killed the fantasy around the character for me.

I'd be in favour of a higher cooldown delay, but I'd also like to see that balanced by something that rewarded skillful playing such as improved melee combat, or some durability tweaks so you don't have to host to compensate for the effects of lag.

Personally I think they should get rid of the scoreboard numbers and just leave the medals. Some people seem driven to be "TOP" for the sake of being top.