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Why Biotic and Electric Slash NEED Re-working


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#176
Neverwinter_Knight77

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ErrorTagUnknown wrote...

Trippid wrote...

Meanwhile you sit there and observe, offering nothing to the team.

I understand where you're coming from, and if Bioware were to change the ability, it'd be expected. But as it stands, both slashes do insane damage, with great range and breadth. The vanguard could be out there charging, shooting or using phase disruptor - none of which would touch the damage and effectiveness of slash. When I play the Slayer, the only time I'm using slash is for groups I'd be too wary of charging into. Spamming was never necessary, but I agree that it's powerful to the point it's inevitably going to be over used.

As for the Shadow... I'm not even surprised. I think I've come across maybe two Shadow players who weren't using a sniper or assault rifle.

Seriously, an sniper rifle? On a Shadow? Would be nice if they actually used Shadow Strike once in a blue moon.


homegirl practically begs for a shotgun... or talon.


Most of the time, I just use Shadow Strike or heavy melee.  I didn't spend that time training sword damage for nothing.  As for Atlases, Primes, etc. I use Electric Slash.  I'm against any nerfing.  If you've got it, you should use it.

#177
billy the squid

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PKTracer wrote...

DeathIsHere wrote...

joker_jack wrote...

RiflemanUK wrote...

No, I'm sick of farmers affecting the rest of us.


Then go play a private match or another game. It's that damn simple.


You completely missed the point of what he was saying. He wasn't complaining about farming, he was complaining about how people want nerfs because of farming. Like the geth buffs due to FBW or the smash nerf due to glacier. Bioware nerfs them due to farming and the rest of us who use the powers correctly suffer for it.

At OP, no. They don't need reworking. The classes need a power like these, something close range that deal out damage and crowd control. Going through walls is fair, Smash does it as well and with all the messed up things the enemies can do, we should be able to have a power that goes through walls. I wouldn't be against a cooldown increase so long as it leaves ES with a small enough cooldown to be used twice within a TC with bonus power (with a reasonable cooldown bonus, at least). Apart from that, leave them alone.


Here's an easy way to eliminate farming.  Make FBW/G only accessible to bronze and silver. Bronze/sliver credits aren't worth the effort of farming.  I know people won't like this suggestion, and it's only a thought, not a demand that BW do it, but since those two maps are the farming maps, limit which levels can play them. If that's not possible remove them completely.  Farming problem solved.


It will never happen. You will never eliminate farming. Which why most threads and suggestions to try and remove it are pointless as are Bioware's attempts at uber buffing enemies. We'll find a new map, a new area, new class and new weapons and farm some more.

#178
ErrorTagUnknown

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qeezer wrote...

I've been quitting games when certain player styles annoy me since before N7 characters came out, I've just added those who spam slashes to my list of "not fun to play with".

People have fun differently. Some people are rewarded by the satisfaction of outwitting the enemy by playing with skill. Other people like to score high on the board and some will button mash certain class powers to do that, apparently because they can't do it any other way.

I just quit a game where I was a slayer myself in a game with a slash spamming slayer. It just killed the fantasy around the character for me.

I'd be in favour of a higher cooldown delay, but I'd also like to see that balanced by something that rewarded skillful playing such as improved melee combat, or some durability tweaks so you don't have to host to compensate for the effects of lag.

Personally I think they should get rid of the scoreboard numbers and just leave the medals. Some people seem driven to be "TOP" for the sake of being top.



I'm concerned with the numbers....  but only because i'm constantly convinced that i'm terrible at the game (even though the pugs are usually far far worse), and i'm compelled to keep making sure i'm keeping up and not lapsing into being terrible and lagging behind.... not that i want the glory of first, i just want to make sure i'm putting out enough damage to not be deadweight for the team.  i dunno its weird.

I like your approach.   you don't like how they play, you leave and find another game.   Let them play how they want, and you play how you want.  finally a reasonable mindset. 

I just have to wonder why people mean by "spamming"  - i mean, i know what spamming is...  i'm just wondering at what point people consider it spamming.   on the occasion i use oen of those characters (neither of which are my favorite... i really don't generally care for the classes with the "boom-boom-boom-boom down a line" type powers... I'll definitely fire off a couple when the baddies start crusing up towards the team.   get in position, soften them up, thin their numbers...  but then i switch over to firearms, melee, and SS/phase disrupter/charge/whatever.   I imagine you're referring to the people who are constantly trying to keep a wall between themselves and the enemy? doing nothing but slash slash slash move farther away slash slash slash.
I get how it's frustrating... it's one of those "c'mon! seriously?! " moments....  but still - - just don't play with those people next game.   So they're actually pulling their weight in the game... sure it's in a cheap way - but it's better then them sucking and dying.   And lets be honest - anything over silver, one slash spammer is only going to make a dent in the enemies, you're going to be a long way from sitting around doing nothing, they'll only be able to drop the mobs, and only some of them.

screenshake is annoying - but i can aim through it --- and i'm left handed, so my right thumb is all jerky and shakey, and my aim is otherwise less than stellar to begin with --- so if i can do it, you can (most likely) do it (unless you're an even worse shot than i am).   Anyway - if you're using a gun where it's THAT important to have a shake free screen (single shot snipers) ... then you can fall back a little bit to where you're out of shake vacinity.  You'll still be able to get a perfectly fine shot on the enemy.

#179
ErrorTagUnknown

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Neverwinter_Knight77 wrote...

ErrorTagUnknown wrote...

Trippid wrote...

Meanwhile you sit there and observe, offering nothing to the team.

I understand where you're coming from, and if Bioware were to change the ability, it'd be expected. But as it stands, both slashes do insane damage, with great range and breadth. The vanguard could be out there charging, shooting or using phase disruptor - none of which would touch the damage and effectiveness of slash. When I play the Slayer, the only time I'm using slash is for groups I'd be too wary of charging into. Spamming was never necessary, but I agree that it's powerful to the point it's inevitably going to be over used.

As for the Shadow... I'm not even surprised. I think I've come across maybe two Shadow players who weren't using a sniper or assault rifle.

Seriously, an sniper rifle? On a Shadow? Would be nice if they actually used Shadow Strike once in a blue moon.


homegirl practically begs for a shotgun... or talon.


Most of the time, I just use Shadow Strike or heavy melee.  I didn't spend that time training sword damage for nothing.  As for Atlases, Primes, etc. I use Electric Slash.  I'm against any nerfing.  If you've got it, you should use it.


oh sure, SS and melee (i personally use the light melee more than heavy (nice twirly hack hack slash)) is her bread and butter --- but sometimes you just want something for backup to pop off a few shots.   A lightweight shotgun, or the talon, work great for that (scimitar, eviscerator, wraith, pirahna, talon, disciple, you get the picture)  there are just some times when you need to pop off a few shots to finish off an enemy, soften them up, keep them busy while your cooldown resets, etc.

#180
JokerL117

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Honestly agame where1 classnees to shoot and use tactics and another has infinite "ammo" if you want to call it that with a deadly power without needing cover as it goes threw walls. Makes. The gun classes much harder to use and makes the game very flawed.

A soldier has to do what you should have to do but a lass the telortsor smashes to hit 8 enemies makes shooting worthless ...

It's the system

#181
Grumpy Old Wizard

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JokerL117 wrote...

Honestly agame where1 classnees to shoot and use tactics and another has infinite "ammo" if you want to call it that with a deadly power without needing cover as it goes threw walls. Makes. The gun classes much harder to use and makes the game very flawed.

A soldier has to do what you should have to do but a lass the telortsor smashes to hit 8 enemies makes shooting worthless ...

It's the system


Weapons >>>>>>>> Caster Powers.

Some gun spammers cry rivers of tears because someone is spamming one of their powers. Never mind that the soldier is spamming adreneline rush or marksman or that the soldiers skill trees boost his weapon damage.

You see, power heavy classes have trees that promote their power use. They are not intended to spam guns like the shooty classes are.

Again, weapon spammers kill much faster than power spammers. That is why there are fewer and fewer biotics in the games.  :wizard:

Oh, and spamming guns is not more skillful than spamming powers. Less skillful in fact due to the overpowered nature of the guns and gun boosters.

Modifié par Grumpy Old Wizard, 11 août 2012 - 11:57 .


#182
PaperAlien

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My problem with ES and BS is that ES completely outclasses BS.

#183
Hexi-decimal

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JonnHatch wrote...

youtu.be/iGktId9bpy4


I feel like increasing the cooldown time on this ability would get people like this to play more thoughtfully. That is my opinion. If you do not agree, I understand and respect your opinion. Have fun replacing your RB button on your xbox controller :)


This is almost as annoying as people who shoot their guns constantly!!

#184
Hexi-decimal

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ErrorTagUnknown wrote...

Neverwinter_Knight77 wrote...

ErrorTagUnknown wrote...

Trippid wrote...

Meanwhile you sit there and observe, offering nothing to the team.

I understand where you're coming from, and if Bioware were to change the ability, it'd be expected. But as it stands, both slashes do insane damage, with great range and breadth. The vanguard could be out there charging, shooting or using phase disruptor - none of which would touch the damage and effectiveness of slash. When I play the Slayer, the only time I'm using slash is for groups I'd be too wary of charging into. Spamming was never necessary, but I agree that it's powerful to the point it's inevitably going to be over used.

As for the Shadow... I'm not even surprised. I think I've come across maybe two Shadow players who weren't using a sniper or assault rifle.

Seriously, an sniper rifle? On a Shadow? Would be nice if they actually used Shadow Strike once in a blue moon.


homegirl practically begs for a shotgun... or talon.


Most of the time, I just use Shadow Strike or heavy melee.  I didn't spend that time training sword damage for nothing.  As for Atlases, Primes, etc. I use Electric Slash.  I'm against any nerfing.  If you've got it, you should use it.


oh sure, SS and melee (i personally use the light melee more than heavy (nice twirly hack hack slash)) is her bread and butter --- but sometimes you just want something for backup to pop off a few shots.   A lightweight shotgun, or the talon, work great for that (scimitar, eviscerator, wraith, pirahna, talon, disciple, you get the picture)  there are just some times when you need to pop off a few shots to finish off an enemy, soften them up, keep them busy while your cooldown resets, etc.


This is my style too, I dislike ES need to basically be used from behind a wall.  Too much animation in the open.  Not to mention my Pirahana kills faster than my ES.

#185
Master Xanthan

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JonnHatch wrote...

youtu.be/iGktId9bpy4


I feel like increasing the cooldown time on this ability would get people like this to play more thoughtfully. That is my opinion. If you do not agree, I understand and respect your opinion. Have fun replacing your RB button on your xbox controller :)


No, the ability is fine. There's no need to nerf it.

#186
joker_jack

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Master Xanthan wrote...

JonnHatch wrote...

youtu.be/iGktId9bpy4


I feel like increasing the cooldown time on this ability would get people like this to play more thoughtfully. That is my opinion. If you do not agree, I understand and respect your opinion. Have fun replacing your RB button on your xbox controller :)


No, the ability is fine. There's no need to nerf it.


 

Especially when it take about 10 minutes to take down 2 atlas's by yourself.

#187
xgrifter

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JonnHatch wrote...

youtu.be/iGktId9bpy4


I feel like increasing the cooldown time on this ability would get people like this to play more thoughtfully. That is my opinion. If you do not agree, I understand and respect your opinion. Have fun replacing your RB button on your xbox controller :)


Stop crying like a baby already if you don't like it leave the game
2 play with friends
3 host your own games
why do you feel like you have to come to the forums crying about how other people want to play
there nothing wrong with the powers just how people chose to use them

#188
WoWwacker

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I think that classes where you spam 1 button and can be competitive in score is bad(well poorly designed) and while I wont begrudge someone for playing that way I tend to avoid it myself.

That being said I do have a beef with shockwave and really any other abilities that shakes the screen. I do realize that alot of people sit there and say if its killing stuff it shouldnt matter but I do have to argue that while they maybe killing stuff with those abilities it may not be the best thing for the group. if 2-3 people cant aim their shots while waiting for their cooldowns to reset then you are talking about a major damage cost. It maybe negligible for players who sit at the 200% cd mark but for people that take in heavy guns it greatly diminished their enjoyment. Yes I can understand how you shouldnt make people play around you (ie not use abilities because they shake the screen) but at the same time isnt that person doing the exact thing. SO either you turn it into a vicious cycle where people are telling others how to play the game or you get to suffer in silence(and yes im being alittle over dramatic).

In my opinion the shaking of the screen needs to be turned off for spamable abilities and allow both players to coexist. If the shaking is removed you will probably find that those abilities will stop being as desired by those players. If better players can aim and shoot while people are spamming those abilities it will probably lead to a decrease in score for those players(and more then likely a bunch of complaining on the forum about them breaking those abilities because their score's dropped) because the better players will pick off mobs that previously they had missed due to the screen shaking

Modifié par WoWwacker, 12 août 2012 - 05:46 .


#189
Strict31

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WoWwacker wrote...

I think that classes where you spam 1 button and can be competitive in score is bad(well poorly designed) and while I wont begrudge someone for playing that way I tend to avoid it myself.

That being said I do have a beef with shockwave and really any other abilities that shakes the screen. I do realize that alot of people sit there and say if its killing stuff it shouldnt matter but I do have to argue that while they maybe killing stuff with those abilities it may not be the best thing for the group. if 2-3 people cant aim their shots while waiting for their cooldowns to reset then you are talking about a major damage cost. It maybe negligible for players who sit at the 200% cd mark but for people that take in heavy guns it greatly diminished their enjoyment. Yes I can understand how you shouldnt make people play around you (ie not use abilities because they shake the screen) but at the same time isnt that person doing the exact thing. SO either you turn it into a vicious cycle where people are telling others how to play the game or you get to suffer in silence(and yes im being alittle over dramatic).

In my opinion the shaking of the screen needs to be turned off for spamable abilities and allow both players to coexist. If the shaking is removed you will probably find that those abilities will stop being as desired by those players. If better players can aim and shoot while people are spamming those abilities it will probably lead to a decrease in score for those players(and more then likely a bunch of complaining on the forum about them breaking those abilities because their score's dropped) because the better players will pick off mobs that previously they had missed due to the screen shaking


Kinda seems off base to me. I mean, your correlation between players who use this power and their desire for screen shaking.

I don't see the correlation whatsoever.

See, i use this power a lot. I use the Slayer's other powers a lot more, but if I'm in a jam or the team is in a jam, you best believe I'm gonna spam that sh*t until the path is clear. And it's got f*ck-all to do with keeping some other cat on the team from getting an awesome kick-ass super-duper master exploder top score.

Mainly, it has to do with killing the things that are trying to kill me or my squaddies. Which, yes, helps everybody.

Usually, by the time I feel a desperate and powerful need to crap out as many biotic slashes as I can, the team is in danger of being over run. Or one or more squaddies are down, and someone's about to stomp them out. Or everyone else is down, and I've got to solo the rest of the wave. And in any of those situations, some guy trying to kill one enemy at a time with a sniper rifle is fated to be of far less benefit than a power that can down multiple targets at once.

And the way I figure it, if somebody is that concerned about score, which means exactly jack and sh*t compared to the money we get for winning, there's always some bad guy in desperate need of a killing on the other side of the damn map.

I mean, it's another variation on the "kill-stealing" theme. Kill-stealing is largely horsesh*t, because the wave budget is always happy to crap out more enemies for you to kill.

I'm in a match earlier today, playing my Vorcha Soldier, and some sniper keeps killing sh*t that I'm trying to kill in order to get my regeneration stacks. This cat clearly was concerned about score, because these guys were half burned to death anyway. I, on the other hand, am concerned about getting my stacks to keep me from dying.

But I don't b*tch at him about stealing my kills; I just kill sh*t harder. And faster. More efficiently than the guy who's plinking away from a distant window. Problem solved.

And it's the same with Slayers vs. Infils. Not enough things to kill? Don't worry little brother; there are more.

I've never found it to be the case that some other player is capable of impeding my skills in this game. If score is that big a deal to a player, there are always gonna be other guys to kill. I say, go get 'em, instead of fretting about what some other dude is doing.

So, no...getting rid of the screen shake will have no impact whatsoever on the use of this power. People who spam are either largely unconcerned with whatever the f*ck the other players are trying to do, or are spamming the power out of dire necessity.

#190
Grumpy Old Wizard

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WoWwacker wrote...

I think that classes where you spam 1 button and can be competitive in score is bad(well poorly designed) and while I wont begrudge someone for playing that way I tend to avoid it myself.


You can't be comptetive by spamming shockwave, electric slash or any power. Power classes simply can't compete with shooty classes. But not everyone wants to play a mindless shooty class.

In my opinion the shaking of the screen needs to be turned off for spamable abilities and allow both players to coexist. If the shaking is removed you will probably find that those abilities will stop being as desired by those players. If better players can aim and shoot while people are spamming those abilities it will probably lead to a decrease in score for those players(and more then likely a bunch of complaining on the forum about them breaking those abilities because their score's dropped) because the better players will pick off mobs that previously they had missed due to the screen shaking


Sorry, but people playing shooty classes are NOT better players. Clicky clicky to shooty shoooty is not skill. Shooty players dominate the scoreboards not because of skill but because shooty classes are overpowered and have overpowered weapons. Which is why fewer and fewer people play biotics to begin with.

I do agree that no abilities should shake the screen. But Bioware has to do something bout that. Players can't.