Aller au contenu

Photo

anyone else disappointed in Ser Cauthrien


154 réponses à ce sujet

#126
Sihvar

Sihvar
  • Members
  • 21 messages

V: COERCION
The information here comes from UT_SkillCheck() in utility_h.nss. Credit goes to Codrus0 for finding it!

The
coercion formula is simple to state. Every rank in Coercion gives you
25 "coercion points." Every point in cunning above 10 (for Persuade
checks) or in strength above 10 (for intimidate checks) gives you 1
coercion point. The most difficult coercion checks require 100 coercion
points to pass. Coercion checks are deterministic.

This means
that Coercion 4 should be sufficient by itself to pass every Persuade
or Intimidate check without any investment in cunning or strength.
Coercion 3 is sufficient if you have at least 35 cunning or strength,
as appropriate. And so on.

From http://social.biowar...66/index/243304 .

There are some "false" persuade checks that you cannot pass, however (like trying to become queen if you're not a noble).  Perhaps Ser Cauthrien is one of them if, say, you didn't surrender at Howe's estate.

#127
Original182

Original182
  • Members
  • 1 111 messages
Hmmmm interesting.

#128
Mondo_

Mondo_
  • Members
  • 190 messages
David, I think people are just disappointed that Ser Cauthrien was Logain's champion and played such a small role in everything. Please don't start disliking persuade options, that's just reducing gameplay.

#129
Stuffy38

Stuffy38
  • Members
  • 345 messages

LetoII wrote...

Sihvar wrote...

It does, but coercion 4 is sufficient to pass any persuade/intimidate check regardless of your strength or cunning.  At least that was my understanding.


No, I failed to persuade Ser Cauthrien, and I had coercion 4.


You have to be quite the cunning linguist it seems.

#130
Dragon Age1103

Dragon Age1103
  • Members
  • 986 messages

verrall20 wrote...

I was expecting so much more from her as a character rather than some optinal boss. I was hoping for her to be a hidden companion or at least a very importent npc which bioware rather falsly said she would. maybe a civil war dlc or any dlc may change this.


  Yeah it is a little dissapointing but that is a lot of dialogue lqtm. I always liked her but in case you do not know there is a pretty challenging mod if you have the PC version to get her as a companion!!! Also you can get a Hurlock...i forget if its a general or what.

:ph34r:

#131
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages
I made a Poll, regarding Ser Cauthrien:



"Ser Cauthrien: Dead or Alive?"



(dunno how to link it, check my Polls :)

#132
Estelindis

Estelindis
  • Members
  • 3 699 messages

SeanMurphy2 wrote...
I never noticed any problems with the game's persuade system. Or thought it should be changed. The Cauthrien landsmeet dialogue is the only time I noticed that issue.

I agree with this completely.  Wish I could have phrased myself as clearly as you do here!

#133
FlintlockJazz

FlintlockJazz
  • Members
  • 2 710 messages

Sihvar wrote...

V: COERCION
The information here comes from UT_SkillCheck() in utility_h.nss. Credit goes to Codrus0 for finding it!

The
coercion formula is simple to state. Every rank in Coercion gives you
25 "coercion points." Every point in cunning above 10 (for Persuade
checks) or in strength above 10 (for intimidate checks) gives you 1
coercion point. The most difficult coercion checks require 100 coercion
points to pass. Coercion checks are deterministic.

This means
that Coercion 4 should be sufficient by itself to pass every Persuade
or Intimidate check without any investment in cunning or strength.
Coercion 3 is sufficient if you have at least 35 cunning or strength,
as appropriate. And so on.

From http://social.biowar...66/index/243304 .

There are some "false" persuade checks that you cannot pass, however (like trying to become queen if you're not a noble).  Perhaps Ser Cauthrien is one of them if, say, you didn't surrender at Howe's estate.


No, I didn't surrender at Howe's and yet I was still able to persuade her on my first runthrough, so it's not a false one due to that.

#134
Beerfish

Beerfish
  • Members
  • 23 870 messages
She may have her faults but shes hawt so she can be forgiven.

#135
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 086 messages
The poor woman was killed during rescuing Anora. Nice fight, BTW. A death which could be avoided if she knew that I was planning to make her boss fight for my cause. :P

#136
Spaghetti_Ninja

Spaghetti_Ninja
  • Members
  • 1 454 messages
Yeah, Cauthrien was a sad joke.



It's really not that hard to kill her the first time once you find out only 2 members of her little army actually move around and try to follow you.

#137
Alien1099

Alien1099
  • Members
  • 392 messages
You guys talking about keeping her alive... how else are you supposed to get her to drop her loot if she doesn't die? The Summer Sword is pretty awesome.

#138
Gold Dragon

Gold Dragon
  • Members
  • 2 399 messages
I don't often use 2-handers, so the Summer Sword isn't all THAT awesome.....



IMO (and not humble), of course. If I'm not going to use it, why bother trying to get it? It's not like I'm needing much money at that point...

#139
Wynne

Wynne
  • Members
  • 1 612 messages

David Gaider wrote...

My take from this is that perhaps Persuade options should simply be taken out. Persuasion is intended to be abstracted a little, and not every line of reasoning spelled out -- but perhaps that is difficult to understand when you can otherwise say so much? Or perhaps you simply shouldn't get to indulge in long conversations with characters that you can Persuade. One of the two, really. I know the response is that you should have both -- long conversations AND Persuade options that are also long conversations, but that's not going to happen.


If it were me, I'd put a cunning/willpower (both because there are different types of intelligence and persuasiveness; sheer confident determination counts for a lot as others can sense it in you) limit on the clever options--if you have enough cunning/willpower you can say it, and if you have the persuade skill then it will be labeled "persuade" whereas if you're relying on cunning/willpower alone, it's just not labeled and it's ambiguous enough that you have to think carefully about the particular NPC you're talking to. Then players with the base scores have a challenge to pick the right option if they want it, and those who have bad luck or poor instincts and don't want a challenge can just choose the Persuade skill and options.

I do like Avaraen's statements. The Landsmeet was brilliance, one of the most enjoyable parts of the game, but I actually wish that rogues had the option to go through it almost purely on their silver tongue rather than by quests alone; if nothing else, that you could visit the nobles you know will be important, which is the smart move politically, instead of seeing most of them only after you've stumbled across their respective quests. I like being able to cut to the heart of the matter and craft a sweeping argument that knocks an audience off their feet--to out-speech a politician with personal charm is extremely fun.

I only wish that if you'd been really good, you could have persuaded Loghain himself to see reason without any need for a duel. It should've been a quite tricky feat, but that sort of verbal gymnastics feat in itself is often far more rewarding for me than a simple run around the room while my Dirty Fighting and healing poultices recharge. I know it's hard to do that and make it dramatic, but it can be done, particularly by a talented team of writers such as the ones who worked on this game--and it tends to be a nice change of options which makes you feel incredibly clever for finding that path by seeing past all the lesser arguments you could have made and choosing the ones that made the most sense.

I hated that you never got to address the heart of the matter. That you couldn't passionately rip Loghain a new one in the verbal sense after all you'd helplessly watched him do during the entire course of the game before that moment--and particularly that you couldn't say anything substantial to him when he comes up to you and Eamon, though the existing lines were good on both sides. I felt like after the reports of the Blight spreading, his resolve had to be breaking a bit already, and my cunning and persuade were all the way up there. It felt like it was more of a game limitation, like the real options were in other places that likely weren't as interesting to choose between anyway, and that broke immersion for me. I know it was a very difficult, complicated sequence, but considering its importance the fact that you couldn't talk serious business with the single most important NPC about the single most important matter in the entire game... throw a heaping dose of cold, hard reality straight in his face, and have the carefully constructed illusions fall apart or at least teeter precariously... it felt unrealistic to me.

When the player has been building up all these feelings of frustration and anger during the entire course of the game, watching this blind patriot go from hero to madman... when the protagonist her/himself has had many nights to spend falling asleep to the sound of everything he/she would say to Loghain if they ever met... that's a sort of literary momentum. That's something that you want to use because it is so, so powerful. You can't underestimate the player's appreciation of your story--identifying what they've been wanting to say or express all this time is a huge key to making them feel like the arc completes in a satisfying, awesome way that provides a feeling of plot closure. And if the player, and by extension probably their character as well, has developed a sense of passionate disgust at the injustice and outrage and the horrible mess of lives lost because of one man's foolish paranoia... well, they probably have a lot of venting they want to do. To not let them fully do so is inevitably going to frustrate the player.

What makes you feel like your character can be interesting and truly relateable is if they have the chance to express emotion and have it make an impact. I wasn't really feeling that as much as I wanted to in DA, particularly in certain portions of the game. The protagonist ends up feeling like a flat character. I wish I knew how to say that and give you a real answer for what could be done to fix this in a way that is practical, but the best I can say is that even though you can't give the voiced characters a ton of dialogue, you could give the protagonist more zingers and more passionate lines to choose if they really want to say those things.

Sorry if I sound negative or whiny in this post, it's only because I loved the story, and the sheer force of that love only emphasizes the few things that truly bugged you. The contrast becomes all the more stark.

I don't need to argue everything out... but for the really crucial stuff, I want to be able to. Otherwise, every time I replay that portion of the game I get really annoyed noticing all the things I felt I should be able to say and couldn't. I don't give a crap if I can't convince random bandit  #32 to lay down his weapons and walk away, but Ser Cauthrien and Loghain...

The most interesting choice tends to be a choice not between, "I want
to fight/Let's not fight/I'm not sure yet," but rather a sub-option for
"Let's not fight" which sets you between several different possible
arguments. Then the player must size up the NPC and pick the option
that will catch the NPC's attention. But it has to be quite sharply
done, in a way that rewards the player for stopping a moment to think
about what they really want to say to this particular bloke.
And if the other options are satisfying enough, you may not care that
you just provoked combat--you probably won't reload if you feel like
the NPC really asked for the outcome that occurred and you chose the
option your PC would want to say.

Personally, I got so annoyed at Ser Cauthrien's unreasonable attitude and arrogant demeanor that I just killed her and missed out on a portion of the game because of it. I think that entire sequence of the game could've been handled better... much like I think there ought to have been about 400 more darkspawn if you were going to be overwhelmed in the Tower, or at least 5 emissaries throwing disabling spells at you. Or, heck, maybe five ogres.

Lotta people loved PST and other heavy-dialogue games like the Fallouts. There was a reason, and I think it's worth pondering what that reason truly was. I think more than anything it wasn't the plethora of words, or even options, but rather, the sheer, beautiful logic you could display to NPCs. You could poke holes in their personal bs and watch it crumble around them. You could implode bs. It was unbelievably satisfying, the kind of thing you dream about doing to jerk politicians or ignorant Fox News people you don't like.

From the most epic end battle avoidance to the lowliest  "You taught Curtis that life is cruel and unfair. You gain 100 experience points," quality persuade options are the best fun you can have with your clothes on.

#140
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages
Meeeh, I didn't expect much from her, so I am not dissapointed.
I might be dissapointed in Gorim however. That guy had potential.

Modifié par KnightofPhoenix, 25 décembre 2009 - 02:42 .


#141
SeanMurphy2

SeanMurphy2
  • Members
  • 658 messages
I think the use of companions in dialogue situations was impressive. Having a certain companion present would give you different information or alter the outcome.



Like Leliana sensing the Elf in Redcliffe was a spy. Or Leliana and Wynne being skeptical of Kolgrim.

#142
trueKieran

trueKieran
  • Members
  • 65 messages

Kyogen wrote...

verrall20 wrote...

I was expecting so much more from her as a character rather than some optinal boss. I was hoping for her to be a hidden companion or at least a very importent npc which bioware rather falsly said she would. maybe a civil war dlc or any dlc may change this.


Yes, I would have liked to see her in more of the game and doing more than saying "Yes, sir." She is a character with potential that is never exploited.

Sorry, but apart from good looks maybe, what kind of "potential" would that be? If you don't go into detail about how it was Loghains fault that the king died and switch to another argument, she defends every single one of Loghain's actions and leaves you no option but to fight her. She knows all that he has done, has supported him and defends him till the end. She's just a mindless follower and nothing in the game ever suggests anything else. Truth is, people are upset the woman they wanted to romance wasn't available, if there had been a bald fat guy instead of her, no one would even remember the name.

Modifié par trueKieran, 28 décembre 2009 - 11:34 .


#143
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

keesio74 wrote...

JaegerBane wrote...


Well
said. Frankly I had more respect of Arl Howe, as despite the miserable
excuse for a man he was, at least he was honest about his actions and
didn't try to hide his greed and depravity as anything else than what
it actually was.


Howe is scum. I had no issues
killing him. Cauthrien, I would have felt bad taking out (and I'm glad
I didn't). Like I mentioned, she is fiercely loyal... actually the
perfect soldier in the eyes of the army  -  take orders, ask no
questions, follow chain of command.

Her character is a common
one in movies and books. The loyal soldier torn between doing her duty
or doing what's right. I'm glad she came around in the end.

I
don't consider her blameless. She has crimes she must pay for (like
Loghain, who I also felt a little bad for, but had killed). But I
sympathize (and admire) with her just a little bit.


Why sympathise with her at all? Her whole attitude is completely inconsistent. She'll defend Loghain to the hilt, on anything that he does, no matter how vile, using the lovely excuse that he's doing it for Ferelden - but she seems to think Cailan deserved to die simply because the kid was a bit impatient.

Ultimately, when it came down to it, Cailan wasn't the one cowering behind the front lines coming up with rationalisations for Slavery and assassinations and whining about stability. He stood shoulder-to-shoulder with his men and died alongside them. He wasn't the brightest star in the sky but he's ten times the 'man' Loghain was and Cauthrien wasn't fit judge anyone. As I said, the only thing that stupid woman was fit for was being decapitated.

0mar wrote...

Ser Cautherin was basically an apologist. I didn't particularly care for her character at all. Reminded me of Hans-Ulrich Rudel. He was an amazing Luftwaffe pilot. He was awarded **** Germany's highest medal in 1944, of which only 12 medals were to be given to those heroes of the Reich that influenced the war in a most significant way. However, he was an unrepentant **** to the end. He published a memoir in which he defends nearly every program instituted by the ****s.

That's what Ser Cautherin is to me. No matter what you say to her, she defends Loghain to the bitter end. Unless, of course, you use a Jedi mind trick.


Excellent analogy. I believe I know who you're talking about - the german pilot, he was that guy who lost his leg and was the only pilot in WWII who single-handedly sunk a destroyer?

You're right. Look at Erwin Rommel. An ardent German, a total patriot and a tactical genius, but in the end, not a real ****. He basically took half of Hitler's orders and told him to shove it up his back oriface. (murdering Jewish prisoners of war etc).

#144
AsheraII

AsheraII
  • Members
  • 1 856 messages
I just wished Ser Cauthrien became a companion instead of...

#145
knarayan

knarayan
  • Members
  • 158 messages
I think short persuade conversations or long persuade-less conversations are fine - But it is a lot of fun to have a long conversation - with permutations of persuade and intimidate and straightforward dialogue options where the optimal path provides a reward - not necessarily in terms of in game outcomes - but as maybe extra XP or an achievement point.

Case in point would be the NWN2 trial conversation. Of course, there you can taunt, perform and bluff in addition to P/I - but that made it so much more interesting. And you got XP and an achievement based on how well you handled it.

I wouldnt mind several short non persuade conversations in return for a sequence like that.

I remember reading elsewhere on these boards that the landsmeet section was a horror to implement - but to me as a player, it seemed much less complicated and slightly disappointing.

No, I don't want more and better. I am quite happy with a lot less in a lot of places and more and better in one or two significant instances.

On topic - Not really disappointed/appointed in Cauthrien...


#146
Kyogen

Kyogen
  • Members
  • 48 messages

trueKieran wrote...

Kyogen wrote...

verrall20 wrote...

I was expecting so much more from her as a character rather than some optinal boss. I was hoping for her to be a hidden companion or at least a very importent npc which bioware rather falsly said she would. maybe a civil war dlc or any dlc may change this.


Yes, I would have liked to see her in more of the game and doing more than saying "Yes, sir." She is a character with potential that is never exploited.

Sorry, but apart from good looks maybe, what kind of "potential" would that be? If you don't go into detail about how it was Loghains fault that the king died and switch to another argument, she defends every single one of Loghain's actions and leaves you no option but to fight her. She knows all that he has done, has supported him and defends him till the end. She's just a mindless follower and nothing in the game ever suggests anything else. Truth is, people are upset the woman they wanted to romance wasn't available, if there had been a bald fat guy instead of her, no one would even remember the name.


Since you ask, I think Ser Cauthrien has additional narrative potential. I do not fault the game developers for minimizing her in-game role, but she is the sort of conflicted character who could have been written as a larger part with real nuance and depth had there been time and inclination to do so.

She is not portrayed as mindless at Ostagar: she gives and follows orders like a good soldier and responsible leader. She is allowed to show both surprise and anxiety at Loghain's order to withdraw, but she stops short of openly defying him, and there is no indication that she fully realizes that this is a straightforward betrayal of the king instead of a painful but necessary strategic maneuver. Suspicion is not certainty, and it is always a terrible risk to break military chains of command. Much of her dialogue in Denerim shows very clearly that she has had to perform a series of extreme rationalizations in order to live with her choice since Ostagar, but that is one of the more dubious benefits of hindsight. Depending on the PC's choices, she can die for her stubborn refusal to separate personal and institutional loyalties, or she can be persuaded to reject Loghain's actions while still defending Ferelden (his own stated priority).

The writing team has done a good job of using minimal dialogue and very few gestures to leave this minor character open to interpretation and create options for dealing with her. I appreciate that, and I would have been interested in seeing more of her story if the game had been taken in other directions. It was not, and this is not a fault, just a choice.

#147
Kenshen

Kenshen
  • Members
  • 2 107 messages

The Angry One wrote...

T0paze wrote...

I'm talking about *your party* in particular, not the PC or NPCs in general.
As for the Witcher.. well those eastern european stories just love their big burly men in the lead roles, so in those stories magic is generally delegated to the women.. along with stocking up the brothels and cleaning the kitchen.. yeah I have issues with the so-called masterpieces coming out of Europe's eastern side and god forbid, Russia.. *shakes fist*


Come to think of it, ones of the most powerful mages in the Witcher series were still men. it was just that on the average there were much more female mages than male mages in that world. Vilgefortz, for example - the main villain in the books and an incredibly powerful mage. Or even the Great Magister  - the main antagonist in the game - he was a mage too.


Well of course, you can't have mighty, manly Geralt face off against a woman as his ultimate foe! That'd offend the sensibilities of everyone over at Chernobyl.


Well another reason why is because we all know Geralt would just end up sleeping with her instead of ridding the world of that evil.

#148
SinYang

SinYang
  • Members
  • 370 messages
Ser Cauthrien is similar to Tamoko in BG1/Aribeth of Nwn. I felt Tamoko was handled alot better out of them all, she didnt yeld so easily, it took effort to get her to leave sarevoks cause - sad that by BG2 she was forgotten, only to appear in TOB dead.



Cauthrien on the other hand gave in way too early much like Aribeth in NWN1 OC, she didnt feel like a real character.


#149
Kyogen

Kyogen
  • Members
  • 48 messages

aryon69 wrote...
Well another reason why is because we all know Geralt would just end up sleeping with her instead of ridding the world of that evil.


That's so true! (Well, he might rid the world of said evil, but only if it picked a fight with him the morning after. Isn't that what happened to Renfri?)

Still, male magic users in the Witcher saga are not inherently more powerful than female magic users. They just tend to have a more "up front" approach. Female mages tend to use manipulation before resorting to an open display of force. If that is cliche, it seems to be a cliche that the author consciously uses in order to make the exceptions to the rule more poignant in the narrative.

#150
SeanMurphy2

SeanMurphy2
  • Members
  • 658 messages
I think Cauthrien may have argued with Loghain in private. At the Landsmeet she may just be repeating the justifications Loghain gave to her.



Cauthrien actually seems quite emotional and impulsive. At Ostager she questions Loghain's order and rips her arm away from him. When you first call the Landsmeet she insults you for your lack of respect. At the Landsmeet she tries to stop you entering.