youtu.be/mPAUI7A7Y-8
Shadow video
Pt. 1 - youtu.be/BSML3bxqMaA
Pt. 2 - youtu.be/gDrwSGbcLpw
Gold ES+TC Atlas - youtu.be/GYycTVBAOic
Gold Wraith+TC Atlas - youtu.be/W4PmB1ZkBEQ
Shadow (Infiltrator)
1292.50 every 2.87 seconds
450.44 DPS at 20 meters through walls
Cloaked DPS max (80% Damage Bonus + Fire one power and remain cloaked)
4653 every 5.69 secs
817.75 DPS at 20 meters through walls
Slayer (Vanguard)
1512.5 every 2.87 seconds
527.11 DPS 20 meters through walls
Phoenix Adept/Vanguard
Smash after balance change
1127.50 with Electric Evo every 3.21 sec (Stacking dot, see below for details)
351.22 DPS + Variable Dot at 8 meters through walls
1391.50 with Biotic Evo every 3.21 sec
433.45 DPS at 8 meters through walls
Shockwave (by Request for comparison)
570 damage every 2.19 sec, animation time .50, total time 2.69
211 DPS at 16 meters. This seriously needs a buff, just saying.
Ability specific (thanks Cyonan)
> The Slashes can hit up to 3 targets, while Smash can only hit 2 (3 with Evo 6 Impact radius).
> The Slashes both have an "early hit" which can hit an additional 3 targets for 30% damage. Smash has nothing similar.
> The Slashes can only rag-doll 2 targets. Smash has no hard limit (But can only hit 2-3 targets depending on Evo 6 selection.).
> Electric Slash does 1.5x damage to Shields and Barriers. Biotic Slash does 1.5x damage to Barriers and Armour. Smash does 1.0x to everything unless you take Evo 6 Armor Damage, which then allows it to do 1.75 to Armor and Barriers.
> Smash with Electrical Evo 4 does a 50% dot over 7.5 seconds. This stacks with itself. I have tested after the balance change and determined that with maximum cooldowns (200%, Structural Erg IV, Power Eff IV) you can reach 3 stacked dots versus the 4 you previously could do. The Dot is based off your max damage, so if you had a max of 1127.50, you would have a dot of 563.75 over 7.5 seconds. This would give you a 'tick' of 225.5 DPS if you could maintain 3 dots non-stop. In the example I listed above, that means you would do 576.72 DPS with a maxed electrical Smash and maxed cooldowns.
___________________________________________________________________________________
Now, what does this mean in a gameplay situation? Well we know that Smash was balanced back to it's original CD because stacking 4 dots and doing .75 extra damage to Armor/Barriers was overpowered. It was almost inevitable that you would see at least one PA/PV in almost every farm match due to the amount of damage they could place on target in a short amount of time through walls.
After the balance, and given a short time for players to pick up on how powerful Slashes were, you are now seeing a similar situation in game. The problem is that Slashes have range far in excess of Smash, do more damage, can pre-hit targets for 30% more damage, and gain a dramatic damage boost from Tactical Cloak. A properly specced and played Shadow can apply 817.75 base DPS with no gear or equipment mods. A Slayer can do 527.11base DPS with no gear or equipment mods.
If Smash, which was limited to 8 meters, was overpowered, then Slashes are incredibly overpowered given that they reach 2.5 times as far and do more damage than Smash before the balance change. Either extend the range of Smash and buff Shockwave's damage, or bring the Slash skill in line with Smash.
~edit~
There are some cons obviously to the setup, It needs to be used mostly in a covered area or farming situation. There is no DR apparent in the skill animation and unlike smash you cannot spam from cover. As I've stated though, if Smash is considered to be overpowered pre-balance change and Shockwave is considered to be balanced, then Slash is overpowered when used from cover or when farming. The range, damage, cooldown, and the bonus damage from TC contribute to make the skill much more powerful than Smash or Shockwave. This must be addressed.
Modifié par death_for_sale, 13 août 2012 - 07:18 .





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