Rebel_Raven wrote...
death_for_sale wrote...
Rebel_Raven wrote...
death_for_sale wrote...
Rebel_Raven wrote...
death_for_sale wrote...
Ok, I figured I would level my Slayer back up to make a video. I wasn't planning on taking a video at Level 11, but I was doing so well that I figured I would for the heck of it. The link will be in the OP but it will take a while to upload.
Just for information, max damage selected across the board, Commando V, Power Amp III. I sure hope those level 20's I was with carried me since Slash isn't OP or anything.
*Yawn* Way to stack the deck in favor of your arguments. So predictable. Your bias knows no bounds.
Yeah, my poor level 11 stacked that deck alright. It's ok though, i'm sure I got carried.
PS. Your rebuttal is weak 
Your entire argument is weak. I'm not wasting energy on someone who puts in crap effort into proving a point, and refuses to listen to anyone.
Pot...Kettle...Black
Diffirence between you'n me? I'm not trying to change the game via skewed data.
Further, I'm not in such a hurry that I'd post incorrect data. If you didn't have the data, you weren't thorough enough.
If I did present information to nerf, or balance something I'd be willing to listen to the detractors, and the supporters alike.
I certainly wouldn't try to screw the data, be narrow minded about my tests, only look at one facet of something as opposed to the larger picture.
Your methods are incredibly flawed, and I'm not the only one to call you on it.
I waited 3 days to post the data. I figured by that time someone would have pointed out flaws in the math in the balance group. I am willing to listen to the detractors if they can provide a logical argument, which so far they haven't.
The closest anyone has come to providing a logical argument is to point out that smash can go above and below the horizontal plane, that you may want to factor in combinations, and to point out class synergy.
I agreed with the first argument, but pointed out the disparity in distance, which is huge.
As far as combinations, what got smash balanced was not BE's or tech bursts, but the fact that it could be spammed through walls for huge stacking damage. Yes, you can get combos with Smash, but you can do the same with Slash.
As far as class synergy, both classes have a combo that requires good skills and tactics to use. They also have Slash, which requires neither. PA/PV have even less flexibilty, yet one skill was OP and needed to be balanced. No similar class has either a OHK combo or a charge and huge DR melee spam. The only similar class would be a Human Vanguard with Nova and as I've shown, Shockwave is nowhere close to the damage of Slash.