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Biotic and Electric Slash Balance needed or buff Shockwave/Smash


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#301
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joker_jack wrote...

death_for_sale wrote...

Rebel_Raven wrote...

death_for_sale wrote...

Ok, I figured I would level my Slayer back up to make a video. I wasn't planning on taking a video at Level 11, but I was doing so well that I figured I would for the heck of it. The link will be in the OP but it will take a while to upload.

Just for information, max damage selected across the board, Commando V, Power Amp III. I sure hope those level 20's I was with carried me since Slash isn't OP or anything.


*Yawn* Way to stack the deck in favor of your arguments. So predictable. Your bias knows no bounds.


Yeah, my poor level 11 stacked that deck alright. It's ok though, i'm sure I got carried.

PS. Your rebuttal is weak :)


With this setup any powerbase can be made to seem op. You elitist antics don't change the fact. You need to do an average joe test baseline. A majority of player you forget don't take gear.



Just for your comfort, I forgot I didn't have evo 5 selected in the passive tree. That 15% damage boost cancels out commando gear and 5% of power amp III. Like I said, I had planned on levelling up the character before doing the video. But even with the equivalent of a power amp II and no other gear it was stupid powerful.

I really don't know why you people complain about gear anyway, if players don't use it they are handicapping themselves. It isn't hard to come by.

#302
Immortal Strife

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I can't wait to see the video...I can't get the Slayer to do diddly squat nor have I ever seen someone do anything in one of my games with him-so please op, enlighten me. One last thing I gotta say, you better not be using the Piranha ;)

Modifié par Immortal Strife, 11 août 2012 - 05:58 .


#303
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Immortal Strife wrote...

I can't wait to see the video...I can't get the Slayer to do diddly squat nor have I ever seen someone do anything in one of my games with him-so please op, enlighten me. One last thing I gotta say, you better not be using the Piranha ;)


Lol, no I needed to keep the CD low so I used a Talon VII with UPM.

#304
Rebel_Raven

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death_for_sale wrote...

Rebel_Raven wrote...

Diffirence between you'n me? I'm not trying to change the game via skewed data.
Further, I'm not in such a hurry that I'd post incorrect data. If you didn't have the data, you weren't thorough enough.

If I did present information to nerf, or balance something I'd be willing to listen to the detractors, and the supporters alike.

I certainly wouldn't try to screw the data, be narrow minded about my tests, only look at one facet of something as opposed to the larger picture.

Your methods are incredibly flawed, and I'm not the only one to call you on it.


I waited 3 days to post the data. I figured by that time someone would have pointed out flaws in the math in the balance group. I am willing to listen to the detractors if they can provide a logical argument, which so far they haven't.

The closest anyone has come to providing a logical argument is to point out that smash can go above and below the horizontal plane, that you may want to factor in combinations, and to point out class synergy.

I agreed with the first argument, but pointed out the disparity in distance, which is huge.

As far as combinations, what got smash balanced was not BE's or tech bursts, but the fact that it could be spammed through walls for huge stacking damage. Yes, you can get combos with Smash, but you can do the same with Slash.

As far as class synergy, both classes have a combo that requires good skills and tactics to use. They also have Slash, which requires neither. PA/PV have even less flexibilty, yet one skill was OP and needed to be balanced. No similar class has either a OHK combo or a charge and huge DR melee spam. The only similar class would be a Human Vanguard with Nova and as I've shown, Shockwave is nowhere close to the damage of Slash.

Then you should have waited four days. Or done the testing yourself, checked, and then double checked, and made sure your information was thorough, and complete as opposed to half assing it with rushed, and skewed data.

Then "backing up" your findings with elite gear that's not representative of the majority. And no doubt you're using another best case scenario with people who know what you're planning, and will make the most of it which still isn't representative of the majority.

Damage isn't the end all be all of if something is OP. Accuracy, practicality of use in many situations, synergy with the rest of the powers, synergy with the rest of the game, pros, and cons need to be weighed. If you're not willing to do this, then you don't really have credibility with me.

I'd rather leave it to bioware.

P.S. *Looks at my manifest. Doesn't have l33t gear, or many l33t consumeables.*
Besides, the store is -random.- It can be hard to get for some, easy for others.

Modifié par Rebel_Raven, 11 août 2012 - 06:06 .


#305
AresKeith

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death_for_sale wrote...

joker_jack wrote...

death_for_sale wrote...

Rebel_Raven wrote...

death_for_sale wrote...

Ok, I figured I would level my Slayer back up to make a video. I wasn't planning on taking a video at Level 11, but I was doing so well that I figured I would for the heck of it. The link will be in the OP but it will take a while to upload.

Just for information, max damage selected across the board, Commando V, Power Amp III. I sure hope those level 20's I was with carried me since Slash isn't OP or anything.


*Yawn* Way to stack the deck in favor of your arguments. So predictable. Your bias knows no bounds.


Yeah, my poor level 11 stacked that deck alright. It's ok though, i'm sure I got carried.

PS. Your rebuttal is weak :)


With this setup any powerbase can be made to seem op. You elitist antics don't change the fact. You need to do an average joe test baseline. A majority of player you forget don't take gear.



Just for your comfort, I forgot I didn't have evo 5 selected in the passive tree. That 15% damage boost cancels out commando gear and 5% of power amp III. Like I said, I had planned on levelling up the character before doing the video. But even with the equivalent of a power amp II and no other gear it was stupid powerful.

I really don't know why you people complain about gear anyway, if players don't use it they are handicapping themselves. It isn't hard to come by.


no one here is complaining about gears, they help us get weapon, power, or shield boosts, which ends up making people like you call everything OP

#306
Sammorbai

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death_for_sale wrote...

Ok, I figured I would level my Slayer back up to make a video. I wasn't planning on taking a video at Level 11, but I was doing so well that I figured I would for the heck of it. The link will be in the OP but it will take a while to upload.

Just for information, max damage selected across the board, Commando V, Power Amp III. I sure hope those level 20's I was with carried me since Slash isn't OP or anything.


Maybe I'm missing something, but for most classes isn't level 11 the Return of the Jedi Deathstar point: you're still missing some systems, but you're fully operational?

#307
Immortal Strife

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I hope you know Op that Phase Disruptor will forever suck now that you are calling the Slayer op. I was really hoping the would buff it too..."shakes fist".

#308
Road Wulf

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I guess my question is, if you nerf the slashes, you're taking fragile melee range clases with weak ranged skills into high levels of difficulty.

And you think that's balanced?

#309
Immortal Strife

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Sammorbai wrote...

death_for_sale wrote...

Ok, I figured I would level my Slayer back up to make a video. I wasn't planning on taking a video at Level 11, but I was doing so well that I figured I would for the heck of it. The link will be in the OP but it will take a while to upload.

Just for information, max damage selected across the board, Commando V, Power Amp III. I sure hope those level 20's I was with carried me since Slash isn't OP or anything.


Maybe I'm missing something, but for most classes isn't level 11 the Return of the Jedi Deathstar point: you're still missing some systems, but you're fully operational?


He could certainly max Biotic Slash and the Slayer's passive power evolutions with a level 11.

#310
Geth Platforms

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Slasher all there to help they can't get all the kill, shadow help you take down shield hardly anything with amor and biotic slash can't set up BE and it take them so long to do whole move, and they only do help YOU get BE or burst

#311
Immortal Strife

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Road Wulf wrote...

I guess my question is, if you nerf the slashes, you're taking fragile melee range clases with weak ranged skills into high levels of difficulty.

And you think that's balanced?


It should also be pointed out that the Slayer cannot self detonate like the PA/PV can. The Shadow can self detonate though but she is garbage against armor, especially being that here sword master rank 6 evolution is broken and can't be coupled with shadow strike.

Modifié par Immortal Strife, 11 août 2012 - 06:25 .


#312
Sammorbai

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Immortal Strife wrote...

Road Wulf wrote...

I guess my question is, if you nerf the slashes, you're taking fragile melee range clases with weak ranged skills into high levels of difficulty.

And you think that's balanced?


It should also be pointed out that the Slayer cannot self detonate like the PA/PV can. The Shadow can self detonate though.


Can the Shadow really self-detonate using only Electric Slash?  I thought it had to set up with the DoT SS first.

#313
Pyronix

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I'm sorry, but I agree with the OP on this one.


The fact is, not only are these powers some of the most damaging and fastest recharging in the game, but they freakin go through walls. WALLS.

Imagine if warp got its cool down cut in half, and its damaged doubled, and could go through walls?


Frankly, if you need this to beat gold/plat, you shouldn't be playing those difficulties to begin with. What were you doing before all these DLC classes/weapons came out?


You can biuld a solid Slayer/Shadow without the slashes, I've done it before. However, just 6 points in these skills renders any gun you'd want to put on these classes obsolete.

In fact, at least the op has numbers and facts to back up his claim. All I've seen anyone say here so far in opposition is "STFU!".

I see a whole lot of whiners alright, but no "nerf babies".

#314
valium

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if they didnt go through walls they would be the worst powers in the game

#315
Immortal Strife

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Sammorbai wrote...

Immortal Strife wrote...

Road Wulf wrote...

I guess my question is, if you nerf the slashes, you're taking fragile melee range clases with weak ranged skills into high levels of difficulty.

And you think that's balanced?


It should also be pointed out that the Slayer cannot self detonate like the PA/PV can. The Shadow can self detonate though.

Can the Shadow really self-detonate using only Electric Slash?  I thought it had to set up with the DoT SS first.

You are correct  but that is still self detonating a TB. The Slayer cannot BE without help.

Modifié par Immortal Strife, 11 août 2012 - 06:28 .


#316
Princess Rolf

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Screenshaking for eweryone has to go.
Through walls ability has to go, or at least need severe damage reduction

#317
Sammorbai

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Immortal Strife wrote...

Sammorbai wrote...

Immortal Strife wrote...

Road Wulf wrote...

I guess my question is, if you nerf the slashes, you're taking fragile melee range clases with weak ranged skills into high levels of difficulty.

And you think that's balanced?


It should also be pointed out that the Slayer cannot self detonate like the PA/PV can. The Shadow can self detonate though.

Can the Shadow really self-detonate using only Electric Slash?  I thought it had to set up with the DoT SS first.

You are correct but that is still self detonating a TB. The Dlayer cannot BE without help.


Thought so.  But if the Shadow's just spamming ESlash as the OP says, then they're not using SS to prep for a self-detonation so the ability to do so is kinda moot.

#318
S9ilent

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:( Jealous, your actually getting "some" people debating this in your thread. My thread of a similar nature was just hit up by close to 95% trollers

My main gripe with slash is that it is highly effective versus everything except large units AND it has a VERY large area of affect.

#319
Immortal Strife

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Princess Rolf wrote...

Screenshaking for eweryone has to go.
Through walls ability has to go, or at least need severe damage reduction


Screenshake hurts you how? I really doubt you are using a sniper every game....

#320
Immortal Strife

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S9ilent wrote...

:( Jealous, your actually getting "some" people debating this in your thread. My thread of a similar nature was just hit up by close to 95% trollers

My main gripe with slash is that it is highly effective versus everything except large units AND it has a VERY large area of affect.


So does Reave, you should go post how it's Op.:wizard:

#321
Rebel_Raven

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I don't mind if they restrict, reduce, or remove screen shake if it keeps people from complaining. It doesn't affect anything in it's removal as far as I know.

We're getting a lot of careless, vindictive nerf cries because of it.

#322
Immortal Strife

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Sammorbai wrote...

Thought so.  But if the Shadow's just spamming ESlash as the OP says, then they're not using SS to prep for a self-detonation so the ability to do so is kinda moot.


Well, who the hell would play like OP is suggesting anyways, not me. I can only see farmers and scrubs trying that lame set-up. 

Modifié par Immortal Strife, 11 août 2012 - 06:37 .


#323
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Rebel_Raven wrote...

death_for_sale wrote...

Rebel_Raven wrote...

Diffirence between you'n me? I'm not trying to change the game via skewed data.
Further, I'm not in such a hurry that I'd post incorrect data. If you didn't have the data, you weren't thorough enough.

If I did present information to nerf, or balance something I'd be willing to listen to the detractors, and the supporters alike.

I certainly wouldn't try to screw the data, be narrow minded about my tests, only look at one facet of something as opposed to the larger picture.

Your methods are incredibly flawed, and I'm not the only one to call you on it.


I waited 3 days to post the data. I figured by that time someone would have pointed out flaws in the math in the balance group. I am willing to listen to the detractors if they can provide a logical argument, which so far they haven't.

The closest anyone has come to providing a logical argument is to point out that smash can go above and below the horizontal plane, that you may want to factor in combinations, and to point out class synergy.

I agreed with the first argument, but pointed out the disparity in distance, which is huge.

As far as combinations, what got smash balanced was not BE's or tech bursts, but the fact that it could be spammed through walls for huge stacking damage. Yes, you can get combos with Smash, but you can do the same with Slash.

As far as class synergy, both classes have a combo that requires good skills and tactics to use. They also have Slash, which requires neither. PA/PV have even less flexibilty, yet one skill was OP and needed to be balanced. No similar class has either a OHK combo or a charge and huge DR melee spam. The only similar class would be a Human Vanguard with Nova and as I've shown, Shockwave is nowhere close to the damage of Slash.

Then you should have waited four days. Or done the testing yourself, checked, and then double checked, and made sure your information was thorough, and complete as opposed to half assing it with rushed, and skewed data.

Then "backing up" your findings with elite gear that's not representative of the majority. And no doubt you're using another best case scenario with people who know what you're planning, and will make the most of it which still isn't representative of the majority.

Damage isn't the end all be all of if something is OP. Accuracy, practicality of use in many situations, synergy with the rest of the powers, synergy with the rest of the game, pros, and cons need to be weighed. If you're not willing to do this, then you don't really have credibility with me.

I'd rather leave it to bioware.

P.S. *Looks at my manifest. Doesn't have l33t gear, or many l33t consumeables.*
Besides, the store is -random.- It can be hard to get for some, easy for others.


I did do most of the testing myself. I presented it for review and then posted it here. As soon as I was advised that I had made an error, I recalculated everything and posted the new information. I was on a gold pub, none of the people there knew anything I planned and my mic is not working.

Gear is incredibly easy to get, especially consumables in JEP's.

#324
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Immortal Strife wrote...

S9ilent wrote...

:( Jealous, your actually getting "some" people debating this in your thread. My thread of a similar nature was just hit up by close to 95% trollers

My main gripe with slash is that it is highly effective versus everything except large units AND it has a VERY large area of affect.


So does Reave, you should go post how it's Op.:wizard:


Reave doesn't go through walls and stacks only 3 times. It's per second damage is not that high, even with 3 stacks.

#325
S9ilent

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Immortal Strife wrote...

S9ilent wrote...

:( Jealous, your actually getting "some" people debating this in your thread. My thread of a similar nature was just hit up by close to 95% trollers

My main gripe with slash is that it is highly effective versus everything except large units AND it has a VERY large area of affect.


So does Reave, you should go post how it's Op.:wizard:


Reave is not highly effective vs everything. It takes reave a LONG time to kill anything that is protected (by shields), and reave has inferior incapacitating affects.
Electric slash will drop the defenses of any non-large unit in at most two hits (I do not know if it works any better now that the gold shield gate is < 100%, I might try that later)