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Biotic and Electric Slash Balance needed or buff Shockwave/Smash


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#401
Liddycoat

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So.. Why not just let people play how they want to? Why not just save yourself the trouble of calling for nerfs where it may or may not be unnecessary?

#402
Guest_death_for_sale_*

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Liddycoat wrote...

So.. Why not just let people play how they want to? Why not just save yourself the trouble of calling for nerfs where it may or may not be unnecessary?


I am asking for balance. If Smash was considered to be overpowered and Shockwave is allowed to exist in it's current state, the Slash is in need of adjusting. If Slash is considered to be ok, then Smash and Shockwave will need to be buffed.

#403
DungeonHoek

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[quote]death_for_sale wrote...

[quote]Major Durza wrote...

Oh boy oh boy, you people have drawn me into this.  Death just refuting legitimate arguments with a "meh, we'll never agree, but I am right", and the whole deal.  Same ****, different toilet here.

This skill lacks versatility, you can only use it is specific situations.  In these situations it may come close to various weapon damages.
May come CLOSE to weapon damages, as it stands a good deal of weapons outdamage both of these abilities. (All 3, whatever) Particularly if you are inclined to use amps.  It has been brought up in your "Balance all the things" thread, and such a fact does not seem to be getting much attention here, either.

Except for this:
[quote]death_for_sale wrote...

[quote]Cyonan wrote...

 I'm just going to throw this out here, because I can:

The DPS of Electric Slash(No Cloak): 450.44
The DPS of Biotic Slash: 527.11
The DPS of Smash: 433.45
The DPS of my Avenger X: 559.68

Our course of action is clear: We must nerf the Avenger.[/quote]

Your avenger doesn't go through walls and requires at least some sort of aim. It also does not have innate bonuses to damage without mods.

[/quote] 

You DO realize that we are talking about one of the most GARBAGE weapons in the game, right?  It does not outdamage a garbage COMMON weapon?  We are not even getting to more powerful weapons like the Phaeston, Scimitar, Viper, or Eviscerator.  What about the rares, Claymore, Graal, GPS, Widow, ARC PISTOL?  Come on.  Furthermore, now you are acknowledging that people use weapons without MODS?  Really?
Way to go back on the basis of one of your arguments!

[quote]Ashen Earth wrote...

[quote]Immortal Strife wrote...

I'm very disappointed Death, I thought you were going to show the Slayer being bad ass. Next time you attempt to prove a case for something being OP please use a natural setting not a farm run.[/quote]

Either you're being facetious, or you didn't see his Piranha "balance" thread where he claimed the gun was OP on squishy casters, and "proved" it by buffing his shields to 1200k+ and killing the first three waves of Cerberus grunts and one Atlas on Firebase Glacier.

He has a habit of skewing his tests when arguing something is OP.

[/quote]


Well, now he is showing how easy it is to FARM with this power!  Anyone knows that balancing around farming is going to make something worthless outside of those controlled circumstances.




Agreed

/thread


[quote]Ashen Earth wrote...

[quote]Immortal Strife wrote...

I'm very disappointed Death, I thought you were going to show the Slayer being bad ass. Next time you attempt to prove a case for something being OP please use a natural setting not a farm run.[/quote]

Either you're being facetious, or you didn't see his Piranha "balance" thread where he claimed the gun was OP on squishy casters, and "proved" it by buffing his shields to 1200k+ and killing the first three waves of Cerberus grunts and one Atlas on Firebase Glacier.

He has a habit of skewing his tests when arguing something is OP.

[/quote]

He did not even confront a Phantom with that thing.  It is not nearly as easy as it sounds, but then again he would have arc-naded the shields away and used that for over half the damage dealt to it.  Taking out a Phantom with a Piranha by itself when it is not amped to godhood takes about a clip and a half if you track her flips well.

Either way, his skew here failed rather epically.  As shown here, complete with his "meh, you disagree, but I am right" rebuttal:


[quote]death_for_sale wrote...

[quote]Rebel_Raven wrote...

[quote]death_for_sale wrote...

[quote]JAMiAM wrote...

[quote]joker_jack wrote...

Death try this setup on london against reapers. FBWGG hardly proves your case.[/quote]

Easy enough to do, if you can persuade the team to camp in the LZ, behind the car.  Unfortunately, most prefer the 'common wisdom' and IMO less optimal spot of the balcony.

Death, if you need another Slayer to do a vid of Gold London Reapers using slash tactics, let me know.  Mine might be a bit OP, since he's level 20 now...Image IPB[/quote]

It really doesn't matter Jam, this is the standard response that I always get. Doesn't matter what map I choose, some know it all will jump up and say "well gimp the character and use it on this map on platinum and you'll see how weak it is".

I was simply levelling the character and figured I would video it as an example. I'm not trying to say anything about the score, but I did exactly what I said was possible. You find a spot and hang there, maybe with one backup spot, then profit. People are idiots if they think there is not a similar camp spot on any other map.

[/quote]

Huh I thought you'd have rebutted against me by now considering it was my challenge you accepted.

You said it was safe there! YOU DIED! More than ANYONE ELSE! You were blasted to within an inch of your life more times than not! You were driven to cover almost every time they got down the stairs.  That other angle I mentioned you could get ambushed from? Pyro roasted you coming from it, didn't it? Didn't catch him with the almighty biotic slash, did you?
Anyone using a power they can use cover with, or shooting a gun could've just grabbed'em, and disposed of him or waited until they had their shields back, and then grabbed him. Or let someone else do it.

The whole challenge you answered was to find a place where you could spam safely! 
I was expecting an untouchable slayer spamming endlessly, never needing to duck, never needing a res! 

What do we see? We get your rendition of how to stay in one spot, and die using slashes like pretty much everyone says will happen when you rely on it, and yet you oh so lovingly ignored the risk in your crusade. Doesn't matter! Anyone spamming from behind a wall is safe! RIGHT?! 

You ignored your own information using the talon on the geth rocket trooper on the ledge! And meleed another Geth! By all means, you should have used biotic slash, and used the close range extra damage instead of the talon, or your melee! Surely the long windup of the Biotic Slash, low health, and shields would've been trumped by the immense, broken damage it does! <.<

Your slayer got his ass kicked when he was fired on, flat out. I know you didn't have full fitness but fitness isn't everyone's priority, and even if you did have full fitness you prolly would've been blasted out of your boots all the same. Or stacked his barriers even more. <.<

Lets not forget how quick that IMMENSE damage from BS took down those Geth Primes!... wait, you killed all of one of them, and cowered from the majority of them plinking them with Biotic slash the rest of the time when you weren't ducking for your life. Oh, and using a missile on one of them. Why not Biotic Slash?

But hold on! You scored higher than everyone else! OH NO!! Only the mighty slaying Slayer, and the ultimate killer the shadow can EVER do that with their slashes!... wait, no, it happens often enough with all sorts of characters. Outside of farming situations no less.

So what leg are you going to try and stand on now in your crusade against the ultimate power of death, and destruction that so rightfully needs to be nerfed because it's obviously useful in every situation, and so uber deadly?

Don't sweep me under the rug just coz you failed to hold up your end of the challenge, and a lot of people arguing agianst your claims were right.[/quote]

I took down far more than one Prime, and the entire point was that you use Slash from cover. The tactic is no different from the same tactic used with Smash, which was balanced because it was overpowered. There was plenty of death spam with Slash on it and even a killstreak from slash.

It doesn't matter what map I test on, because the entire point is that you can farm easily with this skill. I can video a Glacier Platinum pug and spam it from the camp point there, just like you would do with Smash pre-balance.

Forgive me for using my weapon a couple of times and/or melee. It was reflex more than anything.

In any case, I did your test and showed you what it was capable of. If you don't care for it, continue to disagree with me. But the skill will be balanced, mark my words.

[/quote] 

As you could see from the Piranha thread, he does NOT even CONSIDER versatility.  He tests EVERYTHING on farm runs (Glacier, FBWGG) he says it is good in the ONE situation with THESE characters with THESE amps, therefore it must be nerfed so that it is only mediocre in these circumstances.

And no, it is because your weapon or melee outdoes Biotic Slash in those situations.  That is to say, outside of very controlled circumstances.

Anyways, this is the best note to finish this response:

[quote]death_for_sale wrote...
the entire point is that you can farm easily with this skill.
[/quote]

[/quote]

Point me to any other weapon that goes through a wall 20 Meters.

I have never claimed that the power is overpowered in the open in a non-farming situation. It is specifically a farming problem. However, farming problems are the squeaky wheel that Bioware applies oil to, if past indicators are worth anything.

You keep pointing out the Piranha thread, where I showed that it was overpowered. Many did not agree, hoping to keep a crutch weapon. Yet it was balanced, was it not?

As in that thread, I will argue a point with someone until they become nonsensical and start repeating the same things over and over, even after I have answered them. In a situation like that, it is best to disagree and move on.

There was no skew in this test. I died alot because I am not going to buy Fraps and the freeware video recording program causes immense lag to what I do compared to what I am seeing in game. This has been the same in any of my videos and I have mentioned it in the past. No one wants to acknowledge it, because it is far easier to point out mishaps to support their position.

[/quote]

First, the Piranha was hardly "balanced". The damage on it was lowered in a minor way, and the class's that excelled with it still excell with it. It's still a very good weapon and works just as well as it did before. I see it just as much as I did before in open games, which while not often, was worth noting. And has not in any way reduced the types of characters that use it.

And yes, your test is biased, and the information is very skewed. People have been showing you from the start, your information was wrong. Your goal has been to prove two skills are OP, yet, when you demonstrate them in a FARMING situation which was not how you came across intially, you did poorly with them. And you clearly sit back and go "Lol, you don't agree with me so I am right and you are wrong you just don't want to admit it"

If something is over powered, it is quite obvious. That "evidence" shows the exact opposite. Personal experiance shows the exact opposite. And when you have to stand behind something and spam a skill through walls because you will die before the animation even finish's, then there is some major flaws in it.

#404
landylan

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So now you're wanting to make all these abilities do the exact same thing?

Why would you want every character to do the same stuff?

#405
Father_Jerusalem

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death_for_sale wrote...

Liddycoat wrote...

So.. Why not just let people play how they want to? Why not just save yourself the trouble of calling for nerfs where it may or may not be unnecessary?


I am asking for balance. If Smash was considered to be overpowered and Shockwave is allowed to exist in it's current state, the Slash is in need of adjusting. If Slash is considered to be ok, then Smash and Shockwave will need to be buffed.


No. You're not.

Stop lying.

#406
AresKeith

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fail video is fail

#407
Major Durza

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death_for_sale wrote...

Liddycoat wrote...

So.. Why not just let people play how they want to? Why not just save yourself the trouble of calling for nerfs where it may or may not be unnecessary?


I am asking for balance. If Smash was considered to be overpowered and Shockwave is allowed to exist in it's current state, the Slash is in need of adjusting. If Slash is considered to be ok, then Smash and Shockwave will need to be buffed.


Powers in general need to be buffed, right now the weapons are outDPSing them by a very good bit.  At lauch, remember when weapons were "meh" and powers dominated the battlefield?  Remember when grenades were garbage?  They just turned that upside down, buffed the crap out of weapons and grenades, and either left alone or nerfed powers.  Weapons recieved a ton of buffs, and a few substantial nerfs.  Powers were not buffed so much, and there have been more "WTF" nerfs to powers than weapons (Biotic Explosion, Sabotage etc)

The emphasis on the game is on weapons and grenade classes, one of the only casters able to keep up with them by themselves is the Fury.

I cannot wholly disagree with another Shockwave buff or a smash buff, as both powers are underrepresented at the moment.  But I am not entirely sure that the state of Biotic/Electric slash is the reason they should be buffed.  I have not put a lot of thought on the subject, but we can agree there.
I do not think the slashes are OP, as they are very situational outside of farming conditions.  Smash is actually a bit more versatile.  Although it is a little less so since the CD nerf makes it take longer to follow up Smash with a Lash or BC.

death_for_sale wrote...

Point me to any other weapon that goes through a wall 20 Meters.

I have never claimed that the power is overpowered in the open in a non-farming situation. It is specifically a farming problem. However, farming problems are the squeaky wheel that Bioware applies oil to, if past indicators are worth anything.

You keep pointing out the Piranha thread, where I showed that it was overpowered. Many did not agree, hoping to keep a crutch weapon. Yet it was balanced, was it not?

As in that thread, I will argue a point with someone until they become nonsensical and start repeating the same things over and over, even after I have answered them. In a situation like that, it is best to disagree and move on.

There was no skew in this test. I died alot because I am not going to buy Fraps and the freeware video recording program causes immense lag to what I do compared to what I am seeing in game. This has been the same in any of my videos and I have mentioned it in the past. No one wants to acknowledge it, because it is far easier to point out mishaps to support their position.

 

I do not believe powers or weapons should be balanced around farming, as it damages them more outside of those rather controlled situations.  As many have pointed out, it is not as useful against bosses as it is against mooks.  That is the real killer.
But I can see how it can make farming much easier.  But that is all it really stands out in.  I think to this point we can agree

Your point is that this power is overpowered in a farming situation.  Outside of that, it really is "meh".  Many of us think that it being "meh" outside of a farming situation is a big deal, you do not think so.

To prove that point, no you did not skew that.  Perhaps make it clear in the OP and title that this is specific to farming runs, and most disagreements may disappear.
Whether or not this needs to be nerfed because of farming, we will never agree.
I will say no, because farming is not an important factor to me.  You will say yes, because you put a lot more stock in farming than I do.
Differences in such priorities will never be resolved
So on that we can agree to disagree.

Modifié par Major Durza, 12 août 2012 - 12:01 .


#408
Gezar149

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Solution: Fix the Justicar's rank 5 passive power.. Everything will be better after that.

#409
Major Durza

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Father_Jerusalem wrote...

death_for_sale wrote...

Liddycoat wrote...

So.. Why not just let people play how they want to? Why not just save yourself the trouble of calling for nerfs where it may or may not be unnecessary?


I am asking for balance. If Smash was considered to be overpowered and Shockwave is allowed to exist in it's current state, the Slash is in need of adjusting. If Slash is considered to be ok, then Smash and Shockwave will need to be buffed.


No. You're not.

Stop lying.


The fact that he is accepting the idea of a Smash/Shockwave buff says otherwise.
Do not be so quick to assume the worst of someone.

#410
joker_jack

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Here is the video 
 


To make this a bit more to the average player a few key common mistakes had to be made that are seen with this character. For example most experienced know when to shadow strike. Went into a few mobs on purpose as this tends to happen intentionally or accidentelly.

I don't claim to be skillful or awesome. That isn't the purpose of this vid (as the skill play will show). This is to show that Electric Slash isn't op. And to lesser extent, never solo a gold at 3 in the morning with no caffine. lol

#411
DungeonHoek

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joker_jack wrote...

Here is the video 
 


To make this a bit more to the average player a few key common mistakes had to be made that are seen with this character. For example most experienced know when to shadow strike. Went into a few mobs on purpose as this tends to happen intentionally or accidentelly.

I don't claim to be skillful or awesome. That isn't the purpose of this vid (as the skill play will show). This is to show that Electric Slash isn't op. And to lesser extent, never solo a gold at 3 in the morning with no caffine. lol



I will say this, I am impressed. Your build on the Shadow is similar to mine, and we play a bit alike. What with Shadow striking and running. Though admittedly I don't go for soloing, and am not sure I can handle gold with her.

And yeah, your electric slash is of a higher evolution then mine, and even under ideal circumstances, you are barely scratching those Atlas's with it when you spam it on them repeatedly. And I am assuming that since you went to the trouble of showing your equips, that was exactly what you were using. So, yeah, like I said before. Electric slash and such are not OP.

#412
Guest_death_for_sale_*

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joker_jack wrote...

Here is the video 
 


To make this a bit more to the average player a few key common mistakes had to be made that are seen with this character. For example most experienced know when to shadow strike. Went into a few mobs on purpose as this tends to happen intentionally or accidentelly.

I don't claim to be skillful or awesome. That isn't the purpose of this vid (as the skill play will show). This is to show that Electric Slash isn't op. And to lesser extent, never solo a gold at 3 in the morning with no caffine. lol



A few things. In TC you chose duration and melee damage, these hinder max Slash damage. In the Passive tree, you skipped Evo 5 which is a direct 15% hit. You only took Slash to level 4, which doesn't make much sense given this was supposed to be a counter to my claims about Slash.

You used juggernaut shield which has no effect on Slash and Adrenaline mod which has no effect on Slash.

If your intention was to show Shadow Strike, your build makes sense. Except for Evo 6 in Sword Mastery as it is bugged. If your intent was to highlight Electric Slash, your build is terrible and fails miserably. I can understand now why you had difficulties with Slash against bosses.

If people accuse me of skewing a video,they need to see how far you skewed yours. Sorry, but that is the honest truth.

#413
Major Durza

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death_for_sale wrote...

joker_jack wrote...

Here is the video 
 


To make this a bit more to the average player a few key common mistakes had to be made that are seen with this character. For example most experienced know when to shadow strike. Went into a few mobs on purpose as this tends to happen intentionally or accidentelly.

I don't claim to be skillful or awesome. That isn't the purpose of this vid (as the skill play will show). This is to show that Electric Slash isn't op. And to lesser extent, never solo a gold at 3 in the morning with no caffine. lol



A few things. In TC you chose duration and melee damage, these hinder max Slash damage. In the Passive tree, you skipped Evo 5 which is a direct 15% hit. You only took Slash to level 4, which doesn't make much sense given this was supposed to be a counter to my claims about Slash.

You used juggernaut shield which has no effect on Slash and Adrenaline mod which has no effect on Slash.

If your intention was to show Shadow Strike, your build makes sense. Except for Evo 6 in Sword Mastery as it is bugged. If your intent was to highlight Electric Slash, your build is terrible and fails miserably. I can understand now why you had difficulties with Slash against bosses.

If people accuse me of skewing a video,they need to see how far you skewed yours. Sorry, but that is the honest truth.


Well,  yea.  If one is going to showcase Slash, they have to spec for it.  DfS's point is that if specced out specifically for Electric Slash, it is overpowered.  Not speccing it out does not show otherwise.

However, this build is closer to the average Shadow build.  Most people do not spec out the slash powers, the power is not abused heavily in my experience.

This video does not contradict the specific point DfS is making.  In a farming situation, with TacCloak and Electric Slash specced out for max Slash damage, it is quite powerful.  This is his point, and your video does not refute it.

This video points out that Electric Slash is not used this way by the average player, which is digressing from the point of this thread

This is not showcasing that it is not powerful in a farming situation, it is showing that it is not that powerful with the average build.  Off topic.

#414
RGZ Archer

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One thing I dont get is why when someone complains about weapons getting nerfed they are mugged and others call for MORE nerfs, but kami foribid anyone suggest nerfing a power?

Really, these powers are a bit OP, the only reason I'm not saying anything is I play with a team that runs combos of Slayers/Shadows on Firebase Glacier, hides in the back room and spends 20 minutes spamming this power to oblivion and back through the walls. Hard to argue with a hundred thousand credits every twenty minutes...though sometimes I have to focus on something else while playing since I get a little queasy from the screen shaking nonstop.

Modifié par RGZ Archer, 12 août 2012 - 02:00 .


#415
The Tenken

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im just want to know what will the slayer gain in return for a gutted out slash since running around and melee slicing mobs in plat isnt viable and PD isnt going to cut it

#416
Cyonan

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RGZ Archer wrote...

One thing I dont get is why when someone complains about weapons getting nerfed they are mugged and others call for MORE nerfs, but kami foribid anyone suggest nerfing a power?

Really, these powers are a bit OP, the only reason I'm not saying anything is I play with a team that runs combos of Slayers/Shadows on Firebase Glacier, hides in the back room and spends 20 minutes spamming this power to oblivion and back through the walls. Hard to argue with a hundred thousand credits every twenty minutes...though sometimes I have to focus on something else while playing since I get a little queasy from the screen shaking nonstop.


The powers aren't OP outside of the setup you just described, or the similar Firebase White/Geth setup.

Balancing based on just farmers results in them constantly nerfing things because farmers are always going to find something that gives them an edge to make the game easier. You end up in a situation where everything is balanced for farmers, but horribly underpowered for regular matches.

As it stands right now in regular matches, Grenades are the only powers that can hope to keep up with weapon damage output. Powers as an overall are annihilated by weapons.

#417
RGZ Archer

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The Tenken wrote...

im just want to know what will the slayer gain in return for a gutted out slash since running around and melee slicing mobs in plat isnt viable and PD isnt going to cut it


PD has some potential if you have a partner. An asari Jusicar or drell adept with AOE reave can do a setup while DP set for radius can set off multiple BE's much like a cluster grenade. No cool down like most powers and no limit like grenades means this is a very dangrous combo. Better with a justicar since the Biotic sphere also gants shield buffs which help speed up the combo and lower the danger to the slayer.

I've also had occasions where I was able to rapid fire the PD two or three successive shots in only two or so seconds. Havent been able to figure out what triggers this but I am exploring the possibilities.

#418
RGZ Archer

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Cyonan wrote...

RGZ Archer wrote...

One thing I dont get is why when someone complains about weapons getting nerfed they are mugged and others call for MORE nerfs, but kami foribid anyone suggest nerfing a power?

Really, these powers are a bit OP, the only reason I'm not saying anything is I play with a team that runs combos of Slayers/Shadows on Firebase Glacier, hides in the back room and spends 20 minutes spamming this power to oblivion and back through the walls. Hard to argue with a hundred thousand credits every twenty minutes...though sometimes I have to focus on something else while playing since I get a little queasy from the screen shaking nonstop.


The powers aren't OP outside of the setup you just described, or the similar Firebase White/Geth setup.

Balancing based on just farmers results in them constantly nerfing things because farmers are always going to find something that gives them an edge to make the game easier. You end up in a situation where everything is balanced for farmers, but horribly underpowered for regular matches.

As it stands right now in regular matches, Grenades are the only powers that can hope to keep up with weapon damage output. Powers as an overall are annihilated by weapons.


Also works in corner room on Firebase Goddess, back right (from starting point) on Jade, behind the glowing blue hologam in reactor, behind the crates south of starting point in Rio, behind the giant crate and Makos in London, the list goes on.

Numbers are my life and campings my game. Unfortunatly due to the nature of the store in MP, I've also become a master at farming and figuring out the easiest way to attack any map. I will admit that the trick on Glacier is the only one not of my creation but one I learned from watching others.

#419
Dream-Maker

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RGZ Archer wrote...

PD has some potential if you have a partner. An asari Jusicar or drell adept with AOE reave can do a setup while DP set for radius can set off multiple BE's much like a cluster grenade. No cool down like most powers and no limit like grenades means this is a very dangrous combo. Better with a justicar since the Biotic sphere also gants shield buffs which help speed up the combo and lower the danger to the slayer.

I've also had occasions where I was able to rapid fire the PD two or three successive shots in only two or so seconds. Havent been able to figure out what triggers this but I am exploring the possibilities.


Sorry for the off-topic but Phase Disruptor cannot set off BEs as it's not even a biotic power but a combat power. I'm pretty sure however it can set off tech bursts like any other power.

And it's a great power by the way, probably the best in the Slayer's set. Highly underrated although it's highly spammable (don't forget this class can recharge its barriers instantly with biotic charge), has pin-point accuracy, virtually unlimited range, powerful AOE damage, and can stagger almost everything reliably.

And to return a bit on topic, its DPS surpasses biotic slash's by miles. Especially if used in a succession of PD, PD, PD, charge, teleport back, PD, PD, PD charge, etc...

Modifié par Dream-Maker, 12 août 2012 - 02:21 .


#420
Cyonan

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RGZ Archer wrote...

Also works in corner room on Firebase Goddess, back right (from starting point) on Jade, behind the glowing blue hologam in reactor, behind the crates south of starting point in Rio, behind the giant crate and Makos in London, the list goes on.

Numbers are my life and campings my game. Unfortunatly due to the nature of the store in MP, I've also become a master at farming and figuring out the easiest way to attack any map. I will admit that the trick on Glacier is the only one not of my creation but one I learned from watching others.


They're still all farming setups.

The more they nerf farming the more they encourage it, as the average player loses more and more setups they felt they could use in a regular match. I don't really care that people farm, but in terms of balance they should be largely ignored, since they'll always find a way to cheese the game mechanics in their favour. You can't just nerf everything because people are farming with it.

and besides, it's not like it was ever the most efficient method of getting credits, just the most likely to get you to extraction with randoms.

#421
RGZ Archer

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Dream-Maker wrote...

RGZ Archer wrote...

PD has some potential if you have a partner. An asari Jusicar or drell adept with AOE reave can do a setup while DP set for radius can set off multiple BE's much like a cluster grenade. No cool down like most powers and no limit like grenades means this is a very dangrous combo. Better with a justicar since the Biotic sphere also gants shield buffs which help speed up the combo and lower the danger to the slayer.

I've also had occasions where I was able to rapid fire the PD two or three successive shots in only two or so seconds. Havent been able to figure out what triggers this but I am exploring the possibilities.


Sorry for the off-topic but Phase Disruptor cannot set off BEs as it's not even a biotic power but a combat power. I'm pretty sure however it can set off tech bursts like any other power.

And it's a great power by the way, probably the best in the Slayer's set. Highly underrated although it's highly spammable (don't forget this class can recharge its barriers instantly with biotic charge), has pin-point accuracy, virtually unlimited range, powerful AOE damage, and can stagger almost everything reliably.


Not TRYING to go off topic, but by any chance have you ever gotten this power to rapid fire? It happens once in a blue moon when I use it but I can never figure out WHY or what I did to make it do so. And yes I've 'tried hitting the button faster'.

Odd that you say it cant set off BE's as I have done it a number of times. I wonder if having Warp Ammo equipped has any effect or if its just a case of weirdness on my games part, wouldnt be the first timeImage IPB (TC only cloaks weapons if I use GI for some reason).

#422
Liddycoat

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death_for_sale wrote...

Liddycoat wrote...

So.. Why not just let people play how they want to? Why not just save yourself the trouble of calling for nerfs where it may or may not be unnecessary?


I am asking for balance. If Smash was considered to be overpowered and Shockwave is allowed to exist in it's current state, the Slash is in need of adjusting. If Slash is considered to be ok, then Smash and Shockwave will need to be buffed.


So.. You want balance.. Why not have everybody be level 1 and use the Predator I and use the same class and same gear and everything else, then?

Why not just let there be slightly more powerful skills on squishy characters?

#423
RGZ Archer

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Cyonan wrote...

RGZ Archer wrote...

Also works in corner room on Firebase Goddess, back right (from starting point) on Jade, behind the glowing blue hologam in reactor, behind the crates south of starting point in Rio, behind the giant crate and Makos in London, the list goes on.

Numbers are my life and campings my game. Unfortunatly due to the nature of the store in MP, I've also become a master at farming and figuring out the easiest way to attack any map. I will admit that the trick on Glacier is the only one not of my creation but one I learned from watching others.


They're still all farming setups.

The more they nerf farming the more they encourage it, as the average player loses more and more setups they felt they could use in a regular match. I don't really care that people farm, but in terms of balance they should be largely ignored, since they'll always find a way to cheese the game mechanics in their favour. You can't just nerf everything because people are farming with it.

and besides, it's not like it was ever the most efficient method of getting credits, just the most likely to get you to extraction with randoms.


Mmmm not sure about that. I mean, Plat in a little over 20 minutes is pretty effecent. Again I'm NOT pushing for a nerf, especially since I'm running out of ways to actually gather large sums of money to waste on level 4 consumables...I really hate that ** store at this point. Back to the point however, this is a far easier method of farming than any weapon build I am aware of, including prenerf FQI or N7DTyphoon. Its not the safest method (4Fury FBW/G/P holds that title) but it is the easest and fastest method I know of. It also happens to be the only way I see people use these classes online.

I had to test PD on my own since no one would tell me what it was other than 'a waste of points'. I have been flat out instructed a number of times to just face a wall and use Biotic Slash till its time to extract. I dont enjoy this as I love to BC into the middle of a group, slash a few times then BC again with a slayer. Its fun, effective and takes some skill to pull off. While facing a wall and using BS over and over could be done with a turbo controller if I could find a PS3 compatable one...Image IPB

#424
Dream-Maker

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RGZ Archer wrote...

Not TRYING to go off topic, but by any chance have you ever gotten this power to rapid fire? It happens once in a blue moon when I use it but I can never figure out WHY or what I did to make it do so. And yes I've 'tried hitting the button faster'.

Odd that you say it cant set off BE's as I have done it a number of times. I wonder if having Warp Ammo equipped has any effect or if its just a case of weirdness on my games part, wouldnt be the first timeImage IPB (TC only cloaks weapons if I use GI for some reason).


For rapid succession I don't know, but if you're not afraid to lose your shields fast you can use it like right after the recovering animation. You don't need to mash the button though it's more like a matter of timing. If there's something else to it that's something I don't know about.

And yes, I'm 100% sure that PD doesn't set off biotic explosions. It is a combat power so it's not even supposed to set off BEs, notice how you don't get biotic kills medals for using it. Warp ammo doesn't have any effect on biotic combos either as far as I know, at least not in MP. I don't know what may have caused you to think that PD sets off BEs.

Modifié par Dream-Maker, 12 août 2012 - 02:31 .


#425
Cyonan

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RGZ Archer wrote...

Mmmm not sure about that. I mean, Plat in a little over 20 minutes is pretty effecent. Again I'm NOT pushing for a nerf, especially since I'm running out of ways to actually gather large sums of money to waste on level 4 consumables...I really hate that ** store at this point. Back to the point however, this is a far easier method of farming than any weapon build I am aware of, including prenerf FQI or N7DTyphoon. Its not the safest method (4Fury FBW/G/P holds that title) but it is the easest and fastest method I know of. It also happens to be the only way I see people use these classes online.

I had to test PD on my own since no one would tell me what it was other than 'a waste of points'. I have been flat out instructed a number of times to just face a wall and use Biotic Slash till its time to extract. I dont enjoy this as I love to BC into the middle of a group, slash a few times then BC again with a slayer. Its fun, effective and takes some skill to pull off. While facing a wall and using BS over and over could be done with a turbo controller if I could find a PS3 compatable one...Image IPB


If you've got skilled players, a team of GIs(And maybe a QMI or two) with Piranhas is much faster on Firebase Glacier/Cerberus. That's the setup that all the speed runs use, but it's not nearly as safe as camping. Even if you don't use your rockets every match, you can still get under 20 minutes.

Every so often in my regular matches I see a Shadow or Slayer come in and think they can Slash spam their way to victory. It usually ends with me picking them up off the ground repeatedly, and them ending up 3rd or 4th on the scoreboard. The abilities are just not overpowered by any means outside of farm setups.

They shouldn't nerf something just because it's the most optimal farming method. There will always be an optimal farming method.