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Biotic and Electric Slash Balance needed or buff Shockwave/Smash


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#426
joker_jack

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death_for_sale wrote...

joker_jack wrote...

Here is the video 
 


To make this a bit more to the average player a few key common mistakes had to be made that are seen with this character. For example most experienced know when to shadow strike. Went into a few mobs on purpose as this tends to happen intentionally or accidentelly.

I don't claim to be skillful or awesome. That isn't the purpose of this vid (as the skill play will show). This is to show that Electric Slash isn't op. And to lesser extent, never solo a gold at 3 in the morning with no caffine. lol



A few things. In TC you chose duration and melee damage, these hinder max Slash damage. In the Passive tree, you skipped Evo 5 which is a direct 15% hit. You only took Slash to level 4, which doesn't make much sense given this was supposed to be a counter to my claims about Slash.

You used juggernaut shield which has no effect on Slash and Adrenaline mod which has no effect on Slash.

If your intention was to show Shadow Strike, your build makes sense. Except for Evo 6 in Sword Mastery as it is bugged. If your intent was to highlight Electric Slash, your build is terrible and fails miserably. I can understand now why you had difficulties with Slash against bosses.

If people accuse me of skewing a video,they need to see how far you skewed yours. Sorry, but that is the honest truth.


This was spec'd on the basis of the average player. I have seen this setup used before on fbwhite nurmerous times. The armor evo on rank 6 does work, it's the only one that does. 

The devs had gone on record as to saying melee bonus's add up to to SS and jugernaught sheild does add to it. Hydrolic joints is higher however I choose sheild do to the bugged uncommon drop rate in the store. Alot more people have it than the joints.

I simplly presented the results as is. After seeing all the other legit aguments presented you simple turn a blind eye too, you've very much proven my point of elitist no matter how wrong thier argument is, they will never change their minds and everyone else is wrong. Your agument is about as valid as Republican Healthcare.

#427
RGZ Archer

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Cyonan wrote...

RGZ Archer wrote...

Mmmm not sure about that. I mean, Plat in a little over 20 minutes is pretty effecent. Again I'm NOT pushing for a nerf, especially since I'm running out of ways to actually gather large sums of money to waste on level 4 consumables...I really hate that ** store at this point. Back to the point however, this is a far easier method of farming than any weapon build I am aware of, including prenerf FQI or N7DTyphoon. Its not the safest method (4Fury FBW/G/P holds that title) but it is the easest and fastest method I know of. It also happens to be the only way I see people use these classes online.

I had to test PD on my own since no one would tell me what it was other than 'a waste of points'. I have been flat out instructed a number of times to just face a wall and use Biotic Slash till its time to extract. I dont enjoy this as I love to BC into the middle of a group, slash a few times then BC again with a slayer. Its fun, effective and takes some skill to pull off. While facing a wall and using BS over and over could be done with a turbo controller if I could find a PS3 compatable one...Image IPB


If you've got skilled players, a team of GIs(And maybe a QMI or two) with Piranhas is much faster on Firebase Glacier/Cerberus. That's the setup that all the speed runs use, but it's not nearly as safe as camping. Even if you don't use your rockets every match, you can still get under 20 minutes.

Every so often in my regular matches I see a Shadow or Slayer come in and think they can Slash spam their way to victory. It usually ends with me picking them up off the ground repeatedly, and them ending up 3rd or 4th on the scoreboard. The abilities are just not overpowered by any means outside of farm setups.

They shouldn't nerf something just because it's the most optimal farming method. There will always be an optimal farming method.


True, but I suppose what I am unable to wrapp my head around is just why people on this forum are so protective of powers and get so angered when people comment on them being over powered, while at the same time harshly rebuke those who comment on the nerfing of weapons? I recgnize a good number of the people who have posted on this thread and see them make the same comments on many occasions.

Nerf powers = BAD BOY! HOW DARE YOU!
Complain about nerfed guns = Learn to play noob!

Not trying to stir anything up, its just an observation I have made.

#428
Cyonan

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RGZ Archer wrote...

True, but I suppose what I am unable to wrapp my head around is just why people on this forum are so protective of powers and get so angered when people comment on them being over powered, while at the same time harshly rebuke those who comment on the nerfing of weapons? I recgnize a good number of the people who have posted on this thread and see them make the same comments on many occasions.

Nerf powers = BAD BOY! HOW DARE YOU!
Complain about nerfed guns = Learn to play noob!

Not trying to stir anything up, its just an observation I have made.


I believe a good number of people around here don't do a lot of farming, which in a non farm setup powers are horribly outclassed by weapons except for grenades.

That's probably why they don't want powers nerfed.

#429
Rebel_Raven

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Major Durza wrote...
Well,  yea.  If one is going to showcase Slash, they have to spec for it.  DfS's point is that if specced out specifically for Electric Slash, it is overpowered.  Not speccing it out does not show otherwise.

However, this build is closer to the average Shadow build.  Most people do not spec out the slash powers, the power is not abused heavily in my experience.

This video does not contradict the specific point DfS is making.  In a farming situation, with TacCloak and Electric Slash specced out for max Slash damage, it is quite powerful.  This is his point, and your video does not refute it.

This video points out that Electric Slash is not used this way by the average player, which is digressing from the point of this thread

This is not showcasing that it is not powerful in a farming situation, it is showing that it is not that powerful with the average build.  Off topic.

Correction, he made the video to showcase you can spam this power safely in regards to a challenge I issued.
He didn't manage that. Not even close.

Instead we were shown just how dangerous it is to spam the power, and also how ineffective it is on bosses.

Also how impractical it is to use it in place of weapons at most times.

Raw damage is not the end all be all. A power's no good if you can't use it without dying before you even fire it off.

Also, to some others in this thread:
 
"It's annoying!!" is not a valid reason to nerf something.

If everything that annoyed a person got nerfed, we wouldn't have a game coz I'm sure every class does something that annoys another.

#430
Master Xanthan

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Sounds like the nerfers are hungry again. Nothing ever satisfies them.

#431
RGZ Archer

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Rebel_Raven wrote...

Major Durza wrote...
Well,  yea.  If one is going to showcase Slash, they have to spec for it.  DfS's point is that if specced out specifically for Electric Slash, it is overpowered.  Not speccing it out does not show otherwise.

However, this build is closer to the average Shadow build.  Most people do not spec out the slash powers, the power is not abused heavily in my experience.

This video does not contradict the specific point DfS is making.  In a farming situation, with TacCloak and Electric Slash specced out for max Slash damage, it is quite powerful.  This is his point, and your video does not refute it.

This video points out that Electric Slash is not used this way by the average player, which is digressing from the point of this thread

This is not showcasing that it is not powerful in a farming situation, it is showing that it is not that powerful with the average build.  Off topic.

Correction, he made the video to showcase you can spam this power safely in regards to a challenge I issued.
He didn't manage that. Not even close.

Instead we were shown just how dangerous it is to spam the power, and also how ineffective it is on bosses.

Also how impractical it is to use it in place of weapons at most times.

Raw damage is not the end all be all. A power's no good if you can't use it without dying before you even fire it off.

Also, to some others in this thread:
 
"It's annoying!!" is not a valid reason to nerf something.

If everything that annoyed a person got nerfed, we wouldn't have a game coz I'm sure every class does something that annoys another.


If you have headsets you can use it a lot better. My team for example fires biotic slash in a staggered formation. One person fires, then when they are about halfway through the animation the second person activates their biotic slash. When they are halfway through theirs the third person activates theirs.

The result is a constant stream of biotic slashs as just when the third player is halfway through the animation of their biotic slash the first players has finished its cool down and can be activated again.

Its kind of like that old trick musketeers used, line men up in a three line formation, fire, reload, prime, cycle the steps through each line so one of them is always firing.

This allows you to prevent enemies from ever moving really since the constant stream of biotic slashs DO stagger anything short of a banshee. Depending on the map, this can allow you complete control of the field and prevent any enemy from reaching you.

This can be built onto with the use of an N7 Fury or QMI, using Dark Channel or Tactical Scan, you weaken stronger enemies and slow them down at the same time. Same with Salaran Infiltrator using Prox mine, only then you can weaken AND slow entire groups.

In short, the power isnt just OP because of what it does, but also the various combinations you can use it for to really punish the board.

It just takes a lot of pratice, which farmers get more than anyone else Image IPB

#432
Rebel_Raven

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RGZ Archer wrote...
If you have headsets you can use it a lot better. My team for example fires biotic slash in a staggered formation. One person fires, then when they are about halfway through the animation the second person activates their biotic slash. When they are halfway through theirs the third person activates theirs.

The result is a constant stream of biotic slashs as just when the third player is halfway through the animation of their biotic slash the first players has finished its cool down and can be activated again.

Its kind of like that old trick musketeers used, line men up in a three line formation, fire, reload, prime, cycle the steps through each line so one of them is always firing.

This allows you to prevent enemies from ever moving really since the constant stream of biotic slashs DO stagger anything short of a banshee. Depending on the map, this can allow you complete control of the field and prevent any enemy from reaching you.

This can be built onto with the use of an N7 Fury or QMI, using Dark Channel or Tactical Scan, you weaken stronger enemies and slow them down at the same time. Same with Salaran Infiltrator using Prox mine, only then you can weaken AND slow entire groups.

In short, the power isnt just OP because of what it does, but also the various combinations you can use it for to really punish the board.

It just takes a lot of pratice, which farmers get more than anyone else Image IPB


An ideal circumstance that only a handful make use of, and the rest get punished over while most farmers don't care.

Not everyone farms all the time, plays with mics all the time, uses/has lvl IV gear, etc.

If people want to end farming, give the enemy a more diverse arsenal, and stop punishing everyone carelessly.

Maybe grenades?

#433
Muhkida

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RGZ Archer wrote...

If you have headsets you can use it a lot better. My team for example fires biotic slash in a staggered formation. One person fires, then....


Stopped reading at this point.....

#434
Hulk Hsieh

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Smash feels OK now.
Shockwave does feel too weak....

#435
-Darkhen-

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Cmon, THAT GUY has totally NO RL, he is just bored and that's it. Just dont care about what he is posting and everything will be fine.

#436
DungeonHoek

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Rebel_Raven wrote...

RGZ Archer wrote...
If you have headsets you can use it a lot better. My team for example fires biotic slash in a staggered formation. One person fires, then when they are about halfway through the animation the second person activates their biotic slash. When they are halfway through theirs the third person activates theirs.

The result is a constant stream of biotic slashs as just when the third player is halfway through the animation of their biotic slash the first players has finished its cool down and can be activated again.

Its kind of like that old trick musketeers used, line men up in a three line formation, fire, reload, prime, cycle the steps through each line so one of them is always firing.

This allows you to prevent enemies from ever moving really since the constant stream of biotic slashs DO stagger anything short of a banshee. Depending on the map, this can allow you complete control of the field and prevent any enemy from reaching you.

This can be built onto with the use of an N7 Fury or QMI, using Dark Channel or Tactical Scan, you weaken stronger enemies and slow them down at the same time. Same with Salaran Infiltrator using Prox mine, only then you can weaken AND slow entire groups.

In short, the power isnt just OP because of what it does, but also the various combinations you can use it for to really punish the board.

It just takes a lot of pratice, which farmers get more than anyone else Image IPB


An ideal circumstance that only a handful make use of, and the rest get punished over while most farmers don't care.

Not everyone farms all the time, plays with mics all the time, uses/has lvl IV gear, etc.

If people want to end farming, give the enemy a more diverse arsenal, and stop punishing everyone carelessly.

Maybe grenades?


I would suggest entirely new units and changing how enemies interact with each other.

Such as for example, Cerberus gaining a heavily armored variant of the Centurion that carries a chain gun. And sticks very close to the Guardian, using him as cover. As well as make him hard to stun with or without aid.

He could be a heavy pressure/supressing unit that could take a walloping and give one.

Or a medic class for the enemy, we have to scramble to kill Combat engineer's when they are healing Atlas's and turrets after all. Why not similar for trooper units?. That would really suck when Phantoms are on the field.

There are more that can be thought up , but, these sort of things could change the game up.

#437
-Darkhen-

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joker_jack wrote...

Here is the video 
 


To make this a bit more to the average player a few key common mistakes had to be made that are seen with this character. For example most experienced know when to shadow strike. Went into a few mobs on purpose as this tends to happen intentionally or accidentelly.

I don't claim to be skillful or awesome. That isn't the purpose of this vid (as the skill play will show). This is to show that Electric Slash isn't op. And to lesser extent, never solo a gold at 3 in the morning with no caffine. lol



But honestly, this build is the ****test build i've ever seen

#438
Guest_death_for_sale_*

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joker_jack wrote...

death_for_sale wrote...

joker_jack wrote...

Here is the video 
 


To make this a bit more to the average player a few key common mistakes had to be made that are seen with this character. For example most experienced know when to shadow strike. Went into a few mobs on purpose as this tends to happen intentionally or accidentelly.

I don't claim to be skillful or awesome. That isn't the purpose of this vid (as the skill play will show). This is to show that Electric Slash isn't op. And to lesser extent, never solo a gold at 3 in the morning with no caffine. lol



A few things. In TC you chose duration and melee damage, these hinder max Slash damage. In the Passive tree, you skipped Evo 5 which is a direct 15% hit. You only took Slash to level 4, which doesn't make much sense given this was supposed to be a counter to my claims about Slash.

You used juggernaut shield which has no effect on Slash and Adrenaline mod which has no effect on Slash.

If your intention was to show Shadow Strike, your build makes sense. Except for Evo 6 in Sword Mastery as it is bugged. If your intent was to highlight Electric Slash, your build is terrible and fails miserably. I can understand now why you had difficulties with Slash against bosses.

If people accuse me of skewing a video,they need to see how far you skewed yours. Sorry, but that is the honest truth.


This was spec'd on the basis of the average player. I have seen this setup used before on fbwhite nurmerous times. The armor evo on rank 6 does work, it's the only one that does. 

The devs had gone on record as to saying melee bonus's add up to to SS and jugernaught sheild does add to it. Hydrolic joints is higher however I choose sheild do to the bugged uncommon drop rate in the store. Alot more people have it than the joints.

I simplly presented the results as is. After seeing all the other legit aguments presented you simple turn a blind eye too, you've very much proven my point of elitist no matter how wrong thier argument is, they will never change their minds and everyone else is wrong. Your agument is about as valid as Republican Healthcare.


It may be an average spec, but it doesn't showcase the power of the skill. You specifically went out of the way to gimp it.

Melee bonuses apply to SS but NOT Slashes. Again, you chose evolutions that either made ES worse or did nothing to improve it.

You presented an incredibly skewed result based on a gimped spec. You might as well as put no points in ES and ran around saying look how weak this skill is.

#439
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Rebel_Raven wrote...

Major Durza wrote...
Well,  yea.  If one is going to showcase Slash, they have to spec for it.  DfS's point is that if specced out specifically for Electric Slash, it is overpowered.  Not speccing it out does not show otherwise.

However, this build is closer to the average Shadow build.  Most people do not spec out the slash powers, the power is not abused heavily in my experience.

This video does not contradict the specific point DfS is making.  In a farming situation, with TacCloak and Electric Slash specced out for max Slash damage, it is quite powerful.  This is his point, and your video does not refute it.

This video points out that Electric Slash is not used this way by the average player, which is digressing from the point of this thread

This is not showcasing that it is not powerful in a farming situation, it is showing that it is not that powerful with the average build.  Off topic.

Correction, he made the video to showcase you can spam this power safely in regards to a challenge I issued.
He didn't manage that. Not even close.

Instead we were shown just how dangerous it is to spam the power, and also how ineffective it is on bosses.

Also how impractical it is to use it in place of weapons at most times.

Raw damage is not the end all be all. A power's no good if you can't use it without dying before you even fire it off.

Also, to some others in this thread:
 
"It's annoying!!" is not a valid reason to nerf something.

If everything that annoyed a person got nerfed, we wouldn't have a game coz I'm sure every class does something that annoys another.


His own comments said he was showcasing Electric Slash. Yet his build gimped it at every turn. If you can't see that and see how skewed his result is, you are blind.

#440
AresKeith

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death_for_sale wrote...

Rebel_Raven wrote...

Major Durza wrote...
Well,  yea.  If one is going to showcase Slash, they have to spec for it.  DfS's point is that if specced out specifically for Electric Slash, it is overpowered.  Not speccing it out does not show otherwise.

However, this build is closer to the average Shadow build.  Most people do not spec out the slash powers, the power is not abused heavily in my experience.

This video does not contradict the specific point DfS is making.  In a farming situation, with TacCloak and Electric Slash specced out for max Slash damage, it is quite powerful.  This is his point, and your video does not refute it.

This video points out that Electric Slash is not used this way by the average player, which is digressing from the point of this thread

This is not showcasing that it is not powerful in a farming situation, it is showing that it is not that powerful with the average build.  Off topic.

Correction, he made the video to showcase you can spam this power safely in regards to a challenge I issued.
He didn't manage that. Not even close.

Instead we were shown just how dangerous it is to spam the power, and also how ineffective it is on bosses.

Also how impractical it is to use it in place of weapons at most times.

Raw damage is not the end all be all. A power's no good if you can't use it without dying before you even fire it off.

Also, to some others in this thread:
 
"It's annoying!!" is not a valid reason to nerf something.

If everything that annoyed a person got nerfed, we wouldn't have a game coz I'm sure every class does something that annoys another.


His own comments said he was showcasing Electric Slash. Yet his build gimped it at every turn. If you can't see that and see how skewed his result is, you are blind.


coming from someone using a farming map to get a power nerfed, you have to right to say anything

#441
RGZ Archer

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DungeonHoek wrote...

Rebel_Raven wrote...

RGZ Archer wrote...
If you have headsets you can use it a lot better. My team for example fires biotic slash in a staggered formation. One person fires, then when they are about halfway through the animation the second person activates their biotic slash. When they are halfway through theirs the third person activates theirs.

The result is a constant stream of biotic slashs as just when the third player is halfway through the animation of their biotic slash the first players has finished its cool down and can be activated again.

Its kind of like that old trick musketeers used, line men up in a three line formation, fire, reload, prime, cycle the steps through each line so one of them is always firing.

This allows you to prevent enemies from ever moving really since the constant stream of biotic slashs DO stagger anything short of a banshee. Depending on the map, this can allow you complete control of the field and prevent any enemy from reaching you.

This can be built onto with the use of an N7 Fury or QMI, using Dark Channel or Tactical Scan, you weaken stronger enemies and slow them down at the same time. Same with Salaran Infiltrator using Prox mine, only then you can weaken AND slow entire groups.

In short, the power isnt just OP because of what it does, but also the various combinations you can use it for to really punish the board.

It just takes a lot of pratice, which farmers get more than anyone else Image IPB


An ideal circumstance that only a handful make use of, and the rest get punished over while most farmers don't care.

Not everyone farms all the time, plays with mics all the time, uses/has lvl IV gear, etc.

If people want to end farming, give the enemy a more diverse arsenal, and stop punishing everyone carelessly.

Maybe grenades?


I would suggest entirely new units and changing how enemies interact with each other.

Such as for example, Cerberus gaining a heavily armored variant of the Centurion that carries a chain gun. And sticks very close to the Guardian, using him as cover. As well as make him hard to stun with or without aid.

He could be a heavy pressure/supressing unit that could take a walloping and give one.

Or a medic class for the enemy, we have to scramble to kill Combat engineer's when they are healing Atlas's and turrets after all. Why not similar for trooper units?. That would really suck when Phantoms are on the field.

There are more that can be thought up , but, these sort of things could change the game up.


I still think they could just take the Collectors data from ME2 and do a little touch ups and introduce them as a fourth faction. They had more units than the Geth do in ME3, and it wouldnt be that difficult since the PS3 version of ME2 was coded with the combat and physics coding/engine for ME3, it was the testbed for the coding for crying out loud.

That aside, if they want to put an end to farming, they should let us buy what we want from the store the way we do in single player. But thats never going to happen because they are bound and determined to milk every last red cent they can from this thing they can get away with. Its ALWAYS about profit, always has been and always will be, they just found a better way to exploit gamers is all.

Mark my words, Dead Space 3 is going to be EXACTLY the same as this, random packs you buy for armor, weapons, and consumables to use in multiplayer, with the ever 'innocent' option to buy more with micro transactions. Welcome to the new standard for online multiplayer people.

Modifié par RGZ Archer, 12 août 2012 - 04:12 .


#442
Rebel_Raven

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death_for_sale wrote...

His own comments said he was showcasing Electric Slash. Yet his build gimped it at every turn. If you can't see that and see how skewed his result is, you are blind.

I misread which video that was being talked about. I apologize. I blame being sick. :P

And I do admit he wasn't pushing his slash to the limits, but even if he did, he'd still be hard pressed to kill bosses. I have experience in this minus uber l33t gear.

None the less, several points stand:
1: Improve the arsenal of the geth so they can flush out campers
2: "it's annoying" is not a valid reason to want to nerf something. I'd still settle for removal of screen shake across the board, it's reduction, or localication to only the person using it if it meant some peace and quiet, however.

Further, I doubt any build could make slashes stop being crap vs boss units,
A power that's unsafe to use is a power that's not likely to get spammed. You can't take cover spamming slashes, only hide behind a wall, and hope you don't get flanked. If you get flanked, you're prolly going to get ganked.

Modifié par Rebel_Raven, 12 août 2012 - 04:12 .


#443
DungeonHoek

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RGZ Archer wrote...

DungeonHoek wrote...

Rebel_Raven wrote...

RGZ Archer wrote...
If you have headsets you can use it a lot better. My team for example fires biotic slash in a staggered formation. One person fires, then when they are about halfway through the animation the second person activates their biotic slash. When they are halfway through theirs the third person activates theirs.

The result is a constant stream of biotic slashs as just when the third player is halfway through the animation of their biotic slash the first players has finished its cool down and can be activated again.

Its kind of like that old trick musketeers used, line men up in a three line formation, fire, reload, prime, cycle the steps through each line so one of them is always firing.

This allows you to prevent enemies from ever moving really since the constant stream of biotic slashs DO stagger anything short of a banshee. Depending on the map, this can allow you complete control of the field and prevent any enemy from reaching you.

This can be built onto with the use of an N7 Fury or QMI, using Dark Channel or Tactical Scan, you weaken stronger enemies and slow them down at the same time. Same with Salaran Infiltrator using Prox mine, only then you can weaken AND slow entire groups.

In short, the power isnt just OP because of what it does, but also the various combinations you can use it for to really punish the board.

It just takes a lot of pratice, which farmers get more than anyone else Image IPB


An ideal circumstance that only a handful make use of, and the rest get punished over while most farmers don't care.

Not everyone farms all the time, plays with mics all the time, uses/has lvl IV gear, etc.

If people want to end farming, give the enemy a more diverse arsenal, and stop punishing everyone carelessly.

Maybe grenades?


I would suggest entirely new units and changing how enemies interact with each other.

Such as for example, Cerberus gaining a heavily armored variant of the Centurion that carries a chain gun. And sticks very close to the Guardian, using him as cover. As well as make him hard to stun with or without aid.

He could be a heavy pressure/supressing unit that could take a walloping and give one.

Or a medic class for the enemy, we have to scramble to kill Combat engineer's when they are healing Atlas's and turrets after all. Why not similar for trooper units?. That would really suck when Phantoms are on the field.

There are more that can be thought up , but, these sort of things could change the game up.


I still think they could just take the Collectors data from ME2 and do a little touch ups and introduce them as a fourth faction. They had more units than the Geth do in ME3, and it wouldnt be that difficult since the PS3 version of ME2 was coded with the combat and physics coding/engine for ME3, it was the testbed for the coding for crying out loud.

That aside, if they want to put an end to farming, they should let us buy what we want from the store the way we do in single player. But thats never going to happen because they are bound and determined to milk every last red cent they can from this thing they can get away with. Its ALWAYS about profit, always has been and always will be, they just found a better way to exploit gamers is all.

Mark my words, Dead Space 3 is going to be EXACTLY the same as this, random packs you buy for armor, weapons, and consumables to use in multiplayer, with the ever 'innocent' option to buy more with micro transactions. Welcome to the new standard for online multiplayer people.


No offense, but I hope you are dead wrong about Dead Space 3. I happen to love Dead Space. And I would rather not see it become another Mass Effect 3.

But yes, I wouldn't mind seeing Collector's as an enemy faction.

But an entirely new faction isn't going to change how things are now.

I'm gonna site Gears of War 3 because these games have similar builds in a number of ways and mention the horde mode which is really good. They have a wide range of units from the game all with different abilities, and yes, even mix enemy factions together like ME3's new Platinum. But they work well together. When a Grinder is bearing down on you with a Boomer, and a Kantus is nearby, you have a big problem on your hands. Because one can keep you down, the other can blow you to bits, and the other can smoke you out, shoot you up, AND heal/ressurect anything you kill.

That alone from those three units can keep you down, falling back, and fighting like mad.

And it's touche's like that, that if applied here to Mass Effect that would change everything. And make the game more challenging for people.

I mean sure, farming won't go away, but it probably won't be the problem that everyone percieves it as.

Though I do agree with you about the store. I JUST unlocked my Male Quarian Infiltrator today, after so long. Then I got ammo 4 out of a spectre pack.

#444
RGZ Archer

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DungeonHoek wrote...

RGZ Archer wrote...

DungeonHoek wrote...

Rebel_Raven wrote...

RGZ Archer wrote...
If you have headsets you can use it a lot better. My team for example fires biotic slash in a staggered formation. One person fires, then when they are about halfway through the animation the second person activates their biotic slash. When they are halfway through theirs the third person activates theirs.

The result is a constant stream of biotic slashs as just when the third player is halfway through the animation of their biotic slash the first players has finished its cool down and can be activated again.

Its kind of like that old trick musketeers used, line men up in a three line formation, fire, reload, prime, cycle the steps through each line so one of them is always firing.

This allows you to prevent enemies from ever moving really since the constant stream of biotic slashs DO stagger anything short of a banshee. Depending on the map, this can allow you complete control of the field and prevent any enemy from reaching you.

This can be built onto with the use of an N7 Fury or QMI, using Dark Channel or Tactical Scan, you weaken stronger enemies and slow them down at the same time. Same with Salaran Infiltrator using Prox mine, only then you can weaken AND slow entire groups.

In short, the power isnt just OP because of what it does, but also the various combinations you can use it for to really punish the board.

It just takes a lot of pratice, which farmers get more than anyone else Image IPB


An ideal circumstance that only a handful make use of, and the rest get punished over while most farmers don't care.

Not everyone farms all the time, plays with mics all the time, uses/has lvl IV gear, etc.

If people want to end farming, give the enemy a more diverse arsenal, and stop punishing everyone carelessly.

Maybe grenades?


I would suggest entirely new units and changing how enemies interact with each other.

Such as for example, Cerberus gaining a heavily armored variant of the Centurion that carries a chain gun. And sticks very close to the Guardian, using him as cover. As well as make him hard to stun with or without aid.

He could be a heavy pressure/supressing unit that could take a walloping and give one.

Or a medic class for the enemy, we have to scramble to kill Combat engineer's when they are healing Atlas's and turrets after all. Why not similar for trooper units?. That would really suck when Phantoms are on the field.

There are more that can be thought up , but, these sort of things could change the game up.


I still think they could just take the Collectors data from ME2 and do a little touch ups and introduce them as a fourth faction. They had more units than the Geth do in ME3, and it wouldnt be that difficult since the PS3 version of ME2 was coded with the combat and physics coding/engine for ME3, it was the testbed for the coding for crying out loud.

That aside, if they want to put an end to farming, they should let us buy what we want from the store the way we do in single player. But thats never going to happen because they are bound and determined to milk every last red cent they can from this thing they can get away with. Its ALWAYS about profit, always has been and always will be, they just found a better way to exploit gamers is all.

Mark my words, Dead Space 3 is going to be EXACTLY the same as this, random packs you buy for armor, weapons, and consumables to use in multiplayer, with the ever 'innocent' option to buy more with micro transactions. Welcome to the new standard for online multiplayer people.


No offense, but I hope you are dead wrong about Dead Space 3. I happen to love Dead Space. And I would rather not see it become another Mass Effect 3.

But yes, I wouldn't mind seeing Collector's as an enemy faction.

But an entirely new faction isn't going to change how things are now.

I'm gonna site Gears of War 3 because these games have similar builds in a number of ways and mention the horde mode which is really good. They have a wide range of units from the game all with different abilities, and yes, even mix enemy factions together like ME3's new Platinum. But they work well together. When a Grinder is bearing down on you with a Boomer, and a Kantus is nearby, you have a big problem on your hands. Because one can keep you down, the other can blow you to bits, and the other can smoke you out, shoot you up, AND heal/ressurect anything you kill.

That alone from those three units can keep you down, falling back, and fighting like mad.

And it's touche's like that, that if applied here to Mass Effect that would change everything. And make the game more challenging for people.

I mean sure, farming won't go away, but it probably won't be the problem that everyone percieves it as.

Though I do agree with you about the store. I JUST unlocked my Male Quarian Infiltrator today, after so long. Then I got ammo 4 out of a spectre pack.




No offense taken, believe me I'm praying this doesnt spread, but the unfortunate fact of the matter is that once a way to make money is found, everyone copies it. EA just happened to be the first in this case. If you dont believe me, next time you're out driving around tell me how many drive through restraunts you see that sell some form of a kids meal that comes with a toy. Its not just going to be Dead Space 3, its going to be every game they can get away with. I actually expect standard stores in single player to turn the same at some point, letting you use your online wallet to buy weapons and gear faster so you dont have to 'work' to get the money in game.Image IPB

As for the store, six hundred and forty seven hours of dedicated farming, and STILL no freaking Javilin. I dont even like the gun in single player, but its the only thing I havent at least unlocked yet. I actually have a friend that still hasnt unlocked the Krogan Soldier yet at this point lol

#445
DungeonHoek

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RGZ Archer wrote...

DungeonHoek wrote...

RGZ Archer wrote...

DungeonHoek wrote...

Rebel_Raven wrote...

RGZ Archer wrote...
If you have headsets you can use it a lot better. My team for example fires biotic slash in a staggered formation. One person fires, then when they are about halfway through the animation the second person activates their biotic slash. When they are halfway through theirs the third person activates theirs.

The result is a constant stream of biotic slashs as just when the third player is halfway through the animation of their biotic slash the first players has finished its cool down and can be activated again.

Its kind of like that old trick musketeers used, line men up in a three line formation, fire, reload, prime, cycle the steps through each line so one of them is always firing.

This allows you to prevent enemies from ever moving really since the constant stream of biotic slashs DO stagger anything short of a banshee. Depending on the map, this can allow you complete control of the field and prevent any enemy from reaching you.

This can be built onto with the use of an N7 Fury or QMI, using Dark Channel or Tactical Scan, you weaken stronger enemies and slow them down at the same time. Same with Salaran Infiltrator using Prox mine, only then you can weaken AND slow entire groups.

In short, the power isnt just OP because of what it does, but also the various combinations you can use it for to really punish the board.

It just takes a lot of pratice, which farmers get more than anyone else Image IPB


An ideal circumstance that only a handful make use of, and the rest get punished over while most farmers don't care.

Not everyone farms all the time, plays with mics all the time, uses/has lvl IV gear, etc.

If people want to end farming, give the enemy a more diverse arsenal, and stop punishing everyone carelessly.

Maybe grenades?


I would suggest entirely new units and changing how enemies interact with each other.

Such as for example, Cerberus gaining a heavily armored variant of the Centurion that carries a chain gun. And sticks very close to the Guardian, using him as cover. As well as make him hard to stun with or without aid.

He could be a heavy pressure/supressing unit that could take a walloping and give one.

Or a medic class for the enemy, we have to scramble to kill Combat engineer's when they are healing Atlas's and turrets after all. Why not similar for trooper units?. That would really suck when Phantoms are on the field.

There are more that can be thought up , but, these sort of things could change the game up.


I still think they could just take the Collectors data from ME2 and do a little touch ups and introduce them as a fourth faction. They had more units than the Geth do in ME3, and it wouldnt be that difficult since the PS3 version of ME2 was coded with the combat and physics coding/engine for ME3, it was the testbed for the coding for crying out loud.

That aside, if they want to put an end to farming, they should let us buy what we want from the store the way we do in single player. But thats never going to happen because they are bound and determined to milk every last red cent they can from this thing they can get away with. Its ALWAYS about profit, always has been and always will be, they just found a better way to exploit gamers is all.

Mark my words, Dead Space 3 is going to be EXACTLY the same as this, random packs you buy for armor, weapons, and consumables to use in multiplayer, with the ever 'innocent' option to buy more with micro transactions. Welcome to the new standard for online multiplayer people.


No offense, but I hope you are dead wrong about Dead Space 3. I happen to love Dead Space. And I would rather not see it become another Mass Effect 3.

But yes, I wouldn't mind seeing Collector's as an enemy faction.

But an entirely new faction isn't going to change how things are now.

I'm gonna site Gears of War 3 because these games have similar builds in a number of ways and mention the horde mode which is really good. They have a wide range of units from the game all with different abilities, and yes, even mix enemy factions together like ME3's new Platinum. But they work well together. When a Grinder is bearing down on you with a Boomer, and a Kantus is nearby, you have a big problem on your hands. Because one can keep you down, the other can blow you to bits, and the other can smoke you out, shoot you up, AND heal/ressurect anything you kill.

That alone from those three units can keep you down, falling back, and fighting like mad.

And it's touche's like that, that if applied here to Mass Effect that would change everything. And make the game more challenging for people.

I mean sure, farming won't go away, but it probably won't be the problem that everyone percieves it as.

Though I do agree with you about the store. I JUST unlocked my Male Quarian Infiltrator today, after so long. Then I got ammo 4 out of a spectre pack.




No offense taken, believe me I'm praying this doesnt spread, but the unfortunate fact of the matter is that once a way to make money is found, everyone copies it. EA just happened to be the first in this case. If you dont believe me, next time you're out driving around tell me how many drive through restraunts you see that sell some form of a kids meal that comes with a toy. Its not just going to be Dead Space 3, its going to be every game they can get away with. I actually expect standard stores in single player to turn the same at some point, letting you use your online wallet to buy weapons and gear faster so you dont have to 'work' to get the money in game.Image IPB

As for the store, six hundred and forty seven hours of dedicated farming, and STILL no freaking Javilin. I dont even like the gun in single player, but its the only thing I havent at least unlocked yet. I actually have a friend that still hasnt unlocked the Krogan Soldier yet at this point lol


Well, I dunno, with the backlash that has come about about because of ME3 and all the cool games I'm seeing coming. I'm kinda hoping that things won't be so stupid again.

But you do have a point about the kid's meals, but they were profitable. And unlike DLC and such, stay that way cause well. They're kid's toys. Kid's can be easy to please. I know I was as a boy.

But, like I said I dunno. Look at Diablo 3, they tried that garbage, and they are doing miserably. I keep getting reports back from people I know that the community is pretty much dead. And Blyzzarde turned the drops down to force people to buy from the store, and they had that in the patch notes no less.

And yeah, I've been playing this game and its MP since it came out. If you look at my manifest, the stuff I don't have is because of that stubborn store.

It's frustrating to have near a million creds and to not get even one character.

#446
TheKillerAngel

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Admit it death, you enjoy abusing Electric Slash.

#447
Guest_death_for_sale_*

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TheKillerAngel wrote...

Admit it death, you enjoy abusing Electric Slash.


Welcome to fame, I was recording during that match.

#448
ASmoothCriminalx

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These numbers show that Smash is outranged and underpowered compared to Slash.. not a big deal in terms of the Slash classes being OP against other classes. I don't care if Slash players can sit behind a wall and mash a button to do adequate.. that's all they really can do. I haven't been outscored by one of these players and I don't see them racking up the points like soldiers, infiltrators, and many other popular classes.

They are fine.

#449
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Rebel_Raven wrote...

death_for_sale wrote...

His own comments said he was showcasing Electric Slash. Yet his build gimped it at every turn. If you can't see that and see how skewed his result is, you are blind.

I misread which video that was being talked about. I apologize. I blame being sick. :P

And I do admit he wasn't pushing his slash to the limits, but even if he did, he'd still be hard pressed to kill bosses. I have experience in this minus uber l33t gear.

None the less, several points stand:
1: Improve the arsenal of the geth so they can flush out campers
2: "it's annoying" is not a valid reason to want to nerf something. I'd still settle for removal of screen shake across the board, it's reduction, or localication to only the person using it if it meant some peace and quiet, however.

Further, I doubt any build could make slashes stop being crap vs boss units,
A power that's unsafe to use is a power that's not likely to get spammed. You can't take cover spamming slashes, only hide behind a wall, and hope you don't get flanked. If you get flanked, you're prolly going to get ganked.


No worries, I hope you feel better soon.

#450
Bleachrude

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Pick your poison though....

Either we have the micro transaction model OR you pay for the new maps and weapons in one purchase...

Personally, I prefer the former since you aren't going to get the fracturing of the community that the latter tends to have...

L4D2 is a great MP game, but finding people that say have the latest expansion and actually talking about what works and doesn't is very frustrating...