RGZ Archer wrote...
DungeonHoek wrote...
Rebel_Raven wrote...
RGZ Archer wrote...
If you have headsets you can use it a lot better. My team for example fires biotic slash in a staggered formation. One person fires, then when they are about halfway through the animation the second person activates their biotic slash. When they are halfway through theirs the third person activates theirs.
The result is a constant stream of biotic slashs as just when the third player is halfway through the animation of their biotic slash the first players has finished its cool down and can be activated again.
Its kind of like that old trick musketeers used, line men up in a three line formation, fire, reload, prime, cycle the steps through each line so one of them is always firing.
This allows you to prevent enemies from ever moving really since the constant stream of biotic slashs DO stagger anything short of a banshee. Depending on the map, this can allow you complete control of the field and prevent any enemy from reaching you.
This can be built onto with the use of an N7 Fury or QMI, using Dark Channel or Tactical Scan, you weaken stronger enemies and slow them down at the same time. Same with Salaran Infiltrator using Prox mine, only then you can weaken AND slow entire groups.
In short, the power isnt just OP because of what it does, but also the various combinations you can use it for to really punish the board.
It just takes a lot of pratice, which farmers get more than anyone else 
An ideal circumstance that only a handful make use of, and the rest get punished over while most farmers don't care.
Not everyone farms all the time, plays with mics all the time, uses/has lvl IV gear, etc.
If people want to end farming, give the enemy a more diverse arsenal, and stop punishing everyone carelessly.
Maybe grenades?
I would suggest entirely new units and changing how enemies interact with each other.
Such as for example, Cerberus gaining a heavily armored variant of the Centurion that carries a chain gun. And sticks very close to the Guardian, using him as cover. As well as make him hard to stun with or without aid.
He could be a heavy pressure/supressing unit that could take a walloping and give one.
Or a medic class for the enemy, we have to scramble to kill Combat engineer's when they are healing Atlas's and turrets after all. Why not similar for trooper units?. That would really suck when Phantoms are on the field.
There are more that can be thought up , but, these sort of things could change the game up.
I still think they could just take the Collectors data from ME2 and do a little touch ups and introduce them as a fourth faction. They had more units than the Geth do in ME3, and it wouldnt be that difficult since the PS3 version of ME2 was coded with the combat and physics coding/engine for ME3, it was the testbed for the coding for crying out loud.
That aside, if they want to put an end to farming, they should let us buy what we want from the store the way we do in single player. But thats never going to happen because they are bound and determined to milk every last red cent they can from this thing they can get away with. Its ALWAYS about profit, always has been and always will be, they just found a better way to exploit gamers is all.
Mark my words, Dead Space 3 is going to be EXACTLY the same as this, random packs you buy for armor, weapons, and consumables to use in multiplayer, with the ever 'innocent' option to buy more with micro transactions. Welcome to the new standard for online multiplayer people.
No offense, but I hope you are dead wrong about Dead Space 3. I happen to love Dead Space. And I would rather not see it become another Mass Effect 3.
But yes, I wouldn't mind seeing Collector's as an enemy faction.
But an entirely new faction isn't going to change how things are now.
I'm gonna site Gears of War 3 because these games have similar builds in a number of ways and mention the horde mode which is really good. They have a wide range of units from the game all with different abilities, and yes, even mix enemy factions together like ME3's new Platinum. But they work well together. When a Grinder is bearing down on you with a Boomer, and a Kantus is nearby, you have a big problem on your hands. Because one can keep you down, the other can blow you to bits, and the other can smoke you out, shoot you up, AND heal/ressurect anything you kill.
That alone from those three units can keep you down, falling back, and fighting like mad.
And it's touche's like that, that if applied here to Mass Effect that would change everything. And make the game more challenging for people.
I mean sure, farming won't go away, but it probably won't be the problem that everyone percieves it as.
Though I do agree with you about the store. I JUST unlocked my Male Quarian Infiltrator today, after so long. Then I got ammo 4 out of a spectre pack.