death_for_sale wrote...
1292.50 max damage without mods.
80% cloak damage = 1034
1292.5+1034 = 2326.5
You can do two of these per cloak cycle if you spec for it.
2326.5+2326.5 = 4653
Cloak + 2.82 (animation+skill CD), cancel cloak + 2.82(animation+skill CD), Cloak, repeat.
2.82+2.82 = 5.64
I added .05 since cloak seems to take a very short time to activate.
Video if you want to fraps it being fired 4 times in two cloak cycles from :14 to the CD for the new cloak at :27
youtu.be/z8g7ql28p-g
As far as the Locust, again, as I said with the Avenger, you are talking single target damage that cannot go 20m through walls.
So, let's look at 3 targets that are outside of the 30% pre-hit area. Let's say for ease of calculation they don't have shields or armor.
817.75 DPS
817.75 DPS
817.75 DPS
2453.25 DPS vs. your 757.53 on a single target.
Cloak damage is not multiplicative. It's additive(yes, even with the modifiers within the ES ability).
The base damage of the ability is 550, meaning cloak adds 440 damage.
If I were to use your number of 2 per 5.64 you'd get 614.36 DPS, or 1843.08 AoE. With full equipment you'd do 702.12 or 2106.38 AoE.
As far as the Locust goes no gun can shoot through 20m of walls, but you still don't get why I'm using the Avenger or the Locust do you? I'm using them because they're terrible weapons and they still have a better single target DPS. The slashes are terrible against lone mobs. Do you want to see what happens when I use a good gun like the Piranha, Harrier, or Hurricane and account for the AoE of the Slashes?
(Spoiler Alert: the Slashes still lose)
Modifié par Cyonan, 14 août 2012 - 04:53 .





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