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Biotic and Electric Slash Balance needed or buff Shockwave/Smash


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#51
Zero 2362

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death_for_sale wrote...

Zero 2362 wrote...

not OP. I run shadow. I have a SS and ES build. I rarely use ES. Why?

Reason 1 ES has one of the longest casting times in the game (By the way this in and of itself entitles the move to be powerful)

Reason 2 SS is generally more effective as combined with TC it does more damage, is faster, and provides grater survivability.

I cant talk for the slayer but the Shadow is a high-risk High-reward type of class. the risk balances the power


SS/TC does not in any way provide greater survivability than parking behind a wall and spamming ES. That said, you are playing your Shadow in a high risk/high reward fashion, many others are not because of the easy tactics of spamming ES.

ES casting time is a long animation, but it can be cancelled out of with the effect still working. Even without cancelling it has an incredibly fast recharge.


I played a game with two ES spammers yesterday. I topped the board and diddnt go down once. They dropped at least once every couple rounds.

If you play it safe with the TC SS combo and hide after your first strike to decloack, then cloack the enemy rarly even sees yo let alone shoots at you.

My tactics are more efficiant then ES spamming

EDIT fixed typo

Modifié par Zero 2362, 11 août 2012 - 12:14 .


#52
CmnDwnWrkn

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I really think they made it that powerful, and nerfed smash accordingly, to induce pack purchases.  Get people to buy packs to try and unlock the N7 characters.  They'll likely get nerfed once the Earth DLC revenue has died down.

What's even worse is when you compare it to Shockwave and compare the numbers side-by-side.

#53
lazuli

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Whatever happens to the Slashes, I hope that they aren't over-nerfed. In general, game developers should toy with smaller tweaks. Decrease their power in one category, not all categories.

#54
Huma1978

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OP, balance changes are fine... if the game was a PVP. It's not. There is no reason for all of these nerfs... sorry, 'balance changes'... as this is a team based co-op. All of these nerf threads are utterly ridiculous when taken into context with other glitches affecting the game. Case in point: The Black Hole glitch... which while there is a option to 'fix' it, people who do so with a Xbox 360 version run the risk of having their account perma banned (As it is viewed as account tampering and is a perma banning offense).

Almost every hour or so (I may be exaggerating but I doubt it), a new nerf thread appears here and it's out of hand. Majority of people making these threads are undoubtedly butt-hurt because a Piranha wielder/slash user beat them on the debriefing screen, so they come here and start a nerf thread rage against X weapon/ability saying it's "Too OP! NERF IT!"

OP, if you (and others who create these nerf threads) feel the weapons are so overpowered... then get some friends together who feel the same as you do, and use nothing but 'Common' level weapons to play the MP with. All you are doing with these threads, is making the game worse for everyone else. Please stop.

#55
COLZ7R

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Dis funny

#56
svocke2

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death_for_sale wrote...

Steelgrave wrote...

death_for_sale wrote...

Kyerea wrote...

AresKeith wrote...

this isn't about it being op is it?

Are they getting higher scores than you?


Probably, since I can't imagine how he has time to play the game since he's on here 24/7 complaining about everything.


Ah, another well reasoned argument from you. I do so love how you point out how I am wrong versus just trolling about score or if I play a lot.



Dude, just go play the game & STFU!  And stop making these retarded threads.  I love the Shadow!  I love Electric Slash!  I love the Piranha. Every time you make a thread like this you're f***ing with me!  Screw you!


I'm sorry that you love overpowered weapons and skills, perhaps if you play a lower difficulty it will balance out?


I'm sorry that you hate that people use weapons and powers that you find to be overpowered. These powers can be exploited with farmers, wow that must mean that its overpowered on every other map again both other factions too.

#57
AresKeith

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is this protoman?

#58
xSNPx ZoDiaC

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death_for_sale wrote...

xSNPx ZoDiaC wrote...

Re-buff smash, balance achieved.


You want a cookie or something?


Rebuffing Smash is not the answer, Smash was overpowered when you could stack 4+ dots.




Don't worry my friend. I'm going to lead a campaign to "balance" the Claymore, Harrier, Tactical Cloak, Hunter Mode, Geth Inflitrator, and all the other "balanced" classes that you think are being threatened by "over-powered" powers which are only OP in situational scenario's.


Oh no! Your "old-school" classes and cheap tactics are threatened? Two can play the nerf game. If you inconsiderate selfish "people" are content on slowly killing the game... well, allow me to speed up the process. 

#59
Kyerea

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death_for_sale wrote...

Kyerea wrote...

death_for_sale wrote...

Kyerea wrote...

AresKeith wrote...

this isn't about it being op is it?

Are they getting higher scores than you?


Probably, since I can't imagine how he has time to play the game since he's on here 24/7 complaining about everything.


Ah, another well reasoned argument from you. I do so love how you point out how I am wrong versus just trolling about score or if I play a lot.


And you come on these forums and complain about a extreme minority of players that use a character's ability set in a certain way on a certain map against a certain faction. If that's completely reasonable, then my insinuations of you as a player are within acceptable margins.


An extreme minority, which is why there are 3 threads on this issue right now. Then you make assumptions that you have to use this on certain maps when it can be used at a camp spot on any map versus any faction.

You can insinuate as much as you like. Since you play on PC, feel free to friend me and I will be glad to play with you.


Do you know why the Javelin is in my sig death? Yes, it's my favorite Sniper Rifle, but it's also a reminder of what nerf *cough*, I mean balance-happy geniuses like you can do to this game's weapon/character roster. A small group of players does this or that to clear a higher-difficulty in a more efficient manner and you call for nerfs/balancing. Then it doesn't go the way it was intended to be implemented, and it backfires. Thus making things worse than what they were before.

That's what happened to single-shot Sniper Rifles on Infiltrators for me and many other players post TC nerf. Instead of granting a general damage reduction to all Infiltrator types by reducing the Rank 4 damage reduction by 15% (or nerfing the damage and RoF of the Krysae which was at the root of the problem), they reduced the already weak Sniper Rifle damage bonus for an already weaker weapon category and made all the single-shot SRs completely ineffectual on Gold when compared to Shotguns which were not affected at all by the Rank 6 TC nerf. Shotty Infiltrators were already popular before the nerf, and afterwards it just created more Geth Hunters/Salarian/QMIs with Claymores/GPS/Reegar because they were literally unaffected by the TC nerf. In fact, the Shotty Infiltrators were the consistently highest scoring category of Infiltrators even before the nerf was implemented. I went from a 6/6/6/6/0 Javelin Geth Hunter to a 5/5/6/6/4 CQC Geth Hunter on the spot once the update ruined single-shot SRs on Infils for Gold games in terms of efficiency..

I think I speak for 98% of the posters here when I say: "Shut up." 

Modifié par Kyerea, 11 août 2012 - 12:34 .


#60
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joker_jack wrote...

death_for_sale wrote...

svocke2 wrote...

death_for_sale wrote...

Rebel_Raven wrote...

*Sigh* Again, you only look at the small picture.

I'd try to debate with you, DfS, but I already know you don't care what anyone says, and are absolutely dead set in your plot.


How am I looking at the small picture? This is the next crutch class that people are falling back on to complete difficulties that they would not normally be capable of defeating. The board is lighting up with people complaining about the number of Shadows and Slayers popping up in matches and just using Slash.

You can literally download a macro program and go AFK on these classes for long periods of time, there is no skill involved.

Feel free to bring a debate, if you can dispute what are actual facts.


actual fact, everyone on this board disagrees with you so far


Not so, there are currently 3 other posts on this issue. People already know it is overpowered.


Most from the elitist of the game. Let's go back to the tc nerf what that did to the class. FQI was affected most off by this in conjuction with the sabotage nerf. Her damage output went down the toilet. Also look at what happened to the sniper rifle weapon class as a whole. Most snipers can't even compete with the damage output of a canifex or gps. The clock was one of the biggest advantages of the using a bw. Now there is no need for a bw when a saber out perfoms it. The numbers are there if want to see them.

With the slashes one of the biggest advantages of them is being able to stike from a distance. Shadow Strike isn't as viable all the time. The extra melee bonus gets gimped once tc starts glitching, From personal experience on platinum as recent as last night tc failed continusly 5 times in a row. Shadow Strike in this instance would not be powerful enough to put forth the normal damge out put. In that instance ES was the only me and the team alive.

The slayer and shadow are very squishy classes to begin with. In order to balance that out you need some punch in the power department. Asari Adept for example. Glass Cannon, god amount of damage output (When a be will go off, thatr bug still needs fixing). but poor health.sheilds to balance it out in most common builds.

You also seem to forget about the slayer being susceptible to the vangaurd off host glitch. Some of this classes most reliable builds allow him to spec out of charge and get out of that problem. If you decide to spam invincabilty frames you have to host so that isn't an option for everyone. Slashes are a bread and butter power. With as glitchy as the new classes your puposing weaking one power that gives them balance. You can't just look at the numbers alone, you have to also look at the average joe data as well. Not everyone here solo's gold or platinum nor do they care about it. 


I am comparing them to the most comparable classes, the PA/PV. The PV suffers the same off host-glitch and both classes are glass cannons for the most part. All 4 classes have skills that go through walls and do damage at range. Smash was considered overpowered even though it does less damage, has less range, and is slower than the Slashes.

I am not looking at this from soloing Gold or Platinum. All 4 of these classes do much better when they have someone else to keep attention off of them. I am looking at a situation where I, as well as many others, have seen an influx of Slash users since the Smash balance change. They generally all do the same thing, which is to spam Slashes through a wall for 90% of the match. It is a technique which requires no skill because it is overpowered, just as spamming Smash pre-balance took no skill.

#61
Rebel_Raven

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death_for_sale wrote...

Rebel_Raven wrote...

*Sigh* Again, you only look at the small picture.

I'd try to debate with you, DfS, but I already know you don't care what anyone says, and are absolutely dead set in your plot.


How am I looking at the small picture? This is the next crutch class that people are falling back on to complete difficulties that they would not normally be capable of defeating. The board is lighting up with people complaining about the number of Shadows and Slayers popping up in matches and just using Slash.

You can literally download a macro program and go AFK on these classes for long periods of time, there is no skill involved.

Feel free to bring a debate, if you can dispute what are actual facts.


Oh god, where do I begin? Have you forgotten history?

It's obvious you focus on a slim sliver of the population that can actually manage that level of equipment, and even smaller sliver of the community that can do so consistently.

You're taking one ability from both classes, and not looking at the class as a whole. You deck them out in the most powerful gear you can to focus on that one power ignoring any variables, I.E. A shadow might wanna use shadow strike, and build for that.

Not everyone is going to hug a banshee, brute, atlas, or geth prime so they can use their windup to deal extra damage, nor are they going to hug enemies to use the wind up in general as they're pretty squishy as a class, and will get shot to death using those powers carelessly.

You factor out the forced mobility with each and every use, and the vulnerability in the wind up. You pretty much ignore anything that could possibly go wrong in using the power, and every down side in it.

You want facts?
Fact: Not everyone has structural ergonomics IV, or power eff IV.
Fact: Not everyone has the consumeable versions to burn in every match.

Fact: the powers have to be aimed, and directed. You can't macro them to do anything more than fire in one direction repeatedly. Even in a farming situation in FBW/G/G it's a bad idea as people will not watch your back. Further you've no cover using these abilities. Spammed against a counter will get you shot, and killed quickly.

Against a wall you'll have frontal cover, but, again, you're going to get flanked, and shot to death in a hurry.

Believe me, I've done FBW/G/G with a shadow. It's no picnic, even with the slashes.

Of course you'll dismiss those coz obviously. Just mere excuses, and anyone that disagrees with you, you've pretty much labled a troll in the past.

I want to see you actually test your build, and be successful with it.

All this is a post with the same cold, careless stabs at something you obviosuly don't like.

I gotta ask, why do you care?

If you don't like an ability, and you don't use it, how can you possibly expect to balance it without bias? Odds are high you have no experience with the ability, or else you'd never suggest something as ludicrous as using a macro and going afk.

At least protoman claimed to care about what he wasa trying to get nerfed.

Also your information is incomplete. You neglect to mention the shadow's ES can topple human sized enemies. Frankly, it's probably necessary due to the shadow's lack of outright offensive powers, and aside from ES, no crowd control.

#62
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xSNPx ZoDiaC wrote...

death_for_sale wrote...

xSNPx ZoDiaC wrote...

Re-buff smash, balance achieved.


You want a cookie or something?


Rebuffing Smash is not the answer, Smash was overpowered when you could stack 4+ dots.




Don't worry my friend. I'm going to lead a campaign to "balance" the Claymore, Harrier, Tactical Cloak, Hunter Mode, Geth Inflitrator, and all the other "balanced" classes that you think are being threatened by "over-powered" powers which are only OP in situational scenario's.


Oh no! Your "old-school" classes and cheap tactics are threatened? Two can play the nerf game. If you inconsiderate selfish "people" are content on slowly killing the game... well, allow me to speed up the process. 


If you can provide reasonable evidence, I welcome your campaign.

#63
svocke2

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death_for_sale wrote...

Kyerea wrote...

death_for_sale wrote...

Kyerea wrote...

AresKeith wrote...

this isn't about it being op is it?

Are they getting higher scores than you?


Probably, since I can't imagine how he has time to play the game since he's on here 24/7 complaining about everything.


Ah, another well reasoned argument from you. I do so love how you point out how I am wrong versus just trolling about score or if I play a lot.


And you come on these forums and complain about a extreme minority of players that use a character's ability set in a certain way on a certain map against a certain faction. If that's completely reasonable, then my insinuations of you as a player are within acceptable margins.


An extreme minority, which is why there are 3 threads on this issue right now. Then you make assumptions that you have to use this on certain maps when it can be used at a camp spot on any map versus any faction.

You can insinuate as much as you like. Since you play on PC, feel free to friend me and I will be glad to play with you.

dude dont even try to count this thread as a discussion. NOBODY has agreed with you on this thread. Discussion implies various people with differing opinions. The only differing opinion is yours

#64
ThelLastTruePatriot

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what shadows are even staying stationary and using that ability like that? All the ones I see are too busy porting around lopping heads off. I myself only use electric slash during hack circles.

#65
lazuli

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svocke2 wrote...

dude dont even try to count this thread as a discussion. NOBODY has agreed with you on this thread. Discussion implies various people with differing opinions. The only differing opinion is yours


At the risk of incurring a "whoru," I think the Slashes are out of line with existing powers.  They seem to be a pretty solid example of power creep at work.

#66
Zero 2362

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Kyerea wrote...

death_for_sale wrote...

Kyerea wrote...

death_for_sale wrote...

Kyerea wrote...

AresKeith wrote...

this isn't about it being op is it?

Are they getting higher scores than you?


Probably, since I can't imagine how he has time to play the game since he's on here 24/7 complaining about everything.


Ah, another well reasoned argument from you. I do so love how you point out how I am wrong versus just trolling about score or if I play a lot.


And you come on these forums and complain about a extreme minority of players that use a character's ability set in a certain way on a certain map against a certain faction. If that's completely reasonable, then my insinuations of you as a player are within acceptable margins.


An extreme minority, which is why there are 3 threads on this issue right now. Then you make assumptions that you have to use this on certain maps when it can be used at a camp spot on any map versus any faction.

You can insinuate as much as you like. Since you play on PC, feel free to friend me and I will be glad to play with you.


Do you know why the Javelin is in my sig death? Yes, it's my favorite Sniper Rifle, but it's also a reminder of what nerf *cough*, I mean balance-happy geniuses like you can do to this game's weapon/character roster. A small group of players does this or that to clear a higher-difficulty in a more efficient manner and you call for nerfs/balancing. Then it doesn't go the way it was intended to be implemented, and it backfires. Thus making things worse than what they were before.

That's what happened to single-shot Sniper Rifles on Infiltrators for me and many other players post TC nerf. Instead of granting a general damage reduction to all Infiltrator types by reducing the Rank 4 damage reduction by 15% (or nerfing the damage and RoF of the Krysae which was at the root of the problem), they reduced the already weak Sniper Rifle damage bonus for an already weaker weapon category and made all the single-shot SRs completely ineffectual on Gold/Plat when compared to Shotguns which were not affected at all by the Rank 6 TC nerf. Shotty Infiltrators were already popular before the nerf, and afterwards it just created more Geth Hunters/Salarian/QMIs with Claymores/GPS/Reegar because they were literally unaffected by the TC nerf. In fact, the Shotty Infiltrators were the consistently highest scoring category of Infiltrators even before the nerf was implemented. I went from a 6/6/6/6/0 Javelin Geth Hunter to a 5/5/6/6/4 CQC Geth Hunter on the spot once the update ruined single-shot SRs on Infils for Gold games in terms of efficiency..

I think I speak for 98% of the posters here when I say: "Shut up." 


I actually am a supporter of balance (both buffs and nerfs) and I have to agree with the above statment

Please do dhut up because its obvious this sniper lover knows more than you

#67
kyteki

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They should take all powers out of the game. The only guns we should have are predator and avenger. No complaining because everything is now balanced.

#68
Rip504

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Has it been explained why some powers go through walls and others do not?

#69
Huma1978

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ThelLastTruePatriot wrote...

what shadows are even staying stationary and using that ability like that? All the ones I see are too busy porting around lopping heads off. I myself only use electric slash during hack circles.


When I use my Slayer, I only use Biotic Slash for hacking objectives, escort missions or to clear enemies from a downed teammember (Most of the time use either melee attacks or my Carnifex X to take out enemies). In those situations, BS and ES (as a friend of mine uses ES in the same way as I do) work effectively and help out the squad.

#70
Rifneno

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lazuli wrote...

svocke2 wrote...

dude dont even try to count this thread as a discussion. NOBODY has agreed with you on this thread. Discussion implies various people with differing opinions. The only differing opinion is yours


At the risk of incurring a "whoru," I think the Slashes are out of line with existing powers.  They seem to be a pretty solid example of power creep at work.


Look at the entire class, not one power.

#71
k3ttl3black

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death_for_sale wrote...

SS/TC does not in any way provide greater survivability than parking behind a wall and spamming ES. That said, you are playing your Shadow in a high risk/high reward fashion, many others are not because of the easy tactics of spamming ES.

ES casting time is a long animation, but it can be cancelled out of with the effect still working. Even without cancelling it has an incredibly fast recharge.

You do realize that if you remove the "shoot through walls" element of Biotic Slash, you might as well remove the power altogether? Trying to use BS on SILVER with more than two enemies (or just two Geth Rocket Troops) with LOS to your position means you are dead at the end of the animation. So unless you want to remove the power completely, it needs to be able to attack through walls.

You are also, of course, completely mistaken about your reasons for demanding a nerf. It's all about the maps. Not about the weapons or the powers. At all. Put a decent Silver player with a Slayer on London Gold and tell me if you think he'll make it through just because Biotic Slash is OP. He won't, because there's not enough safe places for him to spam on London. Unless he's playing FB White or Glacier, Biotic Slash will NOT enable a player to beat a difficulty he or she sucks too much for.

Your reason that "power X makes it possible for players who are undeserving to win at a high difficulty" is just completely bonkers I'm afraid. The way these things work is that someone figures out a way to get a high reward for no risk, and preferably in a short a time as possible. This method spreads. People spend ALL their game time using the method and get ALL the nice gunz, get bored and leave for something else. Your excel sheets won't change human behaviour. And they're not doing you any harm either.

Modifié par k3ttl3black, 11 août 2012 - 12:36 .


#72
xtorma

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Just agree with him and let the thread die.

DFS go ahead and submit the "balanced" numbers. Get your pat on the back from your fans , and lets get this over with. I'd rather it be done quickly then cried about by both you , and your detractors for weeks. Submit your numbers to paladin and his group, and get them on your side. It will be a slam dunk.

Don't forget to email Eric, I am sure there is some kind of Attaboy they give out. Maybe a gold star or something for your forum avatar. Perhaps, if you are real lucky , and can amass a large enough following, they will allow you to join thier group. They seem to have quite a bit of sway with the devs.

Just do us all a favor, kindly let us know the point in the "balancing" where you are satisfied that everyone is playing the game exactly the way you think it should be played. Perhaps even create a video guide on youtube. you can call it...."How to play me3 the right way". I am sure you will get a few hundred likes.

Just please , get it over with fast, I am so tired of the self important crying by people like you, followed by the wailing and gnashing of teeth from the people who oppose you.

#73
lazuli

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Rifneno wrote...

lazuli wrote...

svocke2 wrote...

dude dont even try to count this thread as a discussion. NOBODY has agreed with you on this thread. Discussion implies various people with differing opinions. The only differing opinion is yours


At the risk of incurring a "whoru," I think the Slashes are out of line with existing powers.  They seem to be a pretty solid example of power creep at work.


Look at the entire class, not one power.


Fair enough.  Charge and Shadow Strike are both powerful, certainly.  But they place the player in danger if used carelessly.  The slashes have a long windup animation that leaves the player exposed, but this isn't really a problem when used to shoot through walls.

The wall penetration is what rankles me about the powers.

#74
AresKeith

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do you even use them DFS?

#75
DAO MAdhatter

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I just think that the slashes need to have they're reach shortened. When these abilites can out reach smash & flamer by a country mile than something is wrong. Shorten them down to 5 or 10 meatures than drop they're evo to 5 meatures & everything wil be cherry.