I'm going to need a bunch of ideas for these special encounter objects so I'm turing to the community for ideas. As an example here is my current test goodie: The Abandoned Chest
The player can find the chest randomly on the OM. Clicking on it will bring up the encounter dialogue. In this dialogue, the player can search the chest, which checks skills to see if they avoid any traps and if successful, they recieve some gold. Then chest then disappears.
200x150https://dl.dropbox.com/u/9882100/NWN2/Jabberwocky/NWN2_SS_021812_221311.jpg[/img]
As you can see these encounters are relatively simple and involve speaking to a placeable "creature" on the OM. These placeables can be made to use any model in the game that can be used on a VFX. For example, for the chest, I'm using the OM Goodie Chest as the model. Since most of the encounter is handled through a dialogue, there is a lot of scripting that can happen, so it opens wide the possibilities.
At any rate, if you are interested, list some ideas of "encounters" that you would like to see. If you have a placeable model in mind, please list that also. Remember that these are not really combat encounters and are meant to be closer to the Goodie system from SoZ. Level range for Jabberwocky is between 8-10.
Modifié par MokahTGS, 11 août 2012 - 12:11 .





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