Does Mass Effect 3 have the most "well known" bad ending in VG history?
#76
Posté 11 août 2012 - 07:08
#77
Posté 11 août 2012 - 07:14
The outcry about the ME3 endings was unprecedented. I think we have all seen the poll in which over 90% of 50k+ responders said the endings sucked. That level of agreement is ridiculous. Unless Bioware does something huge, Mass Effect 3 will only be remembered for a crappy ending. Players were not only disappointed and confused, but many felt insulted and manipulated. Those feelings won't go away any time soon, and it will take more than a band-aid like the EC to fix that.
#78
Posté 11 août 2012 - 08:02
Mr.House wrote...
It's bad, but to this day I think it's MGS2, because NOTHING, and I mean nothing makes even remotely sense, even in-universe. Even Kojima admitted he made a mistake.
MGS2 isn't supposed to be taken literally. Literally.
The ending with Raiden saying "WTF was real", and Snake says "It doesn't matter what the words were; try to find the meaning behind the words." Meaning don't let other people decide your reality; think for yourself. One of the first post-modern gaming experiences--MGS2 is a troll on the player, playing on their expectations built from MGS1.
If you play the game with that in mind you'll enjoy it a lot more instead of thinking about the basically dream-like plot.
But I can't say Kojima told it brilliantly or in a way well enough for people to get it without years of replay, discussion and debate. But he himself has said this is what he was trying to say, and now I love love love it.
Anyone who played MGS2 would benefit by watching this MGS2 10-year-anniversary breakdown by TheSnakeSoup's Ravi Singh, just completed in Nov. 2011: www.youtube.com/watch
That's kind of the opposite of ME3's ending now that I think about it, lol.
I've been hoping IT was just like MGS2 -- a huge troll on the audience who wouldn't realize it if you took everything literally. Maybe if you looked closer at all the weird crap there was the TRUE meaning there. But in ME3's case, I guess not, at this point.
edit: Speaking of MGS2, whereas Kojima lamented that no one got what he was trying to say, so he just told us (the players) afterwards through interviews ... I think BioWare needs to do the same because as it is this crap isn't worth speculating about. They should at least say "We were going for X, and nobody got it." or something, because they COMPLETELY failed and their fanbase still seems livid, and that's turning into apathy toward BW.
Modifié par GhaleonUnlimited, 11 août 2012 - 08:22 .
#79
Posté 11 août 2012 - 08:06
-Biggest fan outcry.
-FAR from worst ending.
#80
Posté 11 août 2012 - 08:41
#81
Guest_Speezy_*
Posté 11 août 2012 - 08:43
Guest_Speezy_*
#82
Posté 11 août 2012 - 08:46
It's a cheap way to end the trilogy, but Deus Ex' endings are really good..just..shouldn't be used here.
#83
Posté 11 août 2012 - 08:57
Modifié par Binary_Helix 1, 11 août 2012 - 09:02 .
#84
Posté 11 août 2012 - 09:01
ME3's was the equivalent of a sh*tty cliffhanger, but knowing that nothing else would ever come of it.
#85
Posté 11 août 2012 - 09:31
Regarding Fallout 3. I took so damned long to get through that, that I role played it at the end, and when it came to making that choice at the end I'd had a save game before Project Purity, and I think I took the look at Butch and decided to leave the place with him, and let it blow up. **** the water. Like I said: sacrifice is overrated. Then Broken Steel came out. I had to go back and pick up a bunch of achievements I'd missed so I replayed it and after I did enough slaving to get enough caps, became good enough to get Fawkes as a follower and let Fawkes go in -- again sacrifice is overrated.
Bottom line is that character sacrifice in a game is not something that can be forced on a player. It doesn't endear the player to the story.
#86
Posté 11 août 2012 - 09:43
#87
Posté 11 août 2012 - 09:46
#88
Posté 11 août 2012 - 09:46
It's not as bad if it's part of a game that's equally bad all the way through. If ME3 had an atrocious ending to finish off an atrocious trilogy people would just be laughing at it. To be really awful something doesn't have to be bad in its own right but has to stand out in stark contrast to what's gone before.Adanu wrote...
Seriously?! Of all the really stupid games out there, you had to pick this one? You people are beyond hopeless.
#89
Posté 11 août 2012 - 09:46
Adanu wrote...
Seriously?! Of all the really stupid games out there, you had to pick this one? You people are beyond hopeless.
Solid contribution to the debate there. I guess you are just hopeless, not beyond like the rest of us.
#90
Posté 11 août 2012 - 09:53
#91
Posté 11 août 2012 - 09:56
#92
Posté 11 août 2012 - 09:59
#93
Posté 11 août 2012 - 10:00
#94
Posté 11 août 2012 - 10:02
Most disappointing ending? Definitely.
#95
Posté 11 août 2012 - 10:05
#96
Posté 11 août 2012 - 10:09
What makes the ME3 ending so horrible is not only its inherent awfulness, but how sharply it contrasts with everything that came before: these were some high-quality games with a focus on gripping narrative, dialogue and character development.
THAT's what makes ME3's ending go down in VG-history as one of the worst endings ever.
#97
Posté 11 août 2012 - 10:16
#98
Posté 11 août 2012 - 10:17
ChrisDV wrote...
I don't see how people can defend Halo 2's ending. It just... ends. It's all set-up that you're going to get a kick-ass level or boss fight, and then the game just ends & reminds you to buy Halo 3.
Halo 2's ending didn't nullify the events in Halo 1. Nor did it commit thematic suicide or turn the main protagonist into s blathering idiot.
I can scarcely say Halo 2 even had an ending, the cliff it hung from was so steep.
#99
Posté 11 août 2012 - 10:23
#100
Posté 11 août 2012 - 10:30





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