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Anyone else wants all those MP N7 classes available for Shepard?...


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207 réponses à ce sujet

#101
Seival

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AmpTuttle wrote...

Voted and bump for support.

Thanks :)

Modifié par Seival, 15 août 2012 - 08:52 .


#102
Cr4sh Dummy

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Yes! There needs more variety, N7 armor is perfect... and cool!

#103
Creston918

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Yes. Yes ^ 1000. They can even just leave the normal powers in, don't bother coming up with more powers for SP Shepard. I don't care. Shadow Strike would be SOOOOOO satisfying to murder The Little Cerberus **** Ninja with.

#104
Seival

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Creston918 wrote...

Yes. Yes ^ 1000. They can even just leave the normal powers in, don't bother coming up with more powers for SP Shepard. I don't care. Shadow Strike would be SOOOOOO satisfying to murder The Little Cerberus **** Ninja with.





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#105
AxStapleton

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My Shepard is a Vanguard, not a ninja.

#106
Seival

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AxStapleton wrote...

My Shepard is a Vanguard, not a ninja.


And your Shepard could become even better Vanguard with some very special N7 training and implants... The Slayer.

#107
Seival

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I tried to mobilize all ending supporters. This DLC is really good idea :)

#108
Seival

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Bump for more thoughts and votes on the matter :)

#109
Seival

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FTL forums :)

#110
Father_Jerusalem

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As long as I can get an N7 Typhoon for my Destroyer Shepard... eff squadmates. I'll just do this on my own.

#111
Seival

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Father_Jerusalem wrote...

As long as I can get an N7 Typhoon for my Destroyer Shepard... eff squadmates. I'll just do this on my own.


...It would be interesting if Destroyer Shepard will choose Control :)

...Sorry, I just don't know which ending you prefer.

#112
Seival

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Personally, I wanna play N7 Shadow Shepard, N7 Fury Shepard, and N7 Demolisher Shepard :)

#113
CptSketch13

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the armor maybe but the rest don't really care my shepard would wipe the floor with the n7 classes

#114
Seival

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Shepard is already OP, especially Soldier...

...I'm sure that with suggested features SP replayability will be increased by 200% :)

#115
Govalon

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Swords are stupid in space games. That is why I hate star wars. Makes me facepalm everytime I see that gay leng

#116
Seival

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Shadow, Slayer, and Phantom swords are not just regular pieces of metal. They ignore almost all defences, which means they are powered by some tech and/or biotic abilities.

Modifié par Seival, 17 août 2012 - 11:25 .


#117
Govalon

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Seival wrote...

Shadow, Slayer, and Phantom swords are not just regular piece of metal. They ignore almost all defences, which means thay are powered by some tech and/or biotic abilities.

Still, it would be much more efficent to just press the trigger of your plasma pistol than swing a sword multiple times which eventually leads to an exhaustion. Swords never make sense in present or in the future. No matter what we find and discover, swords will never ever come back.

Modifié par Govalon, 17 août 2012 - 11:40 .


#118
Seival

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Govalon wrote...

Seival wrote...

Shadow, Slayer, and Phantom swords are not just regular piece of metal. They ignore almost all defences, which means thay are powered by some tech and/or biotic abilities.

Still, it would be much more efficent to just press the trigger of your plasma pistol than swing a sword multiple times which eventually leads to an exhaustion. Swords never make sense in present or in the future. No matter what we find and discover, swords will never ever come back.


Well, melee weapons are still useful in some cases. That's why soldiers have omni-blades. Shadow, Slayer, and Phantom swords are not really different. But, without tech and biotic boosts they are not good against shields and armor.

#119
Hrothdane

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Seival wrote...

Govalon wrote...

Seival wrote...

Shadow, Slayer, and Phantom swords are not just regular piece of metal. They ignore almost all defences, which means thay are powered by some tech and/or biotic abilities.

Still, it would be much more efficent to just press the trigger of your plasma pistol than swing a sword multiple times which eventually leads to an exhaustion. Swords never make sense in present or in the future. No matter what we find and discover, swords will never ever come back.


Well, melee weapons are still useful in some cases. That's why soldiers have omni-blades. Shadow, Slayer, and Phantom swords are not really different. But, without tech and biotic boosts they are not good against shields and armor.


According to lore, only very fast objects like bullts get deflected by shields. It's why you can still give your soldier buddy a high five without doing an impromptu mime act. Melee attacks move slow enough to bypass shields. This was reflected in the gameplay in ME1, and was why Husks were actually dangerous in that game. Bioware just added some gameplay and story segregation in the ME2 and 3 to balance out the gameplay more.

In other words, melee attacks in general DO have a viable reason to exist. Also, the Shadow, Slayer, and Phantom blades are monomolecular, which helps explain their effectiveness. We could make such blades now, but they would be EXTREMELY fragile, so the ME universe must have found some way to make them sturdy enough to justify their continued use. Omni-blades are flash-forged and are left in the enemy, so I theorize that they are monomolecular as well, but the fragility is a non-issue since each one-time uses.

#120
Seival

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Hrothdane wrote...

Seival wrote...

Govalon wrote...

Seival wrote...

Shadow, Slayer, and Phantom swords are not just regular piece of metal. They ignore almost all defences, which means thay are powered by some tech and/or biotic abilities.

Still, it would be much more efficent to just press the trigger of your plasma pistol than swing a sword multiple times which eventually leads to an exhaustion. Swords never make sense in present or in the future. No matter what we find and discover, swords will never ever come back.


Well, melee weapons are still useful in some cases. That's why soldiers have omni-blades. Shadow, Slayer, and Phantom swords are not really different. But, without tech and biotic boosts they are not good against shields and armor.


According to lore, only very fast objects like bullts get deflected by shields. It's why you can still give your soldier buddy a high five without doing an impromptu mime act. Melee attacks move slow enough to bypass shields. This was reflected in the gameplay in ME1, and was why Husks were actually dangerous in that game. Bioware just added some gameplay and story segregation in the ME2 and 3 to balance out the gameplay more.

In other words, melee attacks in general DO have a viable reason to exist. Also, the Shadow, Slayer, and Phantom blades are monomolecular, which helps explain their effectiveness. We could make such blades now, but they would be EXTREMELY fragile, so the ME universe must have found some way to make them sturdy enough to justify their continued use. Omni-blades are flash-forged and are left in the enemy, so I theorize that they are monomolecular as well, but the fragility is a non-issue since each one-time uses.


Well, shields were modified since ME1. They work against some melee attacks, as we can see in the gameplay. Besides, fast sword attack can be considered as a hit by a fast object, so even old shields could protect a little from that, I suppose. 

#121
Hrothdane

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Seival wrote...

Hrothdane wrote...

Seival wrote...

Govalon wrote...

Seival wrote...

Shadow, Slayer, and Phantom swords are not just regular piece of metal. They ignore almost all defences, which means thay are powered by some tech and/or biotic abilities.

Still, it would be much more efficent to just press the trigger of your plasma pistol than swing a sword multiple times which eventually leads to an exhaustion. Swords never make sense in present or in the future. No matter what we find and discover, swords will never ever come back.


Well, melee weapons are still useful in some cases. That's why soldiers have omni-blades. Shadow, Slayer, and Phantom swords are not really different. But, without tech and biotic boosts they are not good against shields and armor.


According to lore, only very fast objects like bullts get deflected by shields. It's why you can still give your soldier buddy a high five without doing an impromptu mime act. Melee attacks move slow enough to bypass shields. This was reflected in the gameplay in ME1, and was why Husks were actually dangerous in that game. Bioware just added some gameplay and story segregation in the ME2 and 3 to balance out the gameplay more.

In other words, melee attacks in general DO have a viable reason to exist. Also, the Shadow, Slayer, and Phantom blades are monomolecular, which helps explain their effectiveness. We could make such blades now, but they would be EXTREMELY fragile, so the ME universe must have found some way to make them sturdy enough to justify their continued use. Omni-blades are flash-forged and are left in the enemy, so I theorize that they are monomolecular as well, but the fragility is a non-issue since each one-time uses.


Well, shields were modified since ME1. They work against some melee attacks, as we can see in the gameplay. Besides, fast sword attack can be considered as a hit by a fast object, so even old shields could protect a little from that, I suppose. 


From the codex (by way of Mass Effect Wiki). it actually specifies "small" objects as well. I had forgotten that part.

Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
Kinetic barriers are repulsive mass effect fields
projected from tiny emitters. These shields safely deflect small
objects traveling at rapid velocities. This affords protection from
bullets and other dangerous projectiles, but still allows the user to
sit down without knocking away their chair.
The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.

#122
Seival

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By the way. "Armor" itself is not actually a protection, but rather just an environmental suit. Main defence of most soldiers still comes from the shields, synthetic reinforcements of the bones/muscle/skin, and other combat implants.

#123
Seival

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And let's not forget, there are also very sensitive barriers, which don't allow air to spread (remember ME2 beginning?). I'm sure there are combat variants of such barriers.

#124
Seival

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One more thing. Maybe it would be nice idea to give N7 Paladin Shepard a ballistic shield instead of omni-shield? And allow Shepard to move with this shield up at reduced speed.

Modifié par Seival, 17 août 2012 - 11:22 .


#125
Seival

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By ballistic shield I mean a shield similar to the ones, which some Cerberus troops use to protect themselves from frontal attacks.