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Anyone else wants all those MP N7 classes available for Shepard?...


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#176
DJ CAVE SLAVE

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Seival wrote...

DJCS wrote...

Agreed, The Shadow is quite cool. Hope to see it in SP someday soon.


Especially with its specific outfit :)

mhm, bad guys may not have gotten the monopoly on the mad scientists, but they sure got some cool ass armor.
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Emphasis on ass...
B)

Modifié par DJCS, 28 septembre 2012 - 05:11 .


#177
Seival

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Hmm... Does anyone know what's this?

Stealth Armor
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Offense Armor
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Defense Armor
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#178
DJ CAVE SLAVE

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Other than the fact they're all Cerberus armor, no. No idea.

Edit: Oh, apparently it's from the infiltrator app.

Modifié par DJCS, 29 septembre 2012 - 03:58 .


#179
Clay Moah

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Earth character bonus powers and the N7 weapons would be awesome.

#180
Seival

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DJCS wrote...

Other than the fact they're all Cerberus armor, no. No idea.

Edit: Oh, apparently it's from the infiltrator app.


Hmm... But those armors look really nice. Those are clearly high-poly models which could be used in ME3. Even textures' quality looks really good.

#181
Mythanblood

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Seival wrote...

Hmm... Does anyone know what's this?

Defense Armor
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N7 Defender Armor.:whistle:

Modifié par Mythanblood, 29 septembre 2012 - 03:38 .


#182
Seival

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Mythanblood wrote...

Seival wrote...

Hmm... Does anyone know what's this?

Defense Armor
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N7 Defender Armor.:whistle:


Not quite. It has some elements from Cerberus armor (the ones which are not rounded).

#183
DJ CAVE SLAVE

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I don't know, I certainly like the N7 classes' armor better.

Also, how do you guys feel about this idea for phase disruptor as a weapon, instead of a power? It could just add that glove that specifically Phantoms and N7 Shadows have. Obviously this would have to be a SP exclusive since the N7 Slayer's power isn't going anywhere, and one would probably make the other obsolete.

Features [in comparison to the power]

Negative:
- Disables use of other weapons
- Does not use weapon mods
- No AoE/splash damage
- No stagger effect
- Slightly less damage
- Overheats after being fired several times without allowing it to cool down, disabling you from firing until it cools down.
Positive:
- Automatic +200% power cooldown reduction
- Does not use shields/barriers like the power does
- Does not use ammo [cools down like particle rifle]
- Usable at any range [less accurate at longer ranges]

Modifié par DJCS, 06 octobre 2012 - 05:33 .


#184
Seival

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DJCS wrote...

I don't know, I certainly like the N7 classes' armor better.

Also, how do you guys feel about this idea for phase disruptor? It could just add that glove that specifically Phantoms and N7 Shadows have. Obviously this would have to be a SP exclusive since the N7 Slayer's power isn't going anywhere.

Features [in comparison to the power]

Negative:
- Disables use of other weapons
- Does not use weapon mods
- No AoE/splash damage
- No knockback effect
- Slightly less damage
- Overheats after being fired several times without allowing it to cool down, disabling you from firing until it cools down.
Positive:
- Automatic +200% power cooldown reduction
- Does not use shields/barriers like the power does
- Does not use ammo [cools down like particle rifle]
- Usable at any range [less accurate at longer ranges]


You mean if Shepard will have this power, then all equipped ranged weapons will be disabled (and even removed from the character's model visually)? And if player wants to use regular weapons, he just don't evolve this power? I like this idea, but only if heavy weapon will still be allowed to be used even if the power was evolved.

By the way. The power's total effectiveness could be determined by the tier of currently equipped (but hidden of course) regular weapons.

Modifié par Seival, 05 octobre 2012 - 11:27 .


#185
Seival

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Hmm... Or maybe it would be better idea to make a new heavy pistol which has appearance of a glove with an emitter on the palm, plus unique shooting animation?

Modifié par Seival, 06 octobre 2012 - 04:48 .


#186
Chardonney

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I would love to get the Shadow Strike skill for my Shep.

#187
DJ CAVE SLAVE

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Seival wrote...

Hmm... Or maybe it would be better idea to make a new heavy pistol which has appearance of a glove with an emitter on the palm, plus unique shooting animation?

Thats actually exactly what I meant. I guess I'll take a look at the post to see if there's a better way of wording it.

And Phantoms already have the animations, they'd just have to apply them to the phase disruptor weapon. With the right hand extended with the phase disruptor, the left could have you omni blade out, ready for melees. Or even better if they added swords.

Modifié par DJCS, 06 octobre 2012 - 05:37 .


#188
ElementL09

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I really think that Multiplayer characters should play a bigger part in a players singleplayer game. Like side missions featuring that specific character you promoted would could make the game even more unique to your Shepard.

#189
Vicious Mello

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Seival wrote...

Bump for more votes :)


Omg I have had the idea of making specialization classes (like in the original ME), and having them be based off the N7 classes, but you need to stop posting. If people want to post in your thread, they will, and they have. But you seriously need to stop. This is an 8-page thread that would still be on page 5 if you hadn't bumped over and over and over again. And stop advertising your own video. I think you've posted it randomly at least five or six times. This was a good idea but you are getting seriously obnoxious. I can't be the only one this annoyed.

More on topic, they should include this in a DLC. Completing a mission gives the opportunity for a specialisation class, one of two options. Adepts and Vanguards would choose between the Slayer and Fury additions, Soldiers and Infiltrators choose between Shadow and Destroyer (this one seems a bit strange, I admit), and Engineers and Sentinels pick between Paladin and Demolisher. Each of these adds the class passive, one or two of the powers, and the new melee. I'd recommend it come with a level cap increase, probably to 65 if you choose one new power, or 70 if you get two. There's enough added content at the point to warrant the level cap increase regardless.

#190
Seival

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DJCS wrote...

Seival wrote...

Hmm... Or maybe it would be better idea to make a new heavy pistol which has appearance of a glove with an emitter on the palm, plus unique shooting animation?

Thats actually exactly what I meant. I guess I'll take a look at the post to see if there's a better way of wording it.

And Phantoms already have the animations, they'd just have to apply them to the phase disruptor weapon. With the right hand extended with the phase disruptor, the left could have you omni blade out, ready for melees. Or even better if they added swords.


I see. And this would be not too hard for devs to make, by the way.

#191
DJ CAVE SLAVE

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I wouldn't think so, but then again, I wouldn't know, I'm not a developer... But one could hope.

#192
Seival

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Vicious Mello wrote...

Seival wrote...

Bump for more votes :)


Omg I have had the idea of making specialization classes (like in the original ME), and having them be based off the N7 classes, but you need to stop posting. If people want to post in your thread, they will, and they have. But you seriously need to stop. This is an 8-page thread that would still be on page 5 if you hadn't bumped over and over and over again. And stop advertising your own video. I think you've posted it randomly at least five or six times. This was a good idea but you are getting seriously obnoxious. I can't be the only one this annoyed.

More on topic, they should include this in a DLC. Completing a mission gives the opportunity for a specialisation class, one of two options. Adepts and Vanguards would choose between the Slayer and Fury additions, Soldiers and Infiltrators choose between Shadow and Destroyer (this one seems a bit strange, I admit), and Engineers and Sentinels pick between Paladin and Demolisher. Each of these adds the class passive, one or two of the powers, and the new melee. I'd recommend it come with a level cap increase, probably to 65 if you choose one new power, or 70 if you get two. There's enough added content at the point to warrant the level cap increase regardless.


I think specialization similar to ME1 would be nice. But level cap increase isn't really needed. Specialization obtaining could trigger automatic power reset.

#193
Tyrannosaurus Rex

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I would support getting atleast the demolisher armor outfit for my engineer Shepard ,preferably with higher quality textures.

#194
mongoosephantom

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Sure, why not? I think a Destroyer or Shadow Shepard would be fun to play.

#195
Falcon084

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This is seriously needed. It might be cool to earn the class ingame though. Discovered in a secret alliance training facility under attack from Enemy forces!

Modifié par Falcon084, 07 octobre 2012 - 12:50 .


#196
DJ CAVE SLAVE

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Pictures for motivation! :wizard:

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#197
Seival

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Yea, MP N7 armors look really nice. I hope they will be available for Shepard some day (no matter they are not customizable).

#198
Seival

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Falcon084 wrote...

This is seriously needed. It might be cool to earn the class ingame though. Discovered in a secret alliance training facility under attack from Enemy forces!


I think MP N7 classes shouldn't be too easy to unlock. For example, "complete the secret alliance training facility on Insanity Difficulty to unlock N7 Shadow specialization for your infiltrator Shepard" (such unlock could also give you an achievement). And this facility mission should be really hard on insanity, which would be a partially implemented "new difficulty level".

Modifié par Seival, 08 octobre 2012 - 11:04 .


#199
DJ CAVE SLAVE

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Or only available in NG+

#200
Seival

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DJCS wrote...

Or only available in NG+


Yea, or this. One more reason to play the game once more :)