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Anyone else wants all those MP N7 classes available for Shepard?...


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#201
inko1nsiderate

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I'm skeptical that a lot of these MP things will show up in SP, particularly because some MP things really really stretch the lore so probably won't be included in SP.

Although I would be surprised if some of the N7 classes' armor, new enemy units, new weapons, and a few of the new abilities didn't show up in SP DLC at some point.

#202
DJ CAVE SLAVE

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inko1nsiderate wrote...

I'm skeptical that a lot of these MP things will show up in SP, particularly because some MP things really really stretch the lore so probably won't be included in SP.

Although I would be surprised if some of the N7 classes' armor, new enemy units, new weapons, and a few of the new abilities didn't show up in SP DLC at some point.

Yes, but I don't think the N7 classes stretch the lore [with the possible exception of the Fury/Slayer's teleporty-ness.] I see no reason not to include them, and hopefully they will do so in the near future.

#203
Walker1610

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Ok here's the easy way to do, make a DLC that sends Shepard to where the N7 s are trained, there he has to stop some rogue N7 s who were Cerburas sleeper agents or something(this way we get to fight them too, something I want to do lol). After all is said and done you find sets of armor and programs that allow you to undergo the same training they. You pick one and are stuck with that class only being allowed to go back to your original one. Simple

#204
Seival

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DJCS wrote...

inko1nsiderate wrote...

I'm skeptical that a lot of these MP things will show up in SP, particularly because some MP things really really stretch the lore so probably won't be included in SP.

Although I would be surprised if some of the N7 classes' armor, new enemy units, new weapons, and a few of the new abilities didn't show up in SP DLC at some point.

Yes, but I don't think the N7 classes stretch the lore [with the possible exception of the Fury/Slayer's teleporty-ness.] I see no reason not to include them, and hopefully they will do so in the near future.


MP doesn't break the lore at all. Especially MP N7 classes.

What would break the lore is something like giving Shepard "Hunter Mode" geth ability. But this is not what was suggested.

#205
DJ CAVE SLAVE

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Though I'm normally not one to complain about games breaking their lore, I think MP takes things a little far; ie: Volus.

#206
Seival

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LilLino wrote...

I'd like that, but they'd charge for it I'm sure. I ain't paying twice for things already in the game ;)


Adding MP abilities/classes to singleplayer is a lot of work. SP and MP balance are completely different. If you have something in MP, it doesn't mean you can just "push the button and it will appear in SP". This will require a lot of work, and they have the right to sell it...

...Besides, all those DLCs prices are really low, so you have nothing to worry about.

...By the way, I already spent more than 200$ in MP, and don't regret that. Because it's really nice way to support your favorite developers :)

Modifié par Seival, 12 octobre 2012 - 10:01 .


#207
DJ CAVE SLAVE

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Maybe they could add something else as an incentive like they did for the firepower pack. All the weapons in that DLC were from free MP DLCs except the Blood Pack Punisher and Adas Anti-Synthetic Rifle. Maybe new weapon mods, or extra armor pieces.

#208
Nickname Failure

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If they put this in i will no doubt buy this DLC and never regret it. The finesse of how this will be put in i leave to Bioware hands.