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I found some positives about the Destroyer's Missle Launcher


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#1
megabeast37215

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Just about everyone hates this power, and their reasoning behind their feelings is sound: It does crap damage. Yes... it sure does, especially since it sacrifices some of your shields.

I've found a few things it does well that help the Destroyer... do these make up for it's lackluster damage/shield penalty? Probably not... but hear me out.

All these examples are on Platinum difficulty, using a Particle Rifle, speccing completely out of Cluster Frags, and using the Hydra 3-rocket spec. (The single rocket... just hits walls too much)

1. It initiates the Phantom 'Hand of denial'. This makes the Phantom sit still without you doing anything, so you can blow her face off.

2. It finds/staggers Hunters that you don't see. The damn thing has saved me a few times now b/c it sees Hunters I don't, staggers them and makes them visible for a short while... alerting myself and others to their presence.

3. When you are reviving a fallen squadmate, it keeps firing and staggering enemies that are closing in on both of you. That is really freakin' helpful. EDIT: It also keeps firing when you are doing the 4-points objective... this is awesome if you have a Hunter/Centurion bearing down on you.

4. It works with right hand advantage. This one is key... b/c the Destroyer is effective with the PPR and Typhoon, both of which require steady use of right hand advantage. Since the Launcher is on your right shoulder, it just keeps putting rounds downrange. It finishes off lots of smaller enemies that I didn't even know were there, while I keep the PPR on the bosses.

5. It initiates the 'rolling dodge' that shielded mooks do... and since they can't roll/dodge over and over again, this means you will have to keep your weapon on them less, saving time and increasing your effectiveness/kills per game. Normally... when you start shooting them, they roll/dodge and you have to chase the target/reaquire the target... the Missle Launcher lets you skip this step since the enemy will have already used their dodge... now all you have to do is melt their face with no worry of them dodging it.

6. It kills Swarmers like a champ (Ohh boy). This may not sound like much... but Platinum Swarmers can be a pain in the ass. Just ask Geth Infiltrators... if they have one health bar... just stepping on a swamer is instant death. I like to say they "tripped over the swarmer".

So... in closing, while I still feel it needs a (significant) damage buff, it does have some extra unmeasureable benefits besides killing things outright... which it does from time to time. If you have more than one of them on a team, it keeps everything that isn't a boss staggered.

Looking foward to your comments. Paladin Flame shield up!

Modifié par megabeast37215, 11 août 2012 - 07:00 .


#2
Tealjaker94

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This may be true, but that doesn't make it worth the decrease in shields and not maxing the other powers/passives. Devastator Mode is a must. Multi-frags are the best grenades in the game. The Battlesuit increases your damage output without costing shields. And Fitness always helps, especially since you need to stay out of cover to fire.

#3
Spartanburger

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I should see if I can get a group together to do Bronze or Silver using only the missile launcher.

#4
megabeast37215

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Tealjaker94 wrote...

This may be true, but that doesn't make it worth the decrease in shields and not maxing the other powers/passives. Devastator Mode is a must. Multi-frags are the best grenades in the game. The Battlesuit increases your damage output without costing shields. And Fitness always helps, especially since you need to stay out of cover to fire.


If you're using right hand advantage... fitness/shields doesn't matter.. b/c you're not getting shot. Also... shields on Platinum? What shields? Posted Image

FWIW: I was able to take 3 Prime shots before my shields were down... but I usually had a Cyclonic Modulator on.

Modifié par megabeast37215, 11 août 2012 - 07:07 .


#5
megabeast37215

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Shameless bump.

Hopefully a different set of eyes sees this... maybe it's just more fun to complain about the Typhoon.

#6
NucularPikinic

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It has its uses. Everything does. I still don't like the shield penalty though, it takes away the whole tank aspect of the Destroyer. It's just a matter of principle.

#7
Jay_Hoxtatron

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megabeast37215 wrote...



If you're using right hand advantage... fitness doesn't matter..


I'm not so sure about that... :innocent:


Also, nice thread. 

#8
HellishFiend

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Agreed on all counts OP. I think the reason people hate it is because they expected it to be a free, significant addition to their DPS, when it isnt meant to be that at all. It simply changes the dynamic of the class.

#9
Ares Caesar

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Honestly the decrease in shields bothers me less than the loss of something else in the skill tree.

Losing Multi-Frags is not acceptable (awesome burst damage+force), losing passive weapon damage is also not acceptable (drastically cuts into your DPS, which is the prime focus of the class), or you're losing shields, which combined with Missile Launcher decrease makes you incredibly flimsy.

The missile launcher isnt THAT bad by itself, its that you're forced to sacrifice something else far more valuable in exchange for a "below average" skill tree.

#10
Adhok42

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Tealjaker94 wrote...

Multi-frags are the best grenades in the game.


I beg to differ on that one.

They're good for large clusters of enemies such as freshly spawned groups or large fat targets like the Atlas and the Brute but on smaller enemies scattered pretty good distance from each other?

It's like trying to kill an single trooper in a forest with a carpet bomb.

More then likely he's going to get away somehow.

Most of the other grenades are far more accurate at hitting single targets and still retaining enough area damage to match the Multi-frag.

Best grenade against groups? Yes.

Best grenades in the game? No.

#11
megabeast37215

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Jay_Hoxtatron wrote...

megabeast37215 wrote...



If you're using right hand advantage... fitness doesn't matter..


I'm not so sure about that... :innocent:

Also, nice thread. 


Thanks bro Posted Image

I can revise to say: If you're camping one area of the map as a team, and you have a great spot where you can use Right Hand Advantage the entire match... then fitness matters LESS.

There. Posted Image

#12
mrwizeguy

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sup megabeast , yea good points man , but seriously sacrifice grenades over this is unreasonable i think.

But you do have good reasoning .

PS ppr now works gooood doesnt it ha

#13
TMB903

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I personally like it because it's meant to support you(the big damage dealer)...I don't have a problem with his survivability so its isn't really a hindrance for my playstyle but I do agree half of your base shields is rather excessive

#14
DullahansXMark

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My biggest problem with it is that it takes points away from something I could really use more of. I fully agree with you Mega, but the way I see it, he has 5 amazing abilities, and he can only spec into 4 of them. You have to make cuts somewhere, and this skill is usually where you do that.

More skill points would be awesome. It's not like it takes away from class uniqueness or anything, thanks to power evolutions. I can understand a balancing issue rising from that, though.

#15
landylan

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I would still prefer multifrag because I can control them, and they do more damage without a shield penalty.

#16
N7 Whiskey

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I may be one of the 10 people in the world who actually like the ML. Sure it's as weak as a condom that's been in a wallet for 6 years, but since the first time I used it I've viewed it as purely a defensive utility. Everything you said in the OP is absolutely true and I love how easy it is to kill a Phantom with the ML constantly keeping her stationary.

That said, you'll never convince most people on BSN of the utility of ML simply because most of them view DPS as the end-all-be-all factor in determining what is good and what isn't. Personally, I don't give a crap about DPS in a lot of circumstances. ML can be and is a lifesaver and since the Destroyer can carry the most powerful weapons in the game without penalty, ML is an awesome tool.

One other bonus that ML gives you is no need to fight your 3 teammates over a limited supply of grenades.

Modifié par BuckshotSamurai, 11 août 2012 - 08:14 .


#17
rockthatwood

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i don't think the missle launcher needs a damage buff as much as it needs a shield reduction nerf. i just don't think the trade-off for almost half your shields for a bottle rocket is fair. hopefully that is something that's changed with next week's balance changes. if it gets a damage buff as well, i'll be ecstatic. if it just gets a shield penalty reduction, i'll still be a happy camper.

#18
Bhatair

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Reminds me of singularity. Not the most amazing power ever but it has some interesting utilities.

#19
megabeast37215

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Ares Caesar wrote...

Honestly the decrease in shields bothers me less than the loss of something else in the skill tree.

Losing Multi-Frags is not acceptable (awesome burst damage+force), losing passive weapon damage is also not acceptable (drastically cuts into your DPS, which is the prime focus of the class), or you're losing shields, which combined with Missile Launcher decrease makes you incredibly flimsy.

The missile launcher isnt THAT bad by itself, its that you're forced to sacrifice something else far more valuable in exchange for a "below average" skill tree.


I'm really not that wild about the Multi-frags honestly. If you have a rogue hunter/phantom run up on you.. then I like having them... BUT the Phantom can 'Hand of Denial' your Multi-frag... which sucks. The Missle Launcher will initiate the same hand of denial without any effort... and let you get on target faster. Missle Launcher will also stagger the hunter... while 2 grenades will kill it outright.

As I see it both powers are decent but neither are spectacular.

I really like using the PPR w/ Missle Launcher. I have no reason to ever goto an ammo box, and staying in the fight all wave/every wave is very beneficial to my team... more so than just having a few grenades IMO. I bet if we added up the Missle launcher firing constantly over a 2-3 minute period, and compared that to the damage that 2 Cluster Frags does... in the end I bet it's a wash.

#20
Arppis

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Yep, found these too. But the -50% shield reduction just nullfies all good it has, imo.

But yeah, against Phantoms it's awesome.

#21
Rickochet101

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Posted Image

#22
Iezza

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Can it kill geth turrets.

Thats important.

#23
rockthatwood

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Iezza wrote...

Can it kill geth turrets.

Thats important.


:(

geth turrets kill me faster than the prime itself

#24
RequiemPrime

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I saw one kill an Assault Trooper today.........

......after I had backhanded it with my shield.

#25
Zero132132

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As soon as Earth dropped, I tried the new classes on Platinum (because **** it, that's why!). As I generally do, I spec'd all for 6/6/6/6/0. Destroyer was the first one where we got to wave 10, and I couldn't help but think that it seemed like the enemies were a bit less aggressive. I also had a Claymore, and everyone knows that the Claymore is awesome (didn't realize that the Piranha wasn't absolutely goddamned useless yet), so that may have helped too.

Still gonna spec out of it. I dislike abilities that I have no real control over.