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I found some positives about the Destroyer's Missle Launcher


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#51
LuckyBullet95

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The Mad Hanar wrote...

Eh, it's an automatic Concussive Shot that does less damage, can't track rounds corners and cover, fires less often, doesn't get the Barrier damage bonus, doesn't detonate explosions and has a 25-40% Shield pentalty. That's why I skip it enitrely...


Fixed.

Modifié par LuckyBullet95, 12 août 2012 - 12:15 .


#52
megabeast37215

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Rifneno wrote...

You view an ability that kills your shields as defensive.  LOL.  Just... LOL.


You know... we're in here having a nice discussion and here you come and start ripping people about semantics. I've watched your comments derail alot of good threads recently... please don't do it here. I'm asking nicely.

#53
ChrisRudson

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Post your build, then I'll see for myself.

#54
megabeast37215

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LuckyBullet95 wrote...

The Mad Hanar wrote...

Eh, it's an automatic Concussive Shot that does less damage, can't track rounds corners and cover, fires less often, doesn't get the Barrier damage bonus, doesn't detonate explosions and has a 25-40% Shield pentalty. That's why I skip it enitrely...


Fixed.


But some of that isn't true. It does track around corners/cover... very well actually. It fires as often if not faster... it depends on the cooldown rate of the user with Concussive shot.

I've had someone tell me it DOES detonate tech bursts... but I haven't checked this personally.

Lots of shields on Platinum = Over rated IMO

Modifié par megabeast37215, 12 août 2012 - 12:20 .


#55
Nightcandle

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Dendio1 wrote...

Don't buff the damage, make it fire more often and give it a stun effect


It HAS a stun effect. That's the entire reason its even in the game.

#56
Rifneno

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megabeast37215 wrote...

Rifneno wrote...

You view an ability that kills your shields as defensive.  LOL.  Just... LOL.


You know... we're in here having a nice discussion and here you come and start ripping people about semantics. I've watched your comments derail alot of good threads recently... please don't do it here. I'm asking nicely.


It's semantics to point out that an ability which reduces your shields by 50% isn't exactly "defensive"?  If you say so, chief.

#57
Steven83

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'i like an ability that does something when im doing something else.'

there's NO CONTROL OVER THIS Power
You don't know when it's going to fire.
You don't know what it's firing at.
You don't even know if it even does respectable damage.

When I look at Multi-frag nades I used to think 'eh, it's limited...so maybe M-Launcher is better'. After two promotes, I decided N7 Destroyer is better with Frag + Gren. Cap +5 Mod. You're really getting more mileage from the grenades and if you're a decent player, you should've stockpiled 200+ Ammo packs by now. That ammo pack value is really increased when you have 9 Frag Gren. Capacity. It's something you have control of.

And starting with 9 Grenades and knowing to control usage is pretty satisfying to me, compared to . Eh, let's switch it on and hope this power does something useful. I rather take an Engineer Drone over this.

#58
RahuStalker

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BuckshotSamurai wrote...

I may be one of the 10 people in the world who actually like the ML. Sure it's as weak as a condom that's been in a wallet for 6 years, but since the first time I used it I've viewed it as purely a defensive utility. Everything you said in the OP is absolutely true and I love how easy it is to kill a Phantom with the ML constantly keeping her stationary.

That said, you'll never convince most people on BSN of the utility of ML simply because most of them view DPS as the end-all-be-all factor in determining what is good and what isn't. Personally, I don't give a crap about DPS in a lot of circumstances. ML can be and is a lifesaver and since the Destroyer can carry the most powerful weapons in the game without penalty, ML is an awesome tool.

One other bonus that ML gives you is no need to fight your 3 teammates over a limited supply of grenades.

More true words have never been spoken.

Certainly it's satisfying to actually see that people beyond me use, and think positively, of the ML. Good as well to see that people who don't like it make rather respectfult comments and contrubutions. A pity bashing a-holes can ruin it all, it would be better if more people suggested buffs if they saw them necesary.

I use it all the time and have it specced for hydra, it's indeed useful and I agree the bs people talk when focusing only in the DPS. Even so certainly it could use a buff, mostly for the shields and damage as most would say but I think there could be more to that or other ways. If so, enlighten me please.

#59
ChrisRudson

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Can someone give me a build of a Destroyer with ML(Platinum or Gold viable)?

#60
megabeast37215

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ChrisRudson wrote...

Can someone give me a build of a Destroyer with ML(Platinum or Gold viable)?


Sure... I didn't know if you were talking to me or not. Lemme turn on my Xbox and I'll update this post in like 5 minutes.

Here we go:

Weapon: Particle Rifle X w/ Extended Barrel and Extended Clip

Devastator Mode - 6 Ranks - Shield Recharge/Mag Size/Damage
Missle Launcher - 6 Ranks - Damage and Force/Refire Time/Hydra Missles
Cluster Frags - 0 Ranks
T5-V Battlesuit - 6 Ranks - Damage/Headshots/Damage
T5-V Internal Systems - 6 Ranks - Durability/Shield Recharge/Fitness Expert

Looking over this... I may change my build up a little bit... put 5 Ranks in Cluster Frags and 3 in Fitness... if you use right hand advantage constantly you don't need fitness... I might just spec out of it completely and use a Cyclonic Modulator... I have alot of them.

Modifié par megabeast37215, 12 août 2012 - 12:53 .


#61
LuckyBullet95

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megabeast37215 wrote...

LuckyBullet95 wrote...

The Mad Hanar wrote...

Eh, it's an automatic Concussive Shot that does less damage, can't track rounds corners and cover, fires less often, doesn't get the Barrier damage bonus, doesn't detonate explosions and has a 25-40% Shield pentalty. That's why I skip it enitrely...


Fixed.


But some of that isn't true. It does track around corners/cover... very well actually. It fires as often if not faster... it depends on the cooldown rate of the user with Concussive shot.

I've had someone tell me it DOES detonate tech bursts... but I haven't checked this personally.

Lots of shields on Platinum = Over rated IMO


It oftens hits the cover or corners relying on it's somewhat weak radius to hit the enemy, a very bad thing (though OP did bring up a point about forcing the enemy to roll)

I've never seen it detonate Tech Bursts, might just be a coincidence though.

Missile Launcher has a refire rate of 3.64 seconds. Concussive Shot has a base recharge of 4 seconds (if you are speccing into them at all you are least gonna bring the power up to Rank 3). This means you only need a small bonus to power recharge speed bonus for Concussive Shot to out-spam the Launcher.

Would you rather have 1000 shields or 600 shields? That's half as much damaga, a bad thing given the Destroyer's primary weapon will often be an Automatic which requires alot of exposure.

As much as you argue against it Concussive Shot outcompetes the Launcher not is it usually more or equally spammable, but it also has a 400% damage bonus vs. Barrier, has better tracking and even oftentimes more damage. The plus sides were the topic of this threads so there is no need to reitereate.

#62
ChrisRudson

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megabeast37215 wrote...

ChrisRudson wrote...

Can someone give me a build of a Destroyer with ML(Platinum or Gold viable)?


Sure... I didn't know if you were talking to me or not. Lemme turn on my Xbox and I'll update this post in like 5 minutes.

Here we go:

Weapon: Particle Rifle X w/ Extended Barrel and Extended Clip

Devastator Mode - 6 Ranks - Shield Recharge/Mag Size/Damage
Missle Launcher - 6 Ranks - Damage and Force/Refire Time/Hydra Missles
Cluster Frags - 0 Ranks
T5-V Battlesuit - 6 Ranks - Damage/Headshots/Damage
T5-V Internal Systems - 6 Ranks - Durability/Shield Recharge/Fitness Expert

Looking over this... I may change my build up a little bit... put 5 Ranks in Cluster Frags and 3 in Fitness... if you use right hand advantage constantly you don't need fitness... I might just spec out of it completely and use a Cyclonic Modulator... I have alot of them.


Will try this out right now. I'll see you in 2 hours tops. Maybe tomorrow if I didn't get a chance to post right after.

#63
megabeast37215

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LuckyBullet95 wrote...

It oftens hits the cover or corners relying on it's somewhat weak radius to hit the enemy, a very bad thing (though OP did bring up a point about forcing the enemy to roll)

I've never seen it detonate Tech Bursts, might just be a coincidence though.

Missile Launcher has a refire rate of 3.64 seconds. Concussive Shot has a base recharge of 4 seconds (if you are speccing into them at all you are least gonna bring the power up to Rank 3). This means you only need a small bonus to power recharge speed bonus for Concussive Shot to out-spam the Launcher.

Would you rather have 1000 shields or 600 shields? That's half as much damaga, a bad thing given the Destroyer's primary weapon will often be an Automatic which requires alot of exposure.

As much as you argue against it Concussive Shot outcompetes the Launcher not is it usually more or equally spammable, but it also has a 400% damage bonus vs. Barrier, has better tracking and even oftentimes more damage. The plus sides were the topic of this threads so there is no need to reitereate.


FWIW... I am the OP Posted Image

I doesn't hit cover/corners very much for me... but I've only been using the Hydra Evolution... I might try the other one for a bunch of games, just to see.

I will also check and see about the Tech Bursts... that would be HUGE for it if it did.

Everything you said about concussive shot it true... but concussive shot competes with Adrenaline Rush and Marksman... Missle Launcher competes with nothing.

As far as 1000 vs 600 shields... I asked before in a previous post... and I will ask again... What does that translate into during Platinum gameplay? 1 more shot before shield gate... if that? Another 0.1 second before the Marauder drops your shields with the Phaeston 9000? On lower difficulties, you might have a point but on Platinum... it's a negligable amount of shields IMO... nothing that can't be replaced with a Cyclonic Modulator.

I agree with you about CS... like I said earlier.. for damage.. it is a better power hands down. However, I'd rather spend all my time in Adrenaline Rush if I'm a Human Soldier... and I'd rather have Proxy Mine if I'm a Turian. The independant fire/forget ability is why I like it... it's like an Engineers pet that doesn't have to be recast... that lives on my shoulder..

Maybe I'll name it Pikachu.

#64
Felhand

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its fun, but the shield penalty should just be dropped completely. For a mediocre ability to have such a savage penalty is nuts, its not freakin hunter mode damnit.

#65
Jzargo

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Wait,People like the "Ex-Wife"?

#66
Pacificsharp09

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I like the missile launcher, mostly because I am lazy. It is passive and I do not have to remember to use it or remember to constantly run to every ammo box for grenades.

#67
megabeast37215

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Just tried both Evolutions... Missle Launcher DOES NOT detonate tech bursts, at all. Sad Panda... ohh well.

However... the claims of poor missle tracking just aren't true. Even the Cobra missle shot straight and true for me all game long during testing (Geth/White/Bronze). EDIT: Wait a minute... when I was soloing... it was performing fine. Then I joined a game where I was off host and the Cobra missle was shooting walls... I wonder if off-hosting causes it to act dumber... I'm going to test this.

Also ran a build with 0 points in fitness and was fine... so used to the gating system that it didn't even matter to me.

Modifié par megabeast37215, 12 août 2012 - 02:12 .


#68
The fool you should have eaten

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Plus there's no running around to ammo crates for nades that aren't there if you lose multi-frag instead of shields (though you could easily split the points between them). People really seem to undervalue crowd control powers here. I think that I will respec into a missile using destroyer now, OP. A thorough well presented point.

#69
Yigorse

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Still not sure where I stand on buffing the missile launcher. Yes it sort of sucks, but on the other hand, the Destroyer is one of the best classes in the game, if the missile launcher were buffed it'd be damn near unstoppable...

I use the missile launcher instead of the grenades as it keeps your damage consistent and it doesn't have an ammo issue, personally I quite like it for staggering and generally disrupting enemies attacks. I bring a gun for doing actual damage, which some of you seem to forget is the point of this class. None of the weapons based classes have particularly powerful damage abilities, except for grenades, for obvious reasons.

#70
Canned Madness

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Another thing about forcing enemies to dodge/stagger is that it stops them shooting at you reducing the damage you take.

#71
BoomDynamite

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Add these two:

It looks cool

AND

It's an AMAZING paperweight.

#72
Eckswhyzed

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Yigorse wrote...

Still not sure where I stand on buffing the missile launcher. Yes it sort of sucks, but on the other hand, the Destroyer is one of the best classes in the game, if the missile launcher were buffed it'd be damn near unstoppable...


Not necessarily true. That would only be the case if ML was buffed so much it started being chosen over the other options all the time. Speccing into ML means you're missin out on points spent on something else.

#73
WMcAlister

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A good write up you've put together there. I agree it's got some uses, which you've covered pretty thoroughly. But like most folks, I just don't think the benefits outweigh the drawbacks, especially as I love to use the Typhoon and PPR on my Destroyer. With how exposed those weapons force you to be, every bit of extra shielding helps.

If they lowered the shield penalty a bit I'd probably reconsider. A little buff to its damage and/or force would also make it a lot more tempting.

#74
UkGouki

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i respecked mine to try this out the exwife is still the exwife and not worth the penalty to me...

#75
Prince Bubblegeth

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Yes, OP.

These exactly are also the points I raise whenever I spot threads about how worthless it is. It has been so valuable against Phantoms and Hunters.

Here are some additional advantages:

~No matter how heavy your loadout is, cooldown is the same for the missiles.
~Your Typhoon/Prothean Particle Beam RoF build-up doesn't have to be interrupted.

However, I do agree with others that halving base shields is excessive :P Maybe 35% would be okay...

About the damage - I think its worth is more of its utility. besides, given all those advantages, making it as powerful as (or more powerful than) concussive shot, carnage or even incinerate wouldn't be too fair :)

Modifié par Prince Bubblegeth, 12 août 2012 - 02:41 .