greengoron89 wrote...
I consider Dragon Age: Origins one of the greatest games I've ever played, and KOTOR is not far behind. Great games are still being made to this day, despite what some "old-school" gamers might want people to believe - and often, the titles they tout as immortal are outdated piles of offal that have been improved upon a hundredfold since their time.
I'll not say that about the BG games as I haven't played them, but I'm not gonna pull any punches - a lot of folks like you are full of it, and I invest little faith in their overly nostalgic rants and raves.
I'm going to have to disagree with your commentary here.
First, you iterate that great games are still being made to this day, but honestly, they aren't. Look back at this generation objectively, and you'll find that this generation is largely berefet of greatness. Sure, you have the occasional gem like Gears of War 1, but largely what you have is endless rehashes. Look back at this generation's big titles and what do you really have?
-Several different versions of the original Halo.
-Several different versions of Resident Evil, each stepping further away from Horror to be more like a Shooter.
-Several different versions of Gears of War, and several different copies of Gears of War.
-Numerous versions of Call of Duty.
-A Final Fantasy game legendary only for it's linearity.
-Dead Space which is becoming more like Call of Duty.
-A ridiculous number of music games which consisted of pressing a button at the right time, a form of gameplay often critized when we discuss Dragon's Lair and Space Ace.
-The Elder Scrolls with fewer RPG mechanics in each iteration, fewer features in each iteration, and more bugs.
-Syndicate, X-com, and Fallout being "Reimagined" as Shooters, because there weren't enough of those already.
-I'll admit Assassin's Creed is a standout title.
Contrast that to other generations. Pick any generation or platform, and I can list numerous titles that were new IP's and often brought new ideas to the gameplay. This generation is characterized only by it's amazing flood of games all being rehashes of a fairly standard Shooter formula, and the few that were breakouts were either quickly changed to be more like a standard shooter, or copied so profusely that they became tired in record time.
To take the stance that this generation possesses greatness in any significant measure indicates that this is your first real generation.
The reason that "old-school" gamers claim things were better previously, is simply because they were. Previous generations actually brought new IP's to the table, and had more diversity than "Shooter in brown palette or shooter in gray palette".
As far as your offal comment goes, you might want to back off that statement. If it wasn't for that "Offal", you wouldn't have a single game. Further, pretty much everything you might want to praise, is a result of that "Offal". To be very blunt, a statement like that telegraphs to the reader that the poster is likely an early teenager, and immediately invalidates everything you wanted to convey. That kind of closed-minded assertion is characteristic of the very young, and indicates the speaker has little understanding of the topic. It's the equivalent of stating "All movies prior to Avatar are offal", "All books prior to Harry Potter are offal", or "All music prior to Lady Gaga is offal". It states to the reader that you are not an actual fan of the media form.
In fact, many development houses will specifically require their teams to play earlier titles prior to developing modern games. A good example is Firaxis, who had all of it's employees play the original X-com if they hadn't already played it. It's a very common event. Full Sail, and Universities that offer game design classes, require their students to play that "Offal" in order to learn how to create great games today.
I'd also strongly argue about things being improved "A hundred fold", since this generation consists of endless shooters with only the most basic elements of the genre, and what little else that's left is so streamlined it's become equivalent to the design patterns of the early 90's.
Modifié par Gatt9, 12 août 2012 - 05:42 .