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Let's not kid ourselves - Baldur's Gate 1 & 2 were flukes


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#76
Kaiser Arian XVII

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Gotholhorakh wrote...

Squiggles1334 wrote...

But it doesn't change the fact that Neverwinter Nights and Dragon Age: Origins had way more role playing depth via dialog than the original Baldur's Gate games ever had yet some people here prop them up as the apex of RPGs.


If dialog was the secret ingredient, things would be the other way around. It is not.

You will notice that the more cinematic BioWare get, the crappier the game gets and the more ill-received. All that despite the dialog being something people loved about their best BioWare games.


That is because they have seized on something which is not the sole selling point of their games at all.


DAO doesn't have much Cinematics.
Also, NWN series > BG series.:wizard:

#77
Guest_greengoron89_*

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Lulz. With every page, my point is further proven - the lot of you are drunk with nostalgia, and mask it with your overwrought analyses (which are purely subjective) of modern BW games and RPGs in general.

I notice several of you barely come around here unless a thread like this pops up, or unless some other opportunity to peddle your skewed opinions arises. It'd be nice if you simply held your tongues altogether and saved the bellyaching for some group instead tbh.

#78
Rinor

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greengoron89 wrote...

Lulz. With every page, my point is further proven - the lot of you are drunk with nostalgia, and mask it with your overwrought analyses (which are purely subjective) of modern BW games and RPGs in general.

I notice several of you barely come around here unless a thread like this pops up, or unless some other opportunity to peddle your skewed opinions arises. It'd be nice if you simply held your tongues altogether and saved the bellyaching for some group instead tbh.


You seem visibly upset. How about you play BG2 first before spouting your nonsense on here?

#79
Il Divo

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Blastback wrote...

So you enjoyed BG2, just not the original?  Have you tried the tutu mods?


I actually never got around to installing tutu. During my first BG playthrough, I wanted to keep it vanilla, aside from Tales of the Sword Coast, which I still never got around to playing through.

I thought BG2 was fun. BG1 did have a certain charm as well (I actually like the art style, for example), but there were just certain things that I'd come to enjoy from Bioware that it just didn't possess. I also really dislike vancian casting, which most old-school WRPGs tended to employ. But for BG2 and especially Planescape, I thought the narrative/characters/overall presentation were enjoyable enough that I was able to overcome that particular dislike.

Modifié par Il Divo, 13 août 2012 - 05:54 .


#80
Il Divo

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bussinrounds wrote...

Not that I don't enjoy games with good 'story' elements, (loved Planescape ) but to make it like it's the be all end all when it comes to 'roleplaying' is just dumb.


I tend to prefer the opposite: give me a reason to care about what's happening on screen, and I'll (gladly) put up with less than stellar game-mechanics. Although it's nice to have both in a game (Ex: Bioshock, Dark Souls).

Modifié par Il Divo, 13 août 2012 - 05:57 .


#81
Chromie

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greengoron89 wrote...

Lulz. With every page, my point is further proven - the lot of you are drunk with nostalgia.


What about the people who played it not too long ago? I first played Baldur's Gate when Origins was announced so long ago. I was a child at the time of BG's release so I didn't play it when it first came out. I find it much better than Origins. I'm certainly no veteran of the BG series or D&D in general.

Modifié par Skelter192, 13 août 2012 - 06:01 .


#82
Gotholhorakh

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Imperial Sentinel Arian wrote...
DAO doesn't have much Cinematics.
Also, NWN series > BG series.:wizard:


No, and I thought DA:O was great (probably about right on the sliding scale of cinematics/fun). I also think it might have been the swansong for that type of game from BioWare.

NWN for me there's no comparison with MP NWN>most other games, although I wasn't hugely taken with the SP.

greengoron89 wrote...

Lulz. With every page, my point is
further proven - the lot of you are drunk with nostalgia, and mask it
with your overwrought analyses (which are purely subjective) of modern
BW games and RPGs in general.

I notice several of you barely come
around here unless a thread like this pops up, or unless some other
opportunity to peddle your skewed opinions arises. It'd be nice if you
simply held your tongues altogether and saved the bellyaching for some
group instead tbh.


According to you, you don't know what you're talking about.

Is that the point you're proving harder with each page? If so, I agree :D

#83
Zanallen

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I just can't play BG or BG2. I've tried, but I just can't do it. KotOR will always be my favorite Bioware game, followed by Jade Empire.

#84
Blastback

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Il Divo wrote...

Blastback wrote...

So you enjoyed BG2, just not the original?  Have you tried the tutu mods?


I actually never got around to installing tutu. During my first BG playthrough, I wanted to keep it vanilla, aside from Tales of the Sword Coast, which I still never got around to playing through.

I thought BG2 was fun. BG1 did have a certain charm as well (I actually like the art style, for example), but there were just certain things that I'd come to enjoy from Bioware that it just didn't possess. I also really dislike vancian casting, which most old-school WRPGs tended to employ. But for BG2 and especially Planescape, I thought the narrative/characters/overall presentation were enjoyable enough that I was able to overcome that particular dislike.

Yeah, some of the TUTU mods reallly go a long way to improving things, giving actual character conversations and banters.  Not that the merits of the original release should be judged by the works of modders.

And personally, I love vancian magic.

#85
Beerfish

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NWN was the best rpg of all time hands down. Included campaign? A big MEH.
A toolset that allowed tons of people to make some very high quality modules.
A great multiplayer feature with a live DM

More real roll playing in that game than any other.

I agree that both BG1 and BG2 were phenomenal and not to be repeated. Other BioWare games have had their strengths and weaknesses.

#86
Il Divo

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Blastback wrote...


Yeah, some of the TUTU mods reallly go a long way to improving things, giving actual character conversations and banters.  Not that the merits of the original release should be judged by the works of modders.


I'd heard alot of good things when I first started asking the BG veterans about whether I should give it a shot. Correct me if I'm wrong, didn't they also make romances available in BG1?

And personally, I love vancian magic.


Fair enough. Even with my dislike of Vancian casting, I acknowledge its influence even in stuff I love. Hell, if you've ever played Dark Souls, possibly my favorite game ever made, there's alot of Vancian inspiration in how spells function.

Modifié par Il Divo, 13 août 2012 - 09:45 .


#87
Blastback

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Il Divo wrote...

Blastback wrote...


Yeah, some of the TUTU mods reallly go a long way to improving things, giving actual character conversations and banters.  Not that the merits of the original release should be judged by the works of modders.


I'd heard alot of good things when I first started asking the BG veterans about whether I should give it a shot. Correct me if I'm wrong, didn't they also make romances available in BG1?

And personally, I love vancian magic.


Fair enough. Even with my dislike of Vancian casting, I acknowledge its influence even in stuff I love. Hell, if you've ever played Dark Souls, possibly my favorite game ever made, there's alot of Vancian inspiration in how spells function.

Yeah, they added a total of 6 romances, 3 for each gender, one good, one neutral, one evil.  Plus new party members, which I admit I havn't tried.

And my RPG tastes ultimatly stem from D&D, so the more like it the better for me.

Edit: And I totally had to look up what Vancian meant to have this conversation.:P

Modifié par Blastback, 13 août 2012 - 10:44 .


#88
Eternal Phoenix

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Rinor wrote...

Elton John is dead wrote...

Dragon Age: Origins wasn't set in the dwarven underground city "most of the time"

Perhaps I worded that poorly. I meant the section in the dwarven city was incredibly tedious. As was much of the game in my opinion but I do give Bioware credit for trying.


NWN1 was pretty good too and had more classes, races and deeper customization than Baldur's Gate. It also had a pretty good multiplayer experience allowing people to be dungeon masters and the final expansion had plenty of choices, consequences, great characters and well-written quests to be considered a great RPG. The story in the final expansion was amazing too and contained some very good twists and really good multiple endings.

Jade Empire I couldn't care for. KOTOR I haven't played. ME1 was decent. ME2 was good but it showed Bioware's decent into action-RPG territory more so than ME1 (which was an action-RPG too but I found it didn't focus on action too much).


Aside from your slight glorification of NWN, at what point do we disagree? I'm not saying everything Bioware did after BG2 was bad; my point was that BG2 was a huge fecking spike in terms of quality compared to Bioware's output prior and especially after its release. Some of the releases in the past century were memorable, others were not - no big deal but I see very little indication that Bioware could pull off another Shadows of Amn ever again.


In that I think Dragon Age: Origins was an epic RPG and greater than Baldur's Gate in some aspects. Hordes of the Underdark was also greater than Baldur's Gate in some aspects too. Mass Effect 2 had a brilliant story and the companion quests were awesome. Also consider Dragon Age and Mass Effect being new universes with a huge background of interesting lore. I actually read up on almost all of Dragon Age's lore because of how interesting and fascinating it was.

For me to actually care for the worlds in the games along with the characters in them IMO says that Bioware weren't doing wrong by Dragon Age: Origins and Mass Effect. 

They're doing wrong now though by decending deeper and deeper into action-RPG territory where they are clearly focusing on action and appealing to the action/shooter crowd rather than their fan-base. Origins also had a lot of traditional RPG elements and was based around statistics and rather original combat whereas Dragon Age 2 was a button masher at times.

Did Origins contain the same depth as Baldur's Gate 2? No. Not in terms of customization, party members and gameplay but it's definitely the most recent RPG out there which actually feels traditional and contains a lot of depth. The only other RPG out there that is recent and contains traditional RPG elements is Dark Souls and that's a totally different RPG from Origins as it's more of a dungeon crawler. Then of course there's The Witcher 2 but the customization isn't really that deep compared to Origins which had three classes, three races, six origins, six sub-classes and a variety of skills to learn. Origins (like Dark Souls and The Witcher) had choices with actual consequences (example: Redcliffe gets destroyed if you refuse to help the townsfolk). I've played through both Baldur's Gate and Origins several times and I can say that I like Origins better simply due the choices and how different each playthrough truly feels.

Quite frankly there's few RPG's out there nowadays which can even compare to Origins which felt like a blend of traditional old RPG meets modern traditional RPG.

Of course in combat mechanics, exploration and freedom, Baldur's Gate beats every recent Bioware title hands-down.

Modifié par Elton John is dead, 13 août 2012 - 11:10 .


#89
Chromie

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Mass Effect 2 had a brilliant story? You can't be serious.

#90
Squiggles1334

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Gotholhorakh wrote...

Squiggles1334 wrote...

But it doesn't change the fact that Neverwinter Nights and Dragon Age: Origins had way more role playing depth via dialog than the original Baldur's Gate games ever had yet some people here prop them up as the apex of RPGs.


If dialog was the secret ingredient, things would be the other way around. It is not.

You will notice that the more cinematic BioWare get, the crappier the game gets and the more ill-received. All that despite the dialog being something people loved about their best BioWare games.


That is because they have seized on something which is not the sole selling point of their games at all.

Dialog matters to me and I am sure it matters to a significant portion of other people here as well. I still play the first two Baldur's Gate games on occasion when I have the time, but I hardly care for any companions in the first game and it's still frustrating that I can't initiate conversation with them in the second game despite them being a bit more fleshed out (typically via companion specific side quests). Also the first Baldur's Gate game can be hard to follow sometimes when you take long breaks in between sessions because the journal is so primitive which was thankfully fixed in the second game. There's hardly any sense of real consequence and choice in both games except for maybe one major branching decision in chapter 3 of the second game. The dungeons have good designs too I guess? The games were good and I had a lot of fun playing them, but I would never consider them the gold standard of RPGs. Honestly, I've sunk way more hours into Neverwinter Nights than Baldur's Gate 1 & 2 over the years despite its lackluster campaign it shipped with. The expansions made up for the original campaign in my opinion, the role playing elements were far superior to Baldur's Gate, and the toolset helped spawn an industrious modding community that kept the game fresh and interesting. I'd rather see BioWare repeat the success of Neverwinter Nights than Baldur's Gate, personally. I'm probably in the minority for wanting that, but at the very least I think the OP ain't speaking for me when he says Baldur's Gate 2 was the best thing BioWare has ever done and nothing else they've done has ever come close.

#91
bussinrounds

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NWN is cool for playing mp online with others. (toolset/modules/persistent worlds)

As far as single player goes BG series is by far the superior games especially if your into the tactical combat aspect. Controlling a full party of 6 vs controlling 1 character with henchmen followers... Yea. Plus the difficulty was scaled down way too much in NWN (as far as the official content goes anyway)

Also visually, BG is MUCH more pleasing to the eye with those beautiful backrounds compared to the barren early 3-D worlds of NWN, which haven't aged nearly as well as earlier 2-D stuff.

MP - NWN
SP - BG

#92
termokanden

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Indeed. The Infinity Engine has aged very well, and the early 3D games certainly have not.

There was a period when 3D was becoming the most important thing in gaming where graphics actually got WORSE just because it had to be 3D.

#93
SOLID_EVEREST

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bussinrounds wrote...

NWN is cool for playing mp online with others. (toolset/modules/persistent worlds)

As far as single player goes BG series is by far the superior games especially if your into the tactical combat aspect. Controlling a full party of 6 vs controlling 1 character with henchmen followers... Yea. Plus the difficulty was scaled down way too much in NWN (as far as the official content goes anyway)

Also visually, BG is MUCH more pleasing to the eye with those beautiful backrounds compared to the barren early 3-D worlds of NWN, which haven't aged nearly as well as earlier 2-D stuff.

MP - NWN
SP - BG


Yeah, I was looking at screenshots for NWN, and it turned me away because of how ugly it looks. I think Planescape: Torment is definitely the Infinity Engine game that aged the best. I've also seen Icewind Dale screenshots, and the level detail is a little better than Planescape, but the sprites still look bad.

I really don't know how Black Isle went from gorgeous character sprites in Planescape to ugly ones in Icewind Dale. As an added note, Fallout has definitely not aged as well as Baldur's Gate. I guess it is the over used browns versus the colorful greens and blues.

#94
Sebby

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Skelter192 wrote...

Mass Effect 2 had a brilliant story? You can't be serious.


Indeed, ME2 is Star Wars Prequels level bad(prolly worse).

#95
legion999

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Seboist wrote...

Skelter192 wrote...

Mass Effect 2 had a brilliant story? You can't be serious.


Indeed, ME2 is Star Wars Prequels level bad(prolly worse).


While the story in ME2 was mediocre at best it's not Star Wars prequel bad. And especially not worse.

#96
Sebby

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legion999 wrote...

Seboist wrote...

Skelter192 wrote...

Mass Effect 2 had a brilliant story? You can't be serious.


Indeed, ME2 is Star Wars Prequels level bad(prolly worse).


While the story in ME2 was mediocre at best it's not Star Wars prequel bad. And especially not worse.


I dunno, I don't recall derp like slurpeeing humans into creating a space terminator because of "genetic diversity" in any of the prequels.

#97
legion999

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Seboist wrote...

I dunno, I don't recall derp like slurpeeing humans into creating a space terminator because of "genetic diversity" in any of the prequels.


Midi-chlorians. 

#98
termokanden

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ME2 was fun to play though. The Star Wars prequels weren't much fun to watch.

#99
Il Divo

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termokanden wrote...

ME2 was fun to play though. The Star Wars prequels weren't much fun to watch.


Well said.

#100
Squiggles1334

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I've heard Neverwinter Nights had a really good multiplayer aspect to it, but I never actually did play it with other people. Oh well, missed opportunity. All my time was given to playing the single player campaigns, user created modules, and exploring its toolset for myself. I just got so much out of it that no other game really came close to, Baldur's Gate 1 & 2 included. Baldur's Gate games definitely had the edge in tactical combat though, I suppose. And I don't think you'll hear anybody here dispute that the graphics in Neverwinter Nights were ugly as sin.