All game testers should be FIRED!!!!!!!!!!
#1
Posté 11 août 2012 - 07:24
guess what?
half way through one of the later levels I get stopped at an elevator, because I guess one of the geth got pushed off of the catwalk.
I can't kill him.. and I can't open the elevator.
so now I must start at the beginning of the level, which pissed me off to no end.
FIRE YOUR GAME TESTERS!!!
IF THEY MISSED THIS...GOD KNOWS WHAT ELSE THEY MISSED!!!!!
#2
Posté 11 août 2012 - 07:31
I just noticed it's not even game-breaking, you just have to restart the level. I understand why you're annoyed, but restarting a level isn't that big of a deal. There's a lot of bugs much worse than that in many games out there
Modifié par Ajensis, 11 août 2012 - 07:34 .
#3
Posté 11 août 2012 - 07:34
If you're upset about Mass Effect's QA then for the love of god avoid Bethesda games.
#4
Posté 11 août 2012 - 07:40
#5
Posté 11 août 2012 - 07:43
#6
Posté 11 août 2012 - 07:47
big time its terriblelegion999 wrote...
<cough> the journal <cough> face import <cough>
If you're upset about Mass Effect's QA then for the love of god avoid Bethesda games.
I feel for you, just have to grin and bear it
#7
Posté 11 août 2012 - 07:49
"Anyone posting a personal attack on staff, moderators or other Community members will, at the sole discretion of staff or moderators, be banned from the BioWare Social Network without notice and is no longer welcomed."
#8
Posté 11 août 2012 - 07:57
Hmm, maybe the testers were as accurate as you?Acid Mars wrote...
So I'm trying to work my way through insanity.
guess what?
half way through one of the later levels I get stopped at an elevator, because I guess one of the geth got pushed off of the catwalk.
I can't kill him.. and I can't open the elevator.
so now I must start at the beginning of the level, which pissed me off to no end.
FIRE YOUR GAME TESTERS!!!
IF THEY MISSED THIS...GOD KNOWS WHAT ELSE THEY MISSED!!!!!
Tester: "I found a bug, a bad one."
Dev: "Cool, what happend?"
Tester: "Well, on one of the later levels I got stopped at an elevator."
Dev: "What exactly do you mean? Couldn't you open the door, did the open door panel show up at all?"
Tester: "No, what actually happened was that I suppose that a geth got pushed off the catwalk."
Dev: "So, later in the game you say? You are probably talking about the level where you infiltrate the Geth?"
Tester: "Didn't pay attention to the story, but that was a bad bugger out there. Didn't save the game at all, so I had to restart the whole level."
Dev: "Ok, I'll try to get into it. What system are you using?"
Tester: "The one with the controllers."
Just guessing of course.
#9
Posté 11 août 2012 - 08:18
#10
Posté 11 août 2012 - 08:26
Raizo wrote...
My favourite bug is the first time you talk to Liara on the Normandy. I can't speak for everyone but my Shepard always turns his head 90 degrees to the right and it stays that way for the full duration of the whole entire conversation ( I think he/she is watching Glyph fly around the room and his/her head gets stuck in that position ). What's even funnier is that during that same conversation Liara turns her head 9T0 degrees to the left it stays that way during the whole conversation. This happens to me on the both the PS3 and 360 versions of the game. Now as far as bugs go this is very minor since it does not break the game in any way and yet it annoys me every time I see it since I can't imagine how anyone could have missed this since I have played through that scene on at least 4 different occasions and it happens every time without fail, surely I'm not the only one to experience this. How did the bug testers miss this or do they not give a damn.
I'm in playthrough 2.5 ( was 1/2 way through my second playthrough as renegade when EC dropped so I started a Newgame + with my first playthrough Paragon shep ).
I've had the same bug . . . and I finally figured out what the issue is. The avatars are tracking Glyph ( glowing VI ball ) . . . something it the code is giving it priority.
Do I get a finders fee?
EDIT: I apparently can't type worth spit today
Modifié par meatsack, 11 août 2012 - 08:26 .
#11
Posté 11 août 2012 - 08:27
I tested dead space 2 multiplayer.
#12
Posté 11 août 2012 - 08:32
SeeNoEvilHearNoEvil wrote...
Hmm, maybe the testers were as accurate as you?Acid Mars wrote...
So I'm trying to work my way through insanity.
guess what?
half way through one of the later levels I get stopped at an elevator, because I guess one of the geth got pushed off of the catwalk.
I can't kill him.. and I can't open the elevator.
so now I must start at the beginning of the level, which pissed me off to no end.
FIRE YOUR GAME TESTERS!!!
IF THEY MISSED THIS...GOD KNOWS WHAT ELSE THEY MISSED!!!!!
Tester: "I found a bug, a bad one."
Dev: "Cool, what happend?"
Tester: "Well, on one of the later levels I got stopped at an elevator."
Dev: "What exactly do you mean? Couldn't you open the door, did the open door panel show up at all?"
Tester: "No, what actually happened was that I suppose that a geth got pushed off the catwalk."
Dev: "So, later in the game you say? You are probably talking about the level where you infiltrate the Geth?"
Tester: "Didn't pay attention to the story, but that was a bad bugger out there. Didn't save the game at all, so I had to restart the whole level."
Dev: "Ok, I'll try to get into it. What system are you using?"
Tester: "The one with the controllers."
Just guessing of course.
SeeNoEvilHeartNoEvil...that was well played. Now...if you just had a box of tissue to hand the guy.
#13
Posté 11 août 2012 - 08:32
Then go play Priority: Eden Prime.I had no game-breaking bugs
True, but keep in mind that you cannot abort missions. If something goes bad during a mission (e.g. Eden Prime crashes reproducible or it's just too hard with your current skills and equipment), then you're screwed.but restarting a level isn't that big of a deal
You have to manually save before every mission, and that's been the case ever since ME1.
#14
Posté 11 août 2012 - 08:34
Acid Mars wrote...
So I'm trying to work my way through insanity.
guess what?
half way through one of the later levels I get stopped at an elevator, because I guess one of the geth got pushed off of the catwalk.
I can't kill him.. and I can't open the elevator.
so now I must start at the beginning of the level, which pissed me off to no end.
FIRE YOUR GAME TESTERS!!!
IF THEY MISSED THIS...GOD KNOWS WHAT ELSE THEY MISSED!!!!!
cause i'm sure you're a perfect being. oh wait...no...no you're are not. you would have saved at some point before that had happened. so half your arguement is...well your fault. and i can't think of many games off the top of my head that didn't have a glitch somewhere. they're video games. it is theoretically impossible to have everything work absolutely perfect, sometimes you get lucky, or sometimes you're born as the guy who doesn't understand the save function.
Modifié par shenlonzero, 11 août 2012 - 08:35 .
#15
Posté 11 août 2012 - 08:38
Just load your last save. I save before every mission and have a separate save for during the mission so that if anything buggy should happen, I can always go back and redo it.
Calling for someone to get fired over a bug like this is immature. No game is released without bugs. That's why you should save and save often.
Lesson learned, eh?
Modifié par Saberchic, 11 août 2012 - 08:39 .
#16
Posté 11 août 2012 - 08:43
Something like the face import system or the journal were likely set to WNF or As Designed by production. I would be very surprised if QA hadn't caught those. Unfortunately, in the end QA only has very limited control over what happens regarding what gets fixed; in extraordinary situations they may be able to force the production team to deal with a product/game-breaking issue, but that likely happens very very rarely.
Modifié par Mad Cass, 11 août 2012 - 08:45 .
#17
Guest_Imperium Alpha_*
Posté 11 août 2012 - 08:48
Guest_Imperium Alpha_*
#18
Posté 11 août 2012 - 08:51
Raizo wrote...
My favourite bug is the first time you talk to Liara on the Normandy. I can't speak for everyone but my Shepard always turns his head 90 degrees to the right and it stays that way for the full duration of the whole entire conversation ( I think he/she is watching Glyph fly around the room and his/her head gets stuck in that position ). What's even funnier is that during that same conversation Liara turns her head 9T0 degrees to the left it stays that way during the whole conversation. This happens to me on the both the PS3 and 360 versions of the game. Now as far as bugs go this is very minor since it does not break the game in any way and yet it annoys me every time I see it since I can't imagine how anyone could have missed this since I have played through that scene on at least 4 different occasions and it happens every time without fail, surely I'm not the only one to experience this. How did the bug testers miss this or do they not give a damn.
lol, yeah, I've seen that bug a couple of times now, on the PC.
#19
Posté 11 août 2012 - 08:59
Raizo wrote...
Now as far as bugs go this is very minor since it does not break the game in any way and yet it annoys me every time I see it since I can't imagine how anyone could have missed this since I have played through that scene on at least 4 different occasions and it happens every time without fail, surely I'm not the only one to experience this.
That one drives me nuts because we knew about it (It was introduced by an alternate line about Liara's drone from playing Lair of the Shadow broker), it was just deemed too risky to fix since it had the potential to mess up the entire conversation if we went back in at that point.
Bugs are constantly introduced during all phases of game development, because a fix or new content or changes to one section can cause a dozen things to break in another. Sometimes the ones introduced really, really late have to be let go if
they're unfortunate but not game-breakers.
gorezeelar wrote...
EA don't pay their testers. You sign up, and they just give them a free game every time you come in, play for a couple hours, write some stuff and give your opinions on gameplay mechanics, weapons, feels, environments, etc... They told people to ignore bugs, so don't blame the testers.
I tested dead space 2 multiplayer.
We pay our QA staff. It sounds like you were part of a focus group, gorezeelar. They're very different things.
Modifié par Sylvf, 11 août 2012 - 09:01 .
#20
Posté 11 août 2012 - 09:16
legion999 wrote...
<cough> the journal <cough> face import <cough>
If you're upset about Mass Effect's QA then for the love of god avoid Bethesda games.
Or an Obsidian game lol. But the games made by all three developers are worth the hassle. Better than playing a bug-free first person shooter, right?
#21
Posté 11 août 2012 - 09:31
That is a pretty huge glitch to miss/ignore.
#22
Posté 11 août 2012 - 09:39
Acid Mars wrote...
So I'm trying to work my way through insanity.
guess what?
half way through one of the later levels I get stopped at an elevator, because I guess one of the geth got pushed off of the catwalk.
I can't kill him.. and I can't open the elevator.
so now I must start at the beginning of the level, which pissed me off to no end.
FIRE YOUR GAME TESTERS!!!
IF THEY MISSED THIS...GOD KNOWS WHAT ELSE THEY MISSED!!!!!
You have obviously never played a game like Skyrim if your complaining about a bug in Mass Effect. ME3 has very few bugs compared to other games out there... and remember that nothing is perfect, you just got unlucky, **** happens. Man up!
#23
Posté 11 août 2012 - 09:59
It did eventually get fixed, though, didn't it?Sylvf wrote...
That one drives me nuts because we knew about it (It was introduced by an alternate line about Liara's drone from playing Lair of the Shadow broker), it was just deemed too risky to fix since it had the potential to mess up the entire conversation if we went back in at that point.
I don't remember them going all Exorcist after 1.0.3 and the extended cut; I just assumed it snuck into one of those (of course, I also thought they may have fixed getting stuck in the cockpit based on me running back and forth and not getting trapped, but turns out they really didn't—you only glitch if you stop moving in the right spot, not if you run over it).
Modifié par devSin, 11 août 2012 - 09:59 .
#24
Posté 11 août 2012 - 10:16
devSin wrote...
It did eventually get fixed, though, didn't it?Sylvf wrote...
That one drives me nuts because we knew about it (It was introduced by an alternate line about Liara's drone from playing Lair of the Shadow broker), it was just deemed too risky to fix since it had the potential to mess up the entire conversation if we went back in at that point.
I don't remember them going all Exorcist after 1.0.3 and the extended cut; I just assumed it snuck into one of those (of course, I also thought they may have fixed getting stuck in the cockpit based on me running back and forth and not getting trapped, but turns out they really didn't—you only glitch if you stop moving in the right spot, not if you run over it).
I just played this scene today. Liara's head goes back to center after following Glyph offscreen, but Shepard's head stays turned rather uncomfortably to the left for the remainder of the conversation.
#25
Posté 11 août 2012 - 10:23
I remember back when I had all these hopes that the extended cut was going to fix a lot of stuff on the Normandy and the Citadel. Sigh.HopHazzard wrote...
I just played this scene today. Liara's head goes back to center after following Glyph offscreen, but Shepard's head stays turned rather uncomfortably to the left for the remainder of the conversation.
Modifié par devSin, 11 août 2012 - 10:26 .





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