Summary:Further Prothean Relics have been discovered at Virmire, Feros and Noveria. Secure the area before Reapers do.
classes:(shields/Health):
Turian Cabal (750/750)
Reave
Throw
Concentration :The Turian goes into a state of deep concentration, amplyfing his implants, but causing Damage to himself Power speed recharge halved. Barriers dropped by 33%. 10 Barrier lost per second.
Salarian Soldier (600/600)
Marksman
Inferno Grenade
Motivate:All teamates within 10 meters of the salarian get a 15% damage boost for 30 seconds. (does not stack upon itself) Can be specced further for extra shields or rate of fire(both level 6 ) . Same animation as Marauderer armour plating (but not to teamates)
Ex-Cerberus Engineer(700/700)
Energy Drain
Turret : sets up a turret. Needs to be replenished from ammo box (1 grenade = 1/2 a turret ) Same as standard cerberus turrets
Hack: Allows the Engineer to hack any synthetic or robotic enemies. Making them inable to move for 3 seconds and showwing all their linked allies. Can also repair turret
Ex-Cerberus Sentinel(1500/1000):
Defence Drone
Defence Matrix
Overload
Drell Infiltrator(300/500):
Tactical Cloak
Snap Freeze
Assassinate : Red laser comes from gun, next shot does 150% damage and ignores 70% of the enemies Kinect shield buffers(shield gate)
Turian Cabal Vanguard(600/750):
Slam
Biotic charge
Warp Grenade : Arc grenades but for biotics.
New Maps:
Firebase Orion: Reapers have assumed control of our base on virmire. Hold the line.
Firebase Peak:The Heretic Geth have opened defences on Feros. Hold the line.
Firebase Keplar:Cerberus has inadvertently Unlocked the spaceport at Noveria. HOLD THE LINE!
New guns:
Bloodpack Punisher SMG added
Addas Anti-Synthetic Rifle added. (Alliance : its not a rifle goddamit )
Turian Light machine gun added.
New weapon Type : light machine gun. Typhoon, Turian LMG , Phaeston and Revenant Moved.
New Game mode :Prothean Relic. One Member of the team has to hack a prothean relic. a mini game mode comes up with hack game modes. The player is invincable, but if an enemy comes within touching distance, the hack gets stopped (but not restarted)
New enemies :
The Damned
The Husk: The basic foot troop akin to those seen with current Reaper enemies.
The Abomination: Similar to its namesake from ME2
The Shocktrooper: These enemies have similar defenses to Marauders, but come equipped with toxic grenades that double as a smoke screen. They also possess Reaper-corrupted Claymore shotguns.
The Creeper: A cross between geth Hoppers and Thorian Creepers from ME1, these enemies move fast and in three dimensions; i.e. they can climb up on the walls and ceiling. They have the ability to shoot streams of Ravager-type acid at you from any range. Once within 5 meters they will fling themselves at you, latching on and excreting acidic vapours from pores in their bodies, creating a cloud of death around the player. Killing them releases an acid pool like Ravagers do. They have health similar to Abominations and barriers similar to a Nemisis' shields. Movement speed implants allow it to be hacked by sabotage.
The Berserker: A heavily built husk, this creature has abundant, detachable armour plating and functions similarly to a Brute. The Berserker has less armour than a Brute, but charges far faster and with greater impact damage. To balance this, it has a smaller impact area than a brute. Once charging it can, however, travel straight through cover, though not walls. It impacts with enough force to knock all but a krogan to the ground, and send light-bodies species flying. Movement speed implants allow it to be hacked by sabotage.
The Stalker: Like a corrupted Phantom, this fiend moves across the battlefield as stealthily as possible. It moves faster and has a longer cloak duration than Phantoms, but has no ranged attack and lighter barriers and health. The thing has long, blade-like fingers which she uses up close in viscious sword like attacks. She also has a lightening quick insta-kill, faster than a Phantom's, which is her only real strength. Take her down, or else watch as your teammates fall one by one.
The Shriek: A Reaper corrupted asari that was not an Ardat-Yakshi, and so didn't become a Banshee. She is about a head smaller than a Banshee, but larger than the average trooper, and moves slightly faster than a geth Prime (no teleport). She features a hideous melding in her arm of a hanar, similar to how the Cannibal has a human attached to their arm. The hanar's tentacles have been modified into a type of gattling cannon, and she can lay down serious supporting fire. In the center of these tentacles lies a Reaper heavy laser, functioning similarly to the Atlas' missile launcher. On her other arm she possesses a hug blade-like attachment, which she swings at players in a cross between the vorcha and N7 Shadow melee attacks. She also has an insta-kill move which, due to her smaller size, consists of pinning the player to the ground with her gun arm and lacerating them with her blade, rather than picking them up. Finally, the reason for her name: if you thought the Banshee screams were annoying, then you will loathe the Shriek. She does just as her name suggests, shrieking as often as possible. It has double the radius and force of a Banshee's staggering scream attack, and acts as a flashbang without the flash, temperarily staggering and deafening the player. She features Banshee level barriers and armour.
DLC# 2 "Revenge DLC:"
Mercenaries have disrupted alliance supply lines too many times, aria has explained that these are rogue cells, but alliance R & D belives that indoctrination has taken place. Hit them at their homeworld. Omega. Aria has sent her finest troops to support the assault
Vorcha Adept(250/750) :
Reave
Throw
Bloodlust
Blue Suns Soldier(800/800): Human
Assault Mastery : Increases rate of fire and damage untill disabled. Lowers shields and barriers.
Carnage
Frag Grenade.
Eclipse Engineer(500/500):Salarian
Overload
Energy Drain
Tac Scan.
Merc Mech sentinel: (1500/500)
Defence Matrix
Overclock(boost weapon damage, halve shields)
Lift Grenades.
Merc Mech Infiltrator: (1000/350)
Tactical cloak.
Sit Rep( scans for enemies within 15m , can be upgraded for 20m)Slows power use untill disabled
OverClock
Vorcha Vanguard(250/750):
Biotic charge
Bloodlust
Reave
New Maps:
Firebase Vanity : Aria DEMANDS that her flat be taken back. Modern stylish flat akin to Moriniths. Very vertically acclined
Firebase Control: The Centre of omega, previously buzzing with activity, now with bullets.
Firebase Docks : The docks of Omega house the largest bounty of supplies in the whole area, take it back.
New Weapons:
Ar-55 Argus: The Singleplayer gun
AT-12 Raider: The Shotgun from SP
N7 Valkyrie (UR) : The SP gun.
New Faction:
Mercenaries;(all but 2 using old models from ME2)
The standard mercenary, usually equipped with an assault rifle or a shotgun.
Eclipse Commando
Eclipse Engineer
Blood Pack Pyro
Blood Pack Trooper
Blood Pack Warrior
Blue Suns Centurion
Blue Suns Legionnaire
Blue Suns Pyro
Blue Suns Trooper
Boss type units:
Blue Suns Commander
Senior Engineer
Eclipse Operative
Eclipse Commando
Blood pack Bezerker(new unit, needed for BP boss)
Mercenary Anti-Tank: Some mercenaries carry assault rifles that have the ability to fire rockets by switching fire mode,
Eclipse Heavy
Blue Suns Heavy
Blood Pack Boom-Squad
Mercenary Adept: Very occasionally, a biotic can be found amongst mercenary bands
Eclipse Commando
Eclipse Vanguard
Eclipse Adept(new model)
Mechs:
YMIR mech
LOKI mech
FENRIS Mech
Order of battle:
Early waves 1-3 begin with typical cannon Fodder, Blue Suns and Eclipse Mercs.
Wave 4 introduces Blood Pack mercs exclusively.
Wave 5 Blue Suns and Eclipse return Exclusively. This time they Bring some Loki Mechs with them. For Silver and Gold YMIR Heavies should also begin to appear.
Wave 6: Blood Pack returns exclusively with help from mechs and now Varren.
Wave 7: Eclipse and Blue Suns return exclusively with Mechs and now Blue Suns and Eclipse bring in their high-level Commanders to lead battle.
Wave 8: Blood Pack return led by one or more Krogan Warlord(s).
Wave 9: All three Factions are now working in unison led by one or more of their respectable Commanders at once depending on difficulty.
Wave 10: Same as wave 9 except Mechs return.
Wave 11: Same as wave 10.
#DLC 3
"Revival DLC"
Harbringer has been seen producing more collectors. Secure his Reproduction facilites (bow chicka wowow) . Some of his experiments failed, there are reports of some protheans being made in the facilities due to the failures. The Raloi have come out of hiding and have revealed that the reapers found them. We are sending an N7 Team to assist. High ranking Raloi soldiers and engineers have joined our ranks.
New classes:
Prothean Adept(UR)(all customizations unlocked as soon as you get him) (600/600)
Dark Chanell
Lift Grenade
Pull
Raloi Soldier(500/500)
Marksman
Carnage
Frag Grenade
Fast speed, vorcha dodge.Passive inceases speed
Raloi Engineer(500/500)
Energy Drain
Medical Drone
Snap Flame
Fast speed, vorcha dodge.Passive inceases speed
Geth Sentinel(1250/450)
Geth Shield deployment ( Shock troopers from ME1)
Overload
Lift grenade
Passive increases shield regenaration.
Blue Suns Turian Infiltrator(600/600)
Proximity mine
Sticky grenade
Cloak
.Female. Wearing Blue suns turian clothes. (helmet)
Prothean Vanguard(UR) (all customizations unlocked as soon as you get him)
Biotic charge
Slam
Warp Grenade
New Guns:
M-58 Destroyer (Assault Rifle):
20 Round assault rifle with 4 round bursts @1800 Rounds per minute. Does High damage and has high accuracy, low spare ammunition (100)
M-94 Destructor (Assault Rifle)
:45 Round assault rifle, firing fully automatic, low rate of fire, high damage.
Reaper Grenade launcher(Shotgun):
Fires 5 grenades that slightly home onto the target before requiring a reload. If all grenades hit, same damage as 80% a M-300 claymore, 15 shots before reload.
New Maps :
Firebase Collector : Alliance has sent squads to stop the production of the collectors.
Firebase Black : Alliance saw something unusual through the omega-3 relay. Fight upon debris, circling a black hole (lots of jump across gap opportunites)
New Faction:
Collectors:
Collector
Abominations
Assassin
Guardian
Harbinger
Scions
Praetorians
All should act like ME2, but with a bit more health( you do have 4 people to take them down) They would be akin to the geth ( by the fact that they have 2 mid level units (assasin, guardian) (hunter, pyro) instead of the typical 1 for reapers ( Marauderer) and 3 for Cerberus( Centurian, engineer, Guardian) and their units would be balanced
Modifié par Iezza, 12 août 2012 - 08:48 .





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